It's not a particularly useful comparison, but cool nonetheless.
Quite a testament to FH3's beauty, really.
Just found this on YouTube - a good drive in the Alfa 4C at Brands, unfortunately still no sound.
- Get to see head movement in the interior view
- Get to see the use of the navigation display as the rear view camera
- When driving on grass it you can see car bounce around a bit, even if it doesn't seem to have the correct physical properties yet regarding being as slippery as it should be
At 2:02.
It's not a right or wrong issue, it's relevancy. Unless you are comparing game shots in identical game modes, it's pretty much a meaninless comparison.Oh boy. I only intended to show two games side-by-side, but it seems I have instead gotten the discussion off-topic
I do apologize for clogging up this thread, but I still fail to see anything wrong with me posting that comparison (unless Mods say otherwise).
Where have I seen that before?BGW GT Sport Challenge
I for one found it interesting, regardless of its 'relevancy'. I don't find it meaningless at all - it is just showcasing some captures from some games - I find it impressive that he was able to find such similar landscapes in FH3 to showcase next to GT Sport. As he stated, he is not trying to compare one games graphics to the other, he is just showcasing each of them for something fun to do and to pass the time since we don't have any other news.It's not a right or wrong issue, it's relevancy. Unless you are comparing game shots in identical game modes, it's pretty much a meaninless comparison.
At 2h02min, it was the Nurb in arcade mode on full screen.They're just showing a "documentary" of Gran Turismo, so doesn't seem like there will be anything new :/
One of you is confused.As he stated, he is not trying to compare one games graphics to the other, he is just showcasing each of them for something fun to do and to pass the time since we don't have any other news.
I'm still comparing the visuals of two games. Just because the backgrounds are real in 4 of 8 shots doesn't discredit the fact that the cars are still in-game models, being rendered from a graphics engine.
More importantly, I'm comparing the cars... how they are modeled, how lights reflects on them, and how they sit inside digital environments vs in scapes.
Since there haven't been any new screenshots from GTS lately, I made some comparison shots between FH3 and GTS.
DISCLAIMER FOR THOSE WHO ARE CONCERNED: The last 4 GT Sport photos are Scapes, where in-game modeled cars are rendered into a real photo, which may make the car look more realistic. Cars may also have higher poly-counts. Locations and conditions are also not identical, which may affect the lighting. GT Sport is also still in development. There are no intentions of making one game look superior to the other.
*This is not meant to show which game is graphically superior... they're two completely different types of racing games, so it's pointless. This is merely to observe the differences between the latest games from GT and Forza (e.g. lighting, car models, how Scapes compare to in-game environments...)
Nice work, but comparing Scapes to in-game seems sort of iffy. Scapes are high res photos. All that's going to do is mislead people, which is largely what the Scapes are going to be used to do in GTS advertising.
I don't particularly like bullshots in any game, but the Scapes take it to a new level and putting them alongside in-game shots is about as useful as putting up real life shots against in-game. It has some use, but I think it's wrong to attribute that to GTS instead of reality.
I actually think the shots just go to show how great FH3 compares to non in-game graphics
photomode vs photomode
Both are photomode... GTS is not scape... So its fair comparison.Yeah, because they're totally the same aren't they? He was referring to the game rendered backgrounds vs non-game photograph backgrounds.
Both are photomode... GTS is not scape... So its fair comparison.
Looking at all these videos and pictures... I have to say that right now GTS doesn't look bad.. but it doesn't look good either. Lighting is superb, as is car modeling, tracks also are quite good, but... there are still a lot of missing things.
1. "3D grass" is not dense enough... at some places it can look very bad, and flat...
2. The game lacks SSS (for car's paint), and SSR (which are used in a great way in Driveclub).
3. Shadow are still rendered at very (VERY) low resolution. Compare them to other games.. or GT5: Prologue. In fact there's no comparison at all. Honestly I'm a bit suprised that they (PD) are not embarrassed to show something like this in 2016...
4. LOD is quite agressive, with trees models and envirioment shadows swapping way to close to the camera.
Of coure there are more things... and don't forget the sound.. I'm looking for improvements.
It's a nice novelty, but the balloons are way overdone IMO.
They got their inspiration from the Forza Horizon festival.It's a nice novelty, but the balloons are way overdone IMO.
Probably because the vast majority of players won't have a wheel to use.
Because they are implying that using VR you will think you are driving a car?