- 2,611
- Brazil
All cars in the game that are not race or track cars are a waste of resources and hard drive space.
Everyone takes their Fiat 500s to the Super Special Stage Route X 1 Hour Endurance,you're missing out.
All cars in the game that are not race or track cars are a waste of resources and hard drive space.
This game has too much untapped potential that it will never reach.
Drifting ain't racin'. Scott Dixon is the only one of those names that I've heard of. What does that mean? Well, I'm not super well versed in the motor racing universe, but I have been a fan for a lot of years so I've heard a lot of names. My opinion is if drifters were fast they would race - and you have stated some apparently fast folks that do that kinda prove my point. But, just because they race doesn't mean drifting is racing. Look at Ken Block. Obviously a very fast guy, but not as fast as the other top level race drivers. Those that can't race drift.
This is about the Penalty System isn't it?
And you shouldn't get a penalty just because you crashed into a barrier, that's asinine, you are already penalized by losing speed and time, so why the game thinks you should be forced to slow down too?.
Not only that.
Imagine the photo realistic lightning of this game with dynamic time...Imagine the sun going down while you're 300km/h down the mulsanne.
Imagine the same photo realistic lighting and the new tires physics under dynamic weather, and having to change tires through the race, imagine how much that would single player endurances more engaging.
If you got penalties, you should be forced to drive into the pits or be disqualified.
If you got penalties, you should be forced to drive into the pits or be disqualified.
There are many things in the GT series that have a valid place in the game that aren't racing.
Taking photos of your cars isn't racing. Gawping at the beautiful menus isn't racing. Reading the car descriptions isn't racing - but these are mainstays in the GT series that considerable attention is paid to, by both the developers and players. I'm sure we'd miss them if GT7 rocked up without them. GT has always been about broader things than just racing in a narrow sense - I don't see why that should change any time soon.
Isn't the problem with dinamic weather change because the lightning engine doesn't allow it?It has to be fixed time.
I will never agree with this,disqualifying for penalties is the quickest way to kill the online community.I understand your other points and i would love to have dinamic time/weather with these graphics.
Not only that.
Imagine the photo realistic lightning of this game with dynamic time...Imagine the sun going down while you're 300km/h down the mulsanne.
Imagine the same photo realistic lighting and the new tires physics under dynamic weather, and having to change tires through the race, imagine how much that would single player endurances more engaging.
And look at how dull and boring the GT League mode is, even if you make it harder for yourself by driving a slower car, it still lacks the depth of the past games.
And look at the non existent tuning parts for road cars in the game, I get that it isn't a proper GT game like 6, 5 and so on, but when you put such a amazing livery editor like this game has, and not put in some customization options for the cars to go along with the liveries, it just makes the cars look incomplete. Spoilers, side skirts and custom bumpers should be in the game along with the livery editor...And what stopped them from adding it to this game that has a smaller roster than GT5 and GT6? I just don't get it.
And then there's damage...If there was no game where PD could have tried their hand with proper damage physics and effects, it was this since they cut down on the car roster a lot...Or at least a proper mechanical damage for important races like FIA and dailies...Crashing head-on against the wall and driving it off in a serious game like this shouldn't even be possible.
And on to the penalties...The system will never be perfect, but slow down zones are as stupid as being able to shaving them off...If you got penalties, you should be forced to drive into the pits or be disqualified.
GT6 had it and it seemed like a waste of resources to me. You had to speed the time up to see anything, never mind that you drive north easterly down the Mulsanne straight, so the sun should be setting behind you.
Are you referring to the dynamic weather that GT6 had and 99.9% of the people complained about?
Imagine if one of the Dailies was a rain race. It would be just as popular as a daily dirt race.
Ehhh...not by much. The gt5 hacking scandal really messed with the devs too much. They should get rid of the daily car prize and stuck to the classic format of having cars that are only available from winning certain events. Aside from that though, the single player isn't all that different from past games.
I would like them to have included B mode. I liked that.
No one really cared about tuning parts.
I am still waiting for the damage we were promised for GT5
I disagree. I wish the zones were used in the dailies. It enforces the loss of track position in many cases
Oh boy, seems like my unpopular opinions truly were unpopular to get some people be defensive if the game even in the thread that's dedicated for it.
Predictably, GT6 didn't had proper 24 hours endurance races, but rather 24 minutes which in my opinion is taking a piss at the event.
GT5 had proper 24 hours races, with variable time and weather.
And I fail to see how that's an argument against dynamic time and weather as a option.
If you can't race in wet weather then don't blame the weather, blame your driving skills.
The unpredictability of weather is part of racing, specially in tropical countries like Brazil...Racing in Interlagos and not having to worry about rain feels boring.
More advanced events had tire wear, fuel consumption and even penalties for crashing into the AI, on top of that, there was no "chase the rabbit" BS that the AIs have in this game, they all were of equal ability and would crash way less, GT League difficulty feels like taking a Suzuki ESCUDO into Sunday Cup on past games.
On top of that, there was a real sense of progression with each event you complete, and most of the cars you would get as a prize could be used into further races...And License Tests were actually hard to get gold.
1+ on B-spec mode though, not having that for endurance races is ridiculous.
I know for a fact that some players from this forum cares for it, and you don't speak for everyone.
Same, Kaz and his team should their **** together and be upfront about this issue already...But at least the heavy mechanical damage in this game is mostly OK, but I still think cars should get totalled.
What I don't understand is why light damage is not the standard for dailies, and heavy damage is not the standard for FIA races, currently we can only race with heavy damage on lobbies or custom races...Not even in GT League.
Drive-in pits also enforces it, on top of being safer for drivers coming up behind slower drivers who are serving penalties...I should remind you that the game doesn't force drivers to leave the racing line to serve penalties, but does forces them to slow down, thus creating a hazard.
Brung back GT5 Shuffle mode, or on anline variant with same car and use Weight/power changes to those that Win or loose races.
More weight if you win, less if you loose, I loved the online Shuffle mode and used to play it on Sundays it was a hoot!
There are enough tracks and cars for making a good career mode. It's just a matter of game design. And tbh, game design is the biggest flaw of GT today. 20 million credits cars? Endurance races in GT mode and no prize cars?! Daily races in Sport mode but only weekly and only three races? And so on...Not only that.
Imagine the photo realistic lightning of this game with dynamic time...Imagine the sun going down while you're 300km/h down the mulsanne.
Imagine the same photo realistic lighting and the new tires physics under dynamic weather, and having to change tires through the race, imagine how much that would single player endurances more engaging.
Look at the fun and engaging off road physics and how poorly this game takes advantage of them...Now imagine dynamic weather and time with this physics..
And look at how dull and boring the GT League mode is, even if you make it harder for yourself by driving a slower car, it still lacks the depth of the past games.
And look at the non existent tuning parts for road cars in the game, I get that it isn't a proper GT game like 6, 5 and so on, but when you put such a amazing livery editor like this game has, and not put in some customization options for the cars to go along with the liveries, it just makes the cars look incomplete. Spoilers, side skirts and custom bumpers should be in the game along with the livery editor...And what stopped them from adding it to this game that has a smaller roster than GT5 and GT6? I just don't get it.
And then there's damage...If there was no game where PD could have tried their hand with proper damage physics and effects, it was this since they cut down on the car roster a lot...Or at least a proper mechanical damage for important races like FIA and dailies...Crashing head-on against the wall and driving it off in a serious game like this shouldn't even be possible.
And on to the penalties...The system will never be perfect, but slow down zones are as stupid as being able to shaving them off...If you got penalties, you should be forced to drive into the pits or be disqualified.
And you shouldn't get a penalty just because you crashed into a barrier, that's asinine, you are already penalized by losing speed and time, so why the game thinks you should be forced to slow down too?
That's why whenever I try to play to play this game, I can't play longer than a hour before playing something else.
If Project Cars 2 weren't such a buggy mess and with a almost dead player base, I would have sold my GTS copy already and buy that instead...Fancy graphics are cool and all, but it's content that keeps players in the game and other players coming back.
This game lost all the appeal it had going for me.
There are enough tracks and cars for making a good career mode. It's just a matter of game design. And tbh, game design is the biggest flaw of GT today. 20 million credits cars? Endurance races in GT mode and no prize cars?! Daily races in Sport mode but only weekly and only three races? And so on...
I built cars to specific PP, in Forza or in GTS. I never maxed out anything. Maybe I wanted a small boost in power. Maybe I wanted a better suspension set up. One Major feature that GT built up, was around customization whether that be from the visual aesthetics or performance modification. That is something that most likely the vast, vast majority of people used, whether it was people like me who were more moderate and conservative, or people who just wanted to max out everything for the sake of it.Oh c'mon! Did anyone EVER intentionally put a sport suspension on a car rather than a fully adjustable? Or the sport gearbox? No one REALLY cared to go "buy" parts in a special store and then have to exit that store and go back to your own garage to put the parts on. It was better to just tweak right in the menu, just as we do now.
If a Level 1 or Level 2 of anything was not of absolute benefit, it was never used. So, I'd use a Level 1 to add torque to a car I detuned to get down to a PP level.
But, even that was an esoteric adjustment that the faithful knew about. Most just when for the top shelf.
Every game maintains data on player behaviour. No one removes popular features. They remove the unpopular ones.
Than why would they even add one single rain/wet track back in the first place? You keep implying across multiple areas that these things got taken out because no one used it, but that really doesn't make much sense if they're adding them in, even if it is only one track.It isn't much of a race if no one participates. How many wet race lobbies did GT5 have? what about GT6? Making an assumption that I can't race in the rain won't change the fact that it's a feature that looks nice, but is ultimately unpopular
That you don't need/want it doesn't really mean much for the game though. It makes things interesting not only with how you race, and very much keeps you aware of others actions as well. You know, very much in the same vein as penalties and whatnot? That the game doesn't do it well enough shouldn't be a reason to exclude it. It should be improved upon if that's the case. The thing is though, that'll solve everyones' problem, is to make it an option instead, so you don't force one way on everyone, and everyone ends up happy.The "damage" that we have now isn't really damage, it's just a nuisance. It doesn't really do any benefit and I don't understand why people think it has any effect on other drivers. They only time I get damaged is when someone wrecks me, so I have gained nothing from having that feature in place.
Personally, I think it would be great if the cars took massive visual damage and a big wreck would force a retirement. None of this walk it off BS we have now. IIRC either GT5 or GT6 had a cool interface for repairs during pitstop.
Then again, with the already over whelming crying about "dirty" drivers, I imagine the uproar would be deafening.
Not only that.
Imagine the photo realistic lightning of this game with dynamic time...Imagine the sun going down while you're 300km/h down the mulsanne.
Imagine the same photo realistic lighting and the new tires physics under dynamic weather, and having to change tires through the race, imagine how much that would single player endurances more engaging.
I built cars to specific PP, in Forza or in GTS. I never maxed out anything. Maybe I wanted a small boost in power. Maybe I wanted a better suspension set up. One Major feature that GT built up, was around customization whether that be from the visual aesthetics or performance modification. That is something that most likely the vast, vast majority of people used, whether it was people like me who were more moderate and conservative, or people who just wanted to max out everything for the sake of it.
If this game was based around data sets from previous or current game sets, than we wouldn't have gotten a game that was focused strictly around online competitive racing. They wouldn't have back tracked and put a career mode back into the game. There wouldn't have been anything that remotely resembles license test, because those are one and done, and likely used less than even the customization that you're trying to imply was hardly used.
Than why would they even add one single rain/wet track back in the first place? You keep implying across multiple areas that these things got taken out because no one used it, but that really doesn't make much sense if they're adding them in, even if it is only one track.
Either way, I don't think he was saying you can't. You brought up generalizations about the game, so he's responding to the generalizations.
That you don't need/want it doesn't really mean much for the game though. It makes things interesting not only with how you race, and very much keeps you aware of others actions as well. You know, very much in the same vein as penalties and whatnot? That the game doesn't do it well enough shouldn't be a reason to exclude it. It should be improved upon if that's the case. The thing is though, that'll solve everyones' problem, is to make it an option instead, so you don't force one way on everyone, and everyone ends up happy.
Yes, I can imagine that. On PlayStation 6. That will be impossible for the current specifications of the PS4 with GTSport's photo realistic lighting system. You literally said it in your post.
Oh c'mon! Did anyone EVER intentionally put a sport suspension on a car rather than a fully adjustable? Or the sport gearbox? No one REALLY cared to go "buy" parts in a special store and then have to exit that store and go back to your own garage to put the parts on. It was better to just tweak right in the menu, just as we do now.
If a Level 1 or Level 2 of anything was not of absolute benefit, it was never used. So, I'd use a Level 1 to add torque to a car I detuned to get down to a PP level.
But, even that was an esoteric adjustment that the faithful knew about. Most just when for the top shelf.
Do you not consider Side Skirts, Spoilers and custom bumpers to be tuning parts? Because that was what that part of my post was about.
I couldn't care less about preset parts since I always just bought the most expensive options because they were customizable.
Side note, nitrous definitely should make a comeback...Stripped interiors and roll cage options would be nice as well.
I don't really get this statement. You're saying that the data showed that strict online regulated racing, with the online being a strict focus of the game, is what the data showed it was in favor in? For the GT series, I highly doubt that. The online portion of these games have always been a bit sparse, especially when you compare it to the actual amount of games sold and the vast amount of players there actually are.Or, fittingly for this thread on unpopular opinions, that data has showed that this is exactly the game the data indicated.
So looking at stats like these, really makes it hard to actually believe that. So if this is what the data showed, than why are so few people that bought the game, actually not on-board with that?GTS: Master of Manners (watch the three videos needed to play Sport Mode): 35.7% = 2.37 million players obtained
DC: The Rookie Trophy (complete 15 races, ensuring that you win the gold for the final three): 20.3% = 2.13 million players obtained
That you can find people to race with doesn't really change that fact though. 35% of 6.6 million players is still 2.3 million people. That doesn't change the fact that it's actually the minority and not the majority like your playing it out to be. It sold very well, I agree with that, but this definitely seems to be a mixed bag of emotions for everyone.I can't deny that my play habits have done a 180 degree turn. In GT6, I was all lobby oriented. Now, I am almost entirely dedicated to Sport Mode. There's still plenty of full field racing, even during off hours. Seems to me that they've made a good choice.
I actually don't agree with that at all. The Circuit Experience and the other training missions(that were basically very much like license test) were supposed to be the actual career mode, at first. It wasn't omitted at all actually, it was just something else entirely. Problem being is that it wasn't a career mode, it was license tests, like I've been touching up on. They back tracked and added in a more fleshed out mode later on down the line in order to win back some of those offline players. Something that definitely was a plus in my book. If it wasn't intentionally omitted, than you'd think that what they actually introduced after the game came out, could have very well been part of the game, especially considering the massive 1 year delay it got.As for career mode, I disagree it was ever intentionally omitted. Rather, my opinion, granted, it was merely incomplete.
That's the thing though, we aren't talking any of that. You implied that it's lack of popularity is why it's not there. Yet, what is actually happening seems to be going against what you're saying. They removed it, only to add it back in, in an extremely lack luster race? They removed it, only to keep rain tires in at launch? Are you seeing how that doesn't really make sense?Whenever a daily rain race happens, and becomes wildly popular, I'll eat my words.
There was two words there to better cover a broader range in order to hopefully cover one side of your spectrum, that you seemingly chose to ignore. You didn't say you don't want it, you're absolutely correct about that, so in that instance, than "you don't need" it better fits you're opinion, because you're very much implying that with everything that was said. You listed plenty of opinions on why it's unnecessary. You went on to explain what you prefer, but what is being asked is for it to be improved upon from the get go.Who said I didn't want it? You didn't read my post very well. I said I want more extreme damage. The current "damage" is just annoying.
It depends really, not all kits are going to being race inspired. I would love some purely cosmetic changes to make each car feel more individual than the rest. I'm not much on liveries, so this would satisfy my needs at least, and plenty others as well, as the livery editor only goes so far. Then you can have the obvious ones like you mention, where they actually affect down force. Things like splitters, canards, spoilers, and the like. Make it affect your PP, as well this time around. Same goes for the tires, that's something that sorely needs some updating in that regard.No, because in GT6, they didn't really do much of anything. They were pretty much visual devices only. I can't recall them doing anything as they did in GT5.
Don't get me wrong, I'm a tuning die hard, but just look at all the posts about not having tuning in competitive races.
If it were up to me, the tuning would go back to the GT5 approach and then some. Visual differences should have an affect (like adding down force, etc) and the tires should be a proper +1 or +2 setup, meaning that you get a wider footprint in addition to the lower profile, AND it has an effect on grip.
I would prefer if they made more segments for offline use, rather than the other way around. An option would work fine though. I would definitely enjoy running through a series with a friend/'s against Ai. I can't recall if you can do that with Forza's career segment, but I definitely know you can set that up in a lobby if you prefer. I do think it would be cool to have the career race selections in the lobby options for either game, though.Then yet again, make the campaign multiplayer. I would play the heck out of that.
Quite the opposite, really. This is probably the most amount of full staff that they've had, probably ever? They've only opened more branches since GT6. What they actually do, we don't know, but we definitely know they've expanded at least.BUT BUT The team could be making a case for more funding and more manpower to be able to do all that at a high enough quality. GT6 was a definitely step backwards on the quality front, and I don't believe the team has grown much if at all.
I doubt this will happen, but I am in favor of seeing racing modifications make a return.Stripped interiors and roll cage options would be nice as well.
Well but the Ford F-150 SVT Raptor is there, and back in GT4 there were quite a number of these kinds of cars.Pickup trucks, crossovers and SUVs have no place in the Gran Turismo series.