GT 6 pre-orders very low

  • Thread starter bigspleen
  • 539 comments
  • 36,506 views
No real reason to preorder GT6 in Germany - we don't get any Signature Edition this time round, the AE is limited to one chain only (MediaMarkt) and the other preorder incentives are so-so (Amazon.de offered one car pack and 1 million credits). So online retailers not that attractive. Preordered on amazon.co.uk anyway for 2 car packs but mainly because it's 54€ compared to 69/79€.

If you ordered it to your German address, Amazon UK might not send you the preorder codes, because those codes supposedly only work in the regional PSN-stores. Happened to me back when I ordered GT5. They told me in an e-mail that they can only send them to UK residents, so I never got my chrome-line cars.
 
Are you unable to use a slower car? Or use a more slippery tyre ? Tune your car to lose....

This game is as hard as you make it, set your own difficulty.

You can also hold the controller upside down, periodically bring up the XMB in the middle of a race, or turn the TV off every 30 seconds.



I'm struggling to see how any of that actually refutes his point anymore than "just use an awful car" does. You shouldn't have to use an awful car 100pp and two tire choices down from the competition to get a somewhat competitive race. You should be able to adjust the difficulty to your liking in the main game, just like you can in arcade mode.
 
Yep.

But these things don't often correlate with actual quality.

GT3 (14 million) outsold GT4 (11 million) and GT4 was the much more complete, fully featured game.

Console life cycle point, market trends etc.

GT4 was a bigger game, but thats it. You'll find GT3 had higher review scores then GT4. Part of the reason being GT4 felt more like a huge expansion to GT3 rather then a serious upgrade that focused on fixing issues with GT3. Sounds so familiar.

As for the issue of game difficulty, the other guys have 7 difficulty levels, with the highest difficulty level called "unbeatable", which uses AI based around the driving skill of the top 3% or so players in the world. In fact this difficulty level is so hard they say finishing 3rd will feel like you won the race. Not to mention you get more and more bonus credits for using higher difficulty levels, so finishing 3rd on 'unbeatable' earns you more credits then finishing 1st with an easier difficulty.
 
As for the issue of game difficulty, the other guys have 7 difficulty levels, with the highest difficulty level called "unbeatable", which uses AI based around the driving skill of the top 3% or so players in the world. In fact this difficulty level is so hard they say finishing 3rd will feel like you won the race. Not to mention you get more and more bonus credits for using higher difficulty levels, so finishing 3rd on 'unbeatable' earns you more credits then finishing 1st with an easier difficulty.

This "adaptive AI" idea is potentially the greatest leap forward ever in offline racing. If it works as advertized it is the perfect solution to all our offline/Aspec/AI problems...if...:nervous:...only not in GT:ouch:
 
Even if the pre-orders are low, its not the end of the world. I never pre-ordered a game and I'm sure there are many people who never pre-ordered before too.
 
You can also hold the controller upside down, periodically bring up the XMB in the middle of a race, or turn the TV off every 30 seconds.



I'm struggling to see how any of that actually refutes his point anymore than "just use an awful car" does. You shouldn't have to use an awful car 100pp and two tire choices down from the competition to get a somewhat competitive race. You should be able to adjust the difficulty to your liking in the main game, just like you can in arcade mode.

That's why there are so many cars and tires to choose from, so you can choose your own difficulty. Turn ABS off, there's another option.

The arcade mode you mention, that sounds like it just changes the AI tires and power. Call it difficulty, give it a setting.

There's plenty of different ways to look at things. Glass half full etc
 
That's why there are so many cars and tires to choose from, so you can choose your own difficulty.

The arcade mode you mention, that sounds like it just changes the AI tires and power. Call it difficulty, give it a setting.

There's plenty of different ways to look at things. Glass half full etc
But you the user shouldn't have to guess combinations of tires and cars and PP and HP and weight in order to have a competitive ASpec race, it's backwards. The game should have difficulty levels that work for you with maybe only fine tuning necessary by you based on experience. Say 5 difficulty levels for example and you know you are slightly faster than the AI on 3 so you can enter any race on 3, knowing a slight detune will make it a race. Not pick a car tire combination, run the race, lose by 20 seconds, pick another combination guessing at what gives you 20 seconds in X laps, guess wrong and win by 30 seconds. Rerun race again guessing you are somewhere in the middle...etc.
 
But you the user shouldn't have to guess combinations of tires and cars and PP and HP and weight in order to have a competitive ASpec race, it's backwards. The game should have difficulty levels that work for you with maybe only fine tuning necessary by you based on experience. Say 5 difficulty levels for example and you know you are slightly faster than the AI on 3 so you can enter any race on 3, knowing a slight detune will make it a race. Not pick a car tire combination, run the race, lose by 20 seconds, pick another combination guessing at what gives you 20 seconds in X laps, guess wrong and win by 30 seconds. Rerun race again guessing you are somewhere in the middle...etc.

I'm not saying you should have to.

If you don't enjoy a game, there's 2 choices. Either find a different way to enjoy it, or move on to another game.

Petitioning developers to follow specific templates is a different game, very difficult to win.
 
That's why there are so many cars and tires to choose from, so you can choose your own difficulty. Turn ABS off, there's another option.

The arcade mode you mention, that sounds like it just changes the AI tires and power. Call it difficulty, give it a setting.

There's plenty of different ways to look at things. Glass half full etc
You should not have to choose cars and tires based on difficulty but based on what you want to drive.

Another example. you play chess against ai. Ai loses on purpose. Your solution? Start with only one chess piece? What if I want to play chess and not play this strange game with just one chess piece?

Yeah, I drive without abs too. What next? Turn monitor upside down or put my pedals on the table so I must both steer and use the pedals with my hands?
 
You should not have to choose cars and tires based on difficulty but based on what you want to drive.

Correct. But you can, if you want.

Another example. you play chess against ai. Ai loses on purpose. Your solution? Start with only one chess piece? What if I want to play chess and not play this strange game with just one chess piece?

The only winning move is not to play.

Yeah, I drive without abs too. What next? Turn monitor upside down or put my pedals on the table so I must both steer and use the pedals with my hands?

Mobile phone in one hand, light a cigarette. Getting drunk would be a fun one, how many beers before the AI become competitive?
 
You know the old proverb: Fool me once shame on you, fool me twice, shame on me...
"Let's see the goods" before I buy is my new Modus Operandi for GT game.

Still not a word/screen about the standards, more info about the 20x20 km, etc...
 
If you ordered it to your German address, Amazon UK might not send you the preorder codes, because those codes supposedly only work in the regional PSN-stores. Happened to me back when I ordered GT5. They told me in an e-mail that they can only send them to UK residents, so I never got my chrome-line cars.

That would be a shame but the main reason I (pre)ordered it is because it's cheaper in the UK even considering P&P. It could have something to do with exclusive distribution rights differing from country to country. They can't do it with physical goods but unfortunately with downloads. Hence 20 different iTunes stores in Europe for example.

But thanks for the heads up!
 
I bought the PS3 for GT5. I do not care about the PS4, and, at this point, will never buy one. Would have been interested to win it, but, if it wouldn't play GT5 or 6, I probably would have sold it.

I can see GT6 sales being a little slow at first, but if we have a good offline game, and a well advertised online game (real SONY/PD championships have been lightly mentioned..... :) ), I see sales going up quickly before next year.

How pre-oreder affects this is merely to show that interest is there. I have pre-ordered, and, honestly, I would be thrilled with a midnight release. (Something I wasn't worried about with 5.)

Time will tell, but I don't see GT6 having ANY problem blowing people away for a LONG time! (That is, if the offline part is as good as 2 or 3.... :( )
 
This "adaptive AI" idea is potentially the greatest leap forward ever in offline racing. If it works as advertized it is the perfect solution to all our offline/Aspec/AI problems...if...:nervous:...only not in GT:ouch:

What if I cruise for 4 laps then soeed up for the last will I still be with the pack? Ahead of them etc? I think on the fly ai is not a good solution.
 
Sony would have been better off letting PD take 1-2 years and really put out a killer next gen racer.
You know the outcome of doing such a thing would poeple cutting up PD even more for delaying another GT game and even more people not wanting what they would GT5.5 because it wont be up to their standards.
 
What if I cruise for 4 laps then soeed up for the last will I still be with the pack? Ahead of them etc? I think on the fly ai is not a good solution.
What if I was swallowed by a pig and my head was sticking out of it's a$$ and I was being chased by wolves? What if aliens landed and ate all the PS3's in the world because they taste like alien cheesecake? I think you're right, adaptive AI will never work. :dunce:
 
What if I was swallowed by a pig and my head was sticking out of it's a$$ and I was being chased by wolves? What if aliens landed and ate all the PS3's in the world because they taste like alien cheesecake? I think you're right, adaptive AI will never work. :dunce:
That pig has digestive issues and them aliens don't sound as smart as the media makes them out to be.
 
You can also hold the controller upside down, periodically bring up the XMB in the middle of a race, or turn the TV off every 30 seconds.

I'm struggling to see how any of that actually refutes his point anymore than "just use an awful car" does. You shouldn't have to use an awful car 100pp and two tire choices down from the competition to get a somewhat competitive race. You should be able to adjust the difficulty to your liking in the main game, just like you can in arcade mode.
I don't see why this is so troublesome to some of you. We've had this discussion more than once. You can handicap yourself by making the bots more aggressive or perform better, or have better cars. You can handicap yourself by giving yourself a lesser performing car.

Handicapping is handicapping, either way. Difficulty is difficulty, either way. People are strange, no matter what...
 
I don't see why this is so troublesome to some of you. We've had this discussion more than once. You can handicap yourself by making the bots more aggressive or perform better, or have better cars. You can handicap yourself by giving yourself a lesser performing car.

Handicapping is handicapping, either way. Difficulty is difficulty, either way. People are strange, no matter what...

Can you not see it's poor game design to have to figure out over and over and over how to handicap yourself in order to be competitive? Is there another game on the planet without difficulty levels in the offline portion of the game? Of course you'll come up with an example, but the fact is most games have difficulty levels. GT has difficulty levels in Arcade Mode, why not in ASpec. It makes absolutely no sense whatsoever.

Play online. Find some real competitors. In this day and age, single player is NOT the selling point of most games.
Not good enough. The majority of people who get this game don't play online and online comes with many handicaps and shortcomings of it's own so it's not the be-all and end-all solution to poorly designed offline modes.
 
Can you not see it's poor game design to have to figure out over and over and over how to handicap yourself in order to be competitive? Is there another game on the planet without difficulty levels in the offline portion of the game? Of course you'll come up with an example, but the fact is most games have difficulty levels. GT has difficulty levels in Arcade Mode, why not in ASpec. It makes absolutely no sense whatsoever.

Arcade Mode and Simulation Mode. One of them is a game with difficulty levels, the other has licenses and money and cars to win. The car you select to drive in Aspec (simulation mode), you are effectively choosing your difficulty level.

It would certainly confuse less people if they came on separate discs.

Not good enough. The majority of people who get this game don't play online and online comes with many handicaps and shortcomings of it's own so it's not the be-all and end-all solution to poorly designed offline modes.

Some real life race series add ballast to the winning cars, to handicap them for the next race. They do it in horse racing as well. Is that poor design?
 
Seriously, how can this even be up to debate? Bad AI is bad AI, even if you're slow the AI is still bad. it has the worst cornering technique in the world slowing way too much all the time. Racing against them can be hard just because of that. They just become roadblocks in the corners. It's just very weird and bad AI.. I'll still play against them, but why wouldn't we want better AI? doesn't have to be faster, just less irritating.
 
In regards to the AI, so are we to expect that the 'chase the white rabbit' AI is gone?
I really hope so, that annoyed me in the seasonal events.
 
I don't see why PD don't have different difficulty levels for the AI. I'd really enjoy that, sure you can handicap yourself and that works well enough. But I'd rather not have to.
 
I don't know if it's true pre-orders are low....but I didn't do it because I'll find the game anyway. GT5: I pre-ordered it from gamestop, but since day 2 it was available in every-single-store! Big and small. So it was kinda useless.

But it's true GT6 at the end of the generation with no new title on PS4 is one of the biggest disappointments for me.
 
Play online. Find some real competitors. In this day and age, single player is NOT the selling point of most games.
Arcade Mode and Simulation Mode. One of them is a game with difficulty levels, the other has licenses and money and cars to win. The car you select to drive in Aspec (simulation mode), you are effectively choosing your difficulty level.

It would certainly confuse less people if they came on separate discs.

Some real life race series add ballast to the winning cars, to handicap them for the next race. They do it in horse racing as well. Is that poor design?
Sorry, not feeling it. You didn't offer up anything to say that not having difficulty levels in ASpec is somehow good game design or the opposite, that having difficulty levels is in ASpec is bad design. All you did was basically restate how it is, which I already know. Real life race series and horse racing have nothing to do with this at all.
 
Back