Grand Theft Auto V - Next Gen Thread

If I'm not mistaken, the North Yankton cops had different sirens, but like 99% of the people who played this game, I just sped through it and when straight to online, so I wasn't really paying attention.

There's a different siren dubbed over in the cutscenes, but it's the same siren during actual gameplay.
 
Something weird happened when I played it last night.

Loaded up my save and was playing as Trevor and I started in the strip club (after Trev takes it over).

I got in his car and drove onto the road and around the corner in cinematic camera, then the screen went black and it started to load up the story again. Then once it finished, it started at the beginning. Paused it and reloaded my game save which wasn't corrupt so just something weird.

Anyone else had anything strange happen?
 
@SVT Cobra GT Near the start of the game where Michael is talking to his psychiatrist I heard Franklin arguing with a woman, audio from a different part of the game was been played over the top of Michael's cutscene.
 
anybody help ? i had standard ps3 version, iam a returning player, i linked my social club account to ps4 version, i know it worked cos i can see my ps3 progress aswell as ps4 progress in social club, however i cant find/get the xero gas blimp but when i started playing i got the stunt plane trials unlocked straight away. anybody else with this problem or tell me how to get the xero blimp ??
right,ive worked it all out, to get returning player stuff, you must have completed prologue on ps3 and be signed in to social club. On your next version you need to be signed in with the exact same psn account you used on your old console.it will not link any other way, social club still has your ps3 stats to view along with ps4 but it cannot link like that. you cannot start a new game then sign in to psn with your old account either as you cannot access your game saves with a different profile. what a pain in the arse ! rockstar need to release something where you can have mutiple psn accounts registered in 1 social club account then when you sign in to psn with that account it adds the content in game
 
Is there anything I should be warned about before making the transfer to next-gen? I don't have a PS4 right now, but I just want to know so I can be ready.
 
Is there anything I should be warned about before making the transfer to next-gen? I don't have a PS4 right now, but I just want to know so I can be ready.
yeah, keep the same psn account, dont bother setting up another as its pointless and has caused me problems as theres no way to link 2 psn accounts
 
being xmas and all that, would anybody be kind enough to start a new game on ps3 and complete prologue with my new psn id ? or il have to do story again which took me nearly 3 weeks and i want my returning player content. i will pm you my log in details.il make it worth your while. cheers
 
being xmas and all that, would anybody be kind enough to start a new game on ps3 and complete prologue with my new psn id ? or il have to do story again which took me nearly 3 weeks and i want my returning player content. i will pm you my log in details.il make it worth your while. cheers

I've got to do it for a mate anyway, so sure. What else are school holidays for? :P

Also, I would need your Social Club login too, right?
 
SVX
I got to do it for a mate anyway, so sure. What else are school holidays for? :P
thanks fella, it much appreciated. il pm you my psn details now, can you let me when youve done it, thanks. from what i can see, no you dont need social club details, my new psn id is already linked to my social club account so once you do prologue whilst signed in with my new psn id, it will unlock the se items. they didnt make it easy for us to do this did they ? i cant see a pm button so ive posted on what i think is your wall ? lol
 
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I already informed Broughy on the matter. He's angry now.

Him right now:

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DID THEY JUST DELETE THE PAGE?!?!?!

It's a cover up.

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I understand they're upset, but this is a silly thing to prop up.
Yet incredibly nothing has been done. There hasn't even been any kind of official acknowledgement that the problem exists. This is a huge problem which is causing players to buy, for up to 50k GTA dollars (which in terms you may understand better is the equivalent of £1/$1.50), an add-on which has the opposite effect than advertised. When taking into account the idea that this could be added to up to 20 permanently storable vehicles that puts the cost at around 1 million GTA dollars (or £20/$30). When people are spending real money on these sort of upgrades it becomes a very serious issue, not to mention those who have removed their turbo upgrades so they can be competitive in races and will again have to spend their money to re-attach them when fixed.

No one is dumping real money into this game to buy mods. Cars, sure. Mods? No. Trying to add more weight to an issue Rockstar is aware of.
 
I understand they're upset, but this is a silly thing to prop up.

No one is dumping real money into this game to buy mods. Cars, sure. Mods? No. Trying to add more weight to an issue Rockstar is aware of.

If I have 2 Million in my account; 1 mil was earned doing jobs and 1 mil was purchased via Shark Card and I make 1.5mil in purchases, what portion came from jobs and what came from the Shark Card?

E28

Not that it is of particular concern to me as I don't race and rarely travel by road vehicle; but it is certainly entertaining that Rockstar's suggestion is to spend more money de-modding your vehicles only to respend that replacing the Turbos once fixed. Good stuff right there haha.
 
You're math question is a bit irrelevant. No one is buying shark cards primarily for a turbo mod which is what the complaint argued. They'll work to buy it or use left over money from the shark card.
 
Your math question is a bit irrelevant. No one is buying shark cards primarily for a turbo mod which is what the complaint argued. They'll work to buy it or use left over money from the shark card.

How is 'left over money from the shark card' not spending real money? If you buy a 1.25mil Shark Card for $20 and you buy an Adder for 1mil in game and mod it for 250,000 in game; then the mods cost you $4 of that $20.

Let me rephrase my earlier question.

If John gives you $5 and Matt gives you $5 and then you buy a burger for $5 with that money, who bought you the burger?
 
How is 'left over money from the shark card' not spending real money? If you buy a 1.25mil Shark Card for $20 and you buy an Adder for 1mil in game and mod it for 250,000 in game; then the mods cost you $4 of that $20.

Let me rephrase my earlier question.

If John gives you $5 and Matt gives you $5 and then you buy a burger for $5 with that money, who bought you the burger?
You paid $20 for in-game money to buy a car & to fully modify it. I acknowledged that people spend real world money to buy the cars.

The complaint however, phrases that people are losing a $1.50 by buying a turbo mod for 50,000 that doesn't work; that 50,000 was more than likely earned in game, not through real world money, so they haven't actually lost a $1.50; just in-game. Or that people are losing $30 by buying 20 turbos for all their cars that don't work. The problem is nobody is actually spending $30 to do just that. If you're spending $20 on a Shark Card, you are not doing it with the intention of spending it buying turbochargers for all your cars, less you have some money to really kill.

If you spent $20 for a car & fully modified it, you're out a $1.50 in that case which sure, it sucks. But, it's not the "very serious" issue the complaint makes it out to be. You still got $18.50 worth of in game content that does work & you'll more than likely prefer earning the 50,000 in game than spending real world money to fix it. Adding monetary value to 1 object & multiplying it by 20 to act like people are losing $30 on the game is making a mountain out of a mole hill.

The best Rockstar can do is patch it & gift everyone 100,000 in game for their concerns. That's my 2 cents & all.
 
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You paid $20 for in-game money to buy a car & to fully modify it. I acknowledged that people spend real world money to buy the cars.

The complaint however, phrases that people are losing a $1.50 by buying a turbo mod for 50,000 that doesn't work; that 50,000 was more than likely earned in game, not through real world money, so they haven't actually lost a $1.50; just in-game. Or that people are losing $30 by buying 20 turbos for all their cars that don't work. The problem is nobody is actually spending $30 to do just that. If you're spending $20 on a Shark Card, you are not doing it with the intention of spending it buying turbochargers for all your cars, less you have some money to really kill.

If you spent $20 for a car & fully modified it, you're out a $1.50 in that case which sure, it sucks. But, it's not the "very serious" issue the complaint makes it out to be. You still got $18.50 worth of in game content that does work & you'll more than likely prefer earning the 50,000 in game than spending real world money to fix it. Adding monetary value to 1 object & multiplying it by 20 to act like people are losing $30 on the game is making a mountain out of a mole hill.

The best Rockstar can do is patch it & gift everyone 100,000 in game for their concerns. That's my 2 cents & all.

It doesn't matter what you 'bought the shark card for' at all. You bring $20 to the store to buy a game that costs $20 and when you get there its on sale for $18. So you take the remaining $2 and buy a soda. Did the soda not cost you any money? Be honest.

'More than likely earned in game.'

The game does not differentiate which credits in your account were earned and which were purchased through shark cards. The credits hold value. Real money holds value. Shark cards are simply a vehicle for converting the value of real money into the value of in game credits. Each in game credit holds value. When you consider that many things are true. How much money is in your account is irrelevant. Whether it was purchased by converting real money or your real time(playing the game to earn the credits) is irrelevant. The credits hold real value to the player, and to Rockstar. It is a means of currency that you purchase with either your time or real money('most likely' earned with your time).

Time is money. Money is shark cards. Shark cards are credits. Credits are time. Credits are money. Credits are Shark cards.
 
The complaint phrases that people are spending real world money for the turbocharger upgrade & that equates to people losing $30 if they bought one for all 20 cars. It's an extreme example only conjured up to try & add more validity to the complaint despite the fact that nobody has actually lost a physical amount of $30 on turbocharger upgrades. You've lost credits & the time getting them, time that is almost laughable considering how easy people can rake in money & spend on items they blow up in 20 minutes with each other. You won't see another reply from me on this because you'll just make us both repeat ourselves.
 
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The complaint phrases that people are spending real world money for the turbocharger upgrade & that equates to people losing $30 if they bought one for all 20 cars. It's an extreme example only conjured up to try & add more validity to the complaint despite the fact that nobody has actually lost a physical amount of $30 on turbocharger upgrades. You've lost credits & the time getting them, time that is almost laughable considering how easy people can rake in money & spend on items they blow up in 20 minutes with each other.

You do not understand the concept of value. You have not answered a single question posed of you. I do not know how to respond any further.
 
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