GT 6 pre-orders very low

  • Thread starter bigspleen
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I guess in few months we will know. PS3 has sold to 80million users. Pretty sure it will reach 10million mark with 1-2 year of good support or so from Sony. Considering GT7 won't be released before 3years.
 
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anyone help
if i preordered GT6 i will get cars and avatar?
 
Sigh, we always say those things before launch... My argument was more about content. But if you want to be literal then actually yes, a lighting model, physics, and suspension modeling could in fact be updated. 2.0 of GT 5 did that with shadows and physics both online and off.

But not a renderer, and the first evidence is the drift video with the non blocky smoke. Tesilation isn't a new technology and arguably would have been a stronger announcement along side dynamic damage... GT has always had some degree of tesilation as its how they remove the angulare polys most obvious in the wheel wells of standard cars.

The academy demo was adjusted physics but all that body role is suspension modeling more or if even anything to do with the physics system beyond a simple weight transfer multiplier, on top of the core physics system as its unique to each car (ie not core to the system)

Forza is a game with physics but no real suspension modeling for example. And the leading reason they have no open wheel cars... Prior to 5.

Lets not loose our common sence and go all fan boy on me, nor mistake me as being anything other than starving for more information, just like you.

Btw this stuff is being discussed in greater detail elsewhere on the forum. Feel free to reference my history and get more perspective.
With patches and updates you get ... patches and updates. Not "entirely new" stuff. So that fact is false. Tessellation isn't new to modeling this true however , adaptive tessellation is completely foreign to console games and really foreign to games in general. GT5 had dynamic damage ( albeit crappy), so it wouldn't make sense to announce something that isn't new as if it is new. GranTurismo never used adaptive tessellation , and those jaggy wheel arches aren't a result of being low poly, its the result of having a low resolution texture. I'm not sure how you came those assumptions or conclusions that the body roll and improved weight transfer could have included in an update, or if what you said is actually the way they accomplished that, or even if its simple, but judging by everything you just typed, i'm going to assume that thats not how they did it.
 
I went away almost a whole year, came back and what do I find: the same crap being rehashed over and over again.
 
People like me are busy taking advantage of trade in credit deals at Futureshop and Gamestop before finally preordering GT6. Plus there's some flipping potential with the PS4 launch. I wouldn't worry about low preorder numbers because people have reasons to not preorder just yet.
 
According to VGchartz

5 weeks to release preorder numbers (USA)

GT5: 261,132
GT6: 80,333

I think part of the reason for that is because GT5 had a LONG time to collect preorders. It was supposed to come out in March and then was delayed until November. It first showed up on the Preorder chart the week of 10/17/2009. More than 13 months before it came out.
 
With patches and updates you get ... patches and updates. Not "entirely new" stuff. So that fact is false. Tessellation isn't new to modeling this true however , adaptive tessellation is completely foreign to console games and really foreign to games in general. GT5 had dynamic damage ( albeit crappy), so it wouldn't make sense to announce something that isn't new as if it is new. GranTurismo never used adaptive tessellation , and those jaggy wheel arches aren't a result of being low poly, its the result of having a low resolution texture. I'm not sure how you came those assumptions or conclusions that the body roll and improved weight transfer could have included in an update, or if what you said is actually the way they accomplished that, or even if its simple, but judging by everything you just typed, i'm going to assume that thats not how they did it.
I'm not sure either of us understood our messages completely... But it started with an exaggerated statement that (at the time) everything announced could have simply been a patch to GT5. Then someone got all literal saying a new rendere couldn't be patched when at the time (and still) there was no real evidence of a new rederer outside of the tesilation blurb.

We simply don't know what PD is doing but I know what I have done. Tesilation is old tech, and on PC it's built into hardware via video cards. There are a lot of reasons for its creation, namely to reduce or make more efficant base models traditionally used for normal mapping, usable in a real time environment.

And your right that no games really take advantage of it but now that it's built into PC hardware they might, but I'm not sure if AMD does it...

Anyway, not the place for literals... But you're right about the wheel arches, all the standard models are not equal and some have covered (the jagged edges) them with very pixilated textures to look more rounded... I thought that might be an indication of something its not. I have since learned that some GT models are sold with the wheel wells being alpha'd cutouts of the texture around/covering the wheels.
 
I'm not sure either of us understood our messages completely... But it started with an exaggerated statement that (at the time) everything announced could have simply been a patch to GT5. Then someone got all literal saying a new rendere couldn't be patched when at the time (and still) there was no real evidence of a new rederer outside of the tesilation blurb.

We simply don't know what PD is doing but I know what I have done. Tesilation is old tech, and on PC it's built into hardware via video cards. There are a lot of reasons for its creation, namely to reduce or make more efficant base models traditionally used for normal mapping, usable in a real time environment.

And your right that no games really take advantage of it but now that it's built into PC hardware they might, but I'm not sure if AMD does it...

Anyway, not the place for literals... But you're right about the wheel arches, all the standard models are not equal and some have covered (the jagged edges) them with very pixilated textures to look more rounded... I thought that might be an indication of something its not. I have since learned that some GT models are sold with the wheel wells being alpha'd cutouts of the texture around/covering the wheels.

Why do you need proof of a new renderer and how would you be able to tell if theres a new renderer ? Why would PD say they have a new rendering engine, if they didn't have a new rendering engine?Its really nothing to brag about or market.You will barely be able to tell unless you have a trained eye because from my knowledge the point of this new rendering engine is to better disperse resources (less taxing on hardware than previous version).Adaptive tessellation really has nothing to do with a new engine, unless you mean the fact resources are used better with the new engine would allow for adaptive tessellation. That would be enough proof.You're right, tessellation has a lot of meanings, however the tessellation you're talking about, has nothing to do with the term used in computer 3d modeling let alone adaptive tessellation.
 
Ya where the heck is Europe's and North America's Collectors Editon with 1:43 model, Asia has theirs announced over a month ago... could be it was a bit a logistics nightmare for GT5 with very low sales that they've resiricted this to Asia only this time around...

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Big fat middle finger being waved in our faces.
 
The poor numbers relate to the PS4 launch and lack of backwards compatibility with PS3 games. Also the franchise is becoming less appealing to the casual gamer in favour of COD and GTA.
 
Also the franchise is becoming less appealing to the casual gamer in favour of COD and GTA.

I agree that GT is no longer of great interest to the general gaming public. I think the series needs a complete refresh. GT6 seems nothing new. It's getting a bit boring as a game. The driving experience of GT5 was great though, just a poor gaming experience.
 
According to the USA preorder charts, Forza had 95,998 preorders 4 weeks before launch, GT6 is currently 97,497 preorders 4 weeks before launch

GT6 is clearly ahead
 
...Also the franchise is becoming less appealing to the casual gamer in favour of COD and GTA.
Casual gamers shouldn't be an issue - and certainly those who just buy a game because everyone else is, without understanding what they are taking on. They are notoriously fickle creatures and I think a lot of the negative response towards GT5 came from the casual drop-ins - ie: people who probably wouldn't have liked any of the earlier GT titles either.
 
I have been playing GT since 3. When I see Sunday Cup events in GT6 that will be a complete stroll in the park, I think that most of A-spec mode will just be boring again. Just because it's Sunday Cup, doesn't mean it should be uncompetetive. Make it DIFFICULT from the begining; you can always tune if you can't win.
 
I have been playing GT since 3. When I see Sunday Cup events in GT6 that will be a complete stroll in the park, I think that most of A-spec mode will just be boring again. Just because it's Sunday Cup, doesn't mean it should be uncompetetive. Make it DIFFICULT from the begining; you can always tune if you can't win.

The beginner event have to be easy. They are not just catering to us. They have to be accessible to beginners to the series.

They can ramp up the difficulty after that and since we have not seen any of those events yet we don't know if they are going to be easy or not.
 
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