GT Sport - Trailers, Videos and Screenshots

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I believe it has to do with the camera angle and the sense of speed in GT Sport and the real life footage which makes it look flat. But they are actually not flat

How can the sense of speed have any bearing on a still screenshot? The camera angle is almost identical. How do you know they are not flat?

In this one:

curb-2-png.575381


The Merc is easily riding half the kerb whereas in real life you can see it's too tall to ride.
 
How can the sense of speed have any bearing on a still screenshot? The camera angle is almost identical. How do you know they are not flat?

In this one:

curb-2-png.575381


The Merc is easily riding half the kerb whereas in real life you can see it's too tall to ride.

It's clearly not flat in that comparison and no, the angles are not almost identical in this comparison and there could be many factors: it is not placed in the car like the IRL Footage and also it may be a different car which does not have the same "height angle" .The only problem I see is that the "kerb" is not as accurate as the real life one in height or degrees but its not flat.
 
The curbs are not flat but looks like it is toned down for some reason ? In previous GT vs green hell videos they looked more accurate


Quite. The thing about the curbs at the Nurb is that they all have their own individual character and many of them come with a real risk/reward possibility. If you hit them just right you can take a straighter line through a corner and gain some time but if you hit them wrong, you are bounced around and lose grip and time. If the curbs are flattened that risk/reward gets lost and it encourages people to simply throw two wheels up on the grass and try and straightline every corner. It also makes for very unrealistic looking replays. Assetto Corsa has this aspect of the track nailed IMO. I haven't micro analyzed every curb to be able to know they are all perfectly accurate, but it's much more difficult to ride them than it was in GT6 for sure.

You seem hell bent on proving that 4k is impossible on consoles in the near future. You aren't comparing apples to apples. Games on console, especially from AAA devs, are much more highly optimized than they are on pc because pc games have to run on every single combination of CPU/GPU. So in an apples to apples comparison spec wise, equal specs on the console will produce much better results vs. pc. Settings can also be turned down and so can framerates. 4k at 30 fps is easily possible on the new XBone Scorpio with medium to high settings in a game that is optimized to take advantage of the hardware.
At max settings, no. If we went by max settings, then the base PS4 would be doing something like 14fps in most games.

You can do a good combination of High/Ultra in most cases(and an occasional medium if necessary, especially with poor value shadow settings) and get a substantial increase in framerates without affecting fidelity much at all in most cases if you know the least bit about what you're doing.

If someone is going to spend a grand on gfx card alone I am sure they would play on max setting with smooth fps than 4K. IMO we are some years away before we can get into 4K gaming with good details. If Xbone2 only plays the current game at 4K they are probably they are wasting the resources.

GT6 even on 4K would not better than GTS. Personally for me having good lighting, shading, shadows, textures etc make more impact than 4K.

 
If someone is going to spend a grand on gfx card alone I am sure they would play on max setting with smooth fps than 4K. IMO we are some years away before we can get into 4K gaming with good details. If Xbone2 only plays the current game at 4K they are probably they are wasting the resources.

GT6 even on 4K would not better than GTS. Personally for me having good lighting, shading, shadows, textures etc make more impact than 4K.

The GTX1080 is $US600 not $1000. It runs games in 4k with max settings at 33-68 fps avg. Turning a couple of things down to high and turning aliasing down will allow most, if not all these games to hit an avg of 60fps at 4k. It may not be your personal preference but the internetz are full of people currently enjoying 4k gaming.
 
Some good points were brought here about the curbs. The rubber shows that the cars can ride it, and the M6 screenshot shows that GT3 cars can do it too.

To me, GTS's curbs are a little bit flat than in real life. Maybe is the angle, i don't know. But it seems to be flat indeed.
Hope they do it right, since i really like to have this track the more precise as possible.
 
Even if they make the kerbs big, GT traditionally doesn't incorporate the matching physics to prevent you from riding on or over kerbs like that. It might bounce your car a bit but nothing at all like in that video.
 
Maybe the curbs are shorter to help reduce the chances of rolling. If I remember correctly, that was a problem in GT6.
 
The GTX1080 is $US600 not $1000. It runs games in 4k with max settings at 33-68 fps avg. Turning a couple of things down to high and turning aliasing down will allow most, if not all these games to hit an avg of 60fps at 4k. It may not be your personal preference but the internetz are full of people currently enjoying 4k gaming.
Plus, I have it on good authority that Sony just need to, like, turn 4K on and the PS4 can do it.
 
If it was so easily done in gameplay, then why don't more PS4 games support 4K?

:rolleyes:

Both myself and Tornado were being sarcastic, another user has been assuring us for a few years that original PS4 is easily capable of 4k gameplay and that the only thing preventing it was Sony enabling it. Suffice to say we did not agree with that theory.
 
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