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And that's all she wrote for now
And that's all she wrote for now
If it's a new build then why are they moving backwards?
Developers can have some problems in a video game development.
Yes, that is true, but it doesn't explain why there would be a downgrade if it was a newer build.
Maybe they tried something that didn't work....
I don't believe it will be possible, as in order for the scapes to look anything like realistic PD need to manually input any light sources that may exist in the photograph into a three dimensional model so that the car can create shadows and have reflections based on the light sources in the picture.(If this has been discussed before please can you direct me roughly to its location, thanks in advance)
Question is relating to GT Sports photomode scapes, the fact that they look crisp and realistic I'm interested to know if the possibility of a user scape is or could be an option for example being able to manipulate a P1 car onto my driveway or local landmarks?
Yea that makes sense, the scape is like a room they put their cars into rather than a real world location?I don't believe it will be possible, as in order for the scapes to look anything like realistic PD need to manually input any light sources that may exist in the photograph into a three dimensional model so that the car can create shadows and have reflections based on the light sources in the picture.
That Probably makes no sense but I don't know how else to explain it .
Yeah, sort of, but its just an illusion. If you were to move the camera around, the car would stay 3D, but the picture would warp, as it is still a two dimensional background. Its pretty cool tech if you ask me.Yea that makes sense, the scape is like a room they put their cars into rather than a real world location?
PD need to manually input any light sources that may exist in the photograph into a three dimensional model so that the car can create shadows and have reflections based on the light sources in the picture.
Hmm... I thought in order to make the car have a shadow there needed to be light source within the 'model'?There is no need for PD to do so. The actual lighting comes from the picture itself. High resolution high dynamic range 360° pictures serve the purpose of light source and environment.
Hmm... I thought in order to make the car have a shadow there needed to be light source within the 'model'?
Wow, that's really cool then. I stand corrected!And that light source is indeed a picture. Image based lighting is nothing new in 3D imaging.
The "Add light" will basically do that. Add another virtual light source within the scape's scenery. It's a feature I'm eager to know more about. I do hope there will be lots of options in order to manipulate/control these. If GTS adds a clean cyclo (infinite studio background) as a scape and there is enough headroom to play with virtual light sources I could be purchasing this game for that feature alone.
"...to be featured in an future Gran Turismo game."They should do a periodic photo contest type thing where they pick so many picture submissions from around the world to turn into new scapes.
This is supposed to be a racing game is it not.. It's just a waist of programming......They should do a periodic photo contest type thing where they pick so many picture submissions from around the world to turn into new scapes.
Yeah, you're right, it's supposed to be a game so what's the issue with having modes to have some fun on the side? Photomode is just as much a part of it as anything else, and has been for a while, if you haven't noticed.This is supposed to be a racing game is it not.. It's just a waist of programming......
I can remember racing games where for racing not for putting cars on back grounds...Yeah, you're right, it's supposed to be a game so what's the issue with having modes to have some fun on the side? Photomode is just as much a part of it as anything else, and has been for a while, if you haven't noticed.
It should be fine, they can do with upping their waist size.
How do you think the cars got there, if they where not just put into their surroundings?I can remember racing games where for racing not for putting cars on back grounds...
Honestly, Scapes should be less offensive to the folks that cry "racing games should only be about racing" than previous GT game Photomodes. GT6's Photo Travel locations are painstakingly recreated by modellers: the new photographic approach should save a ton of time. How else would there already be over 1000?