@Conqueror. Just wanted to say that I respectfully disagree with some of the things you have said.
On the physics aspect. The general consensus has been that some of the other sims like i-racing, R-Factor, AC and even PCARS have much better physics. I've played all of these sims, except for AC and I believe that if you run GT6 with no aids, they're practically the same. Quite frankly, in certain scenarios, I can argue with you that GT6's physics on certain cars are more realistic then P-Cars.... For example. Take the Formula Renault 3.5 in P-Cars and go wide onto the grass and get back onto the track quickly. Try the same thing with the FGT in GT6 with no aids then talk to me.
Also, you say that "you don't think that it's far enough to be compared on a physics level", but yet you talk about the physics of GTS taking "a simcade approach." Really? Have you played it yet?
Finally, I'm not trying to pick on you, because the things you have stated are things we've heard a zillion times through the airwaves over the past couple of years at ad nauseum. However, the ONE thing that really bugs me is, when advocates of "Real Sim Racers" clamor for "vehicle damage" in a Sim, to properly call it a "true sim." This is beyond a doubt, the furthest thing from the truth.
I'm sure everyone would agree, that the most sophisticated, advanced and expensive sims in the world, are the sims that pilots and astronauts use. wether it's a sim for an Airbus a330, a Boeing 767 or the Space Shuttle at NASA. Do you actually think, that when they crash, you see exploding fuel tanks from under the wings, or feathers hanging from the broken cockpit glass? NO! If you're going nose in, the planes nose cone literally sits flat on the surface, pauses, and that's it! No fire, no explosions no body parts, no screaming. True Sims, are there to teach you how to drive/fly, NOT for eye candy.