Gran Turismo Unpopular Opinions Thread

  • Thread starter Turbo
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  • Old original tracks, such as Deep Forest, Grand Valley and Trial Mountain aged badly, they all have a more arcade-ish feel and shouldn't comeback. Lago Maggiore, Apricott Hill and Dragon Trail are way better
  • Either burn all Vision GT cars with fire, or segregate all of them in a limbo class that nobody will actually care about. None of them should be in the game, let alone in the track
  • Sound in GTS is waaaay better, but still needs massive amounts of improvements
  • What is the point of rallying in GT games?
  • No time-of-day transititons is a huge compromise, something much more important than rain, and needs fixing in the next instalment
 
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You know most of the VGTs in Gr1 are different than the actual GrX VGTs, right? So are you saying to pull the Gr1 VGTs?

Oh yes, please, do it now. Things such as the SRT Tomahawk, the Alpine or that Bugatti boondoggle have no business being in the same track as the Audi R18, Porsche 919 or older Group C cars. The same goes for all VGTs in Gr.4 and Gr.3.

Shame them all into their own segregated class so that everybody can just ignore and mock them.
 
Oh yes, please, do it now. Things such as the SRT Tomahawk, the Alpine or that Bugatti boondoggle have no business being in the same track as the Audi R18, Porsche 919 or older Group C cars. The same goes for all VGTs in Gr.4 and Gr.3.

The fact of the matter is that the Group 1, 3 and 4 VGT's, the Group C cars in Group 1, the F1 GTR in Group 3, and the Megane Trophy in Group 4, represent singular points in a wider problem: that GT Sport's class system is utter trash, and does a terrible job of balancing the classes.

I think that a much more precise car class system like PCARS has, where vehicles are grouped within general eras (In for example, GT1 cars are matched together, Group C cars are matched together, etc) would be a much better system for many of the odd fitting vehicles that have been placed into the game via updates, and leave the LMP1/GT3/GT4 class equivalents for the actual real world (or at least, knock off brand cars that Polyphony has made) race cars.
 
The fact of the matter is that the Group 1, 3 and 4 VGT's, the Group C cars in Group 1, the F1 GTR in Group 3, and the Megane Trophy in Group 4, represent singular points in a wider problem: that GT Sport's class system is utter trash, and does a terrible job of balancing the classes.

I think that a much more precise car class system like PCARS has, where vehicles are grouped within general eras (In for example, GT1 cars are matched together, Group C cars are matched together, etc) would be a much better system for many of the odd fitting vehicles that have been placed into the game via updates, and leave the LMP1/GT3/GT4 class equivalents for the actual real world (or at least, knock off brand cars that Polyphony has made) race cars.

You are absolutely right. Seeing a Group C car racing a Porsche 919 is cringeworthy.
 
You are absolutely right. Seeing a Group C car racing a Porsche 919 is cringeworthy.

I wouldn't say that it's 'cringeworthy', more so really unfair to pit vehicles with widely different body styles, generations, and even combustion options in some cases together in a melange approximation of real world classes. There is simply no reason to lump in a Jaguar XJR-9 with a 919, considering they are both wildly different in terms of power, and BOP'ing the elder car into oblivion to make it fit with the modern vehicles is really not enough to close the massive gulf present.

Of course, I have my (serious) doubts PD is actually going to fix this, considering they seem so focused on trying to make up the single player content, but that, among many other issues, is what really kills GT for not only me, but probably others too.
 
I wouldn't say that it's 'cringeworthy', more so really unfair to pit vehicles with widely different body styles, generations, and even combustion options in some cases together in a melange approximation of real world classes. There is simply no reason to lump in a Jaguar XJR-9 with a 919, considering they are both wildly different in terms of power, and BOP'ing the elder car into oblivion to make it fit with the modern vehicles is really not enough to close the massive gulf present.

I think it is for people who knows racing, for a more casual audience, it goes unoticed.

Of course, I have my (serious) doubts PD is actually going to fix this, considering they seem so focused on trying to make up the single player content, but that, among many other issues, is what really kills GT for not only me, but probably others too.

Nah, they'll never change this, they'll continue to shoehorn Group C cars with LMPs and future Hypercars. But I'm also never stop complaining about it :lol::lol::lol:.
 
My opinion GT3 is overated (in many ways its GT Sport for the PS2) and GT6 is a full priced patch for GT5 (or GT5 version 3.0)
 
The fact of the matter is that the Group 1, 3 and 4 VGT's, the Group C cars in Group 1, the F1 GTR in Group 3, and the Megane Trophy in Group 4, represent singular points in a wider problem: that GT Sport's class system is utter trash, and does a terrible job of balancing the classes.

I think that a much more precise car class system like PCARS has, where vehicles are grouped within general eras (In for example, GT1 cars are matched together, Group C cars are matched together, etc) would be a much better system for many of the odd fitting vehicles that have been placed into the game via updates, and leave the LMP1/GT3/GT4 class equivalents for the actual real world (or at least, knock off brand cars that Polyphony has made) race cars.

I wouldn't say that it's 'cringeworthy', more so really unfair to pit vehicles with widely different body styles, generations, and even combustion options in some cases together in a melange approximation of real world classes. There is simply no reason to lump in a Jaguar XJR-9 with a 919, considering they are both wildly different in terms of power, and BOP'ing the elder car into oblivion to make it fit with the modern vehicles is really not enough to close the massive gulf present.

Of course, I have my (serious) doubts PD is actually going to fix this, considering they seem so focused on trying to make up the single player content, but that, among many other issues, is what really kills GT for not only me, but probably others too.
I never thought ill see the day when ill agree so much with you.
 
I never thought ill see the day when ill agree so much with you.

I'm not really blinded by nostalgia anymore. I've (mostly) made peace with the fact that GT Sport isn't a typical GT game, but I still can criticize it for not being so, and instead just throwing out the baby with the bath water in trying to chase after, and become, an iRacing on consoles.

Unfortunately, some seem to be blinded by said nostalgia now that the fuzzy parts of their brain playing GT2, 3 and 4 are satiated, but it's becoming a detriment to the game as a whole and what it wants to be, and what it has made GT lose fans over in the process.

It's like...Polyphony is on one hand way too eager to distance themselves from the past, but at the same time still cling onto the childhood blanket of the older GT games, and for a game that is very much supposed to be a new age for GT games, that's going to sink it. You're really seeing it now with this update, though it's been building for a while, and as mentioned, the utterly crap class system is really just yet another branch in the tree of problems that GT Sport has had, and as mentioned, I seriously doubt that Polyphony is actually going to fix it, considering they have the resources to do so. Of course, I also really don't believe that savior of an actual, fully formed GT7 coming out on PS5 or whatever is actually coming either.
 
I'm not really blinded by nostalgia anymore. I've (mostly) made peace with the fact that GT Sport isn't a typical GT game, but I still can criticize it for not being so, and instead just throwing out the baby with the bath water in trying to chase after, and become, an iRacing on consoles.

Unfortunately, some seem to be blinded by said nostalgia now that the fuzzy parts of their brain playing GT2, 3 and 4 are satiated, but it's becoming a detriment to the game as a whole and what it wants to be, and what it has made GT lose fans over in the process.

It's like...Polyphony is on one hand way too eager to distance themselves from the past, but at the same time still cling onto the childhood blanket of the older GT games, and for a game that is very much supposed to be a new age for GT games, that's going to sink it. You're really seeing it now with this update, though it's been building for a while, and as mentioned, the utterly crap class system is really just yet another branch in the tree of problems that GT Sport has had, and as mentioned, I seriously doubt that Polyphony is actually going to fix it, considering they have the resources to do so. Of course, I also really don't believe that savior of an actual, fully formed GT7 coming out on PS5 or whatever is actually coming either.
I see what you mean.
 
GTS is the Pokemon Let’s Go Pikachu/Eevee of its respective series. The more you think about it, the more sense it makes.
 
My opinion GT3 is overated (in many ways its GT Sport for the PS2) and GT6 is a full priced patch for GT5 (or GT5 version 3.0)

I felt GT3 was atrocious, absolute grind fest. Hated it.

It was great if you knew how to manage but noway near as people think

I always thought GT3 was seen as one of the worst games in the series. Until I got to GTPlanet, where people love it.
 
I know slow is unpopular but I kind of want a Gr. lower than Gr. 4.

N100-N400 range. Specifically for Daily Race A type races. It would be a chance to drive some of the fun cars against each other. Like a Sprinter vs Countach on a technical track.
 
I know slow is unpopular but I kind of want a Gr. lower than Gr. 4.

N100-N400 range. Specifically for Daily Race A type races. It would be a chance to drive some of the fun cars against each other. Like a Sprinter vs Countach on a technical track.

PD has done this on several occasions and they did it without creating a new Gr. They should definitely do it more, though.

That being said, it would be a good idea to take all the pitifully slow race cars (like the Gordini) out of Gr.X and create a Gr.5 for <200hp race cars like the Miata TC. That would be awesome, like something you’d see at Goodwood.
 
It's like...Polyphony is on one hand way too eager to distance themselves from the past, but at the same time still cling onto the childhood blanket of the older GT games, and for a game that is very much supposed to be a new age for GT games, that's going to sink it.

I want to agree, but I'm not sure what you mean. Either way, I agree - most productions, either for a videogame, or movie, etc. benefit from a strong direction/vision. Perhaps Gran Turismo needs its own Vision Gran Turismo, haha.

I also am unsure if bringing back the PP system is the best idea, but I agree the class system could benefit from some changes. Ideally, events that feature a class, and allow any/all cars in that class to enter would be very rare, and usually, most events would feature a class and a more specific selection of cars within it, much like the Gr.4 events that only allowed the FF cars. I think there was even a FIAGTC World Tour event, where there was an N400 race at Goodwood Circuit, and it specifically said in the schedule something like "N400 Classic Cars." So something like a Gr.1 event limited to the Group C cars would be an example.

I also think the cars in the ranked events should always be provided, for accessibility. More prospective entrants who don't need to worry about credit costs of an eligible car means more entrants who actually show up. Case in point: an FIAGTC race that required players bring their own Aston Martin DB3S. It's like they don't want people to actually enter the FIAGTCs.
 
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I want to agree, but I'm not sure what you mean.

I mean, look at this game specifically. It's supposed to be a new dawn for the GT franchise - a bigger, intense, maybe even narrow focus on online competition, to the point of causing some GT fans, who wanted a more traditional GT game, to throw their hands up in the air and quit for the time being. Yet now that the game has reached the first year of it's life, now Polyphony is basically trying to turn back the clock and get those fans to play the game by putting in road cars, GT League single player, all that, but those players know that ultimately, the game is still railroading you into playing online, whether that be in weekly races (which, more often then not, revolve around Group 1, 3 and 4, with 2 making appearances once in a while)

That's the hesitance I see. I see Polyphony wants to make a game that is forward thinking and brings the GT franchise into a new direction, but because of how they've gone about it (It should be noted, it could have been avoided if Polyphony didn't throw the baby out with the bathwater and tried to make the single player worthwhile, and also had it in the game from the start) it seems incredibly hollow, and probably doesn't do as much to get the GT fan who wanted a more traditional GT experience to jump in as Polyphony thought it would.

I also am unsure if bringing back the PP system is the best idea

i'm not suggesting that. The PP system would definitely work for the road cars - but that brings up the problem of it maybe not being as effective as before because of the GT Sport's incredibly binary upgrade system.

The reason I suggested cribbing PCARS 2's class structure is that it offers the best possible experience by putting cars in by general categories, then dividing them up in eras so that LMP900 cars only race with other LMP900 cars, GTO cars only race with other GTO vehicles, and etc. Not simply throwing them into a catch all soup and hoping with gum and chickenwire that it works out.

Like you said, it is obvious that Polyphony themselves have the ability to restrict races even more then just by class, but that's not enough. There needs to be more lines in the sand, so we don't have what amounts to pipe dream cars put into an LMP1 guise going up against outdated, nearly decade old LMP1 cars and Group C vehicles, or cup class cars (cough Megane Trophy cough) in the equivalent GT4 class making mincemeat out of everything else even after being BOP'd to oblivion.
 

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