Hey @
anim8r_uk,
On the X360 version here. Now that I've spent over 4 hours on the game, thoroughly enjoying it I might add, I have a few things I wish to bring to light:
- In a street race on the Barcelona track, I noticed visual tearing using the dash only cam, but none in the wheel cockpit or other views. There was noticeable tearing and slow downs in the same race replay.
- The banding in the sky at night racing is hard to ignore; Hockenhiem track endurace race.. the bluish purplish sky had banding that made me think "Is there something wrong with my disc or TV?". No matter what gamma level I select, it's visible. Was this an oversight or deliberately done to keep the fps up at night? Not sure about sky banding in daytime races, haven't really noticed. It was there in Brands Hatch as well and Sepang (althought slightly less noticeable). At Brands Hatch every time the moon comes into views, you see at least 4 to 5 rings of color banding around it. Hmm.. an oversight or done on purpose? However, on the Circuit Americas it isn't noticeable, sky looks beautiful. The game's got very good lighting BTW.
- Engine sounds are a joy to hear particularly from the cockpit views. However, as I had mentioned in a previous post, the engine's "grunt" and "bark" almost gets completely lost when you let go of the throttle. It should still be very much audible when you're revving it in neutral or when downshifting before a corner, as the revs are coming down. What say?
- A consideration to model the physics towards the more hardcore side would be really nice. I try to do donuts in high powered rear wheel drive cars, and after completing a 180 deg circle, it looks as if the car just automatically resets itself before going for another 180 deg circle. It should do a full 360 circle and continue doing so without abruptly stopping yeah? Anyway, not a big issue, but options for a slightly more hardcore, sim-like physics would be nice.
- I love the views GA has. They're perfect for racing. And GRID is one of the select games out there that does the bumper view right. It's nice and low, and the rush of speed, thrill of racing and sense of imminent danger is never missing. Though, it would be nice to have better movement when accelerating and braking. The bumper cam movement does a good job of telling me what the car and suspension's doing around turns, but it feels dull when I brake or accelarate; i.e. the nose doesn't dip or rise with picking up speed or braking. Interestingly, you really feel braking and acceleration in the cockpit views. Also, I didn't really notice cars briefly "squatting" on their suspension while accelerating, or nose dipping under heavy braking.
- I've noticed how GA's cars seem to be using the pivot and turn model that's been present throughout the previous games. Even though you guys have really improved the physics, and I mean really.. it feels like an authentic racing game, I had hoped to see a slightly more realistic and unforgiving handling model. I can't quite put my finger on it, but the tires ought to feel more connected. Also the wheels turn and go back to normal position too fast. You can even see some of the AI cars turning their wheels as if someone's just flicking the analog stick around turns! Perhaps some options in the menu to adjust how steering behaves?
I salute you Sir, a job well done! Great game. Looking forward to your thoughts, and hope to see these changes in future GRID games.