killerjimbag
(Banned)
- 4,018
- The Great White North
- abetterplaya
Simulation,uhm,never-ending.You're wasting your time, he's not willing to accept any viewpoint but his own.
Simulation,uhm,never-ending.You're wasting your time, he's not willing to accept any viewpoint but his own.
If you include controller interface,please don't call it simulation. I have 5 vehicle's,not 1 has a controller for steering.
Simulation,uhm,never-ending.
Really? Do you own a vehicle? I could care less how many cars I have. I worked my whole life to get them. Don't call something a simulator if it does not simulate what is real. The cars in GT5/6 are not even close. I own a 65. I already explained it. So take it from someone that knows what the car can do. Not being a braggert. It is what is is.This is one of the dumbest things I've ever seen. Not everyone is going to have a racing wheel like you want them to have. Does using a controller cut down on simulation? Sure, but it does not mean the game itself is suddenly no longer directed towards simulation. I couldn't care less how hard it is to change gear in your car, or how many cars you have around. They don't cover your statement that adding controller interface doesn't make something a simulator, because as I said not everyone will have the realistic setup they wish for.
Really? A guitar hero controller. Well now,I need some of that stuff.The input controller has absolutely nothing to do with the physics calculations of the game. Nothing. You could play the game with a Guitar Hero controller or Fightpad, the physics are still the same. The only thing that changes is how your inputs translate to the game.
If the game correctly simulates the physics of a car then it is a simulator, no matter how you control it.
Now I understand what a true simulator is. This game simulates what is real: it has an impala like your own:Really? Do you own a vehicle? I could care less how many cars I have. I worked my whole life to get them. Don't call something a simulator if it does not simulate what is real. The cars in GT5/6 are not even close. I own a 65. I already explained it. So take it from someone that knows what the car can do. Not being a braggert. It is what is is.
Really? A guitar hero controller. Well now,I need some of that stuff.
Now I understand what a true simulator is. This game simulates what is real: it has an impala like your own:
Genuinely surprised that it is a need for speed, thanks.
Yes that's why we have had a wheel for 100 years. Oops or a self driving car that crashes. Please.Think about it, we control a real car with a wheel and pedals but do we have to? No, we could use anything to move the steering rack, anything to adjust the throttle and anything to adjust the brake pressure. It's still a real car however you do it.
Obviously if you're not using a wheel you yourself are not fully simulating driving a car but the game is, or can be. If you don't think the game is correctly simulating the physics of a car then fine but how you control it is nothing to do with it.
Very true. When GT5 came out, I hooked my guitar hero and assigned some control settings. I tested it out for fun by hitting very fast my face unto the long shaped controller and made a clean lap with the x2010 around the nurb, but stopped it shortly afterwards, running so fast gave me a headache quickly.Think about it, we control a real car with a wheel and pedals but do we have to? No, we could use anything to move the steering rack, anything to adjust the throttle and anything to adjust the brake pressure. It's still a real car however you do it.
Obviously if you're not using a wheel you yourself are not fully simulating driving a car but the game is, or can be. If you don't think the game is correctly simulating the physics of a car then fine but how you control it is nothing to do with it.
...Since when did now a self driving car get into the- I don't even know anymoreYes that's why we have had a wheel for 100 years. Oops or a self driving car that crashes. Please.
Just give me the names of the cars you've driven, I'll find which games include them then you just gonna download them all and copy paste all the data of these games into a single file to make a game that replicates what is real.That is a 63 Impala.Oh right you drive what. Nice try though. Son I've driven way to many cars to mention. Owened a ton of cars. If I actually see a game that replicates what is real,I'll let you know.
Now I understand what a true simulator is. This game simulates what is real: it has an impala like your own:
Genuinely surprised that it is a need for speed, thanks.
I've watched this thread spiral out of control from the sidelines, but this is just drivel. Irrelevant to the topic, doesn't actually make sense as an argument, just pure, simple drivel.Yes that's why we have had a wheel for 100 years. Oops or a self driving car that crashes. Please.
I fear you're making too much sense at this point.I've watched this thread spiral out of control from the sidelines, but this is just drivel. Irrelevant to the topic, doesn't actually make sense as an argument, just pure, simple drivel.
In-game physics are just that. They're in-game. No matter what game it is, everything physics-related is within the game itself. What device you use to input the commands is irrelevant. The same electronic signals get sent relating to your inputs, be it a pad, a wheel, or a keyboard/mouse. This is a very basic fact. It's not disputable. I don't even know why you'd want to dispute it, unless you just like arguing for the sake of it or just genuinely want to troll.
Let's take a real car example - the Mercedes SLC600, for instance. That car didn't have a wheel, it had a joystick (which interestingly is where Mercedes thought car control interfaces would go following on from the 90s, almost a step towards potential autonomous technology, but I digress) - by your logic, if this car was in a sim, and you used a wheel, the form of input would be incorrect. A pad would be much closer to the actual intended input of the real vehicle. But, if the sim supports something other than a wheel, you don't believe it is a sim (despite the simulation taking place within the game and console regardless of what inputs you make, which really does make your argument null and void from the start) - surely that means, using your train of thought, the car couldn't ever be simulated? That's a tiny bit of a flaw in your argument.
Yes that's why we have had a wheel for 100 years. Oops or a self driving car that crashes. Please.
For the record, I agree with everything you're saying, but as I said above, I think we should just move past the drivel @killerjimbag is posting and ignore him. He's not worth anyone's time.The point is they're just input devices, they themselves don't directly move the car. You can put anything on the end of the steering shaft. In an F1 car the throttle pedal is not even physically connected to the engine.
The input devices a game supports does not have anything to do with it's simulation credentials. It only affects YOUR simulation level.
You didn't seriously expect it to stay on topic did you?Guys please,this is off topic.We will have more to discuss next week after Gamescom opening
You didn't seriously expect it to stay on topic did you?
Yes and they make the fastest cars in the world, including every racing series known to man with a pad or a mouse and keyboard. Yeah OK.I've watched this thread spiral out of control from the sidelines, but this is just drivel. Irrelevant to the topic, doesn't actually make sense as an argument, just pure, simple drivel.
In-game physics are just that. They're in-game. No matter what game it is, everything physics-related is within the game itself. What device you use to input the commands is irrelevant. The same electronic signals get sent relating to your inputs, be it a pad, a wheel, or a keyboard/mouse. This is a very basic fact. It's not disputable. I don't even know why you'd want to dispute it, unless you just like arguing for the sake of it or just genuinely want to troll.
Let's take a real car example - the Mercedes SLC600, for instance. That car didn't have a wheel, it had a joystick (which interestingly is where Mercedes thought car control interfaces would go following on from the 90s, almost a step towards potential autonomous technology, but I digress) - by your logic, if this car was in a sim, and you used a wheel, the form of input would be incorrect. A pad would be much closer to the actual intended input of the real vehicle. But, if the sim supports something other than a wheel, you don't believe it is a sim (despite the simulation taking place within the game and console regardless of what inputs you make, which really does make your argument null and void from the start) - surely that means, using your train of thought, the car couldn't ever be simulated? That's a tiny bit of a flaw in your argument.
Yes and they make the fastest cars in the world, including every racing series known to man with a pad or a mouse and keyboard. Yeah OK.
You have no say whatsoever in how I, nor anyone else on any planet, play this or any other game. If I choose to play with a controller and not a wheel, which I do, does that make your life so miserable that you feel the need to come here and raise such a stink about it?Yes and they make the fastest cars in the world, including every racing series known to man with a pad or a mouse and keyboard. Yeah OK.
Yes and they make the fastest cars in the world, including every racing series known to man with a pad or a mouse and keyboard. Yeah OK.
Based on what we know so far, please share with us which aspects of the GT physics engine will be superior to the AC physics engine. While you're at it, explain how the offline career mode in GT will be superior to the AC career mode.