Sage Ages
(Banned)
- 12,817
- Antarctica
There's a different siren dubbed over in the cutscenes, but it's the same siren during actual gameplay.
This is coolio.
Next Gen is beautiful
This is coolio.
right,ive worked it all out, to get returning player stuff, you must have completed prologue on ps3 and be signed in to social club. On your next version you need to be signed in with the exact same psn account you used on your old console.it will not link any other way, social club still has your ps3 stats to view along with ps4 but it cannot link like that. you cannot start a new game then sign in to psn with your old account either as you cannot access your game saves with a different profile. what a pain in the arse ! rockstar need to release something where you can have mutiple psn accounts registered in 1 social club account then when you sign in to psn with that account it adds the content in gameanybody help ? i had standard ps3 version, iam a returning player, i linked my social club account to ps4 version, i know it worked cos i can see my ps3 progress aswell as ps4 progress in social club, however i cant find/get the xero gas blimp but when i started playing i got the stunt plane trials unlocked straight away. anybody else with this problem or tell me how to get the xero blimp ??
yeah, keep the same psn account, dont bother setting up another as its pointless and has caused me problems as theres no way to link 2 psn accountsIs there anything I should be warned about before making the transfer to next-gen? I don't have a PS4 right now, but I just want to know so I can be ready.
being xmas and all that, would anybody be kind enough to start a new game on ps3 and complete prologue with my new psn id ? or il have to do story again which took me nearly 3 weeks and i want my returning player content. i will pm you my log in details.il make it worth your while. cheers
thanks fella, it much appreciated. il pm you my psn details now, can you let me when youve done it, thanks. from what i can see, no you dont need social club details, my new psn id is already linked to my social club account so once you do prologue whilst signed in with my new psn id, it will unlock the se items. they didnt make it easy for us to do this did they ? i cant see a pm button so ive posted on what i think is your wall ? lolI got to do it for a mate anyway, so sure. What else are school holidays for?
I beg all of you to please support this question on the support forums regarding the turbo bug. Rockstar is just being absolutely ridiculous now.
https://support.rockstargames.com/h...-Can-we-please-have-some-proper-information-?
I already informed Broughy on the matter. He's angry now.DID THEY JUST DELETE THE PAGE?!?!?!
I already informed Broughy on the matter. He's angry now.
DID THEY JUST DELETE THE PAGE?!?!?!
I already informed Broughy on the matter. He's angry now.
What was the thread about?
Yet incredibly nothing has been done. There hasn't even been any kind of official acknowledgement that the problem exists. This is a huge problem which is causing players to buy, for up to 50k GTA dollars (which in terms you may understand better is the equivalent of £1/$1.50), an add-on which has the opposite effect than advertised. When taking into account the idea that this could be added to up to 20 permanently storable vehicles that puts the cost at around 1 million GTA dollars (or £20/$30). When people are spending real money on these sort of upgrades it becomes a very serious issue, not to mention those who have removed their turbo upgrades so they can be competitive in races and will again have to spend their money to re-attach them when fixed.
I understand they're upset, but this is a silly thing to prop up.
No one is dumping real money into this game to buy mods. Cars, sure. Mods? No. Trying to add more weight to an issue Rockstar is aware of.
This should calm some of you down:
https://support.rockstargames.com/h...r-in-GTAV-and-GTA-Online-for-PS4-and-Xbox-One
Your math question is a bit irrelevant. No one is buying shark cards primarily for a turbo mod which is what the complaint argued. They'll work to buy it or use left over money from the shark card.
You paid $20 for in-game money to buy a car & to fully modify it. I acknowledged that people spend real world money to buy the cars.How is 'left over money from the shark card' not spending real money? If you buy a 1.25mil Shark Card for $20 and you buy an Adder for 1mil in game and mod it for 250,000 in game; then the mods cost you $4 of that $20.
Let me rephrase my earlier question.
If John gives you $5 and Matt gives you $5 and then you buy a burger for $5 with that money, who bought you the burger?
You paid $20 for in-game money to buy a car & to fully modify it. I acknowledged that people spend real world money to buy the cars.
The complaint however, phrases that people are losing a $1.50 by buying a turbo mod for 50,000 that doesn't work; that 50,000 was more than likely earned in game, not through real world money, so they haven't actually lost a $1.50; just in-game. Or that people are losing $30 by buying 20 turbos for all their cars that don't work. The problem is nobody is actually spending $30 to do just that. If you're spending $20 on a Shark Card, you are not doing it with the intention of spending it buying turbochargers for all your cars, less you have some money to really kill.
If you spent $20 for a car & fully modified it, you're out a $1.50 in that case which sure, it sucks. But, it's not the "very serious" issue the complaint makes it out to be. You still got $18.50 worth of in game content that does work & you'll more than likely prefer earning the 50,000 in game than spending real world money to fix it. Adding monetary value to 1 object & multiplying it by 20 to act like people are losing $30 on the game is making a mountain out of a mole hill.
The best Rockstar can do is patch it & gift everyone 100,000 in game for their concerns. That's my 2 cents & all.
'More than likely earned in game.'
The complaint phrases that people are spending real world money for the turbocharger upgrade & that equates to people losing $30 if they bought one for all 20 cars. It's an extreme example only conjured up to try & add more validity to the complaint despite the fact that nobody has actually lost a physical amount of $30 on turbocharger upgrades. You've lost credits & the time getting them, time that is almost laughable considering how easy people can rake in money & spend on items they blow up in 20 minutes with each other.