Gran Turismo Sport vs. Assetto Corsa

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Like most racing games, I'm sure each one will have its strengths and weaknesses so GT Sport will be better than Assetto Corsa in some areas and Assetto Corsa will be better than GT Sport in other areas. As a racing game fan, I'm getting both and I'm sure I'll enjoy it just like I've enjoyed Assetto Corsa on PC, Project Cars, the Forza series, all the previous Gran Turismo games and many others. Who cares which one is the "best" when you're having fun driving?
 
I couldn't care less if you couldn't care less.
I'm comparing games as to how I see it.
While also considering others opinions, besides my own.

Offline, I've already called it for AC.
I don't see how it makes it 'game, set, match' though.
Online is a completely different matter.
And these days, 'online' is where it's at.
Sales alone will make GT online far stronger than AC.
Then combine private lobbies plus Sport mode, both with 'practise, qualy, race', online GT is easily 'game,set,match'.

I'll own them both.
But if I find more fun playing AC online against GT online, I'll eat my hat. :lol:
It's Game, Set and Match because I don't race online. Offline is the ONLY thing that matters to me in a race game. GTS simply won't cut the mustard on this one.
 
It's Game, Set and Match because I don't race online. Offline is the ONLY thing that matters to me in a race game. GTS simply won't cut the mustard on this one.
Well, regarding your personal preference, I'ld struggle (at this stage) to disagree with you.
We don't really know what GT offline contains, or what it may expand to.
But ignoring that, I'm with you there (assuming the PS4 version of AC offers what you are used to playing the game on PC).


Regarding a comparison between the games, for many others, there is more to be considered.
Should you play online, how do you think the two games would compare?
Is it still 'game,set,match' online?
 
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If the game was launched there would not be so much discussion :D I think is good to have this thread in order to compare both games and to keep clean the main thread.
We will need to wait until Nov. 18 until any real discussion, and even then based on first impressions at best, can seriously begin.

Until then, it's all speculation and expectations.
 
Physics: It is already clear enough GT Sport made only very little improvements compared to GT6 in that area. It is also very unlikely that PD makes significant changes until release, and even if some nice changes do happen, considering that AC has such a beautifull physics engine, it very likely won't beat AC.

Sounds: I gotta say almost the same as above: sounds so far were disappointing in GTS, although improved from GT6. AC very likely ahead again.

Graphics: GTS has the upper hand this time. The lighting engine is vers realistic, and the fact that it offers rain, night and probably snow racing adds much more to the visual experience than AC.

Online: I am not aware yet of the online experience on both platform and how their matchmaking will work, if there is even gonna be any. As far as we know, AC on PC offers no Matchmaking, and GTS offers an advanced online system with matchmaking, ranking, penalties and etc... But better to wait console release for both to confirm their validity and how the experience follows.

Career: Again, better to wait both console release to compare.

Content: GTS has more cars and I guess more tracks, with more variety including dirt and probably snow tracks and night racing. But to compare quality, we should wait full car list of both to see any presence of multiple same cars, as GT is used to this kind of practice.

AI: So far, I think it is impossible to believe PD will be even close to AC on this ground, what we have seen confirms that GTS provides little to non existent improvement compared to GT6, so AC vers likels ahead there again.

Soundtracks: I don't know if this deserves to be talked about, but GT often uses some chilly jazz soundtracks that are very pleasent to hear for the majority of GT fans, and for racing some are ok. AC I think will offer some soundtrack for console release, let's see how well they influence the user's experience.
 
Physics: It is already clear enough GT Sport made only very little improvements compared to GT6 in that area. It is also very unlikely that PD makes significant changes until release, and even if some nice changes do happen, considering that AC has such a beautifull physics engine, it very likely won't beat AC.

All those who played at GTS, found that there was a big improvement on physics.

From there, it's not necessary to read more of your post.
 
All those who played at GTS, found that there was a big improvement on physics.

From there, it's not necessary to read more of your post.
Those who played GT Sport may have found the Force Feedback good, I forgot to talk about that. From the footage I've seen online, I'm sorry to tell you the physics is exactly like GT6's and as predictable, those high speed slides during that race at Tokyo eith the Evora illustrate this. Haven't seen any lift off oversteer during deceleration, but I have seen very bad contact physics like in GT6.
 
Those who played GT Sport may have found the Force Feedback good, I forgot to talk about that. From the footage I've seen online, I'm sorry to tell you the physics is exactly like GT6's and as predictable, those high speed slides during that race at Tokyo eith the Evora illustrate this. Haven't seen any lift off oversteer during deceleration, but I have seen very bad contact physics like in GT6.

You can't judge physic watching video.
 
Physics: It is already clear enough GT Sport made only very little improvements compared to GT6 in that area. It is also very unlikely that PD makes significant changes until release, and even if some nice changes do happen, considering that AC has such a beautifull physics engine, it very likely won't beat AC.

I'm gonna need you to explain this considering that

A: Physics can't be accurately judged through video

and B: You haven't played the game to have a grip of said physics
 
I'm gonna need you to explain this considering that

A: Physics can't be accurately judged through video

and B: You haven't played the game to have a grip of said physics
Alright, you're very optimistic about the physics to even believe it will be a tiny percent of AC's level. We'll see at release then, fine?
 
There are many reasons to think that physics are going to be inferior to AC. And there arent a single reason to think otherwise.

Reasons to think AC is going to be superior? AC is at the top of simulation, GT is going to be a product for casual gamers as Kaz said, GT has superior graphics that are incompatible with hardcore physics (as Project Cars, a technical miracle, proved), Gt has never done a single simulator, from the vids is difficult to think that GT physics are hardcore, many people that have proved GT say that there is a little improvement but no way near Automobilista/RFactor/AC/Iracing realm...

Reasons to think GT is going to be superior? Not a single one. Not even to think it is at the level of AC (and no, the John Sabol words dont say that).

Is good to wait until the release to judge physics. But it is illusory to think GT is going to be at the level of AC with the information we have.
 
Hmm? Why don't we wait till both games are released,then perhaps all assumptions can be verified or not. Beta builds,some moron driving around like crap on a video,here we go again,controller vs wheel debate. Blah,blah,blah,blah. They are"video games" These games are not simulator's,simulators you and I cannot afford,nor would you likely even have the chance of even sitting your arse in one. Simulators use a racing seat,a wheel,and triple monitors
and some even use hydraulics to mimic car movement. PCars,AC,GT,Forza are far from real. That's why their called "Video Games"
 
Hmm? Why don't we wait till both games are released,then perhaps all assumptions can be verified or not. Beta builds,some moron driving around like crap on a video,here we go again,controller vs wheel debate. Blah,blah,blah,blah. They are"video games" These games are not simulator's,simulators you and I cannot afford,nor would you likely even have the chance of even sitting your arse in one. Simulators use a racing seat,a wheel,and triple monitors
and some even use hydraulics to mimic car movement. PCars,AC,GT,Forza are far from real. That's why their called "Video Games"
You haven't played AC or Iracing, have you?
 
You haven't played AC or Iracing, have you?
Yes I have. I have been racing" video games" / pretend simulators since NASCAR 2003 which is basically IRacing. I have went through 6 different wheels, 3 seats and other peripherals. I now have a T300,a old seat out of a 74 Lincoln Continental,an ashtray,beer holder and a 55 inch monitor. They can call it whatever the hell they want. At the end of the day,unless you drive for an F1 team,GT3 team,Nascar or whatever racing series you add in there,we're not driving a simulator. No simulator has an option for a controller.
 
Alright, you're very optimistic about the physics to even believe it will be a tiny percent of AC's level. We'll see at release then, fine?

I'm not saying that they're going to be at AC's level.

It's just the fact that you're able to judge physics through video! What an amazing feat!











You haven't played GTS. I think you should wait until you can talk about what the physics will be like.
 
Pardon me, but how are we able to even compare these two if one of them isn't coming out for a few months yet?
 
Yes I have. I have been racing" video games" / pretend simulators since NASCAR 2003 which is basically IRacing. I have went through 6 different wheels, 3 seats and other peripherals. I now have a T300,a old seat out of a 74 Lincoln Continental,an ashtray,beer holder and a 55 inch monitor. They can call it whatever the hell they want. At the end of the day,unless you drive for an F1 team,GT3 team,Nascar or whatever racing series you add in there,we're not driving a simulator. No simulator has an option for a controller.
No simulator has an option for a controller, really, that is your argument? If simulators propose controllers it is to be available to a larger audience, it does not influence the gameplay on the wheel in any way, in fact, racing on the wheel has always and will always remain the more precise and better experience for a simulator. And sorry to tell you that if you were playing Iracing or AC, well you were playing a racing simulator. Those simulators aka games ("games" for the fun aspect, "simulation" for the realism, you know, both can coexist because one is about physics and the other about gameplay) simulate real life physics very accurately.

I'm not saying that they're going to be at AC's level.

It's just the fact that you're able to judge physics through video! What an amazing feat!











You haven't played GTS. I think you should wait until you can talk about what the physics will be like.

Yes I can judge a game based on a video. I can't tell you more though, for obvious reasons (black magic and stuff).
 
View media item 11822Yes I would like to understand how PD has advertised previous games,as the real driving simulator. As for controller or not. If you include controller interface,please don't call it simulation. I have 5 vehicle's,not 1 has a controller for steering. Not trying to stir a pot,just pointing out a fact. That car has standard Armstrong steering,3 speed manual on the tree tranny,drum brakes front and rear that are not power assisted.
I have a little understanding about simulation. I could bet $100 half of you couldn't even get it in gear.
 
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Yes I would like to understand how PD has advertised previous games,as the real driving simulator. As for controller or not. If you include controller interface,please don't call it simulation. I have 5 vehicle's,not 1 has a controller for steering. Not trying to stir a pot,just pointing out a fact. That car has standard Armstrong steering,3 speed manual on the tree tranny,drum brakes front and rear that are not power assisted.
I have a little understanding about simulation. I could bet $100 half of you couldn't even get it in gear.
So having controller support automatically means the game isn't a true sim. Sorry, rFactor, AC, iRacing, GTR2, Grand Prix Legends etc. You aren't hardcore simulators because you include support for controllers.

:rolleyes:
 
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View media item 11822Yes I would like to understand how PD has advertised previous games,as the real driving simulator. As for controller or not. If you include controller interface,please don't call it simulation. I have 5 vehicle's,not 1 has a controller for steering. Not trying to stir a pot,just pointing out a fact. That car has standard Armstrong steering,3 speed manual on the tree tranny,drum brakes front and rear that are not power assisted.
I have a little understanding about simulation. I could bet $100 half of you couldn't even get it in gear.
This is one of the dumbest things I've ever seen. Not everyone is going to have a racing wheel like you want them to have. Does using a controller cut down on simulation? Sure, but it does not mean the game itself is suddenly no longer directed towards simulation. I couldn't care less how hard it is to change gear in your car, or how many cars you have around. They don't cover your statement that adding controller interface doesn't make something a simulator, because as I said not everyone will have the realistic setup they wish for.
 
This is one of the dumbest things I've ever seen. Not everyone is going to have a racing wheel like you want them to have. Does using a controller cut down on simulation? Sure, but it does not mean the game itself is suddenly no longer directed towards simulation. I couldn't care less how hard it is to change gear in your car, or how many cars you have around. They don't cover your statement that adding controller interface doesn't make something a simulator, because as I said not everyone will have the realistic setup they wish for.
You're wasting your time, he's not willing to accept any viewpoint but his own.
 
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