GT Sport - Trailers, Videos and Screenshots

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Wherever this this weird video is coming from, it sounds very good 👍
(But this could be probably due to the low quality distortion of the video!?)
Very good? It doesn't sound even close to the real car nor is it close to on par with other sims.
 
Very good? It doesn't sound even close to the real car nor is it close to on par with other sims.

It sounds closer to the real thing than before... of course the real car is louder, which makes all the difference. The loudiness and echoing make all the difference. But the sample is right (could be improved of course), now just add more "detail" to the sound, better off throttle sound and up/downshift noise. Fill the basics, then improve from there.

Also liked the brief sound of the 458, and the tire squeal being less pronounced.

Ideal now, would be getting similar videos to judge other cars, not just the R8.



Was this video ever published here? Sorry if it was posted already.
 
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If you listen closely, you can hear an announcer in the background... I believe that's new?

Definitely don't recall hearing that in previous gameplay videos, interesting touch.
 
It sounds closer to the real thing than before... of course the real car is louder, which makes all the difference. The loudiness and echoing make all the difference. But the sample is right (could be improved of course), now just add more "detail" to the sound, better off throttle sound and up/downshift noise. Fill the basics, then improve from there.

Also liked the brief sound of the 458, and the tire squeal being less pronounced.

Ideal now, would be getting similar videos to judge other cars, not just the R8.



Was this video ever published here? Sorry if it was posted already.

Closer to the real thing =/= very good does it? Listen to the same car in Assetto Corsa or Project Cars and there's a world of difference and they aren't even the best examples overall, just the best on console. Not sure about Forza.
 
Closer to the real thing =/= very good does it? Listen to the same car in Assetto Corsa or Project Cars and there's a world of difference and they aren't even the best examples overall, just the best on console. Not sure about Forza.

Well, very good compared to previous GTs. Atleast now the car is recognizable by it's sound. There's still a way to go, but the basics are there. Like I said, it lacks detail to not sound so clean.
 
Well, very good compared to previous GTs. Atleast now the car is recognizable by it's sound. There's still a way to go, but the basics are there. Like I said, it lacks detail to not sound so clean.
Sorry, but I just find this kind of thinking unfathomable. 6 years ago they released a game with pretty much the same sound package and it wasn't good enough then. All the detail was missing then and it's missing now. Cars sounded clean then and they sound clean now. It's fine to be optimistic based on nothing but hopes and wishes, but looking at it without an emotional investment in the game, the sounds are laughable to me.
 
Sorry, but I just find this kind of thinking unfathomable. 6 years ago they released a game with pretty much the same sound package and it wasn't good enough then. All the detail was missing then and it's missing now. Cars sounded clean then and they sound clean now. It's fine to be optimistic based on nothing but hopes and wishes, but looking at it without an emotional investment in the game, the sounds are laughable to me.

That game was also released with wrong samples for a great chunk of the cars. The fact that now the samples are correct and also have better quality, is a good thing. Is it perfect? No. But it's still a work in progress. Having the right samples is a good start, now they need to add the rest.
 
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The combination of all the cars sounds very good - whatever your opionion is, this is mine.

I suggest putting your TV and PS4 in the bathroom. The hollow echoing will really make you enjoy the sounds, whatever they ultimately sound like.
 
I suggest putting your TV and PS4 in the bathroom. The hollow echoing will really make you enjoy the sounds, whatever they ultimately sound like.
So, whats the problem about the echoing in that video?

To me the sound atmosphere of all those cars racing together sounds very good and pretty realistic.
 
So, whats the problem about the echoing in that video?

To me the sound atmosphere of all those cars racing together sounds very good and pretty realistic.

No problem. I'm simply suggesting that if you like that style of sound then you might want to situate your gear in an environment that emphasises it.

To me it sounds like GT6 in a tunnel with the bass turned up, but if you like it then good on you.
 
No problem. I'm simply suggesting that if you like that style of sound then you might want to situate your gear in an environment that emphasises it.

To me it sounds like GT6 in a tunnel with the bass turned up, but if you like it then good on you.
I guess i am lucky then to be pleased with such sounds :)
 
Since there haven't been any new screenshots from GTS lately, I made some comparison shots between FH3 and GTS.
(click for full size)



DISCLAIMER FOR THOSE WHO ARE CONCERNED: The last 4 GT Sport photos are Scapes, where in-game modeled cars are rendered into a real photo, which may make the car look more realistic. Cars may also have higher poly-counts. Locations and conditions are also not identical, which may affect the lighting. GT Sport is also still in development. There are no intentions of making one game look superior to the other.





*This is not meant to show which game is graphically superior... they're two completely different types of racing games, so it's pointless. This is merely to observe the differences between the latest games from GT and Forza (e.g. lighting, car models, how Scapes compare to in-game environments...)
 
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Nice work, but comparing Scapes to in-game seems sort of iffy. Scapes are high res photos. All that's going to do is mislead people, which is largely what the Scapes are going to be used to do in GTS advertising.

I don't particularly like bullshots in any game, but the Scapes take it to a new level and putting them alongside in-game shots is about as useful as putting up real life shots against in-game. It has some use, but I think it's wrong to attribute that to GTS instead of reality.
 
Nice work, but comparing Scapes to in-game seems sort of iffy. Scapes are high res photos. All that's going to do is mislead people, which is largely what the Scapes are going to be used to do in GTS advertising.

I don't particularly like bullshots in any game, but the Scapes take it to a new level and putting them alongside in-game shots is about as useful as putting up real life shots against in-game. It has some use, but I think it's wrong to attribute that to GTS instead of reality.

I see your point, but as stated, the main point is precisely to compare the difference between Scapes and in-game environments, as well as lighting and other details. It's not to prove which looks "superior", but rather just to provide a close-up look at the differences.

Plus, the cars in GTS are still models, so I still think there's some validity in comparing them.
 
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*This is not meant to show which game is graphically superior... they're two completely different types of racing games, so it's pointless. This is merely to observe the differences between the latest games from GT and Forza (e.g. lighting, car models, how Scapes compare to in-game environments...)
[/spoiler]

It is more pointless than what you think. You are not even comparing both graphic engines, you are comparing photo modes. In GT, for example, has nothing to do with ingame gameplay.

That said, very good shots. I like how you put the cars almost in the same position. Great work!
 
It is more pointless than what you think. You are not even comparing both graphic engines, you are comparing photo modes. In GT, for example, has nothing to do with ingame gameplay.

That said, very good shots. I like how you put the cars almost in the same position. Great work!

Thanks! But I disagree, because at the end of the day, I'm still comparing the visuals of two games. Just because the backgrounds are real in 4 of 8 shots doesn't discredit the fact that the cars are still in-game models, being rendered from a graphics engine.

More importantly, I'm comparing the cars... how they are modeled, how lights reflects on them, and how they sit inside digital environments vs in scapes.

I believe there are still people who may find it useful 👍
 
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Thanks! But I disagree, because at the end of the day, I'm still comparing the visuals of two games. Just because the backgrounds are real in 4 of 8 shots doesn't discredit the fact that the cars are still in-game models, being rendered from a graphics engine.

More importantly, I'm comparing the cars... how they are modeled, how lighting reflect on them, and how they sit inside digital environments vs in scapes.

I believe there are still people who may find it useful 👍
You aren't comparing the visuals of both game engines when you use scapes, you're comparing high resolution photo backgrounds in one game to game generated backgrounds in another. Those shots are misleading and pointless IMO.
 
The car isn't a high resolution photo, however.
And it's in a high resolution background and the resolution of the car, if it's like other GT games, could be far superior to in game resolution. We have no idea if the lighting engine is identical in scapes either. There are more than enough potential differences between the two to be grossly misleading.
 
And it's in a high resolution background and the resolution of the car, if it's like other GT games, could be far superior to in game resolution. We have no idea if the lighting engine is identical in scapes either. There are more than enough potential differences between the two to be grossly misleading.

Misleading in what sense? I think it's quite clear that Scapes-mode has superior graphics than in-game graphics, but I'm not making an argument about which game's graphics is better (I make it clear in the post), which is also why I didn't only include scapes for GTS.

Again, I am simply putting two games side-by-side to observe differences in the visuals of car models. There's nothing more to it.

Anyhow, I've added an additional disclaimer for the photos using Scapes. Hope that addresses the concerns.
 
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I see your point, but as stated, the main point is precisely to compare the difference between Scapes and in-game environments...

You might as well just pull random high res photos from the internet, because it's the same thing. The car is the only part of those shots that is actually being rendered by the computer. Which means that all GTS has to do is render a car, and it can take ten seconds to do so in photomode if it wants to instead of a 60th of a second. For all we know those Scapes shots weren't even rendered on PS4, we haven't seen Scapes working yet (although it's basically trivial, when time isn't a restriction the PS4 can take as long as it wants to render so can produce a single frame result as good as any other piece of hardware).

Plus, the cars in GTS are still models, so I still think there's some validity in comparing them.

There's no real point in comparing models this gen. They all have so many polys that unless something is massively out of place you'll have to be zoomed right in nit picking screw placement and panel gaps. You certainly can't see from the range you're shooting at. And all the companies doing modelling have their workflow figured out these days, although obviously sometimes the odd one slips through quality.

Really, what you're comparing is lighting. And you're comparing in-game in motion with a static position in which the game has an extraordinary amount of time to draw a single car and render largely predefined lighting and reflections.

Maybe you think that's useful, but it's certainly not apples to apples.

Again, I am simply putting two games side-by-side to observe differences in the visuals of car models. There's nothing more to it.

But can you see the differences when they're viewed under unequal circumstances? Is it useful to view in-game renders of GT6 versus CGI workstation renders? Remember when people thought this was a GT5 model?

koenigsegg_ccx_render1.jpg


Again, what you're actually seeing is lighting. And rendering time and complexity of the rest of the scene then plays a massive part.

How about you point out a sensible comparison that you can make between a Scapes shot and an in-game FH3 shot? Because modelling isn't it, and lighting isn't either. Or textures, or the background and world. As far as I can tell it's just a distraction for people to get wiggly about how sexy GTS looks, except that GTS doesn't look like that outside of photomode.

Anyhow, I've added an additional disclaimer for the photos using Scapes. Hope that addresses the concerns.

And you couldn't have been more backhanded with it if you tried. Gravely concerned? Please. Real photos make shots look more realistic? No duh.
 
Wow, one needs to be really careful when posting on forums these days :lol:

As far as I can tell it's just a distraction for people to get wiggly about how sexy GTS looks, except that GTS doesn't look like that outside of photomode.

For one, I think Horizon 3 looks amazing given that it's an open-world game, which is why you'll find me posting more often in the Horizon 3 photomode section nowadays ... I even find Scapes to look unnatural at times.

More importantly, half of the photos aren't even Scapes, so your accusation doesn't hold up.

And you couldn't have been more backhanded with it if you tried. Gravely concerned? Please. Real photos make shots look more realistic? No duh.

I was simply trying to address the concerns that some seemed to have... I do apologize if it appears "backhanded", but just like how I had no intentions of making GTS looks superior, there were no intentions to offend anyone.
 
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Thanks! But I disagree, because at the end of the day, I'm still comparing the visuals of two games. Just because the backgrounds are real in 4 of 8 shots doesn't discredit the fact that the cars are still in-game models, being rendered from a graphics engine.

More importantly, I'm comparing the cars... how they are modeled, how lights reflects on them, and how they sit inside digital environments vs in scapes.

I believe there are still people who may find it useful 👍

Well, i think the use of filters, the different lightning engine and so on of the photo mode (even replay mode has filters) makes the image and also the car so different from the ingame visuals that there isnt almost no similarities (if there is any). My opinion.
 
Well, i think the use of filters, the different lightning engine and so on of the photo mode (even replay mode has filters) makes the image and also the car so different from the ingame visuals that there isnt almost no similarities (if there is any). My opinion.

I agree... by no means is that comparison perfect, and I never said it was.

Doesn't discredit the fact that they still represent the games' visuals though. The comparison was never about "raw in-game graphics".
 
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Plus, the cars in GTS are still models, so I still think there's some validity in comparing them.
The car isn't a high resolution photo, however.

No, but we don't know that the car model used in the game is remotely the same as the one used in the Scapes. With Scapes PD can throw the entire weight of the PS4 behind rendering a single frame just like any other photomode, but the only thing that is actually being rendered is a single car model, possibly some reflections and some lighting effects faked to match the photo it is composited on. How much processing power does that free up to refocus back into the car itself, and how long does the PS4 have to do it?

I'm sure someone will be along to say that they will be 99% the same, but as it stands right now we have no way of knowing.
 
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