Gran Turismo Sport: General Discussion

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This is a car game. The main focus are cars. How they achieve beautiful graphics could be the last thing to talk about.

Talk about how PD came to use the Jaguar F-Type as a "new to GTS", GT3, ahem, Gr.3 machine.

Talk about the purpose if separating a PD race car from real life. No matter if most people know it's due to licencing. Speak about why it is the way it is.

Discuss AI. Kaz admitted sounds needed an overhaul. Tell us about how PD are revamping AI.

Elaborate on environments. We've seen avatars walking, flocks of birds, planes overhead. Tease us with what the next phase is, in active environments.

Inform us with next gen suspension tuning. Are PD working with Eibach? Tein? BMW Motorsport? Super GT? Showoff or display some slow motion trailers of suspension movement(remember the A10 & RX-7 RM clips?).

Tell us how fun it was to work with Hyundai. Something new. Anything new.
I'm still confused as to why PD aren't willing to share something new with us; with anyone for that matter. What's the harm in doing so? Come on, don't keep the fans waiting. Give them something to discuss, to dissect, to get them excited. No point promising a great game if you can't prove it.
 
It's never had a casual appeal in my experience. The very first official PS magazine review of GT started by asking a question. Can you driver a real car? That may be the reason you should buy this game or not! Reviews of subsequent versions, in magazines/websites, I trust always emphasise the serious nature of the game - that is is NOT the straight forward fun that arcade style race games are about.

Except that it was bollocks. The first GT was just as easy to drive as any arcade game, a few wonky cars aside.

On the other hand, perhaps they don't want to make any rushed or further announcements on release until they're fairly certain things are at a point where they're fairly certain to be able to deliver on said promise.
Remember how everyone was griping and still griping after they last announced November 2016 as release date and they weren't able to then deliver.

I believe this was said about GT5. And GT6. No information is no information. If they were comfortable releasing the game and now are not comfortable saying anything at all, then that might tell you a little something.
 
I believe this was said about GT5. And GT6. No information is no information. If they were comfortable releasing the game and now are not comfortable saying anything at all, then that might tell you a little something.
I wouldn't agree with that IF they hadn't announced a release date. For crying out loud, Kaz said he wouldn't do that (or was it about not announcing features that aren't finished?) until he was sure it would be clear. The second I heard about the delay, I thought, "That's not possible." Yet it is.
 
I just fins it strange that with all the info of Project Cars 2 inc release etc that they dont counter that hype with some new GT Sport info trailer or whatever......

Probably because they have nothing new to show us.
 
This is a car game. The main focus are cars. How they achieve beautiful graphics could be the last thing to talk about.

Talk about how PD came to use the Jaguar F-Type as a "new to GTS", GT3, ahem, Gr.3 machine.

Talk about the purpose if separating a PD race car from real life. No matter if most people know it's due to licencing. Speak about why it is the way it is.

Discuss AI. Kaz admitted sounds needed an overhaul. Tell us about how PD are revamping AI.

Elaborate on environments. We've seen avatars walking, flocks of birds, planes overhead. Tease us with what the next phase is, in active environments.

Inform us with next gen suspension tuning. Are PD working with Eibach? Tein? BMW Motorsport? Super GT? Showoff or display some slow motion trailers of suspension movement(remember the A10 & RX-7 RM clips?).

Tell us how fun it was to work with Hyundai. Something new. Anything new.
Coming out with an interview about how fun it was to work with (any) car company would be blasted across the internet.
The beta was supposed to be released a year ago and the game almost 6 months.
It's not a time to talk about Hyundai, or birds. It's time to talk about GTSport.
 
I recall Kaz also saying we won't have to wait as long for this game as we did the others....... Err..... Ok
Yea, and I seriously doubt this has to do with poor and unfortunate, planning and timing like how GT5 set the tone. It's amazing how much GT5 at launch had and didn't have with its 5-6 year development period. This is most likely going to be a +4 year development project with less content than was expected with as much time they have to create.

It's just disheartening now, more than ever.
 
I think they finally had to scrap previous generation material. And I don't mean just cars.
I think PD eventually learned they had to restructure their physics engine, for multiple reasons. I could be wrong though.

I think they have been modifying off their original (GT1) or GT3 pysics engine. I know they ran a modified version of GT3 physics from GT4 through GT6. I can feel it in the core physics driving the cars.
 
In hindsight, they were in need of damage modelers and sound engineers far sooner than we expected Kaz to decide. The GT5 demos with that strange visual damage is evidence they should have sought people who knew how to compromise and make something work. Anything but the type of damage they had back then would have been beneficial in the long run. It's more of the same with the sounds. I don't find them unbearable like some but they have been way too synthetic. The technical side to the sound, the side where distance and space is taken into account is far and above better than just about anything else and all other sims (maybe not RaceRoom and I can't say all sims since I don't have that experience). It's too mind boggling to continue to make sense of it and such a waste of time thinking about "how" and "why".
 
In hindsight, they were in need of damage modelers and sound engineers far sooner than we expected Kaz to decide. The GT5 demos with that strange visual damage is evidence they should have sought people who knew how to compromise and make something work. Anything but the type of damage they had back then would have been beneficial in the long run. It's more of the same with the sounds. I don't find them unbearable like some but they have been way too synthetic. The technical side to the sound, the side where distance and space is taken into account is far and above better than just about anything else and all other sims (maybe not RaceRoom and I can't say all sims since I don't have that experience). It's too mind boggling to continue to make sense of it and such a waste of time thinking about "how" and "why".
I'd say it's a pretty clear case where if Kaz had been paying attention to the competition he would have worked on damage sooner.
If he had the foresight to see how much easier it would become in 10 years with technology he may have acted faster too.

He didn't want damage and made it clear, saying as much. But that was coming from a world where damage meant sacrificing a lot of game and we're not in that world anymore.
 
I turn off damage in any driving /sim I play... But that's just me.
Also, on FOV, If they don't have full adjustment,it's just being lazy in this day n age. Weather it be console or PC.

More of my 2 cents.
*whether

You're welcome :D

I'd say it's a pretty clear case where if Kaz had been paying attention to the competition he would have worked on damage sooner.
If he had the foresight to see how much easier it would become in 10 years with technology he may have acted faster too.

He didn't want damage and made it clear, saying as much. But that was coming from a world where damage meant sacrificing a lot of game and we're not in that world anymore.
He didn't want damage because they couldn't get it right. That's stubborn. To be fair, back then he said some manufacturers didn't like seeing their cars damaged, which would bring up questions on why other developers would work with that. Now in 2017, we're hearing that is a relevant issue. With Kaz's stubborn way of doing things (not including damage at first, not wanting blacked-out interior views for standard cars, not allowing those premium cars to be transferred into the next generation) in some cases here and there it's for the best he's that way. Obviously, it has been more harmful than what the return ends up being for the development. No more time change and not sure about dynamic weather (I believe Kaz said it won't happen). Now the previously future proofed cars from GT6 won't be making it into the PS4 era. Rough.

Still excited to see what happens, but I won't be surprised to find a game that I don't use for hot lapping as much as I have in previous GT's. I can't see how that'll happen, and for the first time, I won't rule out the possibility of not sticking with GT as my most played game (including any non-racing video games). Just can't see though.
 
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I wonder how badly PD suffers from that whole Japanese working culture of crazy long hours and exhausted employees and whatnot.

I can imagine them all just crunching hard right now.
Without a doubt. Oh boy. That's a good point. Although they have considerably extended their workload to other offices.
 
Except that it was bollocks. The first GT was just as easy to drive as any arcade game, a few wonky cars aside.
Agreed. I remember reading the review and then playing the demo and thinking very similar words.
 
I wonder how badly PD suffers from that whole Japanese working culture of crazy long hours and exhausted employees and whatnot.

I can imagine them all just crunching hard right now.

In this case it's a video game industry thing, not a Japanese thing. There are very few game devs who don't expect crazy hours in crunch, and that's only relatively recently that people have started pushing back.

It's just that Polyphony's crunch is probably going to be at least a year long. I imagine it was crunch for at least a couple months before they announced the delay, and will have been since then. And it's funny, because everyone knows that you actually get less productivity out of crunch work schedules unless it's for a very, very short time frame.

60 hours a week pretty quickly means that people are so tired that they take 60 hours to do 40 hours of work. 80 hours a week just means people essentially burn out. There are exceptional people who can do those sorts of hours, but they're few and far between.

If Polyphony really are still doing the whole sleeping under the desks thing that they're so proud of, it's no wonder that their employees are too tired to think straight. That'd be a horrible environment to work in.
 
Coming out with an interview about how fun it was to work with (any) car company would be blasted across the internet.
The beta was supposed to be released a year ago and the game almost 6 months.
It's not a time to talk about Hyundai, or birds. It's time to talk about GTSport.
We already know about GT Sport: Online heavy game with revolutionary graphics and VR capability.
Updates? Nada.
We're not even hearing crickets right now.
 
In this case it's a video game industry thing, not a Japanese thing. There are very few game devs who don't expect crazy hours in crunch, and that's only relatively recently that people have started pushing back.

It's just that Polyphony's crunch is probably going to be at least a year long. I imagine it was crunch for at least a couple months before they announced the delay, and will have been since then. And it's funny, because everyone knows that you actually get less productivity out of crunch work schedules unless it's for a very, very short time frame.

60 hours a week pretty quickly means that people are so tired that they take 60 hours to do 40 hours of work. 80 hours a week just means people essentially burn out. There are exceptional people who can do those sorts of hours, but they're few and far between.

If Polyphony really are still doing the whole sleeping under the desks thing that they're so proud of, it's no wonder that their employees are too tired to think straight. That'd be a horrible environment to work in.

I think he stated that it is a japonese thing because of the girl who killed herself for been so stressed and working 20 hours a day in Japan.
After this case, the news here im Brazil, talked about of how the japonese people are so loyal to their workstation that is common they work more than 15 hours a day, leading then to day or commit suicide.
 
I think he stated that it is a japonese thing because of the girl who killed herself for been so stressed and working 20 hours a day in Japan.
After this case, the news here im Brazil, talked about of how the japonese people are so loyal to their workstation that is common they work more than 15 hours a day, leading then to day or commit suicide.

@Imari is right, in that it's a videogame industry problem, worldwide (I'd say a creative industries problem) but it's more widespread in Japan as a whole. That's why I fear for them a bit.

Again, as @Imari says, productivity drops off a cliff if you push people too hard.

I wish I'd taken the time to speak to some the staff who came to the Copper Box now... There were quite a few there.
 
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