GT Sport - Trailers, Videos and Screenshots

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I turned off all assists (including ABS) and the brake balance felt like it was too much on the rear, the tail kept kicking out every time I was braking harder. And I've tried new tire type, there are Comfort, Sport and Racing tires, and Soft, Medium and Hard compounds, but there is also new "Standard" compound for each type. Haven't really compared it to any of the old tires in the same car/track combo, so don't know where is that tire placed in terms of grip.

"Pretty average" driver would finish dead last here on the same settings, I've made a lot of mistakes, but I was also trying to play with the car. Unfortunately, they forgot to put setting for TC in the menus and it was consistently on, so I couldn't powerslide (you can see the usual GT red bar on the throttle indicator, that's TC).

Also, driving with barely any sound didn't help, either.
I really hope that standard tires simulate the real tires of the cars they come with, that would be great!
 
Tough crowd. But honestly, if it were GT6, the guy would have been in first by the end of the first lap. Looking at the video and realizing that it's a charger hellcat, I think keeping it off the walls would be tough for anyone here having not driven the track before. This is the same car from the last video at the Nurburgring (with the AMG GT) except the Charger was the AI. It looked much better handled in the AI's hands. And if you watch that video again, it was fishtailing under braking just like the Tokyo driver was doing. If the AI is at least this competent it's a big step up.
 
Tough crowd. But honestly, if it were GT6, the guy would have been in first by the end of the first lap. Looking at the video and realizing that it's a charger hellcat, I think keeping it off the walls would be tough for anyone here having not driven the track before. This is the same car from the last video at the Nurburgring (with the AMG GT) except the Charger was the AI. It looked much better handled in the AI's hands. And if you watch that video again, it was fishtailing under braking just like the Tokyo driver was doing. If the AI is at least this competent it's a big step up.
Nope, in GT6 he would have started 30 seconds back and even in GT6 it's not easy to pass on a high speed, two lane track without crashing and bashing your way through. Barriers would also slow you down unlike here where they seem to be coated with teflon. I see you agree though that his driving wasn't really up to snuff with no sound and an unfamiliar track and distracting conditions.
 
It's funny, in all simplicity, I already know more practice in a circuit improves ones laptime. I guarantee the driver would finish 1st with more seat time. Might even make up those 4 spots before quarter of the lap.
 
i am not staunchly positive - i just aint staunchly negative. I review the things i see and experience objectivly - other than the obvious people like @Samus, @Johnnypenso, some other guys and you, @SlipZtrEm who are constantly and only being on that one side...

That's a little funny, since I've been accused of being a shill for PD/GT a few times this year so far. But sure, let's review:
It's a shame you misconstrue rationalism with negativity. If/when I see improvements from the AI, I'll say as much. Unfortunately, I don't find a poorly-driven car sort of keeping pace with the same-as-GT6 follow-the-racing-line pack definitive proof of it. I haven't ruled out the possibility we'll see improved AI in the final product, though I've said I find it unlikely which, given the nearly two decades of GT history to draw from, shouldn't be an unreasonable prediction.

I was hugely excited that a livery editor was announced in May, but that's tempered by not knowing how it functions yet. All we've seen so far is recreations of existing paint jobs. Now, I could cherry-pick, and proclaim it stacks up and/or surpasses the rest of the genre based on only one aspect (let's say the ability to design the wheels)... but that's overlooking the rest of what we've been shown.

There have been a whole whack of GT Sport videos with the AI, and just about all of them show the exact same thing: minimal improvement. But people latch onto one specific instance in one specific video as some sort of proof of an improvement. It's cherry-picking, and I'm not really interested in that.
 
Given what we've seen from the AI so far,
I hope the Online Quick-Matches featuring dive-bombers, brake-checkers and rear-end-rammers make an appearance in GTS
At least they have some individuality, personality and suprise you at every corner.

In saying that.
Comparing AI to one-lap Arcade modes makes no sense.
in GT6, with an un-tuned car (only minor suspension tweak to correct rear toe problem)
Arcade mode with unlimited laps does provide reasonable performance from the AI,
Any other mode is rubber-banded to hell.

I recently ran an unlimited lap race on Sierra in an 84 GTO Ferrari, SH tyres.
after about half an hour, I was still only 3rd, and having proper battles and being overtaken.
 
Yes. I haven't tested it for where does it place in terms of grip compared to other compounds.

I don't recall this tires being in the previous builds (someone correct me if I'm wrong).
No problem, we will find out sooner or later.
 
Nope, in GT6 he would have started 30 seconds back and even in GT6 it's not easy to pass on a high speed, two lane track without crashing and bashing your way through. Barriers would also slow you down unlike here where they seem to be coated with teflon. I see you agree though that his driving wasn't really up to snuff with no sound and an unfamiliar track and distracting conditions.
This is still just a demo. The walls, the ai, the cars, the physics can all be tweaked before the release. Judging only the competition, he had a tough time with the car, but it's not an easy car anyway. Plus I feel it's more realistic than gt6 that the rest in front pulled away from him even though his lap times improved. The car has the power but not the handling. Looked true to me in the video.
 
That's because, strictly speaking, there has never been a 22B rally car. ;)

And because, strictly speaking, it has never been premium. The car is higher quality than the standards, but lower than the premium cars. It's some kind of missing (literally) link in between.

As for rallying, can I just point out that rallying is not about the surface. Rallying is done on any surface, from tarmac to mud to ice. And just because you do motorsports on a non-tarmac surface doesn't mean that it's a form of rallying.

Tracks like Chamonix, Eiger and Toscana are not rally tracks. They are dirt / snow tracks and they're meant for racing rather than rallying. The format is just the same as in the tarmac races: overtake your opponents and get to the finish line first. There is absolutely no difference.

Is that a symptom of PD being confused about rallying and don't know what they want to do with it? I'd say no, because it's not even an attempt at doing rallying. They know very well what they want to do: 2-5 laps around a circuit, get to the line first. That is the format that has been dominant since 1997.

Sometimes they explore other routes, in GT5 they did a bit of rallying with the course maker generated stages, which were actually about time rather than position. In GT6 there is the Sierra Time Rally, with its own special rules that are really only viable in the virtual world. The first two lunar missions are also a form of rallying.

Gran Turismo 1-6 is about starting at the bottom with a cheap car and working your way up from there. That is the basic formula. Over the years there has been various flavours added to that formula, such as Super GT, NASCAR and WRC. But Gran Turismo has not ever been about replicating those series, including NASCAR in GT5 didn't make it a NASCAR game, it made it Gran Turismo with NASCAR flavour.

If you want WRC, NASCAR and Super GT you're better off buying a dedicated WRC game, a dedicated NASCAR game and a dedicated Super GT game. Because that is not what Gran Turismo is about.

The format seems to be changing somewhat in GT Sport, but it will still not be dedicated to a certain real life racing format. The Group B recreations for instance is not about recreating Group B rallying, it's about creating an exciting regulation for the cars.

Fisherman's Ranch is not a rally track, it's a dirt track intended for racing, which means that it's wide enough for overtaking.

For those who wants narrow tracks for time attack purposes, check out my GT6 community page, I've got one or two of them that you might enjoy.
 
New pictures of PGW, on the stand of GT sport! But for now, nothing new ... Again and again the same cars and tracks???! :(


GT.JPG
 
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I'm amazed at how highly people rate the GT6 AI.

So now a pretty average driver is someone probably in the top 0.01% of GT drivers, someone who struggled to overtake the "slow" AI car he was racing for nearly 4 minutes until barging way through. Quite impressive really given the AI driver wasn't apparently taking defensive lines, was braking too early and cornering too slowly yet the player driving close to ragged edge on braking and acceleration was struggling to keep up at some points. Anyone got examples of GT6 AI being this "slow" given some say it is similar if not the same behaviour as GT SPORT Pro AI. I haven't played GT6 for a while, don't remember struggling to overtake an AI car.
AI at this stage doesn't have the same pace at every track, but at Pro mode they're faster than anything in GT6. We recorded footage from Willow Springs in GT3 car, but then we were told we can't record direct feed, while earlier we asked and the answer was "yes". So while we have the footage, we can't show it :dunce:
What if you play it on a TV and record that footage. ;)
 
New pictures of PGW, on the stand of GT sport! But for now, nothing new ... Again and again the same cars and tracks???! :(


View attachment 600859



At this point they most likely don't bother making a new demo build for every show. Same content, but slightly updated, with all the other features locked up. It probably saves them some time, I guess.
 
I thought the 22B is just the roadgoing version of the Subaru Impreza WRC. Not a 22B rally car. Technically speaking, of course.

Bingo
The 22B was built solely to fulfil the Homologation requirements of the WRC Car.
 
Bingo
The 22B was built solely to fulfil the Homologation requirements of the WRC Car.
No it wasn't. The only company still racing under Group A in 1998 was Mitsubishi. Subaru could have homologated the Impreza they used in 1998 even if all they had sold were these:

'95%20Impreza%20Coupe.jpg



Subaru built the 22B probably because they had a hunch that people would happily pay for a limited production WRX coupe that looked like a twin of the contemporary WRC car; but they were no more obligated to build it than Ford were to build AWD turbocharged Ford Focuses.
 
I noticed that recently people are saying the frame rate is better / smoother on demo's they've played... are we sure that there are PS4's hidden away in those boxes and not PS4 Pro's?
 
I noticed that recently people are saying the frame rate is better / smoother on demo's they've played... are we sure that there are PS4's hidden away in those boxes and not PS4 Pro's?
At mondiale auto, it s a Ps4 fat, the Pro doesn't have a vertical LED
 
There's little to no reason for Polyphony to target a locked 40fps over 30fps.

If it's planning on having a fully VR-compatible game instead of just a dedicated mode, 60fps is the bare minimum.

Well if Kaz claims that the PS4 is indeed easy to work with, and with the PS4's hardware, they should be able to pull that off.
 
I noticed that recently people are saying the frame rate is better / smoother on demo's they've played... are we sure that there are PS4's hidden away in those boxes and not PS4 Pro's?

I definitely played on normal PS4, they were not hidden, we've even connected Elgato to it, so it was definitely from it :lol: But while it was smooth most of the time, there were moments where it had massive framdrops for few seconds.
 
Bingo
The 22B was built solely to fulfil the Homologation requirements of the WRC Car.
The 22B was created as both a 40th anniversary model of Subaru, and as commemorative model celebrating their wins in the WRC, similar in vain to how the S20- series and RA models commemorate their success on the Nurburgring
 
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