GT Sport - Trailers, Videos and Screenshots

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It's not a particularly useful comparison, but cool nonetheless.

Quite a testament to FH3's beauty, really.

Yeah, I think FH3's surroundings holds up quite well against real photographs... really goes to show how well they modeled Australia. At the same time though, GT Sport's lighting is truly second to none.
 
Just found this on YouTube - a good drive in the Alfa 4C at Brands, unfortunately still no sound.
- Get to see head movement in the interior view
- Get to see the use of the navigation display as the rear view camera
- When driving on grass it you can see car bounce around a bit, even if it doesn't seem to have the correct physical properties yet regarding being as slippery as it should be

That's my video, I already shared it here:
https://www.gtplanet.net/forum/threads/gt-sport-demo-on-igromir-game-show-in-moscow.350135/
 
Oh boy. I only intended to show two games side-by-side, but it seems I have instead gotten the discussion off-topic :scared:

I do apologize for clogging up this thread, but I still fail to see anything wrong with me posting that comparison (unless Mods say otherwise).
It's not a right or wrong issue, it's relevancy. Unless you are comparing game shots in identical game modes, it's pretty much a meaninless comparison.

BGW GT Sport Challenge
Where have I seen that before?
 
It's not a right or wrong issue, it's relevancy. Unless you are comparing game shots in identical game modes, it's pretty much a meaninless comparison.
I for one found it interesting, regardless of its 'relevancy'. I don't find it meaningless at all - it is just showcasing some captures from some games - I find it impressive that he was able to find such similar landscapes in FH3 to showcase next to GT Sport. As he stated, he is not trying to compare one games graphics to the other, he is just showcasing each of them for something fun to do and to pass the time since we don't have any other news. :gtplanet:
 
More interior footage in a Hyundai GT3

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As he stated, he is not trying to compare one games graphics to the other, he is just showcasing each of them for something fun to do and to pass the time since we don't have any other news. :gtplanet:
One of you is confused.
I'm still comparing the visuals of two games. Just because the backgrounds are real in 4 of 8 shots doesn't discredit the fact that the cars are still in-game models, being rendered from a graphics engine.

More importantly, I'm comparing the cars... how they are modeled, how lights reflects on them, and how they sit inside digital environments vs in scapes.
 
Since there haven't been any new screenshots from GTS lately, I made some comparison shots between FH3 and GTS.
(click for full size)



DISCLAIMER FOR THOSE WHO ARE CONCERNED: The last 4 GT Sport photos are Scapes, where in-game modeled cars are rendered into a real photo, which may make the car look more realistic. Cars may also have higher poly-counts. Locations and conditions are also not identical, which may affect the lighting. GT Sport is also still in development. There are no intentions of making one game look superior to the other.





*This is not meant to show which game is graphically superior... they're two completely different types of racing games, so it's pointless. This is merely to observe the differences between the latest games from GT and Forza (e.g. lighting, car models, how Scapes compare to in-game environments...)

Nice work, but comparing Scapes to in-game seems sort of iffy. Scapes are high res photos. All that's going to do is mislead people, which is largely what the Scapes are going to be used to do in GTS advertising.

I don't particularly like bullshots in any game, but the Scapes take it to a new level and putting them alongside in-game shots is about as useful as putting up real life shots against in-game. It has some use, but I think it's wrong to attribute that to GTS instead of reality.

I actually think the shots just go to show how great FH3 compares to non in-game graphics :D
 
I feel much the same way as @Lain: it's not a very relevant comparison (static real world photos with a rendered car plonked on top versus a typical FH3 setup), but it's interesting.

It'll be unfortunate when it fuels the next round of "lol X game looks best Y game looks like a cartoon" silly posts, though. Both games can look pretty fantastic, but I think the best way of showing this is actually through gameplay video, not static images. We know the burgers we see on ads aren't the ones we get when we order...

Of course, it seems unlikely that we'll be getting any direct-feed footage of GT Sport any time soon. But off-screen stuff? Yep, that's apparently fine.
 
Looking at all these videos and pictures... I have to say that right now GTS doesn't look bad.. but it doesn't look good either. Lighting is superb, as is car modeling, tracks also are quite good, but... there are still a lot of missing things.

1. "3D grass" is not dense enough... at some places it can look very bad, and flat...
2. The game lacks SSS (for car's paint), and SSR (which are used in a great way in Driveclub).
3. Shadow are still rendered at very (VERY) low resolution. Compare them to other games.. or GT5: Prologue. In fact there's no comparison at all. Honestly I'm a bit suprised that they (PD) are not embarrassed to show something like this in 2016...
4. LOD is quite agressive, with trees models and envirioment shadows swapping way to close to the camera.

Of coure there are more things... and don't forget the sound.. I'm looking for improvements.
 
Looking at all these videos and pictures... I have to say that right now GTS doesn't look bad.. but it doesn't look good either. Lighting is superb, as is car modeling, tracks also are quite good, but... there are still a lot of missing things.

1. "3D grass" is not dense enough... at some places it can look very bad, and flat...
2. The game lacks SSS (for car's paint), and SSR (which are used in a great way in Driveclub).
3. Shadow are still rendered at very (VERY) low resolution. Compare them to other games.. or GT5: Prologue. In fact there's no comparison at all. Honestly I'm a bit suprised that they (PD) are not embarrassed to show something like this in 2016...
4. LOD is quite agressive, with trees models and envirioment shadows swapping way to close to the camera.

Of coure there are more things... and don't forget the sound.. I'm looking for improvements.


Don't forget Driveclub is 30fps so it can get away with pushing the graphics. I don't expect seeing other cars' reflection in the paint or stuff like that. Though I have to say I also don't get why the shadows are that low res in GTS. Especially since there is no dynamic time of day.. it's especially noticeable in cockpit view.
 
Yes, I know about the 30-60fps difference, but in fact PD could add the SSR in replay cameras when the game runs at 30fps (+ showroom etc) and I would be ok with that. Well.. during gameplay (60fps) they can use some simplified or lower precission effects. Besides.. SSR is not THAT demanding. it was used even in some PS2 games, like Toca Race Driver 3 (and maybe 2).
 
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