GT Sport Is Not GT7.

  • Thread starter Rob-F1-Fan
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I feel like this was obvious from the trailer. Also people saying PD are greedy making this and GT7 is laughable. they put out one game every 100 years I think they can get away with one game every 50 years.

There are people actually saying that? Damn ... I don't agree at all. PD REALLY takes their time with their games ... I mean it took 6 years to go from GT4 to GT5 (With a prologue inbetween , but still)

Whenever PD releases something i'm like:

shut-up-and-take-my-money-o.gif


:lol::lol:
 
There are people actually saying that? Damn ... I don't agree at all. PD REALLY takes their time with their games ... I mean it took 6 years to go from GT4 to GT5 (With a prologue inbetween , but still)

Whenever PD releases something i'm like:

shut-up-and-take-my-money-o.gif


:lol::lol:
Well consider this:
GT5 was "supposed" to come out in 2008 so PD released the Prologue in 2007, but they had to push back the final release to 2010, and I remember going over to see my dad's mate and he wasn't happy with GT5's delay. Back then I knew very little about gaming- heck, I only had a PS2 and my brother a Nintendo DS. I consider myself lucky that it didn't come out in 2008, because I got a PS3 in 2010 not long before the full game came out:D
 
Well consider this:
GT5 was "supposed" to come out in 2008 so PD released the Prologue in 2007, but they had to push back the final release to 2010, and I remember going over to see my dad's mate and he wasn't happy with GT5's delay. Back then I knew very little about gaming- heck, I only had a PS2 and my brother a Nintendo DS. I consider myself lucky that it didn't come out in 2008, because I got a PS3 in 2010 not long before the full game came out:D

IIRC , GT5 was supposed to come out in 2006 actually? Or am i mistaken?
 
I think Gran Turismo Sport, is like how Gran Turismo HD was on the PS3, but a much more modern version. I am sure Polyphony is working on Gran Turismo 7 with a arcade, simulation and a online mode
 
GTHD was a demo. A technical demo.

GT Sport isn't a demo or a prologue but a real episode.

I don't understand why people try to convince themselves otherwise.
GT HD was planed to be a separate game at beginning with two part... Premium with cars and track created for PS3 and Classic basically with PS2 cars and track just in HD. After some time they cancel project and GT HD became demo.
 
I honestly appreciate the optimism you bring to this forum! (and no I'm not being sarcastic either)

GT Sport will be it's own thing, not a prologue to GT7.

:)👍

GT Sport will undoubtedly be different from a classic episode. But it's still a real episode.

What I find incredible, and I don't know if they realize here, is that thanks to the partnership with FIA, Gran Turismo, a video game, is considered as a sport in itself.

That was the main announcement at PGW.

And now, we must wait more news. I don't talk much but I am very excited :gtpflag:
 
Cash grab much!

well PD isnt quite like that, they release games every 2 - 5 years, and games like Prologue sold cheaper!

What Im worried about is will they make the game playable for everyone like they say in GT sport first video shown in France! If its like online only or with limited participation rules like it did with GT academy.. left behind like 70% of the world.. I know that nobody play's GT in a Jungle (and nowdays its quite possible, they actually play it anywhere) still Im very concerned that they will fail to support everyone.. and most of us will end up just driving it round and round with no purpose or career mode.... like a demo or something...
 
What I find incredible, and I don't know if they realize here, is that thanks to the partnership with FIA, Gran Turismo, a video game, is considered as a sport in itself.

Sim racing has been a sport for some time, and it didn't need a rubber stamp from the FIA to be one.

It's cool that Gran Turismo is going down that path as well, but it's ground that's been trodden already by PC sims. Gran Turismo is simply trying to take it to a large audience. Which is great, more people playing is better for everyone.
 
well PD isnt quite like that, they release games every 2 - 5 years, and games like Prologue sold cheaper!

What Im worried about is will they make the game playable for everyone like they say in GT sport first video shown in France! If its like online only or with limited participation rules like it did with GT academy.. left behind like 70% of the world.. I know that nobody play's GT in a Jungle (and nowdays its quite possible, they actually play it anywhere) still Im very concerned that they will fail to support everyone.. and most of us will end up just driving it round and round with no purpose or career mode.... like a demo or something...

This is a very different program. I think everyone can play.

And, it’s not just online racing - source : PS Blog - ;)

Sim racing has been a sport for some time, and it didn't need a rubber stamp from the FIA to be one.

It's cool that Gran Turismo is going down that path as well, but it's ground that's been trodden already by PC sims. Gran Turismo is simply trying to take it to a large audience. Which is great, more people playing is better for everyone.

I believe Gran Turismo is the first game - race, at least - to be considered as a sport by an organization.

Motorsport is in decline. If GT Sport can bring people so it would be great. And I hope they will succeed because I find that motorsport is underestimated.
 
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I think you're misinterpreting that to be honest. The site says:

"the day when a video game will be officially recognised at the same level of motorsport."

That to me doesn't mean 'Gran Turismo' is now considered a sport like Tennis, Football or whatever. That would be silly. It's just saying that the person(s) who win this series will be presented with their award at the same time as the real motorsport winners and therefore be considered on the same level of achievement (Although I doubt the real race drivers will see it that way).

To be honest, until we know more, it just sounds like more marketing speak, like the rest of the page.
 
Motorsport is one sport, divided into several categories.

And Gran Turismo is now a part of the FIA alongside F1, Super GT, WEC, WRC, etc. If Gran Turismo was not considered as a sport, I doubt there is a trophy at the end. The partnership with FIA isn't only marketing but more than that.

That is my vision.
 
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Well take it how you want but I'm being cautious, that whole page is full of marketing talk.

"The graphics, sound and physics engine will be the most realistic ever experienced in a driving simulator"
"the way driving games are played will also undergo a huge revolution with “Gran Turismo SPORT”
"This is a vision that invokes the rebirth of motorsports."
"Together, Gran Turismo and the FIA will build the next 100 years of motorsports."

Actions speak louder than words as they say, so let's see how this actually pans out. These are not the first audacious claims PD have made.
 
Well take it how you want but I'm being cautious, that whole page is full of marketing talk.

"The graphics, sound and physics engine will be the most realistic ever experienced in a driving simulator"
"the way driving games are played will also undergo a huge revolution with “Gran Turismo SPORT”
"This is a vision that invokes the rebirth of motorsports."
"Together, Gran Turismo and the FIA will build the next 100 years of motorsports."

Actions speak louder than words as they say, so let's see how this actually pans out. These are not the first audacious claims PD have made.

At least at the conference Kazunori over translator San said only: "as you would expect with the move to playstation 4 the graphics, the physics engine and audio - they are all going to improve dramatically and its certain to be the most realistic driving simulator of all the gran turismo series to date"
 
I believe Gran Turismo is the first game - race, at least - to be considered as a sport by an organization.

Motorsport is in decline. If GT Sport can bring people so it would be great. And I hope they will succeed because I find that motorsport is underestimated.

iRacing has had a series sanctioned by NASCAR for years.

What GTS is doing now is certainly a step up, but you're mistaken to call this the start. It's an evolution of something that has been happening for some time, for those who took their sim racing seriously enough. This merely pushes it onto the big stage.

Which as I said, is great. Sim racing as a sport needs more exposure. It's unlikely to ever reach DotA/LoL heights, but we could do with someone giving it a shot. Gran Turismo is the only brand with the name power currently to even think about trying. iRacing is too expensive, too technical, and too time consuming for it to ever be more than a niche brand for dedicated enthusiasts.

It's a fantastic thing that they're trying to do, but they're not the first. GTS simply aims to be the best, which is surely the point.
 
GTHD was a demo. A technical demo.

GT Sport isn't a demo or a prologue but a real episode.

I don't understand why people try to convince themselves otherwise.
Because in the news article it doesn't say, "it's not a prologue", it says, "GTSport is more substantial than Prologue titles", an important distinction for a company that makes promises and then says later they misspoke. Monthly DLC tracks for GT6 anyone? That leaves the door open for it still being a "prologue", just bigger than prior, "Prologues".
 
So, Gran Turismo Sport is like Fallout Shelter, to ease the wait for Gran Turismo 7. Its crazy that Bethesda's releasing Fallout 4, before Gran Turismo 7.
 
With 10 tracks, 30 cars and multiplayer, we can be busy for a long time and GT Sport could be an amazing game even if it is not GT7.
iRacing was not bigger than that during a very long period.

I think that the quest for a too large scope (1000+ cars, dirt racing, snow racing, karting, X2010 things, etc.) has hurt Gran Turismo more than it helped the franchise to improve.

Of course, it would require satisfactory physics, improved rain effects, car set-up mechanism, multi-class races, 24 cars multiplayer, etc.
 
From what we know it's quite clear GT Sport will be a spinoff title.

That means it's not an "episode" of the main series (GT 1 through 6), nor a tech demo nor a prologue of anything.

At the same time we should not fool ourselves, as in acknowleding GT Sport wouldn't exist without the main series, plus that in any case Sport will serve as a preview of what's to come in the main series, as they are still related.

Think of it as the newest Tourist Trophy.

BTW, Zlork is very much mistaken about the context. GT Sport is not a recognized sport and right now other games have long surpassed what was presented in the conference. By that I mean GT Sport is not revolutionary; only another step of something that started decades ago.

For example LoL is a recognized sport in the US in order to get a working Visa (good luck doing that with Gran Turismo), and iRacing already does everything and way more than what was announced for GT Sport.

Plus, even in the case somehow GT Sport reaches those levels -which is very much unlikely as mere hundreds of people watch GT Academy-, still no one in the real world would consider a videogame achievement be on par with winning an actual race.

With 10 tracks, 30 cars and multiplayer, we can be busy for a long time and GT Sport could be an amazing game even if it is not GT7.
iRacing was not bigger than that during a very long period.

I think that the quest for a too large scope (1000+ cars, dirt racing, snow racing, karting, X2010 things, etc.) has hurt Gran Turismo more than it helped the franchise to improve.

Of course, it would require satisfactory physics, improved rain effects, car set-up mechanism, multi-class races, 24 cars multiplayer, etc.

To expand on that, having a separate release is the only way to attempt to make a proper simulator.

The physics are going to be different than those from the main game, cars will be fewer so they can focus on each one, tracks are likely to be fewer but all laser scanned (finally) and at least a portion of the development team will only work in GT Sport.

At release date I'd be more satisfied with 10 cars than 30, without rain effects but focusing on being spot on about what's on the software.
 
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The question of 'is GT a sport' first has to be looked at from the perspective of 'are eSports sports?'

This is all down to personal opinion really, because if you think about it GT being approved by the FIA certainly makes it a certifiable 'event' but if we think it's a 'sport' that's where we have to decide where eSports stand within the real sport industry.

Sports are defined as:
an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment.

GTS(presumably) and therefore 'eSports' fulfill the second condition and not the first. There is no real physical exertion necessary in playing a video game. No physical training is needed(on the majority) and being in or out of shape will have a minimalistic effect...if any.

Personally, I don't think that eSports count as sports and therefore neither does GT. Both are entertainment mediums that involve skill but don't have typical sport traits. In fact, the idea that an eSport could emulate an actual sport should show this more than anything.

eSports exist on their own plain of existence from my perspective, they don't need to be considered sports to have some sort of gifted authenticity.
 
The physics are going to be different than those from the main game

Why? I don't see the technical limitation. Higher individual focus on the cars in GTS is almost certain, but why not tie in the new findings and parameters into this new physics engine for all cars that will apprear in GT7? Even if there's some guessing and assuming it should still be impressively close. It's almost a no-brainer to use the better/more accurate physics and it would cause a riot if GT7 used something lesser after having gotten used to and spoiled by GTS.

Sports are defined as:
an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment.

GTS(presumably) and therefore 'eSports' fulfill the second condition and not the first. There is no real physical exertion necessary in playing a video game. No physical training is needed(on the majority) and being in or out of shape will have a minimalistic effect...if any.

If you're using a good wheel, there is absolutely a certain amount of physical exertion. You need a highly developed "quick twitch muscle" build in real life and in game to be on top. This is a reason I like driving in GT, it keeps the mind and body sharp, and when I jump in my car after having driven virtually I'm totally in the 'zone' to drive on the edge.. as in, diving into certain turns and bends.. and driving on the limit in the rain and snow (without putting anyone in danger). So this eSports holds water especially as far as racing. Using the controller is different and a wheel is basically a pre-requisite to have a chance of driving to win anyway.
 
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With 10 tracks, 30 cars and multiplayer, we can be busy for a long time and GT Sport could be an amazing game even if it is not GT7.
iRacing was not bigger than that during a very long period.

I think that the quest for a too large scope (1000+ cars, dirt racing, snow racing, karting, X2010 things, etc.) has hurt Gran Turismo more than it helped the franchise to improve.

Of course, it would require satisfactory physics, improved rain effects, car set-up mechanism, multi-class races, 24 cars multiplayer, etc.
I don't think it's going to be just 30 cars, in fact it should be, at the very least, a good part of the Premium cars from GT6 (assuming they were modelled with future titles in mind then scaled back to what the PS3 could handle, they could easily re-use those models for the PS4 games) and 100-150 new cars.
 
Does anyone remember way back when PD said they were going to make a game called GT Online when the PS3 was first announced. And they were also going to make GT5. GT Online was going to be a game populated with mostly PS2 assets and GT5 was gonna be the full next gen single player game.
 
Gran Turismo 7 is an upcoming racing video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 4 video game console. It will be the seventh major release and fourteenth game overall in the Gran Turismo video game series.

At the 2015 Paris Games Show a separate, standalone game[1] called Gran Turismo Sport was announced with a beta running in Spring 2016. It will be the first game in the Gran Turismo series to support the upcoming PlayStation VR virtual reality headset.[2]
 
GTS(presumably) and therefore 'eSports' fulfill the second condition and not the first. There is no real physical exertion necessary in playing a video game. No physical training is needed(on the majority) and being in or out of shape will have a minimalistic effect...if any.

Personally, I don't think that eSports count as sports and therefore neither does GT. Both are entertainment mediums that involve skill but don't have typical sport traits. In fact, the idea that an eSport could emulate an actual sport should show this more than anything.

eSports exist on their own plain of existence from my perspective, they don't need to be considered sports to have some sort of gifted authenticity.

On the aspect of physical training (not a disagreement), while I'd say most categories require some physical preparation, Lancer Cup here has plenty of tubbies that drink (and smoke) a lot after the races. :P

I agree with the notion of physical activity and general sport/esport definitions, but I do think driving and its simulators have some particularities compared to other e-sports that put them in a different spot.

Last year simulator hours became obligatory to obtain a driver's license in Brazil as quite a few studies came out with the "somewhat obvious" conclusion that much like airplane simulators, they are able to 'mimic' reality to a sufficient point that you can learn how to drive, not only mechanical aspects of it but spatial awareness and road safety too of course.

There is too the consequent point that a big part of racing is the understanding of car limits on any given track: approach speed and position in curves, breaking capacity and so on. All of those inform (psychomotor learning) all the physical movements you can improve through repetition (fine motor memory).
And that knowledge can be present regardless of input method (wheel/controller) while mimicking reality to some degree.

My guess would be that calling it a sport (along with the FIA homologation) is merely a connotative one and another step in the idea of bridging virtual:reality that started with GT Academy, and I think it's a good and sensible one. To think that the majority of entrants into motorsports are still through kart leagues (which is great but has reduced accessibility compared to videogames) when you have a platform where millions can access and at the very least (if they are not top players to get into GT Academy or win the FIA championship) become enthused to look for paths into the real thing.
 
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On the aspect of physical training (not a disagreement), while I'd say most categories require some physical preparation, Lancer Cup here has plenty of tubbies that drink (and smoke) a lot after the races. :P

I agree with the notion of physical activity and general sport/esport definitions, but I do think driving and its simulators have some particularities compared to other e-sports that put them in a different spot.

Last year simulator hours became obligatory to obtain a driver's license in Brazil as quite a few studies came out with the "somewhat obvious" conclusion that much like airplane simulators, they are able to 'mimic' reality to a sufficient point that you can learn how to drive, not only mechanical aspects of it but spatial awareness and road safety too of course.

There is too the consequent point that a big part of racing is the understanding of car limits on any given track: approach speed and position in curves, breaking capacity and so on. All of those inform (psychomotor learning) all the physical movements you can improve through repetition (fine motor memory).
And that knowledge can be present regardless of input method (wheel/controller) while mimicking reality to some degree.

My guess would be that calling it a sport (along with the FIA homologation) is merely a connotative one and another step in the idea of bridging virtual:reality that started with GT Academy, and I think it's a good and sensible one. To think that the majority of entrants into motorsports are still through kart leagues (which is great but has reduced accessibility compared to videogames) when you have a platform where millions can access and at the very least (if they are not top players to get into GT Academy or win the FIA championship) become enthused to look for paths into the real thing.
Exactly the point I was trying to make. Sims(or whatever you would call GT) help aid the possibility of participating in real motorsport. How many people would actually settle at GT if offered a real racing seat after all?
 
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