You misunderstood, that's not one of the mechanisms by which it games metrics. It's it being available on Game Pass from day 1 that is designed to game the metric of number of players. It's also designed to game the number of Xbox Live Gold subscribers, for example, by locking cars behind activities that can only be completed if you have Xbox Live Gold. And cars being locked behind activities that must be completed within a specific week is clearly designed to game the "days played" metric. GTS is not completely innocent in this regard, with the daily workout cars, but at least I was able to start playing GTS a long time after launch and have access to all the cars, it doesn't lock so much content behind time-limited activities (the mileage exchange cars are the only cars I'm aware of that are time-locked, and I haven't seen a sport mode race yet where they were OP). You could say that GTS also tries to game the number of Playstation Plus subscribers, but it differs in that you only need PS+ to race online with GTS, and if you don't do that, it doesn't prevent you from obtaining any single player content. In FH4, you cannot access all single player content unless you buy Xbox Live Gold (well, you could try to get those cars via the auction house, but good luck with that if you're on a console trying to compete against bots running on PCs).