The fictional circuits are masterfully created, your point?
Strictly your opinion. Endless posts asking for the classic fantasy tracks and comparing them favorably to the new seem to indicate yours is the minority opinion.
Quality over Quantity. I'd consider having that instead of a million duplicates a plus.
A million? You really have to resort to massive exaggeration to make a point? Try the facts, for a change.
https://www.gtplanet.net/forum/threads/the-real-car-count-in-gran-turismo-6.330195/
At the June '15 point, "1267 - 203 Duplicates = 1064 Unique models (so far)"
1064 unique cars. Plus what was added. Maybe 203=millions in your mind, but in the real world, it's a MUCH smaller number!
Actually, subjectively false! But when Sport Mode races pair S rated drivers with much lower ranks due to insufficient participation, when the penalty system still cannot determine fault or intent, when weaving on the trailing car is unpenalized, when the entire well documented horror show of bad racing is up on innumerable threads, maybe it isn't as bad as Quick Race... But it's damn close!
Course maker in the previous two games sucked.
A course maker that sucks is better than no course maker at all. With GTS's tiny track count, a sucky course maker would make all the difference! And all PD ever had to do was review user-created courses and pick two a month they felt were
really well designed and add them to the official tracks, GTS's track count would be the best in the genre within a year.
Hardware limitations that SMS seem to be able to circumvent while still calculating a FAR better tire and physics model. So, basically,
obviously not a hardware limitation!
Horse Thief Mile is far better. For a man concerned with realism, you'd think racing those 125 shifters in an indoor kart place is unrealistic?
Your opinion. Racing Karts at LeMans is unrealistic also. Don't forget, GT6 offered several Kart models with varying power levels, more appropriate to indoor racing. The reason I loved Kart Space was the 'look'. Utterly unique in the game (something you sure can't say about Horse Thief), plenty of layouts, a total break from outside racing, tons of fun.
Can't race on it, not worth it in an ESports game.
Ever heard of TT's? S'funny how an actual sport, raced by actual race stars, in actual race cars, is deemed (by you alone) 'not worth it' in a Esports game. Perhaps you could try that opinion out on some of the greats who have participated?
Does this look like a drag racing game to you?!
Looks like a racing game to me. Drag was widely attempted (poorly), and a drag track and a test track (which GT5 used to have) were a popular request. TBH, this game lost so much trying to be something it isn't well designed for. Esports will only work when the hardware does a better job of stewarding. Currently, only at Finals levels do humans make the penalty decisions. That isn't good enough. Until then, it is simply one of many driving games, one that lost its way.
This game is the first GT game in forever that stood up and finally said: "I'm tired of being a dinosaur" and finally did something about it. It spat in the face of series tradition (stagnation) with it's initial marketing campaign. This game has balls, and I love it.
9/10.
The dinosaurs lasted 165 million years, because they were perfectly adapted for their environment. And it took an asteroid to dethrone them. PD delivered their own asteroid, and all we are left with is tiny little subterranean mammals rooting in the rubble. It's going to be a long time (at this rate!) before they become the dominant lifeform. And other games threaten them with extinction in the meanwhile.
And I don't need all bold and a jump in font size to make my point... 4/10