- 2,810
- Tasmania, AU
- stigsdaddy
GT's physics on the PS4 can actually go more indepth sim but the thing is it needs to be accessible to everyone, optimised for both wheels and controllers WELL and most of all, it must be inviting.
My issue with Project CARS (Pretty much the only Sim I've tried properly) is that despite the game having indepth physics though they tried to be accessible, it's the least bit inviting and it's frustrating to play on a controller. If you're trying to attract more people into the world of Sims then that's not really the way I rate.
Compared to GT and Forza (which I've been touching on lately here and there) they're inviting to tinker with. Especially with GT and its little trinkets like the Apex book from GT5 and other sources. However I think that with departure from physical game manuals, on the fly guides and the choice of levels of depth depending on how deep the player wants to go should show their faces.
That way the game doesn't lose its pick up and play ability so to speak and specialty of setting up a beast of a car remains.
I hope I explained myself properly.
I have steering wheel but prefer to play game with DS3 (pick up and play, don't need to pick wheel from box) Also my dad like to play GT, we both play GT from 99 and he drive GT on X and square from the beginning and he tell me that cars are to sensitive on analog stick for his taste (so I need to turn TC on 2-3 for him so he could drive car with more than 500 hp at all)... Am driving on analog and TC 0. Even when my friend come to me i beet them all with 30+ second when we use car with more that 4500 hp because they can control car property... So yeah game should stay in balance for both wheel and DS3 users...
GT will still be fine to play with a controller, no matter how much they advance the physics, because GT has always had assists in place for the controller. You can't turn the front wheels past their grip limit with a controller, if you slam the stick to one side, the game will only allow the front wheels to get to the point where they start to slip, and will auto adjust to keep them at that optimal point.
This is the main difference between GT and Pcars in terms of controller use. Pcars doesn't have this assist, so when you move the stick, you can actually turn the wheels past the point where they lose grip, and you have to control that slip yourself. SMS have already said they'll change this in Pcars 2, because heaps of controller users hated it.
If you have a wheel, try this out to see what I mean: Use your controller, pick whatever car and track, build up some speed on a straight, and slam the stick all the way to one side, then switch to the wheel, same car and track, and do the same thing with the wheel, turn it to full lock one way as quickly as you can. With the stick your car will turn off the track, riding the limit of front grip, and with the wheel you'll turn the wheels immediately past their grip threshold and the car will just go pretty much straight ahead.
So with the way the controller is assisted in GT, having more realistic tyre physics won't make it like Pcars with the stick, so controller users won't be suffering.