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- GTP_Orido
I'm thinking too it lies somewhere in the drivetrain. I haven't noticed this behavior before in past GT's nor Assetto Corsa or Project Cars.
In gt6 it does can happen if you lock the brakes ( no ABS )
I'm thinking too it lies somewhere in the drivetrain. I haven't noticed this behavior before in past GT's nor Assetto Corsa or Project Cars.
In gt6 it does can happen if you lock the brakes ( no ABS )
Servers are back up.
Update is kind of boring ... but maybe these are the good corrections a lot of us have asked for, maybe the good kind of boring
Reeeaaally boring. Yawn. Wake me up when the physics are rolled back to Gran Turismo 3's. That would be fun and not "boring".Physics update ...
After what Ian Bell posted(in the PCars 2 thread), about what Ben Collins had to say of the physics, there won't be any comparison.How do the physics in the Beta stack up against PCars and AC using a wheel please?
No code for me, unfortunately.
Fingers crossed the MRs are now a lot less murderous.
The Evora was still almost completely wrong, and the off track traction for all cars plain daft.
Please don't disappoint me on this PD.
Fingers crossed the MRs are now a lot less murderous.
The Evora was still almost completely wrong, and the off track traction for all cars plain daft.
Please don't disappoint me on this PD.
Well that update went backwards in terms of physics.
The Evora can now be thrown around the ring with ABS, TC and ASM all switched off. You can ride the curbs, gravel traps and grass to your heart's content, safe in the knowledge that it's unlikely to upset the card balance.
Even setting the brake balance all the way to the rear, ABS off stop from 140 while slamming down the gears into first with the needle bouncing off the limiter will not upset the car.
Or the Gr4 GTR that now has more grip, less understeer and can lap Brands Indy with all aids off and the brake bias all the way back without drama (and don't worry about those curbs either).
Right now Driveclub's hardcore mode is better than this.
Have to agree. I hadn't played the beta for a week or so. Been playing AC, R3E, Automobilista and even Rfactor 2 after the recent DX11 beta release. So was very intrigued to hear about the improved physics and ffb with 1.05. Come back to GTS after playing that lot for a week and it's all just wrong.Well that update went backwards in terms of physics.
The Evora can now be thrown around the ring with ABS, TC and ASM all switched off. You can ride the curbs, gravel traps and grass to your heart's content, safe in the knowledge that it's unlikely to upset the card balance.
Even setting the brake balance all the way to the rear, ABS off stop from 140 while slamming down the gears into first with the needle bouncing off the limiter will not upset the car.
Or the Gr4 GTR that now has more grip, less understeer and can lap Brands Indy with all aids off and the brake bias all the way back without drama (and don't worry about those curbs either).
Right now Driveclub's hardcore mode is better than this.
Well that update went backwards in terms of physics.
The Evora can now be thrown around the ring with ABS, TC and ASM all switched off. You can ride the curbs, gravel traps and grass to your heart's content, safe in the knowledge that it's unlikely to upset the card balance.
Even setting the brake balance all the way to the rear, ABS off stop from 140 while slamming down the gears into first with the needle bouncing off the limiter will not upset the car.
Or the Gr4 GTR that now has more grip, less understeer and can lap Brands Indy with all aids off and the brake bias all the way back without drama (and don't worry about those curbs either).
Right now Driveclub's hardcore mode is better than this.
Well that update went backwards in terms of physics.
The Evora can now be thrown around the ring with ABS, TC and ASM all switched off. You can ride the curbs, gravel traps and grass to your heart's content, safe in the knowledge that it's unlikely to upset the card balance.
Even setting the brake balance all the way to the rear, ABS off stop from 140 while slamming down the gears into first with the needle bouncing off the limiter will not upset the car.
Or the Gr4 GTR that now has more grip, less understeer and can lap Brands Indy with all aids off and the brake bias all the way back without drama (and don't worry about those curbs either).
Right now Driveclub's hardcore mode is better than this.
I redownloaded this night to test out the improved physics but your post is kind of worrying. Driveclub beating GTS in terms of physics and graphics, who would have thought that
It means also that GTS could go back to 30 FPS and add variable weather conditions since for the physics engine itself the 60 FPS doesn't seem worth it.
Have to agree. I hadn't played the beta for a week or so. Been playing AC, R3E, Automobilista and even Rfactor 2 after the recent DX11 beta release. So was very intrigued to hear about the improved physics and ffb with 1.05. Come back to GTS after playing that lot for a week and it's all just wrong.
What do you think why PD doing that? Is they experimenting to find what they think a suitable physics for GTS or simply they give an offering to beta testers which physics is better from through the beta?
Tried Evora, and must say I agree and disagree. I think its not that hard to throw the car out of grip/balance as my Evora is all over the place trying to find the edge. But its what happens after losing the grip. At the moment its very easy to catch ANY slide you get in to. I strongly believe the physics are going to right direction, but theres some kind of forced "skid recovery" on at the moment. Demonstrating it here with something very much uncatcheble without SRF..
Looks as mother nature it self graps my tires saying "there, there - take it easy now boy.."
I ran a full lap of the ring, with every aid switched off and riding every curb, bit of grass and gravel trap it got out of sorts maybe two or three times! This includes riding curbs at 100+ that every ring driving guide says you should never, ever touch.
Combine that with the 'hand of God' when you do effectively force a loss of control and you have a physics engine that is simply so wrong
1.05 was the beta release that saw GT go pretty much full on arcade.
This includes riding curbs at 100+ that every ring driving guide says you should never, ever touch.
And i know how big no no curbs are at NBR.. Learned that the hard way few years back. As well as dropping a tire on grass while braking..
Isn't bouncing off the limiter just a quirk in the game that the gear is not engaged so in neutral until car is slowed enough? IIRC you could force it into lower gears with clutch and H-shifter in older GT games which affects car behaviour.Even setting the brake balance all the way to the rear, ABS off stop from 140 while slamming down the gears into first with the needle bouncing off the limiter will not upset the car.
The grip reduction to me feels like it is set to low, it feels like designed to make it easy for players to stay in racing action like how the barriers correct you. Also if there is a helping hand then that will limit how cars handle on the edge, haven't tried beta with wheel yet. From what I can tell so far with pad, the way you have to drive to be quick is much more realistic than GT6.Oh its possible to get the Evora out of balance, the issue is not that its impossible, but that its that you almost have to force the situation.
I ran a full lap of the ring, with every aid switched off and riding every curb, bit of grass and gravel trap it got out of sorts maybe two or three times! This includes riding curbs at 100+ that every ring driving guide says you should never, ever touch.
Combine that with the 'hand of God' when you do effectively force a loss of control and you have a physics engine that is simply so wrong I'm actually staggered that someone signed this off to get pushed out, even for a beta.
1.05 was the beta release that saw GT go pretty much full on arcade.
Right now Driveclub's hardcore mode is better than this.
I was being a bit tongue in cheek, but its actually worth a look.Maybe worth a video Scaff?
It should both unsettle the car and you should feel it through the wheel in some fashion. It's hard to feel connected or immersed in a game if things are happening on screen that you know should provide tactile feedback and they don't. That's especially true when you have dozens or hundreds of hours in other games that do provide that kind of feedback in a predictable way. Some would argue that in street cars with their softer suspension and less direct steering you might not feel feedback through the wheel in real life in such a case, but it's pretty much a sim standard these days, or at least an option in most games. In AC, for example, you have sliders that control how much of the different aspect of FFB you can feel so you can tune it to your individual preference.In general I think the force feedback it's an improvement since the update,
BUT when you RIDE ON A CURB THERE IS NO FEEDBACK.
For example at the last chicane on Dragon Tail, if you ride on the curb, (and those curbs look pretty tall and thick), nothing happens, smooth as you are driving on the tarmac. This is a major problem, nothing realistic about it, you should have courage to drive on those curbs, they should unsettle completely the car... but nothing.
What are your thoughts?
Really curious to hear @OdeFinn's thoughts on the Evora now since he was raving about the handling of the Evora earlier and posting up videos to prove that it's representation in GTS in V1.04 was so fantastically realisticThe physics are a mess in this update.
I tried out the Evora, and that went from trying to kill you during every corner to gripping everywhere, meaning you basically have to induce oversteer yourself.
What's more, the physics changes have made the GT-R Gr.4 even better than before. Everyone called for the car to be nerfed, and PD ended up making the car even more powerful in its class. Not good.
Something must be up. I'll probably have to throw this on the official forums, as well as send a bug fix thing to them.