As rough as the surface may have been before, there is no way it was as bad as it was in the games. The bumps and dips were painfully exaggerated all the way up to GT6. The easiest example that sticks in my mind is the exit of the first chicane on the Mulsanne. There is a dip where the left side of the car drops about half a foot or more. I watch real race footage and the cars don't move at all as they exit.The smooth is discussed in the main update thread - highly likely realistic then and now due to new tarmac between versions.
I'm not familiar with all of the iterations of the course but I was surprised at how badly they cloned trees for Le Mans on the iRacing version of the course. They didn't even take the time to rotate the trees to at least try to fake that they weren't cloned.
The movement of the people and the flag wavers helps immensely but I just wish the trees moved a bit.
I still think that Project CARS 2 is a better version of the track surface. That was scanned before the whole thing got repaved so the bumps are still present because they reused the asset from 1.
I maybe hugely biased as I have been to the real race many, many times but I would proposed that the GTS implemention of Le Mans is the best looking real track that I have seen in a sim. I find it truly beautiful and some of the replay footage is so evocative of what I have seen when actually there it is so impressive. I honestly cannot think of another sim implementation of a track that has been done better.
I have sneaked a little video of my driving a GT40 round the track - going under the Dunlop bridge, down Indianapolis and that flying camera after the first Mulsanne are something special. This was the evening version of the track.
Thoughts? Very intesrested to hear if anyone thinks there is a better implementation.
CJ
Anybody know why the Michelin timing tower is not there during Time Trial at Circuit de la Sarthe? Only noticed it last night after about 300km of TT driving.
For some reasons they got rid of the bumps although there were a lot on GT6's and precedent versions.
As rough as the surface may have been before, there is no way it was as bad as it was in the games. The bumps and dips were painfully exaggerated all the way up to GT6. The easiest example that sticks in my mind is the exit of the first chicane on the Mulsanne. There is a dip where the left side of the car drops about half a foot or more. I watch real race footage and the cars don't move at all as they exit.
I'm so happy that the track is actually smooth now. And indeed it is a very beautiful place to be driving.
Ha, absolutely not. The surface isn't even realistic, it is good as far as console standards. IRacing and Assetto Corsa are the best of all the Sims.
Looks like a bumper cam on a real car! Utterly beautiful and the realism is through the roof!
Maybe the track is redone in real life to make it smooth ? Do you guy ever think about that ?
Thank3 post above yours
I don't normally do wish lists, but I hoping the Bugatti Circuit comes to the game, and a night setting does seem like a pretty big missed opportunity.
I thought I seen a post on here that said the track surface at LaMans had been repaved. I do not know if this is true or not but if it is that would explain why it's smoother now.
I have thought about that. It was in the first sentence of my post. Here.Maybe the track is redone in real life to make it smooth ? Do you guy ever think about that ?
This indicates that I'm well aware that the real circuit had a different surface in the past.As rough as the surface may have been before...
This continues on that thought, but it shows that I believe the games still had an exaggerated effect when compared to that old surface....there is no way it was as bad as it was in the games.
lolx2The asphalt is beautiful. The sidewalks are good. The lighting is perfect.
But the external sector, the environment, the grass, are ridiculously hideous and unfinished.
At the start of Musanne, on the right side, in the Stadium, and on the left side, they are very ugly structures. The grass looks like a billiard game floor. The scenery is taciturn, dead and desert. Does not look organic, realistic! PS3 graphics.
Is the engine old? I do not know. Nordcheleife, for me, is the best graphics circuit.
I have the impression that PD stopped in time in producing circuits. Is weird! Some games feature better graphics in building scenarios, such as Forza.
I geniuly had a hard time figuring out if this was real or GT Sport