the AI do put up a fight and this is proof, that's all.
A rather pathetic fight. It left the door wide open and braked way too early as every GT AI does to let the player past then it's only attempt to re-pass was a dive-bomb which it promptly gave up on the following straight for no apparent reason.
Look at these screenshots you posted:
It's a straight piece of road and the AI is ahead, why does it just give up?
You can call that fighting if you like, I don't. It's nothing compared to most other games, as Scaff says.
Is it me or is the FOV in Chase Cam mode a little closer to the car now? If it is then I'm liking it. Makes the car look less like a toy.
A little closer would be nicer though.
@azeeza
A video of new build with AI in Pro mode ! Finally !
Excellent !
Oh, and this is still pretty poor as well. They are a little faster but that's about it, and it's still rather suspicious the way they're faster.
Exhibit A, 1:00 in. They're behind the AI heading into a braking zone, not even alongside at all. What is going to happen? You guessed it, the AI is going to brake way too early and way too hard and the player is going to fly past.
Exhibit B, 1:20 in. The Ferrari again brakes too much allowing the player up the inside. As soon as it receives a little nudge it lifts off and let's him by.
Exhibit C, 2:30 in. See Exhibit A. It briefly attempts to come back at him, then gives it up.
The same behaviour continues throughout the video. Player catches the AI, pulls alongside or even just behind, easily outbrakes them and if they do happen to stay with them, they give it up on the exit or next corner.
The only thing that slowed him down were mistakes and the fact the track is extremely tight. Place this AI behaviour on a wider track without player mistakes and it's still no challenge at all.
It's the same as GT6, the only way they're faster is on the straights and curiously once they're behind you. ie, suspiciously like rubber banding. Otherwise they're like turtles in the corners and give up position far too easily.