Gran Turismo Sport: General Discussion

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Thats your opinion. And of course you aren convinced by my arguments and you never gonna be, you have made it clear from the first comment. That is not my problem, i just showed in the last page why i think that online is the bigger part of videogames; supported by a huge ammount of data.

Yes, they dont solve all the problems, but they, like you say, reduce the problems. A lot of them ideed. And something that could offer clean public online in racing, something that has done ever before in consoles, deserve some consideration. Despite the point they could have done a normal gt with the new sport mode.

I did my best to defend my position. If you think you have won the conversation because i give up trying to convice you, good for you. I was just trying to be polite.
What data? All I see is some generic numbers for PSPlus participation then a whole bunch of assumptions based on nothing after that. On the other hand, here is some actual data on the online tendencies of 200,000,000 gamers which you completely ignore, presumably because it doesn't line up with your guesses and shots in the dark.
 
What data? All I see is some generic numbers for PSPlus participation

You havent read my comment in the last page. Search for it. Is pretty big.

What is more important, the number of members on steam, or that the top 10 most played games are almost online?

Uhh... it seemed like it took half a dozen posts just for you to acknowledge how many people even have the possibility of playing online.

Dont understand.
 
You havent read my comment in the last page. Search for it. Is pretty big.

What is more important, the number of members on steam, or that the top 10 most played games are almost online?
The Steam numbers give you actual data, with actual numbers, of actual time spent playing online. In other words it's real data. Steam online is also free, so you might expect higher participation vs. a paid service. Top Ten most played games online doesn't give me any actual data nor is it necessarily related to GTSport or sim racing in general. There's a big difference, for example, between combat games where the entire premise is to kill the other guy at all costs and no quarter is expected or given, and sim racing, where gentlemanly behaviour and consideration for your opponent's race experience is expected while still trying to beat them. The internet is not known for gentlemanly behaviour or courtesy or consideration, which is why, IMO, sim racing can't be lumped in statistically with the Call of Duty's, GTA's etc.
 
C'mon PD just show us some new cars and tracks. I am really hoping for the P1 GTR, a Hurcan GT3 and I'll like to see Spa Le mans and maybe High speed ring appear in full Ps4 hd
 
C'mon PD just show us some new cars and tracks. I am really hoping for the P1 GTR, a Hurcan GT3 and I'll like to see Spa Le mans and maybe High speed ring appear in full Ps4 hd
Or maybe in the PS4 Pro...I am very curious to see this machine into action.
 
The Steam numbers give you actual data, with actual numbers, of actual time spent playing online. In other words it's real data. Steam online is also free, so you might expect higher participation vs. a paid service. Top Ten most played games online doesn't give me any actual data nor is it necessarily related to GTSport or sim racing in general. There's a big difference, for example, between combat games where the entire premise is to kill the other guy at all costs and no quarter is expected or given, and sim racing, where gentlemanly behaviour and consideration for your opponent's race experience is expected while still trying to beat them. The internet is not known for gentlemanly behaviour or courtesy or consideration, which is why, IMO, sim racing can't be lumped in statistically with the Call of Duty's, GTA's etc.

Of course in racing games offline can be bigger than online, because online is some times unplayable and frustrating (due to rammers). That said, in PC there are a lot of apps to play clean in public online.

I was always talking about videogames in general.
 
I'd personally be surprised if GT Sports gets rebranded. There has been too much marketing already for the name. Plus, he wouldn't want to deter focus away from the FIA competition. However, rebranding it to GT7 will sell more initially and overall since I know quiet a bit that are not interested in what they think is a spin off, just based on the title alone.

If they're not going back into the tradition of GT of buying, tuning, and a proper offline career, then no way would I want it to be called GT7. If it's going to be GT7, we'd better get everything back; Course maker, tuning, b-spec, endurance races, open wheels, F1, and for goodness sakes a proper offline career mode. Everything.
 
Another picture of the car. It is also sponsored by Granturismo. View attachment 600203

Maybe LMP3 will be GR2?
Interesting choice of hashtags...
Crap, I didn't realise that I hadn't been here for 2 days. Anyway, we need some new footage and pics to analyze because I really want to see more from this game... like pretty much everyone.
 
I'd be surprised and disappointed if PoDi rebrand GT Sport to GT7.

"Sport" highlights sport mode that will be the heart of GT Sport. And in this mode, there will be the FIA Championships.

This series needed a change, a new direction. PoDi seems to have a clear vision. It pleases or not but let them work. We'll see if it will work or not. I know that there is an enormous potential.

I like old formula but after 6 episodes, I get tired. Since I discovered online mode, single player doesn't interest me. An arcade mode to relax between games online, that's enough for me.

Today, there are many car games, it's cool they offer something different.

Otherwise, I can't confirm if I will go to PGW, yet. I hope to go there but it seems too late, I think :( I will see.
 
Thats your opinion. And of course you aren convinced by my arguments and you never gonna be, you have made it clear from the first comment. That is not my problem, i just showed in the last page why i think that online is the bigger part of videogames; supported by a huge ammount of data.

Yes, they dont solve all the problems, but they, like you say, reduce the problems. A lot of them ideed. And something that could offer clean public online in racing, something that has done ever before in consoles, deserve some consideration. Despite the point they could have done a normal gt with the new sport mode.

I did my best to defend my position. If you think you have won the conversation because i give up trying to convice you, good for you. I was just trying to be polite.

I'll let you in on a secret. You don't win conversations. They're for sharing and debating ideas. That's what I was doing. If you were doing otherwise then perhaps that's why you're having problems.

Also, I wouldn't call what you've supplied a huge amount of data. Coming up with a list of games that have online isn't really that big a deal. And establishing that free games are popular is hardly rocket surgery either.
 
Thats your opinion. And of course you aren convinced by my arguments and you never gonna be, you have made it clear from the first comment. That is not my problem, i just showed in the last page why i think that online is the bigger part of videogames; supported by a huge ammount of data.

Yes, they dont solve all the problems, but they, like you say, reduce the problems. A lot of them ideed. And something that could offer clean public online in racing, something that has done ever before in consoles, deserve some consideration. Despite the point they could have done a normal gt with the new sport mode.

I did my best to defend my position. If you think you have won the conversation because i give up trying to convice you, good for you. I was just trying to be polite.

Really?

You couldn't be more wrong if you tried. What do people who access Gamefaqs.com think? Given that it is an online resource, the capability to play online must be available.

Last year.

http://www.gamefaqs.com/poll/6012-if-you-could-only-play-single-player-or-multiplayer-games

Two years ago.

http://www.gamefaqs.com/poll/5478-if-you-could-only-play-single-player-or-multiplayer-games

They haven't run this poll this year. There doesn't seem to be much point. You are in a minority mate. One player is the majority position. The trouble is the industry itself doesn't realise what the players themselves want.

This is why I think GTS is a very big mistake for PD.
 
Really?

You couldn't be more wrong if you tried. What do people who access Gamefaqs.com think? Given that it is an online resource, the capability to play online must be available.

Last year.

http://www.gamefaqs.com/poll/6012-if-you-could-only-play-single-player-or-multiplayer-games

Two years ago.

http://www.gamefaqs.com/poll/5478-if-you-could-only-play-single-player-or-multiplayer-games

They haven't run this poll this year. There doesn't seem to be much point. You are in a minority mate. One player is the majority position. The trouble is the industry itself doesn't realise what the players themselves want.

This is why I think GTS is a very big mistake for PD.

Thats your opinion base on a poll of 22131 people. I have another poll of about 1 million people:

http://store.steampowered.com/stats/?l=spanish

437,613 851,602 Dota 2
330,874 550,239 Counter-Strike: Global Offensive
90,921 99,138 Sid Meier's Civilization VI
43,917 68,851 Team Fortress 2
41,142 47,269 Rocket League

Another poll. 2 million ps plus subscribers in ps3 with about 80 million consoles when online was free. 21 million ps plus subscribers in ps4 with 40 million consoles when online is not free.

Also, I wouldn't call what you've supplied a huge amount of data. Coming up with a list of games that have online isn't really that big a deal. And establishing that free games are popular is hardly rocket surgery either.

So, that about 90% of the triple A have online "isn't really that big a deal"? Ok

Yeah free. Not even the half are free and those games which are free overload the game with microtransactions. When you said that, you know it wasnt true. Not at all.

Another thing that comes to my mind: What about that the most selled games in consoles are FIFA and COD? Which both have an online that eats the game? And that online mode has microtransactions? And that microtransactions generates 0,6 % of the PIB of Spain to ONE company?

http://www.gamesindustry.biz/articl...ate-team-earning-around-usd650-million-a-year

I trully give up. I could get the most undeniable evidence and you would try to fight it with absolutely no data and just vage arguments. That thought me that this conversation could go on and on and on and never end.
 
Thats your opinion base on a poll of 22131 people. I have another poll of about 1 million people:

http://store.steampowered.com/stats/?l=spanish

437,613 851,602 Dota 2
330,874 550,239 Counter-Strike: Global Offensive
90,921 99,138 Sid Meier's Civilization VI
43,917 68,851 Team Fortress 2
41,142 47,269 Rocket League

Not 1 million. At last count, over 125 million. In fact, probably way more: @Johnnypenso even brought Steam up before via Steamspy, which suggests the numbers are closer to 200 million.

Of those, less than 20% have been active in the last two weeks (~36.8 million). This is a free online gaming platform, it should be noted. The average play time, of that 18% that actually used it in the last two weeks? 20 minutes.

Dota 2's stats show 87 million owners... yet only 11 million have played it in the last two weeks. That's a tiny bit over 12.5% of the player base playing at what you could consider a "regular" amount. CS:GO fairs far better, with 1/3 of its player base playing regularly. TF2 knocks that back down to 5%, though it is approaching it's 10th birthday. Rocket League? A bit over 1/4. Civ VI is right up there at 90%, because it came a few days ago.

If you can find a way to spin that as the "majority", or that playing online is the "primary focus", by all means, go ahead.

Another poll. 2 million ps plus subscribers in ps3 with about 80 million consoles when online was free. 21 million ps plus subscribers in ps4 with 40 million consoles when online is not free.

  • That's not a poll.
  • It's been covered a few times now: the subscriber number covers both PS3 and PS4. You don't know how many are for each system.
  • Just because someone is a subscriber, does not mean they play online regularly.
So, that about 90% of the triple A have online "isn't really that big a deal"? Ok

90% of the Fords you can buy in Canada have turbos. Does this mean people are buying them because of the turbos?

Yeah free. Not even the half are free and those games which are free overload the game with microtransactions. When you said that, you know it wasnt true. Not at all.

Another thing that comes to my mind: What about that the most selled games in consoles are FIFA and COD? Which both have an online that eats the game? And that online mode has microtransactions? And that microtransactions generates 0,6 % of the PIB of Spain to ONE company?

http://www.gamesindustry.biz/articl...ate-team-earning-around-usd650-million-a-year

Microtransactions are an interesting thing to bring up. I hope you're not suggesting that a large profit from them is a sign of a game's online popularity: most of the revenue in a freemium model comes from less than 1% of the player base.

I trully give up. I could get the most undeniable evidence and you would try to fight it with absolutely no data and just vage arguments. That thought me that this conversation could go on and on and on and never end.

It's quite clear there's a language barrier at play here, because little data and vague arguments is how the last few posts of yours can be summed up. You're coming to conclusions based on these numbers, but with no explanation. They're just guesses.

It's great that you believe online gaming is a (the?) major feature for gaming moving forward. It's completely acceptable for you to have that opinion. But you've repeatedly stated it as a fact. Which it isn't.

To tie this all back to Gran Turismo Sport — since that's the point of this thread — yes, it's a risky move to focus so much on the online aspect of the game, especially at the (seeming) expense of offline. There is a large, large portion of gamers that just aren't interested in playing online that much (as evidenced by the numbers up top), so a game that sacrifices an engaging offline mode is throwing away potential sales.

For all this talk of the burgeoning eSports market by investors and people hoping to make money off of it, racing games just haven't cracked the code yet. Getting fans of the genre on board isn't the challenge; making it stimulating to the folks that wouldn't normally play is the ticket.
 
Not 1 million. At last count, over 125 million. In fact, probably way more: @Johnnypenso even brought Steam up before via Steamspy, which suggests the numbers are closer to 200 million.

Of those, less than 20% have been active in the last two weeks (~36.8 million). This is a free online gaming platform, it should be noted. The average play time, of that 18% that actually used it in the last two weeks? 20 minutes.

Dota 2's stats show 87 million owners... yet only 11 million have played it in the last two weeks. That's a tiny bit over 12.5% of the player base playing at what you could consider a "regular" amount. CS:GO fairs far better, with 1/3 of its player base playing regularly. TF2 knocks that back down to 5%, though it is approaching it's 10th birthday. Rocket League? A bit over 1/4. Civ VI is right up there at 90%, because it came a few days ago.

If you can find a way to spin that as the "majority", or that playing online is the "primary focus", by all means, go ahead.



  • That's not a poll.
  • It's been covered a few times now: the subscriber number covers both PS3 and PS4. You don't know how many are for each system.
  • Just because someone is a subscriber, does not mean they play online regularly.


90% of the Fords you can buy in Canada have turbos. Does this mean people are buying them because of the turbos?



Microtransactions are an interesting thing to bring up. I hope you're not suggesting that a large profit from them is a sign of a game's online popularity: most of the revenue in a freemium model comes from less than 1% of the player base.



It's quite clear there's a language barrier at play here, because little data and vague arguments is how the last few posts of yours can be summed up. You're coming to conclusions based on these numbers, but with no explanation. They're just guesses.

It's great that you believe online gaming is a (the?) major feature for gaming moving forward. It's completely acceptable for you to have that opinion. But you've repeatedly stated it as a fact. Which it isn't.

To tie this all back to Gran Turismo Sport — since that's the point of this thread — yes, it's a risky move to focus so much on the online aspect of the game, especially at the (seeming) expense of offline. There is a large, large portion of gamers that just aren't interested in playing online that much (as evidenced by the numbers up top), so a game that sacrifices an engaging offline mode is throwing away potential sales.

For all this talk of the burgeoning eSports market by investors and people hoping to make money off of it, racing games just haven't cracked the code yet. Getting fans of the genre on board isn't the challenge; making it stimulating to the folks that wouldn't normally play is the ticket.
Same goes to offline, gamer nowadays don't last long on each mode
You will see a portion of the whole sale who actively play
20% who play online, doesnt mean the remaining 80% play offline
 
Yeah free. Not even the half are free and those games which are free overload the game with microtransactions. When you said that, you know it wasnt true. Not at all.

Another thing that comes to my mind: What about that the most selled games in consoles are FIFA and COD? Which both have an online that eats the game? And that online mode has microtransactions? And that microtransactions generates 0,6 % of the PIB of Spain to ONE company?

http://www.gamesindustry.biz/articl...ate-team-earning-around-usd650-million-a-year

What do microtransactions have to do with the fact that some games are free to play? A game has to have a business model, and having microtransactions does nothing to refute the point that I made: that free to play games are popular. They are, and I'd suggest that it's in large part because of the low barrier to entry.

You'll also notice that a lot of F2P games are multiplayer focused, because multiplayer games become exponentially better with a large player base and so companies are willing to ride the whales in order to have the sheer numbers required to make online multiplayer and matchmaking work.
 
Thats your opinion base on a poll of 22131 people. I have another poll of about 1 million people:

http://store.steampowered.com/stats/?l=spanish

437,613 851,602 Dota 2
330,874 550,239 Counter-Strike: Global Offensive
90,921 99,138 Sid Meier's Civilization VI
43,917 68,851 Team Fortress 2
41,142 47,269 Rocket League

Another poll. 2 million ps plus subscribers in ps3 with about 80 million consoles when online was free. 21 million ps plus subscribers in ps4 with 40 million consoles when online is not free.



So, that about 90% of the triple A have online "isn't really that big a deal"? Ok

Yeah free. Not even the half are free and those games which are free overload the game with microtransactions. When you said that, you know it wasnt true. Not at all.

Another thing that comes to my mind: What about that the most selled games in consoles are FIFA and COD? Which both have an online that eats the game? And that online mode has microtransactions? And that microtransactions generates 0,6 % of the PIB of Spain to ONE company?

http://www.gamesindustry.biz/articl...ate-team-earning-around-usd650-million-a-year

I trully give up. I could get the most undeniable evidence and you would try to fight it with absolutely no data and just vage arguments. That thought me that this conversation could go on and on and on and never end.
No it is not an opinion. Those two links I posted are hard facts. You just don't like it that I have produced hard evidence whilst you have presented nothing but stats that can be read in different ways to present your point of view. it literally doesn't matter if 2 million people play a gane online if another 8 million don't. You are fixating on one number and ignoring the other. Steam stats prove the point. Players active verses players capable of playing verses steam account numbers.
 
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