GRID Autosport First Impressions

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When I get this game I will try and take pole and win every race, love a good challenge đź‘Ť.
It took me a good twenty races to get my first pole, and thirty-two to get my first win. That's with the AI on hard and race length set to five times the default distance (which doesn't offer any XP bonuses, but there is a middle phase of these races where it's really easy to lose your concentration for a moment).
 
It took me a good twenty races to get my first pole, and thirty-two to get my first win. That's with the AI on hard and race length set to five times the default distance (which doesn't offer any XP bonuses, but there is a middle phase of these races where it's really easy to lose your concentration for a moment).
Sounds challenging which is what I like. Hopefully it is possible to get pole on Very Hard difficulty on all races in the game, should make the races easier then on default distance.
 
Sounds challenging which is what I like. Hopefully it is possible to get pole on Very Hard difficulty on all races in the game, should make the races easier then on default distance.
Start on Hard first or you'll be mid pack for sure :P
 
Last night I had my first decent length run with the PS3 game. I am using no aids with difficulty on maximum, zero flashbacks and x5 length races in cockpit mode only. My one concession is damage set to cosmetic (for my own sanity)

I completed 1 and a bit seasons of Touring races around 15-20 laps minutes each (4 races in season 1, no tuning). Each fair overtake is a genuine accomplishment. On expert (or whatever it's called), to compete I have to stay on the limit and on the track all the time. So far I haven't managed both for a whole race (best finish 4th) but my best laps are amongst the quickest. Each race has been excellent and felt like a proper BTCC race.

Only real gripes are
1 The AI don't try to avoid side swiping you when cornering. They may have been faster than me in one particular corner at Brands Hatch (now self fixed) but they still need to attempt to follow the rules of racing.
2 Frame rate slows down a bit here or there but it's not a huge issue and is passable in general.
3 Setting up the wheel is a pain with no explanation to the settings. After some trial and error I am happy with my setup now.

Credit to Codemasters for seeing the opportunity in the market. I got it as a stopgap until PCARS on the PS4 and am very impressed. I may play for longer.

This game is much better than the woeful Grid 2 and in single player (all I've done so far) offers a better racing experience than Gran Turismo 5/6 due to the quality of ai/racing/career and their customisation. Of course GRID Autosport doesn't try to compete with GT6 in all aspects but at it's core it is a racer that has appeal for casual and hardcore alike. Kaz take note.

PROPER RACING!

Edit: Sorry don't know what happened with the text format. removed formatting (didn't know I'd applied it in on my phone)​
 
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Start on Hard first or you'll be mid pack for sure :P
And even then, once you step up into a higher class of car, you have to re-learn everything. I was doing pretty well at Brands Hatch in a Cat-C Focus. Then I got my hands on the Cat-B Mercedes, and I had to figure everything out again - braking markers, driving lines; the lot. Where I was regularly scoring podiums in Cat-C, my first time out in Cat-B saw me thirteenth (although I did have a few spins; I'll use a flashback if the AI spins me, but if I do it on my own, it's my own stupid fault).
 
My first impressions were not that great of this game, but the more time I've spent with it the more I like it. Its not a racing sim like Assetto Corsa, iRacing, rFactor 2, Game Stock Car Extreme, or GTR2, but its still a fun racing game and a great followup to the original GRID. There's a lot to like in this game the more you play it.
 
Toko, try to put them on hard. They race more cleanly and in fact you can get the same or even better results đź‘Ť
Indeed I have. :)đź‘Ť However I'm not really a fast driver (forgot to mention that above), so I keep them in Medium difficulty as they drive at the same speed through straights and corners as me. :D
No, you guys rule seriously for posting all these great impressions!

The wait's eating me alive... :crazy:
The AI also drifts with you in drift events as well. I don't think I've saw that in any other racing games other than online. :)
 
Apparently it is possible on the very hard setting. You just have to be superhuman.
I'm just a mere mortal but I won't go on to another race until I achieve my objectives. I wonder if getting pole on every race will be anywhere near as hard as getting it on Toca 3 Tier 32 Mondello. I wonder also if one of the QA guys could get pole on that unless they set it themselves although it was a long time back?
Start on Hard first or you'll be mid pack for sure :P
Only pole and wins on Very Hard difficulty will do for me. Should add to longevity of game.
 
It never claimed to be. Codemasters have always prioritised accessibility over hardcore realism.

I like the way you cut the part that you wanted to quote instead of using my entire sentence which was quite self explanatory. And for the record, Codemaster did hype this game as a sim a few months out before it was released but slowly started backpeddling on that statement as it got closer to release and actual footage of the game started being shown. I wasn't criticizing GRID Auto with my statement, but you would be foolish to think that most potential customers don't want to know how it compares to the other big racing sim titles on the market.
 
My final conclusions on the AI is that on Very Hard they are just a bunch of reckless cheaters and its infuriating. Some qualifying times they set are literally impossible, i challenge anyone to get a sub 2.16.200 lap at bathurst in the Utes because thats the stupid crap the AI can do. Hard is definitely the better difficulty setting since its a bit more realistic.

Definitely doable. I can run a 2:19 and that's pretty consistent distance from alien pace for me. iRacing, GT, Forza, whatever, I can never really get closer than 2 or 3 seconds to the real aliens. I know exactly where I'm losing the time, I just don't have the skill to put it into practise. If I ran around for a day or so I dare say I could probably get close.

But it's not cheating. Not that one, anyway.

And I have beaten the AI to pole on Very Hard on some tracks, so that's not impossible either. Bathurst is just a tricky bastard of a track, there's ONE good line and if you miss the exit of one corner by an inch you're stuffed for the next one.

And for the record, Codemaster did hype this game as a sim a few months out before it was released but slowly started backpeddling on that statement as it got closer to release and actual footage of the game started being shown.

You'll need to show a link for that. Everything I saw for it said that it had sim elements, but prioritised the experience over pure numbers.

The first announcement post on the blog:

http://blog.codemasters.com/grid/04/introducing-grid-autosport/

The Handling

As ever, our handling model has had a lot of effort put into it and you’ll really notice the difference, we think, from GRID 2. For GRID Autosport we’ve gone back to a more authentic handling style. It’s definitely not a full simulation – we want it to be authentic, not clinical – but it’s more towards that end of the spectrum than before. If anything, we believe the handling is actually one or two steps further towards simulation than Race Driver: GRID, to give you an idea.

If you can find media from Codemasters stating that it will be a sim from before that blog post, then by all means post it up.
 
You'll need to show a link for that. Everything I saw for it said that it had sim elements, but prioritised the experience over pure numbers.

The first announcement post on the blog:

http://blog.codemasters.com/grid/04/introducing-grid-autosport/



If you can find media from Codemasters stating that it will be a sim from before that blog post, then by all means post it up.

Can't access most game websites from work, will try later. That being said, you're arguing over nothing because I clearly stated it was not a sim but it was taken out of context when my sentence was snipped and quoted instead of read the entire sentence where I clearly stated, it was not a racing sim but a great racing GAME.
 
Apparently it is possible on the very hard setting. You just have to be superhuman.

I normally play the game on easy since it's kinda manageable to me but even on easy, the AI drivers are tough to overtake and on normal, it's nearly luck based on qualifications, time attacks, and so forth.
 
Can't access most game websites from work, will try later. That being said, you're arguing over nothing because I clearly stated it was not a sim but it was taken out of context when my sentence was snipped and quoted instead of read the entire sentence where I clearly stated, it was not a racing sim but a great racing GAME.

I'm not taking issue with your opinion of the game or any part of your first post. You described it well and I agree. I'm taking issue with your reply to prisonermonkeys, and how you're describing Codemasters' advertising of the game.

You claim that they advertised it initially as a sim. I claim that they were very clear from the first advertising I saw that it was not a full sim, it had sim aspects but was slanted towards generating the right feel more than accuracy. I've linked you that first post where they say that.

If there is earlier advertising from Codemasters, then please show me where. Otherwise, you can feel free to correct your statement:

And for the record, Codemaster did hype this game as a sim a few months out before it was released but slowly started backpeddling on that statement as it got closer to release and actual footage of the game started being shown.

==========

Apparently it is possible on the very hard setting. You just have to be superhuman.

Superhuman is not good enough. You have to be extraterrestrial if you want to stand a chance. :D
 
I normally play the game on easy since it's kinda manageable to me but even on easy, the AI drivers are tough to overtake and on normal, it's nearly luck based on qualifications, time attacks, and so forth.
There's no luck involved. It's very much about understanding where you can push, and then learning to do it consistently. Take Brands Hatch as an example - you can go flat out up over Pilgrim's Drop, then all the way through Hawthorns, Westfields, Dingle Dell and Sheene, and at most, you might need a squirt of the brakes on entry to Sheene.

All you need to do is figure out where you want to be as you exit the corner. Pick your point of entry and aim for that spot on the exit. If it helps, break early to begin with, then push deeper into the corner with each subsequent pass through. The last corner on Red Bull Ring GP Reverse is a tricky little one. I started out braking at the 150m board, but within three laps, I found that I could brake at the access road just before the 100m board and still make the corner (the 100m board itself being too late).

It takes a bit of practice, but it can be done. Look for the markings on the road at the entry to the corners, which should give you a clue as to the fastest way through the corner. Try it on a circuit that you know and like, with a car you are comfortable driving.
 
Only pole and wins on Very Hard difficulty will do for me. Should add to longevity of game.
Your objectives are laudable, but I'm not sure realistic. When you start out in each discipline, especially the start of the whole game, you aren't offered the best rides. In your first series, you'll have a car with no tuning available at all, then you get offered rides with only the simplest of adjustments and in a very wide range. Maybe it's possible to get the pole in those early series, I'm not the fastest and I was getting used to the physics back then as well, but I have my doubts. You also only have 10 minutes to learn the track and make adjustments and then 3 laps to hit your mark.

Good luck, I hope you meet your target, but be prepared to make adjustments.
Only real gripes are
1 The AI don't try to avoid side swiping you when cornering. They may have been faster than me in one particular corner at Brands Hatch (now self fixed) but they still need to attempt to follow the rules of racing.
2 Frame rate slows down a bit here or there but it's not a huge issue and is passable in general.
3 Setting up the wheel is a pain with no explanation to the settings. After some trial and error I am happy with my setup now.
Welcome aboard:cheers:
When it comes to the AI, yes they do tend to move in on you when you don't have enough overlap. They shouldn't and it's annoying but I've adjusted my driving style to suit it, and will back out of a last second braking divebomb most of the time to avoid contact. On some of the street races it can total your car to get run into an abutment:lol:

If you get outside the AI at entry, they have a tendency to overcook the exit and kick the tail out and sometimes it's enough to do an "over/under" and get by. They are also fond of the over/under if you get some oversteer on exit after trying to overtake on the inside which is a nice, realistic behaviour.

Like you, I've taken what I call a more "realistic" approach to racing to up my level of enjoyment and immersion offline. Cockpit mode, gated shifter and only clean overtaking. I know I'm faster and make less mistakes using the paddles and bonnet cam but I'm less interested in winning and more interested in the racing part of things. I try to avoid contact and find that if i do, the AI seem to race clean as well..except for Ravenwest of course:mad::mad:
 
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There's no luck involved. It's very much about understanding where you can push, and then learning to do it consistently. Take Brands Hatch as an example - you can go flat out up over Pilgrim's Drop, then all the way through Hawthorns, Westfields, Dingle Dell and Sheene, and at most, you might need a squirt of the brakes on entry to Sheene.

All you need to do is figure out where you want to be as you exit the corner. Pick your point of entry and aim for that spot on the exit. If it helps, break early to begin with, then push deeper into the corner with each subsequent pass through. The last corner on Red Bull Ring GP Reverse is a tricky little one. I started out braking at the 150m board, but within three laps, I found that I could brake at the access road just before the 100m board and still make the corner (the 100m board itself being too late).

It takes a bit of practice, but it can be done. Look for the markings on the road at the entry to the corners, which should give you a clue as to the fastest way through the corner. Try it on a circuit that you know and like, with a car you are comfortable driving.

Okay then. Thanks for the tip. :cool:
 
I have played for two hours Monday night in the touring cars cat-c and used the flashback function for the first time in the second race, since Ravenwest drivers prefer driving through you.
But I kept the number 2 Ravenwest behind me and to finish second. :mischievous:

The AI has certainly improved and is quite competitive, but also a lot more aggressive sometimes a bit beyond "rubbing" and "trading paint".
Had some good fights and and if you make a mistake, you surely have to push if you want to catch up again.

My street session yesterday did not go so well, the practice run was good, but as I was starting last in the race I could not get through the field and was unable to keep my cool, so it resulted in three restart and then I rage-quit.
Been quite some time since a game made me rage-quit as I can mostly remain calm and recollect myself when I continue.
Must have been some stored up work related stress. :ouch:
With that vented yesterday I'll continue playing tonight

Based on those four hours, I am positive about the game, the handling is ok, it looks good and difficulty on hard is plenty challenging for now.
 
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My street session yesterday did not go so well, the practice run was good, but as I was starting last in the race I could not get through the field and was unable to keep my cool, so it resulted in three restart and then I rage-quit.
The AI is very varied in Street. The Ravenwest and Intel drivers are quick, but the rest are all over the place. The Oakley drivers in particular will almost certainly come back at you after the start, especially in longer races.

In any Street championship, you can pretty much forget about winning the first race. The grid is in reverse championship order, but as there are no championship points at the start of the season, the first grid is set by teams. Intel get the second row of the grid, and will almost certainly win the race, and by about fifteen seconds. You just have to survive the first corner - you can pretty much take it flat out from a standing start - and then you can just pick off the stragglers and net a third or fourth place. The next race will be much fairer. Just watch out for the Intel drivers. They won't even bother attempting to pass you - they'll just spin you around.
 
The AI is very varied in Street. The Ravenwest and Intel drivers are quick, but the rest are all over the place. The Oakley drivers in particular will almost certainly come back at you after the start, especially in longer races.

In any Street championship, you can pretty much forget about winning the first race. The grid is in reverse championship order, but as there are no championship points at the start of the season, the first grid is set by teams. Intel get the second row of the grid, and will almost certainly win the race, and by about fifteen seconds. You just have to survive the first corner - you can pretty much take it flat out from a standing start - and then you can just pick off the stragglers and net a third or fourth place. The next race will be much fairer. Just watch out for the Intel drivers. They won't even bother attempting to pass you - they'll just spin you around.


I forgot to add it was the third race in the championship and I was in the lead overall.
The race on Washington short circuit was quite easy and after I got the track nailed down it resulted in me winning with an eight second lead.
And the first race I finished 3rd behind the Intel guys.
I will continue this championship tonight and der what I can salvage as I DNF'ed the last race.
I believe I was still in first, might try other settings for the civic though.
 
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Apparently it is possible on the very hard setting. You just have to be superhuman.

I haven't been offered any drives with better teams, but I don't think it would be that difficult if you drive for a team with sufficient upgrades on their cars. I'm generally only a few tenths off pole in Razer Motorsports cars, and qualify like 3rd-5th usually. I expect it wouldn't be too difficult to get pole with LiquiMoly or Forge cars.
 

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