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I mean, look at this game specifically. It's supposed to be a new dawn for the GT franchise - a bigger, intense, maybe even narrow focus on online competition, to the point of causing some GT fans, who wanted a more traditional GT game, to throw their hands up in the air and quit for the time being. Yet now that the game has reached the first year of it's life, now Polyphony is basically trying to turn back the clock and get those fans to play the game by putting in road cars, GT League single player, all that, but those players know that ultimately, the game is still railroading you into playing online, whether that be in weekly races (which, more often then not, revolve around Group 1, 3 and 4, with 2 making appearances once in a while)
That's the hesitance I see. I see Polyphony wants to make a game that is forward thinking and brings the GT franchise into a new direction, but because of how they've gone about it (It should be noted, it could have been avoided if Polyphony didn't throw the baby out with the bathwater and tried to make the single player worthwhile, and also had it in the game from the start) it seems incredibly hollow, and probably doesn't do as much to get the GT fan who wanted a more traditional GT experience to jump in as Polyphony thought it would.
How do you know that this stuff wasn’t planned far in advance? I doubt they can make stuff like GT League so quickly that its addition could be considered to be some sort of response.
i'm not suggesting that. The PP system would definitely work for the road cars - but that brings up the problem of it maybe not being as effective as before because of the GT Sport's incredibly binary upgrade system.
IMO the road cars should mostly stay stock for ranked races, and if the N-series stays, modifying a car’s power to be in a different N-class should be included as tuning when that is disabled.
The reason I suggested cribbing PCARS 2's class structure is that it offers the best possible experience by putting cars in by general categories, then dividing them up in eras so that LMP900 cars only race with other LMP900 cars, GTO cars only race with other GTO vehicles, and etc. Not simply throwing them into a catch all soup and hoping with gum and chickenwire that it works out.
Like you said, it is obvious that Polyphony themselves have the ability to restrict races even more then just by class, but that's not enough. There needs to be more lines in the sand, so we don't have what amounts to pipe dream cars put into an LMP1 guise going up against outdated, nearly decade old LMP1 cars and Group C vehicles, or cup class cars (cough Megane Trophy cough) in the equivalent GT4 class making mincemeat out of everything else even after being BOP'd to oblivion.
But wouldn’t you also say that creating some unrealistic matches of cars also adds to GT’s appeal? I think for one thing, the VGTs that closely resemble LMP1 cars (e.g. Mazda & Hyundai) could be grouped with the actual LMP1s. But meanwhile, yeah, the Group C cars could be another group, and I could see some VGTs being a better fit for the future hypercar group, like the Bugatti, Alpine, & Audi VGTs.
We could also borrow from real-world class regulations, such as how the Nurburgring 24h class listing has both GT4 cars from the GT4 series, and one-make racecars that’d still be eligible for GT4.
But I think there can be compromise. For example, GT300 cars could be placed with Gr.3 cars, as both GT3 and GT300 race together. Similarly, even though I haven’t seen in realized yet, Gr.2 could also have DTMasters cars. (Meanwhile, idk where DTMeisterschaft cars would go. Maybe Gr.4?) But the McLaren F1 GTR from ‘95 could be put into a Gr.3 meant for similar racers from the 90s. (Maybe even including the aforementioned DTMeisterschaft cars.) It can help when some cars may technically be eligible to race alongside, but never did in reality because they were from different series, following the same regulations.
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