Gran Turismo Sport: General Discussion

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A bit off topic, but we just need 200 pages more to reach 1000 until the game launch! :lol::D:tup:

We haven't had enough random arguments of late to stretch it that far, sadly!

Especially if this releases in January (lol)

A question: If this releases with dynamic time/weather and a decent offline campaign, will you guys be happy with that? (as a reason for the delay?)
 
We haven't had enough random arguments of late to stretch it that far, sadly!

Especially if this releases in January (lol)

A question: If this releases with dynamic time/weather and a decent offline campaign, will you guys be happy with that? (as a reason for the delay?)
Only if weather is tied into the user location.
How decent of an offline campaign?
My "decent" involves selecting car types for AI, qualifying option before each race, infinite Random racing events and custom Championship.
 
What's the point of having a single player mode in SFV? We saw how well that went for Capcom.

One makes a game with an established history of single player content into an online only game at their peril.
Yep, Capcom profits were up. I think they've done a good job with eSports, it's amazing that they've got so many events with so many top players touring around the world, it reminds me of the game in reality.

Wonder how popular GT streams are going to be. Sim racing seems very unpopular, hopefully GT can make it popular. I'm impressed how much reach GT has, on my YouTube channel a GT6 video seems to be always top of most viewed every month. Also looking at number of countries GT video reaches too, 144 countries (Haven't even heard of a number of them). No other game on my channel comes close.
 
What's the point of having a single player mode in SFV? We saw how well that went for Capcom.

One makes a game with an established history of single player content into an online only game at their peril.

Im not interested in fighting games, but there are important diferences between the two situations.

An only online game would be much better way to a racing game than to a fighting game (even when we are talking of GT which has based its games in offline mode). It needs a lot of effort (rating system) and it offers the max level of entertainment in a racing game: real racing. The AI could be all good whatever you want, but just cant match the behaviour of a real person and all that comes with it.

But I agree that both games have (almost) only online mode because a demostration of the laziness of the developer. And in GT case, I think it is a marketing move to keep selling. But I dont care of that if it offers us just a tiny bit of that masterpiece Iracing is.
 
A question: If this releases with dynamic time/weather and a decent offline campaign, will you guys be happy with that? (as a reason for the delay?)

I don't think there will be dynamic time and weather. They already took it out, as far as we know, to reach a more stable experience, mostly due to VR. Unless they found some misterious way to avoid stability problems, I doubt that will happen.

As for the campaign, it would be pretty nice to get more offline content, maybe some sort of event creator.
 
A question: If this releases with dynamic time/weather and a decent offline campaign, will you guys be happy with that? (as a reason for the delay?)

It's been covered before, but it's very unlikely the delay has been made to add in more features and content than what was originally planned. Especially if the January date is true, the focus would be on just finishing what they've got, not complicating. Judging by how PD has peddled the same tracks around the expo circuit for almost half a year now, and how the frame rate already isn't stable, I really doubt we'll see dynamic weather.

Only if weather is tied into the user location.

Great in theory, bad in execution. What happens in online racing?

Sure, hypothetically, it could be an option. But it's always seemed like a gimmick to me: players can just set the weather to whatever matches the situation outside the window.

An only online game would be much better way to a racing game than to a fighting game (even when we are talking of GT which has based its games in offline mode). It needs a lot of effort (rating system) and it offers the max level of entertainment in a racing game: real racing. The AI could be all good whatever you want, but just cant match the behaviour of a real person and all that comes with it.

That's not an answer: you could easily swap 'racing' for 'fighting' and everything would be just as true. You say it's better for one over the other, but don't explain why.

You're also still operating under the belief that everybody wants the "max level of entertainment" (hint: it's not, at least for them). Some folks just don't really care to race/fight with real people. Some folks prefer besting the computer.
 
Well that's great for the few hundred pro gamers, what about the millions of regular players?
It's easily accessible for noobs like me to take part in the tournaments too. I entered one but couldn't be bothered to go to it and that had a $15000 prize pot. It's a game with simple controls but while remaining quite deep. Online is where the fun is IMO or against other local players, I played through the story and that was quite boring. One of my cousins said she plays it a lot so I'm tempted to get it for my laptop so that I can learn enough playing online so I don't get annihilated too easily. Hopefully GT SPORT 7 to 77 means it is fun to take part for all players online. I think racing game is harder to be competitive at for regular players than a fighting game so they've probably got a difficult task to get the right balance. I do hope they have fixed setups so it's easier to be competitive.
Your most viewed videos are only around 25,000, hardly a big indication of the popularity of one game over the other. Most of your views obviously come from them being shared by yourself on other platforms rather than your channel being generally popular, which would be a better indication.
I could easily had hundreds of thousands more views but in a way purposely did not. Looking at GTPlanet first footage of GT6, that is nearly a million views and I could have posted before but thought I'd wait at least until GTPlanet posted footage.

Most views are from people searching on YouTube. I had GT SPORT footage unlisted for a while hence why they got so few views being only on GTPlanet forum but I'm sure if I posted it publically in the first place it would have had a lot more views. I created another channel once to see how many views GT video can get and even not being the first to post video, nearly reached 200K on one video. That's not the point though, it's more the legs GT views have in popularity and reach in terms of demographics. An old game like GT6 with video posted a few years ago is more popular than any recent racing game I post of. Looking at say other stuff like eSports+Cars channel or the recent Road to Vegas streams, they've hardly got any views. I think they need something like GT SPORT to be a big hit. Looking at the pre-season test footage, it seems a long way ahead of any other sim racing game in terms of popularity but probably not entirely representative.
 
It's easily accessible for noobs like me to take part in the tournaments too.
Are you just calling yourself a noob to try to support your case? Because even though I don't agree with you, you're not slow in the slightest. The story is quite boring, because there is a lack of one.

I could easily had hundreds of thousands more views but in a way purposely did not. Looking at GTPlanet first footage of GT6, that is nearly a million views and I could have posted before but thought I'd wait at least until GTPlanet posted footage.
This is something usually said by people who usually can't do the thing they're saying they can do. I would imagine GTPlanet's footage having that many views is because they have a much better reach in the GT community than a lone guy on youtube.
 
Are you just calling yourself a noob to try to support your case? Because even though I don't agree with you, you're not slow in the slightest. The story is quite boring, because there is a lack of one.
That was regarding fighting game SFV. In terms of sim racing, I'm also a noob really. Had my first proper sim race only recently. Need to figure out setup, had some tips from Wolfgang Reip and some others. There is a story.
This is something usually said by people who usually can't do the thing they're saying they can do. I would imagine GTPlanet's footage having that many views is because they have a much better reach in the GT community than a lone guy on youtube.
I already posted an example of video I posted showing how many views I got being one of the first to put a GT video on YouTube as example. Probably received in total over 300,000 views just for GT footage alone. It's most logical conclusion for me, if I posted first public GT6 footage, I would be top of search results and would have had a good few hours extra exclusivity when most people will be interested to see first look at the game, it would be a surprise if I didn't get a lot more views. Even on posting of same video, there is not a lot in it for a completely new channel versus GTPlanet. I don't care much about views I get though, thought it would be more important for GTPlanet hence not posting straightaway.
 
I already posted an example of video I posted showing how many views I got being one of the first to put a GT video on YouTube as example. Probably received in total over 300,000 views just for GT footage alone. It's most logical conclusion for me, if I posted first public GT6 footage, I would be top of search results and would have had a good few hours extra exclusivity when most people will be interested to see first look at the game, it would be a surprise if I didn't get a lot more views. Even on posting of same video, there is not a lot in it for a completely new channel versus GTPlanet. I don't care much about views I get though, thought it would be more important for GTPlanet hence not posting straightaway.
So because you put up a video that got 200k views in a span of 5 years makes you think you'd have more of an outreach than GT if you had uploaded it first? I'm not seeing the correlation with that. GT5 had a much bigger anticipation than GT6, so you'd think you'd have received a ton more views than 200k(especially considering it's been 5 years to tally that number.) I'm not so sure you would have reached the 1mil that you said GTP received for the GT6 video, because like I said, they have a much bigger reach. Just posting on this site alone will likely garner more attention than you leaving a video on youtube.
 
So because you put up a video that got 200k views in a span of 5 years makes you think you'd have more of an outreach than GT if you had uploaded it first? I'm not seeing the correlation with that. GT5 had a much bigger anticipation than GT6, so you'd think you'd have received a ton more views than 200k(especially considering it's been 5 years to tally that number.) I'm not so sure you would have reached the 1mil that you said GTP received for the GT6 video, because like I said, they have a much bigger reach. Just posting on this site alone will likely garner more attention than you leaving a video on youtube.
Most of views in first month or so. I said I would have had likely hundreds of thousands more views. Anyway point is whoever posts first of a new game generally gets a ton of views on a popular game. This time around, GTPlanet for the unveiling GT SPORT video currently has less than 10 thousand views. That's a very low amount compared to GT6 views. At least though Jordan got good coverage through other channels. I can see a strong correlation on whoever post first video of game footage gets in general a lot of views. I know for sure posting videos on this site alone, there is very little reach having had a lot of unlisted videos posted on here. Soon as I make it public, I get a lot more views.
 
I said I would have had likely hundreds of thousands more views. Anyway point is whoever posts first of a new game generally gets a ton of views on a popular game.
This time around, GTPlanet for the unveiling GT SPORT video currently has less than 10 thousand views.
I can see a strong correlation on whoever post first video of game footage gets in general a lot of views.


This is a bit of a contradiction, than. There's more at play than just posting first I would imagine.
 
It's easily accessible for noobs like me to take part in the tournaments too. I entered one but couldn't be bothered to go to it and that had a $15000 prize pot. It's a game with simple controls but while remaining quite deep. Online is where the fun is IMO or against other local players, I played through the story and that was quite boring. One of my cousins said she plays it a lot so I'm tempted to get it for my laptop so that I can learn enough playing online so I don't get annihilated too easily. Hopefully GT SPORT 7 to 77 means it is fun to take part for all players online. I think racing game is harder to be competitive at for regular players than a fighting game so they've probably got a difficult task to get the right balance. I do hope they have fixed setups so it's easier to be competitive.

No matter how easy it is for people to enter official contests and competitions the vast, vast majority of players have no interest in playing that way/at that level. Gran Turismo has a potential audience of up to 10 million or more, the vast majority of which are going to have no interest in competitions or serious online racing. The game is going to have to cater to the rest of the playerbase or you're just going to end up with another iRacing. Because no matter how big a reach you believe GT has huge swathes of people are not suddenly going to become interested in iRacing style racing and competition just because it now has the GT logo on it.
 
That's not an answer: you could easily swap 'racing' for 'fighting' and everything would be just as true. You say it's better for one over the other, but don't explain why.

You're also still operating under the belief that everybody wants the "max level of entertainment" (hint: it's not, at least for them). Some folks just don't really care to race/fight with real people. Some folks prefer besting the computer.

Because to offer an only online game in SFV you dont need the ratings, complicated rules and effort you need to create the same thing in racing games. To work well in both games: in SFV i dont think you need almost nothing to create a good public online; in GT, you need ratings, what appears to be very difficult to implement (and in racing games is extremely rare, but extremely important in order to prevent the public online becoming a destruction derby).

Yes, every person has its tastes. But if you like racing, real people races is the thing that you most desire. If you like to collet cars, pass a number of races with reasonable entertainment or maybe just enjoy driving but with no interest in racing I understand loosing the offline mode is a pitty. But for me, real races are the top level at which a racing game can reach.
 
Because to offer an only online game in SFV you dont need the ratings, complicated rules and effort you need to create the same thing in racing games. To work well in both games: in SFV i dont think you need almost nothing to create a good public online; in GT, you need ratings, what appears to be very difficult to implement (and in racing games is extremely rare, but extremely important in order to prevent the public online becoming a destruction derby).
I think that would be a wrong assumption. Rating systems make just as much sense in fighting games as well. It would suck to be a low par player constantly getting unluckily shoved in with pro players. It would definitely kill the fun for someone who isn't as skilled. The same thing can be said for people who rage quit before a game ends, you wouldn't want to constantly be paired with people like that, and it would make sense for it to be reflected on their record, and for them to be coupled with like minded players.

But if you like racing, real people races is the thing that you most desire.
Yeah, I'm not sure you're in a place to tell people what they like more. I like to just kick back and mess around offline majority of the time during the week, and the weekend is when I'll dabble online, even though that's not too often.
 
I always thought I wanted challenging AI in GT. Then I bought Assetto Corsa. Somehow, sitting at ~2 seconds behind an AI opponent for 3 laps and never quite being able to catch them is just not satisfying. Good practice, not so fun. Racing online, that type of close race is a rare and beautiful gift for me (yes I know I need to join a league or something.) But against AI, it's like :irked:

I guess I'm saying I don't care what PD does with their AI so long as it doesn't get worse. Perhaps I'm overly optimistic about "Sport Mode."

I think racing game is harder to be competitive at for regular players than a fighting game so they've probably got a difficult task to get the right balance. I do hope they have fixed setups so it's easier to be competitive.
For sure this is true, and I believe the ranking system will be the clincher.

So they will group racers into classes based on performance and etiquette, which in theory would pit noob against noob, alien against alien etc. There still needs to be incentive to draw people to the competition. Like Samus is saying, probably 90 out of 100 average players never bothered with online in PS3 era GT, and 8 of those that did probably never returned. Fact check that.

Of course PD could link game completion to certain online racing milestones. I'm not a fan of that idea and I doubt it would do much to draw people online. They should definitely have big payouts for sanctioned online racing, even for just completing races. See GT6 quick match payouts :eek: - have those from the beginning in GTS + coupled with a decent ranking system you'll hook some people. There's no better way to grind for cash.

A definite route to building and sustaining interest in online play would be special content rewards. I don't expect them to do this because they're PD and would be 100% puzzled by the concept. Vehicles, liveries, pieces of livery, wheels, aero parts, racing gear, number plates, paint colors :rolleyes: - you name it... but it must be stuff you can't get any other way except earning it by winning races, improving rank or playing a lot. Maybe it could be traded or sold? Nothing that gives a competitive edge, just stuff to help you show off your achievement and make the game feel more custom to you. Think CS:GO skins... I mean WTF is with that? I could care less about that stuff, but it drives the kids wild.
 
This is a bit of a contradiction, than. There's more at play than just posting first I would imagine.
No contradiction, it's one of the best examples of point I'm making. It was posted too late, if it was posted a few days earlier, I'm sure it would have got a lot more views. In terms of production quality, it's one of the best coverage of GT on the channel yet doesn't have much views. If it was rushed and uploaded on the 20th, a lot more people might have seen it IMO. Also reposting footage on the 19th would have likely got even more views.
No matter how easy it is for people to enter official contests and competitions the vast, vast majority of players have no interest in playing that way/at that level. Gran Turismo has a potential audience of up to 10 million or more, the vast majority of which are going to have no interest in competitions or serious online racing. The game is going to have to cater to the rest of the playerbase or you're just going to end up with another iRacing. Because no matter how big a reach you believe GT has huge swathes of people are not suddenly going to become interested in iRacing style racing and competition just because it now has the GT logo on it.
Having a look at this article, seems Kaz focus is for first time players: Link

It will be interesting to see how they achieve that, hopefully ranking system works well and there are decent incentives for people taking part in manufacturer fan races no matter how quick you are.
 
No contradiction, it's one of the best examples of point I'm making. It was posted too late, if it was posted a few days earlier, I'm sure it would have got a lot more views. In terms of production quality, it's one of the best coverage of GT on the channel yet doesn't have much views. If it was rushed and uploaded on the 20th, a lot more people might have seen it IMO. Also reposting footage on the 19th would have likely got even more views.

Having a look at this article, seems Kaz focus is for first time players: Link

It will be interesting to see how they achieve that, hopefully ranking system works well and there are decent incentives for people taking part in manufacturer fan races no matter how quick you are.

"This Gran Turismo is really geared towards people who are playing racing games for the first time. The aim wasn't to create a hardcore racing simulation. And because we're running it as an eSport together with the FIA, we have a section where you can learn racing etiquette and behavior."

Kaz is in la la land if he is seriously expecting beginners and casual fans to be interested in learning racing etiquette and behaviour. It's certainly admirable, but I just don't see how it's going to happen. Not in big numbers, anyway.

As for the main section of the game he says this:

The purpose of Sport is not to find the fastest drivers in the world like the GT Academy.

Then starts talking about regional finals and winners being on the same level as real world racers. How is that not finding the fastest drivers? Where is the incentive for people that know they're not going to be at that ceremony?

In the Manufacturers Cup, the manufacturer representatives from each of those regions will progress to the finals

Again, that is great for the best of the best, what about the millions who will not be progressing to the finals? Are they expected to just be happy taking part at the start, as with GT Academy?

I mentioned the online racing etiquette and sportsmanship points. Having safe and clean races is really important for online racing. When you go into online mode in GT6 now, it's a very rough world – like the African Savannah. I wanted to bring some law and order to that world. At the same time I want to make it something that children all the way up to the elderly can enjoy.

He keeps saying he wants to cater to everyone without really saying how he's going to do that because on one hand he's talking about accessibility then he's talking about hardcore, exclusionary aspects.

In this game, we've gone to great lengths to produce a beginner's school experience. Most of the off-line events are geared towards people who are playing racing games for the first time, or who've never driven cars before.

Then you have statements like this which seem to basically exclude that large chunk of people in the middle, those who are experienced with racing games but also aren't the top racers who are going to be going to the end of the championships. So what do they get out of this game? He doesn't really say, he just seems to want to teach people to drive and then expect they want to jump into competitive, hardcore races.

Yes, every person has its tastes. But if you like racing, real people races is the thing that you most desire.

That is just a little contradictory don't you think? I enjoy racing, it's my favourite genre, online is certainly not the thing I "most desire". Many racing games were fun and exciting for me before online existed, they still can be now it is here.
 
I think that would be a wrong assumption. Rating systems make just as much sense in fighting games as well. It would suck to be a low par player constantly getting unluckily shoved in with pro players. It would definitely kill the fun for someone who isn't as skilled. The same thing can be said for people who rage quit before a game ends, you wouldn't want to constantly be paired with people like that, and it would make sense for it to be reflected on their record, and for them to be coupled with like minded players.

Well yes, im sure all games need some moderation. Like Ultimate Team (if you leave the game before it ends, you win less coins) or rocket league (the same). And both games try to make games between players of the same level. But in racing games is much more complicated: you need those things, but you also need penalties to cut the track, push other players, ignoring flags, make a spin, driving too slow... Much more complicated to stablish bad behaviour in a racing game than others. That is way Iracing is the only one (GT sport hopefully too).

Yeah, I'm not sure you're in a place to tell people what they like more. I like to just kick back and mess around offline majority of the time during the week, and the weekend is when I'll dabble online, even though that's not too often.

Im not telling no one what to do, and it annoys me that you assume that. I was saying that if you like racing, the best races are with real people. For many reasons (im talking of clean racing). I like offline modes too, but racing against the AI cant be compared with racing with other people, that is simply like racing with a much much more complicated and better AI.

That is just a little contradictory don't you think? I enjoy racing, it's my favourite genre, online is certainly not the thing I "most desire". Many racing games were fun and exciting for me before online existed, they still can be now it is here.

Im not saying that if you like racing games you have to like only online racing. Im saying that the best races you can get is against other people (in a clean way obviously). I have played a lot of driving games before the online era too, and in some of them i enjoyed more than the rest of the driving game with online modes because the AI was superb (NFS 4). But like I said, a person is always (maybe in the future, but thats irrelevant right now) going to be a much better AI than a computer.
 
Because to offer an only online game in SFV you dont need the ratings, complicated rules and effort you need to create the same thing in racing games. To work well in both games: in SFV i dont think you need almost nothing to create a good public online; in GT, you need ratings, what appears to be very difficult to implement (and in racing games is extremely rare, but extremely important in order to prevent the public online becoming a destruction derby).

Yes, every person has its tastes. But if you like racing, real people races is the thing that you most desire. If you like to collet cars, pass a number of races with reasonable entertainment or maybe just enjoy driving but with no interest in racing I understand loosing the offline mode is a pitty. But for me, real races are the top level at which a racing game can reach.
You speak for yourself exclusively mate. Not in a million years am I interested in racing against other people. GT5P , was when I had a lot of online races - good and bad, convinced me that online PvP is not what I'm looking for at all. That does not mean racing is not the most important thing to me.
 
Well yes, im sure all games need some moderation. Like Ultimate Team (if you leave the game before it ends, you win less coins) or rocket league (the same). And both games try to make games between players of the same level. But in racing games is much more complicated: you need those things, but you also need penalties to cut the track, push other players, ignoring flags, make a spin, driving too slow... Much more complicated to stablish bad behaviour in a racing game than others. That is way Iracing is the only one (GT sport hopefully too).
Yes, no one is saying it was less complicated, just stating that you saying that it's not needed in fighting games was a off base.

Im not telling no one what to do, and it annoys me that you assume that. I was saying that if you like racing, the best races are with real people. For many reasons (im talking of clean racing). I like offline modes too, but racing against the AI cant be compared with racing with other people, that is simply like racing with a much much more complicated and better AI.
If that annoys you, than don't post it that way. You stated it that way, if you don't want people to read it that way then I would suggest editing it. Either way, again, that is just what you feel, yet you're saying it like you know what I feel.
 
You speak for yourself exclusively mate. Not in a million years am I interested in racing against other people. GT5P , was when I had a lot of online races - good and bad, convinced me that online PvP is not what I'm looking for at all. That does not mean racing is not the most important thing to me.

Read my comment before yours to samus and imarobot. I explain it a little better (i think).

Yes, no one is saying it was less complicated, just stating that you saying that it's not needed in fighting games was a off base.


If that annoys you, than don't post it that way. You stated it that way, if you don't want people to read it that way then I would suggest editing it. Either way, again, that is just what you feel, yet you're saying it like you know what I feel.

I said "almost nothing" and "I think". Im not stating nothing.

Im sorry if i didnt express myself propertly. Can we focus on the important discuss? Yes? Because you are not focusing on it.
 
I said "almost nothing" and "I think". Im not stating nothing.

Im sorry if i didnt express myself propertly. Can we focus on the important discuss? Yes? Because you are not focusing on it.
You also said:
in SFV you dont need the ratings, complicated rules and effort you need to create the same thing in racing games
Sure you're not going to need the same rules and balances, but they are definitely needed.

You said you need "almost nothing" to create a good public online, for a fighting game, which is not the case. All these things can be, and should be, used to create a functioning online component, as there are griefers in just about any game.

What you are stating is what players want from a race, which like it has been pointed out, that only reflects on yourself, not others, so just don't state it as such.

I'm focusing on what you're discussing, if it's not what you wanted to discuss then just don't continue on with it if that's what you want.
 
Im saying that the best races you can get is against other people (in a clean way obviously).

Maybe. Maybe not. At least with an AI you get consistency. You know you're not going to hit random lag in one race, or enter one race with someone driving backwards, or one race where all opponents are suddenly much better or worse than you. That is the problem with online, it's so random unless you have the time and schedule to join a league. Whearas with a good AI you've no such issue. I've said it already but I had such fun racing in GRID Autosport. Yes, the AI were occasionally too agressive and a few other issues here and there but most races they made it more fun and exhilarating than any race I've had against GT AI and they are available 24 hours a day, for the rest of time, with no internet connection.
 
Maybe. Maybe not. At least with an AI you get consistency. You know you're not going to hit random lag in one race, or enter one race with someone driving backwards, or one race where all opponents are suddenly much better or worse than you. That is the problem with online, it's so random unless you have the time and schedule to join a league. Whearas with a good AI you've no such issue. I've said it already but I had such fun racing in GRID Autosport. Yes, the AI were occasionally too agressive and a few other issues here and there but most races they made it more fun and exhilarating than any race I've had against GT AI and they are available 24 hours a day, for the rest of time, with no internet connection.
Isn't there supposed to be a rating system in the game to prevent that from happening? I get what you're saying about offline singleplayer, but with the amount of content being cut way back from what GT usually provides, single player unfortunately just won't be as enjoyable as it used to be. It's a situation like this where the online has to be optimal if they're not going to put much effort towards offline.
 
Isn't there supposed to be a rating system in the game to prevent that from happening? I get what you're saying about offline singleplayer, but with the amount of content being cut way back from what GT usually provides, single player unfortunately just won't be as enjoyable as it used to be. It's a situation like this where the online has to be optimal if they're not going to put much effort towards offline.

No rating system will ever be perfect. I used to race online occasionally on Forza years ago and you would have guys purposely lose/drop places to maintain a lower trueskill rating or whatever it was called so they didn't have to be stuck in races with even faster guys. So if you entered a race with those guys when they weren't doing that you'd be roasted. Then you have the fast people just starting out, who are much better than their current ranking suggests. Then you have the people who are normally clean but are racing drunk, or just angry that night. Or they let their kid brother play.

I could go on but you get my point. For many people online play will just never be their preferred experience.
 
Phew, it's been months since I've really been on GTP, thanks to real life and whatnot. Got to say, though, I'm pleased with the progress GT Sport has made, I'm impressed with the new audio and visuals, and rapid progress that's been made in these areas, but not really surprised about the delays in retrospect, considering how little content was shown off between the initial unveiling way back in May and now.

I'm quite looking forward to it, but I have a couple of reservations:

1. The online focus really needs to take off. If the community doesn't take to it, and the whole idea of fostering driving skills and etiquette doesn't work, then there won't really be a game. We already know that there's little in the way of offline gameplay thus far, and the AI is not the greatest, but there's still some sort of car buying and credit aspect - there's pre-order bonuses for cars and in-game cash, after all. Assuming this is also tied into the multiplayer... then there's potentially a real issue regarding progression if the online stuff doesn't work out. This wouldn't be such a problem if Arcade races offered payouts, a bit like GT PSP did. That would be a nice addition.

2. Semi-related to the above, I'm slightly miffed at the lack of cars and general content too. I mean, it looks great, sounds much better than ever before, handles well... but because of the delayed launch of a PS4 title (not just in the sense of an official delay, but we're nearly three years into the PS4's life with no GT game available yet), Polyphony are yet to go through what Turn 10 did with Forza 5 (i.e. considerable limitations to content based on the need for a next-gen revamp). Whereas Turn 10 are still building on the base they started with the fairly barebones Forza 5, Polyphony are yet to create that base.

Mind you... if the content there is of sufficient quality, it shouldn't be as much of a problem. People don't really berate Assetto Corsa for not having 500+ cars or whatever. Hey, who remembers Ferrari F355 Challenge on the Dreamcast? That had one car... and it was still brilliant.
 
Maybe. Maybe not. At least with an AI you get consistency.

I think you can get cosistency with online races too. A little bit less, but we have cosistency already in every game. The only thing that is lacking is that rating system Iracing and GT Sport has and gonna have.

You know you're not going to hit random lag in one race, or enter one race with someone driving backwards, or one race where all opponents are suddenly much better or worse than you. That is the problem with online, it's so random unless you have the time and schedule to join a league. Whearas with a good AI you've no such issue. I've said it already but I had such fun racing in GRID Autosport. Yes, the AI were occasionally too agressive and a few other issues here and there but most races they made it more fun and exhilarating than any race I've had against GT AI and they are available 24 hours a day, for the rest of time, with no internet connection.

All of that would be solved with the rating system. Sure you can have very fun races with the AI, but it can not match with the complex behaviour of a person. Im always talking about clean races with ratings systems.

You also said:

Sure you're not going to need the same rules and balances, but they are definitely needed.

You said you need "almost nothing" to create a good public online, for a fighting game, which is not the case. All these things can be, and should be, used to create a functioning online component, as there are griefers in just about any game.

What you are stating is what players want from a race, which like it has been pointed out, that only reflects on yourself, not others, so just don't state it as such.

Yes, like i said already, games need moderation for their online modes. But that moderation is much much more complicated in a racing game than in a fighting game.

I repeat, im not stating nothing at all. Keep saying that if you want, but is not the case. And if i said "if you like racing, racing online is the thing you most desire" i meant to say that the best races you cant get is vs real people.
 
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