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Not sure what is going on with this video, but a decent bit of sounds.
If you listen closely, you can hear an announcer in the background... I believe that's new?
Not sure what is going on with this video, but a decent bit of sounds.
Very good? It doesn't sound even close to the real car nor is it close to on par with other sims.Wherever this this weird video is coming from, it sounds very good 👍
(But this could be probably due to the low quality distortion of the video!?)
Very good? It doesn't sound even close to the real car nor is it close to on par with other sims.
If you listen closely, you can hear an announcer in the background... I believe that's new?
It sounds closer to the real thing than before... of course the real car is louder, which makes all the difference. The loudiness and echoing make all the difference. But the sample is right (could be improved of course), now just add more "detail" to the sound, better off throttle sound and up/downshift noise. Fill the basics, then improve from there.
Also liked the brief sound of the 458, and the tire squeal being less pronounced.
Ideal now, would be getting similar videos to judge other cars, not just the R8.
Was this video ever published here? Sorry if it was posted already.
Closer to the real thing =/= very good does it? Listen to the same car in Assetto Corsa or Project Cars and there's a world of difference and they aren't even the best examples overall, just the best on console. Not sure about Forza.
Sorry, but I just find this kind of thinking unfathomable. 6 years ago they released a game with pretty much the same sound package and it wasn't good enough then. All the detail was missing then and it's missing now. Cars sounded clean then and they sound clean now. It's fine to be optimistic based on nothing but hopes and wishes, but looking at it without an emotional investment in the game, the sounds are laughable to me.Well, very good compared to previous GTs. Atleast now the car is recognizable by it's sound. There's still a way to go, but the basics are there. Like I said, it lacks detail to not sound so clean.
The combination of all the cars sounds very good - whatever your opionion is, this is mine.Very good? It doesn't sound even close to the real car nor is it close to on par with other sims.
Sounds from the GT-86
Sorry, but I just find this kind of thinking unfathomable. 6 years ago they released a game with pretty much the same sound package and it wasn't good enough then. All the detail was missing then and it's missing now. Cars sounded clean then and they sound clean now. It's fine to be optimistic based on nothing but hopes and wishes, but looking at it without an emotional investment in the game, the sounds are laughable to me.
The combination of all the cars sounds very good - whatever your opionion is, this is mine.
So, whats the problem about the echoing in that video?I suggest putting your TV and PS4 in the bathroom. The hollow echoing will really make you enjoy the sounds, whatever they ultimately sound like.
So, whats the problem about the echoing in that video?
To me the sound atmosphere of all those cars racing together sounds very good and pretty realistic.
I guess i am lucky then to be pleased with such soundsNo problem. I'm simply suggesting that if you like that style of sound then you might want to situate your gear in an environment that emphasises it.
To me it sounds like GT6 in a tunnel with the bass turned up, but if you like it then good on you.
Nice work, but comparing Scapes to in-game seems sort of iffy. Scapes are high res photos. All that's going to do is mislead people, which is largely what the Scapes are going to be used to do in GTS advertising.
I don't particularly like bullshots in any game, but the Scapes take it to a new level and putting them alongside in-game shots is about as useful as putting up real life shots against in-game. It has some use, but I think it's wrong to attribute that to GTS instead of reality.
*This is not meant to show which game is graphically superior... they're two completely different types of racing games, so it's pointless. This is merely to observe the differences between the latest games from GT and Forza (e.g. lighting, car models, how Scapes compare to in-game environments...)
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It is more pointless than what you think. You are not even comparing both graphic engines, you are comparing photo modes. In GT, for example, has nothing to do with ingame gameplay.
That said, very good shots. I like how you put the cars almost in the same position. Great work!
You aren't comparing the visuals of both game engines when you use scapes, you're comparing high resolution photo backgrounds in one game to game generated backgrounds in another. Those shots are misleading and pointless IMO.Thanks! But I disagree, because at the end of the day, I'm still comparing the visuals of two games. Just because the backgrounds are real in 4 of 8 shots doesn't discredit the fact that the cars are still in-game models, being rendered from a graphics engine.
More importantly, I'm comparing the cars... how they are modeled, how lighting reflect on them, and how they sit inside digital environments vs in scapes.
I believe there are still people who may find it useful 👍
You aren't comparing the visuals of both game engines when you use scapes, you're comparing high resolution photo backgrounds in one game to game generated backgrounds in another. Those shots are misleading and pointless IMO.
And it's in a high resolution background and the resolution of the car, if it's like other GT games, could be far superior to in game resolution. We have no idea if the lighting engine is identical in scapes either. There are more than enough potential differences between the two to be grossly misleading.The car isn't a high resolution photo, however.
And it's in a high resolution background and the resolution of the car, if it's like other GT games, could be far superior to in game resolution. We have no idea if the lighting engine is identical in scapes either. There are more than enough potential differences between the two to be grossly misleading.
I see your point, but as stated, the main point is precisely to compare the difference between Scapes and in-game environments...
Plus, the cars in GTS are still models, so I still think there's some validity in comparing them.
Again, I am simply putting two games side-by-side to observe differences in the visuals of car models. There's nothing more to it.
Anyhow, I've added an additional disclaimer for the photos using Scapes. Hope that addresses the concerns.
As far as I can tell it's just a distraction for people to get wiggly about how sexy GTS looks, except that GTS doesn't look like that outside of photomode.
And you couldn't have been more backhanded with it if you tried. Gravely concerned? Please. Real photos make shots look more realistic? No duh.
Thanks! But I disagree, because at the end of the day, I'm still comparing the visuals of two games. Just because the backgrounds are real in 4 of 8 shots doesn't discredit the fact that the cars are still in-game models, being rendered from a graphics engine.
More importantly, I'm comparing the cars... how they are modeled, how lights reflects on them, and how they sit inside digital environments vs in scapes.
I believe there are still people who may find it useful 👍
Well, i think the use of filters, the different lightning engine and so on of the photo mode (even replay mode has filters) makes the image and also the car so different from the ingame visuals that there isnt almost no similarities (if there is any). My opinion.
Plus, the cars in GTS are still models, so I still think there's some validity in comparing them.
The car isn't a high resolution photo, however.