I was just driving Toyota TS050 Hybrid on lemons and that car sound and drive incredible
I had 3:17 time after like 6 laps on no chicane version
I am sure you are aware that the fact these people who talks about surface detail do not do it for the laughs or to denegrate the game in any way.This is absolute ********. The track surface detail in GT Sport is absolutely on the same level as any other sim and graphically it completely embarrasses them on every level. It's laser scanned just like the rest and PD has built an engine that is wildy more efficient than what anyone else has done on any platform. Not to mention, capturing the detail of a track surface isn't really that complicated anyway. They can dynamically tesselate geo on the fly among many other things, there is absolutely no reason to think they can't support the same amount of track detail as these other sims which aren't pushing PC hardware to the limit at all. I definitely prefer to drive in a sim that looks absolutely incredible, drives incredible, and runs at 60 fps, instead of driving in a play-doe world at 180fps on a PC.
Having driven both many times now, driving the new Le Mans in GT Sport and then driving Le Mans in Asseto Corsa is like a bad joke. The surface detail of the track is absolutely on the same level if not better in GT Sport. The immersion with the graphics and sound isn't even comparable.
This is absolute ********. The track surface detail in GT Sport is absolutely on the same level as any other sim and graphically it completely embarrasses them on every level. It's laser scanned just like the rest and PD has built an engine that is wildy more efficient than what anyone else has done on any platform. Not to mention, capturing the detail of a track surface isn't really that complicated anyway. They can dynamically tesselate geo on the fly among many other things, there is absolutely no reason to think they can't support the same amount of track detail as these other sims which aren't pushing PC hardware to the limit at all. I definitely prefer to drive in a sim that looks absolutely incredible, drives incredible, and runs at 60 fps, instead of driving in a play-doe world at 180fps on a PC.
Having driven both many times now, driving the new Le Mans in GT Sport and then driving Le Mans in Asseto Corsa is like a bad joke. The surface detail of the track is absolutely on the same level if not better in GT Sport. The immersion with the graphics and sound isn't even comparable.
As a follow up to my older post, the Spirit of Le Mans pack for PC2 was released today, so here's a POV lap from the 919 Hybrid for the road surface comparison. (Please note this game uses an older year of Le Mans for the track surface.)
For some reasons they got rid of the bumps although there were a lot on GT6's and precedent versions.
Le Mans in AC is a user created mod, its not an official track and as such we have no idea how the data for it was captured or what level it was modelled to.Having driven both many times now, driving the new Le Mans in GT Sport and then driving Le Mans in Asseto Corsa is like a bad joke. The surface detail of the track is absolutely on the same level if not better in GT Sport. The immersion with the graphics and sound isn't even comparable.
I've just done about 10 laps in the Nissan R92CP in cockpit view at 22.00. It looked and felt amazing to drive. Stunning. I was grinning from ear to ear the whole time (I did cheat using ABS though)
And then I watched the replay..... Wow.
Custom race Arcade keeps giving me the Hyundai and McLaren as rivals. I'm trying to do a 3 car race with the C9 and Jag. Five attempts at set up, just not going to happen in Arcade Mode.
Mulsanne straight again resurfaced after 2012? It shouldn't be completely smooth. Overall track surroundings looks great, surface though too smooth.
I'm not sure at all that I would trust that claim given that its got no source for it at all.I don't know why many people think 80s Group C cars didn't have ABS. I know even Project Cars 2 stipulates they didn't. However, Group C cars 100% had ABS.
Source: https://en.wikipedia.org/wiki/24_Hours_of_Le_Mans#Brakes
I'm not sure at all that I would trust that claim given that its got no source for it at all.
I know that the 956/962 never even experimented with ABS until '86 at the earliest (and that was at Fuji) and its development was not a priority over the PDK system which was seen as a much higher priority.
https://books.google.co.uk/books?id=RQzeqWTBaTMC&pg=PA131&lpg=PA131&dq=group+c+le+mans+abs+brakes&source=bl&ots=YadV5VQeaR&sig=BFTJ0iceVJz5su-PAxMAxuBvEfk&hl=en&sa=X&ved=0ahUKEwifjpD9083bAhXOfFAKHWfzCL8Q6AEIiQEwDA#v=onepage&q=group c le mans abs brakes&f=false
I'm old enough to remember Group C racing and have no recollection at all of a mandate to put ABS on all Group C cars, nor can I recall Derek Bell mentioning in once in the In-Car 956 video (and given his dislike of the ABS system of the day I would have found that quite likely).
I agree that they were not outlawed at that point and the regs were playing catch-up (reality is that the Group C's changed and evolved without that as well), however I've just checked a few of my period books and specs and not a single one lists ABS as being used by any of the Group C cars covered.It's true that there isn't as source, however it does state that it was a standard on "most", meaning not all were using it.
I searched a bit online and I couldn't find clear regulations nor anything stating ABS was allowed or NOT allowed, just this WIKI reference. In this case, the absence of evidence for any variant means we can't definitely state it was or was not. What I do know is that most racing car groups, especially in the 70s and 80s (and early 90s) were still playing around with regulations, FIA trying to constantly catch up and cover the loopholes in the regulations as teams began using more and more aid tools before they were outlawed, so it isn't a far fetch to assume that, considering teams were seeing advantages in using ABS (as long as it wasn't -yet- outlawed- ), they might as well just have.
It is proven many times even and shown in side by side comparison how GT Sport lacks in surface detailing and falls short behind other "hardcore"simulators.
I agree that they were not outlawed at that point and the regs were playing catch-up (reality is that the Group C's changed and evolved without that as well), however I've just checked a few of my period books and specs and not a single one lists ABS as being used by any of the Group C cars covered.
Given the lack of evidence for its use I'm personally inclined to go with ABS wasn't standard on Group C.
That said I'm also of the view that in a game everyone should run whatever they feel comfortable with.
Yep - I know Brake Bias in GT (as a series) has always been rather basic and also overly affected by ABS when its switched on.Just don't forget to set the break balance WAY at the back in GTS when running w/o ABS, as it seems for some reason, as standard (on 50/50 setting), in GTS the break balance actually seems to be set smth like 90% on the front and as soon as you step more than lightly on the break pedal, the front instantly locks. I managed to get the same breaking characteristics w/o ABS as in AC when I set the break balance to +3 (out of 5) on the back in the Sauber C9. On 0 it behaved like almost total front bias on AC.
It is all a visual thing much like the tire flexing/deformation (seeing as we cannot adjust the tire pressure), yes I can see alot of suspension movement when driving on a supposed straight and "smooth" surface.Surface detail as bumpiness, i assume you mean, is a peculiar thing in GTS. Looking closely one can see there is a lot of bump detail in GTS. One can see this from the wheel an suspension movement. For some reason beyond me not much of that bumpiness come though to steering/ffb or even car body movement. Seems like suspensions smoothens too much of the bumbs.
Its not the spring that reduces the 'bounce' its the damper, without dampers the spring will keep bouncing far, far longer.It is all a visual thing much like the tire flexing/deformation (seeing as we cannot adjust the tire pressure), yes I can see alot of suspension movement when driving on a supposed straight and "smooth" surface.
However even sometimes as naturally as the suspension reacts when driving it seems to also lack a "bouncy" feel when certain parts of the track are approached (it is almost like the cars have extremely stiff springs that compress and absorb the impact and completely erace the bounce effect).
Yes I know that a spring is supposed to reduce the bouncy effect but not to an extent that you don't feel or see anything, because sometimes even as I drive in a normal car I can feel the "bounce" when reaching rough surface.
I don't know how to explain this but comparing a game like AC, PC(2) and even Forza they all seem to translate this "bounce" effect much more naturally and realistically.
Ah right thanks for the correction..Its not the spring that reduces the 'bounce' its the damper, without dampers the spring will keep bouncing far, far longer.
I'd love to see tires get actually dirty off track. Leave them more slippery for some time (like half a lap) or even ruin tires to a point of tire change.either make the sand slow you down dramatically, or add barriers to prevent cutting
It's one of the first things I noticed when I played GTS after many hours of Forza and Assetto. It doesn't feel natural at all but since Scaff says it's always been an issue, I guess we'll just learn to live with it.I don't know how to explain this but comparing a game like AC, PC(2) and even Forza they all seem to translate this "bounce" effect much more naturally and realistically.