Gran Turismo Sport: General Discussion

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They delayed it on 30th August, so we're nearly 6 months past that without a new date.

Shocking from PD, really.
Well, today actually marks 3 months delayed.
Nothing unheard of these days.
And a much better reference than a delay announcement date.

Only time will tell how big that number grows.
 
Well, today actually marks 3 months delayed.
Nothing unheard of these days.
And a much better reference than a delay announcement date.

Only time will tell how big that number grows.

Well, 6 months of total silence on release date is just not good enough.
 
Easy fellas, easy. It's just PD being PD. The game is still being developed, it'll still look gorgeous and when it drops with a real release date and you're inundated with screens and videos and articles, all will be forgiven. :cheers:
 
Well, At this stage ,the lack of information from PD has become dam arrogant.

Also there is usually at least a 6 month wait from whenever they announce a release date.
Sux to be a GT fan right now.
 
Easy fellas, easy. It's just PD being PD. The game is still being developed, it'll still look gorgeous and when it drops with a real release date and you're inundated with screens and videos and articles, all will be forgiven. :cheers:

In other news, the pope has revealed he's a Catholic.
 
Rumor has it that the cones will fly away according to the accurate gravitational forces on Mars.
You know Kaz is a perfectionist, so it was worth the additional 8 months of development time :D

I'll get me coat.
I can only imagine the sleepless nights poor Kaz has had over the accuracy of the gravitational pull and cones flying correctly.

In other news, the pope has revealed he's a Catholic.
You know who else is a catholic like Kaz? the Pope, yep he really loves cats.
 
Well, 6 months of total silence on release date is just not good enough.
Well, what if they made that announcement mid October instead?
The best you have then is claiming 4 months.

But hey, seeing as they made the call early, we may as well ring it out for all its worth.
 
Well, what if they made that announcement mid October instead?
The best you have then is claiming 4 months.

But hey, seeing as they made the call early, we may as well ring it out for all its worth.

Well, I guess my point is - I wouldn't care either way if they simply communicated a bit better...
 
Well, I guess my point is - I wouldn't care either way if they simply communicated a bit better...
Well, ..... :lol:

Yep, there's no way around it.
Communication, as always, has been sadly lacking. 👍
It seems some things never change.
 
I agree with most of what you say but how many casuals really look into buying asking themselves how pad controls are?
I think most players buying a driving game on PC are worried about that. I remember playing GT Legends long time ago, either you had to drive on keyboard (and miss the real experience, not really convenient for the fingers either) or plug in a wheel or controller, do lots of tweaking, and hope everything would work properly.

The console players are probably less worried, I'm not sure how much problems they had withthe standardcontroller or a wheel.

I agree it's not a selling point, maybe just an argument for casuals to strongly consider GTS before purchasing anything.
The game has to be the selling point and i see nothing in GTS apart from eyecandy.
Let's not forget about the name - Gran Turismo. The name alone can secure a million or two in sold copies anytime. :P
 
In the outside world, for a casual player looking to add a driving game to their library, the reputation of GT and the fact it looks so good, I can only imagine, is enough to sway many.

Underestimate the sales power of eye candy at your peril. :P
 
I think most players buying a driving game on PC are worried about that. I remember playing GT Legends long time ago, either you had to drive on keyboard (and miss the real experience, not really convenient for the fingers either) or plug in a wheel or controller, do lots of tweaking, and hope everything would work properly.

The console players are probably less worried, I'm not sure how much problems they had withthe standardcontroller or a wheel.

I agree it's not a selling point, maybe just an argument for casuals to strongly consider GTS before purchasing anything.

Let's not forget about the name - Gran Turismo. The name alone can secure a million or two in sold copies anytime. :P
Well yea off course there is name but i was talking about the game in terms if no one knew what it was if you know what i mean. I use to play GTR2 with keyboard.
 
It's nearly six months since the delay announcement. Considering it was slightly longer between the initial PGW announcement and Copper Box, it's pretty par for the course.

Unless there's a release date announcement in the next four weeks, I wouldn't expect anything earlier than September (with a release date announcement at E3...maybe).
 
In the outside world, for a casual player looking to add a driving game to their library, the reputation of GT and the fact it looks so good, I can only imagine, is enough to sway many.

Underestimate the sales power of eye candy at your peril. :P
Eye candy as in having GTS in demo mode in a games store. Fair chance of turning some heads but the majority of gamers are not idiots when it comes to finding out how a title they are interested in is shaping up.
 
I just fins it strange that with all the info of Project Cars 2 inc release etc that they dont counter that hype with some new GT Sport info trailer or whatever...... iam still big GT fan and i still want to play it and have it but if Project Cars 2 delivers what they anounced and will come before GT Sport on the marked and Sony / PF are still thia bad whit info or marketing i think they will have a problem whit some fans.
 
Eye candy as in having GTS in demo mode in a games store. Fair chance of turning some heads but the majority of gamers are not idiots when it comes to finding out how a title they are interested in is shaping up.
I know that "sales because it's got GT on the box" is a throw-away line here, but I would have thought that part of GT's reputation is the fact it always sits near the top of the class for graphic representation.
I'm suggesting that this isn't necessarily just coincidence.

I guess it depends on what you class as a casual player.
The ones I'm thinking of couldn't give a damn about FOV, seating adjustment, caster angle, bump stop distances, etc.
Some on my friends think GT6's tuning was a step too far.
Try convincing them to get PC or AC for their casual dollar so they can occasionally race with their mates.

To me a casual player wants a fun, user friendly game that looks great.
And I think that's something GT actually does quite well, while also sneaking into the more serious side of sim racing should you want to.
 
I just read a news about PCars 2 on Eurogamer and it says that SMS has now 200 employess working on Pcars 2, moat of then work at their own home.

Looks like SMS isn't a small studio anymore.
 
I know that "sales because it's got GT on the box" is a throw-away line here, but I would have thought that part of GT's reputation is the fact it always sits near the top of the class for graphic representation.
I'm suggesting that this isn't necessarily just coincidence.

I guess it depends on what you class as a casual player.
The ones I'm thinking of couldn't give a damn about FOV, seating adjustment, caster angle, bump stop distances, etc.
Some on my friends think GT6's tuning was a step too far.
Try convincing them to get PC or AC for their casual dollar so they can occasionally race with their mates.

To me a casual player wants a fun, user friendly game that looks great.
And I think that's something GT actually does quite well, while also sneaking into the more serious side of sim racing should you want to.
It's never had a casual appeal in my experience. The very first official PS magazine review of GT started by asking a question. Can you driver a real car? That may be the reason you should buy this game or not! Reviews of subsequent versions, in magazines/websites, I trust always emphasise the serious nature of the game - that is is NOT the straight forward fun that arcade style race games are about.

Trust me. People in Europe know what GT is about. A million of us pre ordered GT5P. There is NO appetite for this game at all amongst my friends. Granted that's just my experience and not proof of anything, but I genuinely don't think this will sell like people expect it to sell.
 
It's never had a casual appeal in my experience. The very first official PS magazine review of GT started by asking a question. Can you driver a real car? That may be the reason you should buy this game or not! Reviews of subsequent versions, in magazines/websites, I trust always emphasise the serious nature of the game - that is is NOT the straight forward fun that arcade style race games are about.

Trust me. People in Europe know what GT is about. A million of us pre ordered GT5P. There is NO appetite for this game at all amongst my friends. Granted that's just my experience and not proof of anything, but I genuinely don't think this will sell like people expect it to sell.
I have seen on this website endless times where it's been said that "casuals" create the vast majority of sales.
I rarely, if ever, see that hypothesis challenged.
And yet here we are.
I simply don't buy that millions of GT games have been sold over the years because everyone considers it a "serious" sim.

I've said it before and I'm happy to say it again.
I think GTS has the 2 things it needs to succeed.
1. It will trump every other game graphically.
2. It's online gaming will be well populated and work better than its competitors.

Whether you or I think that that's what makes a good sim. is irrelevant.
But I believe it is what will make GTS perform well on the sales charts.
 
I just read a news about PCars 2 on Eurogamer and it says that SMS has now 200 employess working on Pcars 2, moat of then work at their own home.

Looks like SMS isn't a small studio anymore.
Got a link for that?
 
It's never had a casual appeal in my experience. The very first official PS magazine review of GT started by asking a question. Can you driver a real car? That may be the reason you should buy this game or not! Reviews of subsequent versions, in magazines/websites, I trust always emphasise the serious nature of the game - that is is NOT the straight forward fun that arcade style race games are about.

Trust me. People in Europe know what GT is about. A million of us pre ordered GT5P. There is NO appetite for this game at all amongst my friends. Granted that's just my experience and not proof of anything, but I genuinely don't think this will sell like people expect it to sell.
Today, the market is so flickle, changeable. Look at COD, it's still a huge seller but something is broken with its fan.
I don't think we can foresee the sells, however I don't see any hype for GTSport in comparison to the old GTs. And the lack of communication doesn't help.
 
http://www.eurogamer.pt/articles/20...ologia-que-permitiu-jogos-mais-realistas-stig

Unfortunatly, i couldn't find a version in english. But it is a chat with Ben Collins and Nicolas Hamilton, they are helping the game developers on how a car should behave. And in the middle of the chat, they talk about the amount of people who are working in PCars 2.
Thanks:tup:. I'd imagine many of them are contract workers like it is with T10, as opposed to PD's more permanent staff.
 
Today, the market is so flickle, changeable. Look at COD, it's still a huge seller but something is broken with its fan.
I don't think we can foresee the sells, however I don't see any hype for GTSport in comparison to the old GTs. And the lack of communication doesn't help.
Agreed. They really do have to show something new every now and then, just so we don't forget it's on the way. :lol:
 
On the other hand, perhaps they don't want to make any rushed or further announcements on release until they're fairly certain things are at a point where they're fairly certain to be able to deliver on said promise.
Remember how everyone was griping and still griping after they last announced November 2016 as release date and they weren't able to then deliver.
 
This is a car game. The main focus are cars. How they achieve beautiful graphics could be the last thing to talk about.

Talk about how PD came to use the Jaguar F-Type as a "new to GTS", GT3, ahem, Gr.3 machine.

Talk about the purpose if separating a PD race car from real life. No matter if most people know it's due to licencing. Speak about why it is the way it is.

Discuss AI. Kaz admitted sounds needed an overhaul. Tell us about how PD are revamping AI.

Elaborate on environments. We've seen avatars walking, flocks of birds, planes overhead. Tease us with what the next phase is, in active environments.

Inform us with next gen suspension tuning. Are PD working with Eibach? Tein? BMW Motorsport? Super GT? Showoff or display some slow motion trailers of suspension movement(remember the A10 & RX-7 RM clips?).

Tell us how fun it was to work with Hyundai. Something new. Anything new.
 
2. It's online gaming will be well populated and work better than its competitors.

The latter would be a pretty big jump for PD, then. :P

Whether you or I think that that's what makes a good sim. is irrelevant.
But I believe it is what will make GTS perform well on the sales charts.

I agree, in the sense that GT being a good sim or not isn't really relevant to its success. It's close enough — and feels realistic enough — for most people, and still largely has a word-of-mouth reputation as the most realistic driving game on consoles, even if that's been debatable for about half the franchise's life at this point.

I find myself going back to the old Camry comparison...
 
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