Well, I can tell you right now, a great many of those 1400+ cars relied on copy & pasted elements. Take the Le Mans prototypes. Be it the Toyota GT-One, Nissan R390, Sauber-Mercedes C9, Jaguar XJR-9LM etc. all felt extremely similar with only minor differences in downforce levels, power, braking ability and a few other elements like traction. And let’s not talk about the dreadful generic sound samples used in so many higher end competition cars as PD didn’t have the correct sample.Well, it's pretty obvious that no-one got exactly what they wanted!
But go ahead and tell us all you would hate there'd be 1400+ cars and 41 tracks with 86 layouts...
We'll wait.
GT Sport’s version of the Sauber-Mercedes C9 is an absolute joy. Goes without saying it looks great. But it also feels unique, just as you’d imagine a late ‘80’s Group C car would. It also has a fantastic, accurate, engine note.
In GT Sport it’s a special, accurate, recreation worth every one of its however many million credits. In previous GT’s it felt like generic filler that could be tuned up to do completely unrealistic top speed runs.
The single biggest accomplishment of the game as no one would have believed you could get clean racing, with thousands of players, in public lobbies. Every sim will be implementing their own version of PD’s penalty system and matchmaking.the worst GT ever solely because of the penalty system
It certainly went through some rough points. But today you can race for hour after hour without penalties being an issue.
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