Not 1 million. At last count,
over 125 million. In fact, probably way more:
@Johnnypenso even brought Steam up before via
Steamspy, which suggests the numbers are closer to 200 million.
Of those, less than 20% have been active in the last two weeks (~36.8 million). This is a free online gaming platform, it should be noted. The average play time, of that 18% that actually used it in the last two weeks? 20 minutes.
Dota 2's stats show 87 million owners... yet only 11 million have played it in the last two weeks. That's a tiny bit over 12.5% of the player base playing at what you could consider a "regular" amount. CS:GO fairs far better, with 1/3 of its player base playing regularly. TF2 knocks that back down to 5%, though it is approaching it's 10th birthday. Rocket League? A bit over 1/4. Civ VI is right up there at 90%, because it came a few days ago.
If you can find a way to spin that as the "majority", or that playing online is the "primary focus", by all means, go ahead.
- That's not a poll.
- It's been covered a few times now: the subscriber number covers both PS3 and PS4. You don't know how many are for each system.
- Just because someone is a subscriber, does not mean they play online regularly.
90% of the Fords you can buy in Canada have turbos. Does this mean people are buying them
because of the turbos?
Microtransactions are an interesting thing to bring up. I hope you're not suggesting that a large profit from them is a sign of a game's online popularity:
most of the revenue in a freemium model comes from less than 1% of the player base.
It's quite clear there's a language barrier at play here, because little data and vague arguments is how the last few posts of yours can be summed up. You're coming to conclusions based on these numbers, but with no explanation. They're just guesses.
It's great that you believe online gaming is a (the?) major feature for gaming moving forward. It's completely acceptable for you to have that
opinion. But you've repeatedly stated it as a fact. Which it isn't.
To tie this all back to Gran Turismo Sport — since that's the point of this thread — yes, it's a risky move to focus so much on the online aspect of the game, especially at the (seeming) expense of offline. There is a large, large portion of gamers that just aren't interested in playing online that much (as evidenced by the numbers up top), so a game that sacrifices an engaging offline mode is throwing away potential sales.
For all this talk of the burgeoning eSports market by investors and people hoping to make money off of it, racing games just haven't cracked the code yet. Getting fans of the genre on board isn't the challenge; making it stimulating to the folks that wouldn't normally play is the ticket.