Well, today actually marks 3 months delayed.They delayed it on 30th August, so we're nearly 6 months past that without a new date.
Shocking from PD, really.
Well, today actually marks 3 months delayed.
Nothing unheard of these days.
And a much better reference than a delay announcement date.
Only time will tell how big that number grows.
Easy fellas, easy. It's just PD being PD. The game is still being developed, it'll still look gorgeous and when it drops with a real release date and you're inundated with screens and videos and articles, all will be forgiven.
Well, At this stage ,the lack of information from PD has become dam arrogant.
Also there is usually at least a 6 month wait from whenever they announce a release date.
Sux to be a GT fan right now.
I can only imagine the sleepless nights poor Kaz has had over the accuracy of the gravitational pull and cones flying correctly.Rumor has it that the cones will fly away according to the accurate gravitational forces on Mars.
You know Kaz is a perfectionist, so it was worth the additional 8 months of development time
I'll get me coat.
You know who else is a catholic like Kaz? the Pope, yep he really loves cats.In other news, the pope has revealed he's a Catholic.
Well, what if they made that announcement mid October instead?Well, 6 months of total silence on release date is just not good enough.
Well, what if they made that announcement mid October instead?
The best you have then is claiming 4 months.
But hey, seeing as they made the call early, we may as well ring it out for all its worth.
Well, .....Well, I guess my point is - I wouldn't care either way if they simply communicated a bit better...
I think most players buying a driving game on PC are worried about that. I remember playing GT Legends long time ago, either you had to drive on keyboard (and miss the real experience, not really convenient for the fingers either) or plug in a wheel or controller, do lots of tweaking, and hope everything would work properly.I agree with most of what you say but how many casuals really look into buying asking themselves how pad controls are?
Let's not forget about the name - Gran Turismo. The name alone can secure a million or two in sold copies anytime.The game has to be the selling point and i see nothing in GTS apart from eyecandy.
Well yea off course there is name but i was talking about the game in terms if no one knew what it was if you know what i mean. I use to play GTR2 with keyboard.I think most players buying a driving game on PC are worried about that. I remember playing GT Legends long time ago, either you had to drive on keyboard (and miss the real experience, not really convenient for the fingers either) or plug in a wheel or controller, do lots of tweaking, and hope everything would work properly.
The console players are probably less worried, I'm not sure how much problems they had withthe standardcontroller or a wheel.
I agree it's not a selling point, maybe just an argument for casuals to strongly consider GTS before purchasing anything.
Let's not forget about the name - Gran Turismo. The name alone can secure a million or two in sold copies anytime.
Eye candy as in having GTS in demo mode in a games store. Fair chance of turning some heads but the majority of gamers are not idiots when it comes to finding out how a title they are interested in is shaping up.In the outside world, for a casual player looking to add a driving game to their library, the reputation of GT and the fact it looks so good, I can only imagine, is enough to sway many.
Underestimate the sales power of eye candy at your peril.
I know that "sales because it's got GT on the box" is a throw-away line here, but I would have thought that part of GT's reputation is the fact it always sits near the top of the class for graphic representation.Eye candy as in having GTS in demo mode in a games store. Fair chance of turning some heads but the majority of gamers are not idiots when it comes to finding out how a title they are interested in is shaping up.
It's never had a casual appeal in my experience. The very first official PS magazine review of GT started by asking a question. Can you driver a real car? That may be the reason you should buy this game or not! Reviews of subsequent versions, in magazines/websites, I trust always emphasise the serious nature of the game - that is is NOT the straight forward fun that arcade style race games are about.I know that "sales because it's got GT on the box" is a throw-away line here, but I would have thought that part of GT's reputation is the fact it always sits near the top of the class for graphic representation.
I'm suggesting that this isn't necessarily just coincidence.
I guess it depends on what you class as a casual player.
The ones I'm thinking of couldn't give a damn about FOV, seating adjustment, caster angle, bump stop distances, etc.
Some on my friends think GT6's tuning was a step too far.
Try convincing them to get PC or AC for their casual dollar so they can occasionally race with their mates.
To me a casual player wants a fun, user friendly game that looks great.
And I think that's something GT actually does quite well, while also sneaking into the more serious side of sim racing should you want to.
I have seen on this website endless times where it's been said that "casuals" create the vast majority of sales.It's never had a casual appeal in my experience. The very first official PS magazine review of GT started by asking a question. Can you driver a real car? That may be the reason you should buy this game or not! Reviews of subsequent versions, in magazines/websites, I trust always emphasise the serious nature of the game - that is is NOT the straight forward fun that arcade style race games are about.
Trust me. People in Europe know what GT is about. A million of us pre ordered GT5P. There is NO appetite for this game at all amongst my friends. Granted that's just my experience and not proof of anything, but I genuinely don't think this will sell like people expect it to sell.
Got a link for that?I just read a news about PCars 2 on Eurogamer and it says that SMS has now 200 employess working on Pcars 2, moat of then work at their own home.
Looks like SMS isn't a small studio anymore.
Today, the market is so flickle, changeable. Look at COD, it's still a huge seller but something is broken with its fan.It's never had a casual appeal in my experience. The very first official PS magazine review of GT started by asking a question. Can you driver a real car? That may be the reason you should buy this game or not! Reviews of subsequent versions, in magazines/websites, I trust always emphasise the serious nature of the game - that is is NOT the straight forward fun that arcade style race games are about.
Trust me. People in Europe know what GT is about. A million of us pre ordered GT5P. There is NO appetite for this game at all amongst my friends. Granted that's just my experience and not proof of anything, but I genuinely don't think this will sell like people expect it to sell.
Got a link for that?
Thanks:tup:. I'd imagine many of them are contract workers like it is with T10, as opposed to PD's more permanent staff.http://www.eurogamer.pt/articles/20...ologia-que-permitiu-jogos-mais-realistas-stig
Unfortunatly, i couldn't find a version in english. But it is a chat with Ben Collins and Nicolas Hamilton, they are helping the game developers on how a car should behave. And in the middle of the chat, they talk about the amount of people who are working in PCars 2.
Agreed. They really do have to show something new every now and then, just so we don't forget it's on the way.Today, the market is so flickle, changeable. Look at COD, it's still a huge seller but something is broken with its fan.
I don't think we can foresee the sells, however I don't see any hype for GTSport in comparison to the old GTs. And the lack of communication doesn't help.
2. It's online gaming will be well populated and work better than its competitors.
Whether you or I think that that's what makes a good sim. is irrelevant.
But I believe it is what will make GTS perform well on the sales charts.