Nope, never insisted it one bit. Weird that you'd insist that it's me not reading very well. You may have started it about dynamic weather with someone else, but you've never talked about anything other than rain races specifically, not anything dynamic about the weather system changing during races, just pure, rainy races. That's all I've been talking about
I was just trying to clarify because I was honestly confused.
So in short, you've never seen rain in the game, but you've seen rain in the game? That's all I'm talking about really, and it's been fairly clear since I've mentioned the one race plenty of times. If you go back and read, it was specifically mentioned by that things like this were removed because it wasn't popular, which I disagreed with. That's it. The dynamic weather(as well as TOD, or are you going to pretend that that was also not popular, so that's why it was removed?) was likely removed because of hardware issues, that sounds more logical than popularity. However, the steps to show that they still have it in mind are still there - Hence the race with weather affects, as well as rain tires as well.
Well, no, it's wet, but not really raining, and it's only that one challenge. And it's definitely not dynamic.
I'm talking about setting the normal tracks to rain. Am I wrong in saying that is not possible?? I'm not arguing, I'm asking an honest question, because this leads to more honest questions that I hadn't considered until now.
I don't really, because that's besides the point. You said it's unpopularity is the reason it's gone, that's what I commented on. You can very much still select the race with ease, just like you can with the time options. The difference being is that it's implementation is so half assed that it doesn't make sense - Seems more like a PD being PD type of thing.
If we re talking about that one challenge, it can hardly be called a race.
But again, don't you find it strange that it's only in that one very limited space? I'm not saying this as a challenge to you're point of view. I'm past that and onto the oddity that this is bringing to light.
It's funny you touch up on that though. Do you think they removed dynamic TOD because it was unpopular, or due to restrictive hardware? Hardware makes more sense to me rather than popularity. Reason I'm asking, is because like I mentioned before, if it was due to popularity of a feature/aspect of the game, than one would wonder why PD choose the strict BOP, regulated online racing, when it really doesn't seem to be too popular. It certainly is growing in popularity, but it definitely wasn't at the time of the prior game in which they likely gauged information off of.
Well, that's just it. The PS3 had it and that was far more restrictive. The PS2 more restrictive still.
I have seen it done well from all they way back to PS2. Melbourne House ( I think they are called Krome now) did an F1 game with really well done rain effects (for the time). Codemasters has rain in F1. If they can do it, it can be done in GT. F1 cars should require more processing power than a regular car because of the more complex shapes. It's been a thing for so long that the methodology should be very well known by now, so hardware (in and of itself) seems like an unlikely limitation.
None the less, I think there is something fishy. Maybe I am Johnny Come Lately to this, but I honestly didn't pay attention to it.
We have wet tires, but no wet racing. That seems like an extremely bizarre omission/inclusion depending on how you look at it. Wet tires and working windshield wipers mean there is wet racing somewhere in this game, have I seriously missed it or is it omitted? I have a hard time believing that something like windshield wipers and wet tires would be included without there being rain in the code, or at least, I haven't seen it. That one rally challenge not withstanding, because why would they develop wet features for the entire game solely for the sake of one event?
I say this because of the testing regime. If a feature is in the game, it needs testing. So, wet tires will have to have been tested. With the change in 1.32, they will still have needed testing. Why are there resources being spent on testing rain features, without rain tracks?
Am i completely out in left field here? Am I simply ignorant of how to enable this feature or is it actually missing?