GT 6 pre-orders very low

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No real reason to preorder GT6 in Germany - we don't get any Signature Edition this time round, the AE is limited to one chain only (MediaMarkt) and the other preorder incentives are so-so (Amazon.de offered one car pack and 1 million credits). So online retailers not that attractive. Preordered on amazon.co.uk anyway for 2 car packs but mainly because it's 54€ compared to 69/79€.

I got the GT5 signature edition because amazon had a big discount a few weeks after launch.


To me, just not enough incentives for preordering and online retailers not attractive. Besides the discount due to exchange rates of course, which made me preorder despite of anything else.

I would have preordered a Signature Edition.

Besides the US isn't the main market for GT anyway, has always been more popular in Europe and Asia and the US is more affectionate towards the XBox I seem to remember.
 
Not everyone pre-orders their games. I'm one of them. Never in my life I have pre-order a game. None of those pre-order bonus entice me as they aren't part of the game itself, but the marketing side of it.

With that said, I did not pre-order GT6, but I will definitely buy it. Therefore, any pre-order figures will not guarantee how much a product will sell.

My 2 cents.
 
I'm not (pre-)ordering GT6 just because of the car list. I've played every GT game since the beginning and in my opinion there wasn't a better than GT2. It had the best car list and the best challenges. Now we get a car list based almost entirely on the one from GT4 and that had cars from GT3. So why would you buy GT6? To drive a Opel/Vauxhall Vectra from '03? Gamers that are new to the series and want a racegame they first look at the car list, not if the stars are in the right order or if you can take a picture of the inside of your exhaust tip. Where are brands like Koenigsegg, Zenvo, Wiesmann, Hulme, Bentley, Rolls-Royce, Lincoln, AD, Morgan, SSC, Alpina, Vector, Venturi, ... PD is focussing to much on the details of the game and has lost touch with the essence: the cars. In dutch we say; A monkey can wear a golden ring, but it will still be an ugly thing.
 
The beginner event have to be easy. They are not just catering to us. They have to be accessible to beginners to the series.

They can ramp up the difficulty after that and since we have not seen any of those events yet we don't know if they are going to be easy or not.

This is the standard answer - make it accessible. I don't agree. Beginners can tune their cars to win. I want to have a challenge; that is not open to me because it is too easy. If they made it harder, everyone would be suited, beginners and experienced.

As regards not having seen the events so we don't know ..... have you played any of the previous games? There is your evidence. I don't want to be 3/4 through the game before it becomes remotely challenging, and I'm not that good.
 
This is the standard answer - make it accessible. I don't agree. Beginners can tune their cars to win. I want to have a challenge; that is not open to me because it is too easy. If they made it harder, everyone would be suited, beginners and experienced.

As regards not having seen the events so we don't know ..... have you played any of the previous games? There is your evidence. I don't want to be 3/4 through the game before it becomes remotely challenging, and I'm not that good.

There went your multi million sales then. :banghead: They don't just sell to us you know. :odd:
 
There went your multi million sales then. :banghead: They don't just sell to us you know. :odd:
Which is why the 15 year old game should have difficulty adjustments in ASpec just like, I don't know, every other game in the world and like Arcade Mode:odd:. That way you wouldn't have to dumb it down to the lowest common denominator.:banghead:
 
True, but if that was ever going to happen, it would have happened by now.

GT6 is listed as best seller in racing on Amazon.co.uk. I can't find any pre order numbers for Europe though. Anyone else?
 
According to VGChartz, as of November 9th it sits at 97k for the U.S. November 9th was the info blowout, so next weeks report should be MUCH higher unless they just use some algorithm
 
Big fat middle finger being waved in our faces.

Is that the same middle finger Asian nations got at GT5's non-existent Collectors Edition release? I think it is, so maybe it could be looked at like these two big middle fingers cancel each other out... :indiff: ... yes I know the GT sales market is Europe>NA>Asia, but maybe they're testing out the die-cast market in Asia. 💡
 
Video game sales in general have been decreasing for the last 2 or 3 years. A decline in GT6 sales over GT5 is probably expected. I think it will sell in excess of 5 million copies.

I'm pre-ordering next week btw.
 
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This is the standard answer - make it accessible. I don't agree. Beginners can tune their cars to win. I want to have a challenge; that is not open to me because it is too easy. If they made it harder, everyone would be suited, beginners and experienced.

As regards not having seen the events so we don't know ..... have you played any of the previous games? There is your evidence. I don't want to be 3/4 through the game before it becomes remotely challenging, and I'm not that good.

Are you unable to use a slower car? Or use a more slippery tyre ? Tune your car to lose....

This game is as hard as you make it, set your own difficulty.
 
I never per Order Games !

Iam a huge GT Fan but i never needed to pre order GT because i can/could get every game at the release!

In Case of Consoles i do pre Order them because Often they are Sold Out but for Games ? There is no need for that .
 
The only reason as to why i pre-ordered was to get my hands on an R18. I knew it was coming to the game so there was basically nothing stopping me from doing so..
 
Not everyone pre-orders their games. I'm one of them. Never in my life I have pre-order a game. None of those pre-order bonus entice me as they aren't part of the game itself, but the marketing side of it.

With that said, I did not pre-order GT6, but I will definitely buy it. Therefore, any pre-order figures will not guarantee how much a product will sell.

My 2 cents.

This is exactly my sentiment. I'm getting more and more excited about GT6, but I'll wait until the price goes down some. I have plenty to keep me busy until that time.

However, it's worth noting that I did pre-order the Ocarina of Time, but that was the first and last pre-order for me.
 
According to the USA preorder charts, Forza had 95,998 preorders 4 weeks before launch, GT6 is currently 97,497 preorders 4 weeks before launch

GT6 is clearly ahead
Look at the methodology they use for these estimations.
Ev if they are off by <2%, FM5 could very well be ahead.
Also, what's there to be happy about when FM5 requires a console purchase while PS3 has ~100mil existing customer base?
You shouldn't be comparing them.
 
I'm not (pre-)ordering GT6 just because of the car list. I've played every GT game since the beginning and in my opinion there wasn't a better than GT2. It had the best car list and the best challenges. Now we get a car list based almost entirely on the one from GT4 and that had cars from GT3. So why would you buy GT6?

I agree. The cars are the stars of the game. There just has to be more of them. Oh, and speaking of stars, PD is bragging how they've painted the sky with stars and how they've accurately simulated astronomy patterns....

That's great, but when can we paint our vehicles even further, and put liveries on our cars? It's like...GT has reversed its basic car principles. They're busy looking at the sky, wondering "hmmmm...what's missing here?", while car and game enthusiasts are staring at their cars and asking "hmm....why can't I customize my cars in-depth, the way I've always wanted to?"

For Sony/PD's internet forum watchers, that's why I won't buy GT6 new. You need more cars. And better customization.
 
Are you unable to use a slower car? Or use a more slippery tyre ? Tune your car to lose....

This game is as hard as you make it, set your own difficulty.

It wasn't really possible until they introduced some new features, such as power limiter and ballast. I had played through most of the A-spec by then. It's a bit hard to de-tune the most basic of cars. Why should I have to make the car totally unrealistic, when one of the major selling points of the game is the individuality of the cars and how they compare to the real thing. Tuning is what happens in the real world; no-one de-tunes their car and add weight.

I remember the GT5 German Touring Car race at Nurburgring. The most you could de-tune was down to 400pp (if I remember) and I was using sports tyres. You would be in the lead after about 30secs. This was supposed to be one the expert levels or their abouts. Really too easy.
 
Customization is something I'm not a fan of. I like to drive the cars the way the manufacturers intended them to be. If I want 400hp, I'll buy a high-end BMW or Maserati. If I want 140hp, I'll buy a hot hatch. Why buy a hot hatch and stuff it with crap that was never intended for the car?
 
...and those jaggy wheel arches aren't a result of being low poly, its the result of having a low resolution texture.

That's not strictly true; it's due to both issues, really. At only 4000-ish polygons per car, the Standards will always have jaggy wheelarches compared to most Premiums (the Gallardo's arches are possibly the worst in the Premiums, though). The low-res textures don't help, of course.

Casual gamers shouldn't be an issue - and certainly those who just buy a game because everyone else is, without understanding what they are taking on. They are notoriously fickle creatures and I think a lot of the negative response towards GT5 came from the casual drop-ins - ie: people who probably wouldn't have liked any of the earlier GT titles either.

The group of people who make up the majority of sales shouldn't be an issue? Like it or not, it'd be sales suicide to cut out the (limited) appeal to casual gamers, since they bring the money. While there's also no solid proof to back up this next statement, I'd think the casuals aren't typically those who were the most critical of GT5 - they might've had bad things to say, but the nature of being casuals means they would've just shelved it and moved on after a short while. The most critical comments will likely come from the folks who have been following the franchise the longest; that's very much how it works in other examples too. The people who squawked loudest about the 911's move to liquid-cooling or electric power steering were the purists.
 
...I'd think the casuals aren't typically those who were the most critical of GT5 - they might've had bad things to say, but the nature of being casuals means they would've just shelved it and moved on after a short while...
I was refering to the more general disgruntlement from those people that could be seen on the web, not really the purists here (or anywhere else for that matter.) I should have made that clearer.
 
Customization is something I'm not a fan of. I like to drive the cars the way the manufacturers intended them to be. If I want 400hp, I'll buy a high-end BMW or Maserati. If I want 140hp, I'll buy a hot hatch. Why buy a hot hatch and stuff it with crap that was never intended for the car?

Because there's people who obviously can't afford a Maserati but want a fast car.

There's also people who have a fast car but want to go even faster.

It's their car, so they want it to be their own, whether it's modifying visually or performance wise.

Basically they don't want just another car from the factory.

To each their own.

Edit: Oh, and if the parts weren't "destined" for the car, car manufacturers wouldn't form partnerships with tuning companies. (Nismo + Nissan for example...)
 
I'm referring more to cars in-game than in reality. Sure, most people can't afford a Maserati in real life so have to settle for less but if a game gives you the choice, then I would go for the Maserati every time rather than a supped up Silvia or something similar.
 
I'm referring more to cars in-game than in reality. Sure, most people can't afford a Maserati in real life so have to settle for less but if a game gives you the choice, then I would go for the Maserati every time rather than a supped up Silvia or something similar.

Choice. It's a beautiful thing.

I take it you rooted more for Goliath than David, yes? ;)
 
I'm referring more to cars in-game than in reality. Sure, most people can't afford a Maserati in real life so have to settle for less but if a game gives you the choice, then I would go for the Maserati every time rather than a supped up Silvia or something similar.

Well people tend to mirror their personal car taste through the game, so what I said applies for both worlds.

You have an interesting view on car modification though, not sure why you seem so against it.

I'm sure you have your own reasons.
 
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