GT Sport - Trailers, Videos and Screenshots

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And we still don't have the premium Subaru 22b rally car.

Nor a demo, older logitech wheel support nor most of the other premium cars I'm interested in:

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Hopefully VR is going to make up for it all because I'm sitting looking at the box the PS VR headset came in and it has GT Sport plastered all over it, which is odd because I can't find a picture of anyone else's box with GT Sport on it???
 
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Dont ever judge framerate by off-screen captures.

Those are 30fps videos, so I'm not sure what you're seeing anyways.
Hence why I said if my eyes are deceiving me. Either way, I just want a smooth experience when playing the game. Doesn't have to be 60fps, I'm fine with a locked 30fps or 40fps.
 
And we still don't have the premium Subaru 22b rally car.

That's because, strictly speaking, there has never been a 22B rally car. ;)

Hence why I said if my eyes are deceiving me. Either way, I just want a smooth experience when playing the game. Doesn't have to be 60fps, I'm fine with a locked 30fps or 40fps.

There's little to no reason for Polyphony to target a locked 40fps over 30fps.

If it's planning on having a fully VR-compatible game instead of just a dedicated mode, 60fps is the bare minimum.
 
Why does PD need to copy anyone? I like road racing, not rallying, but why do WRC if some other games already do that? Why RX if that's already done? PD seemingly will do what they want, will do their tracks and their rallying. Some may not like it, but that's fine, it's not for everyone. Nothing is. Others just might like it and want PD to stick with what they have been doing. Boring wide track and all, 1 competitor or a ghost car.
It's not like they're reinventing the wheel with this release. This seems to be borrowing idea's from games already out, so what's the issue with expecting them to do what they're already doing?
 
I can't believe Poly is happy with this track. Where is the life? All the signages? There must be a secret build because right now, Tokyo is just a ghost town.

Err... Am I the only person who really likes this track? The layout looks like fun, for one thing, but I can't even complain about the visuals... because it reminds me of the Tokyo Highway Challenge/Tokyo Xtreme Racer/Shutokou Battle games! :D

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Also, you can't really blame Polyphony for the bland, grey environment of the Tokyo Expressway, because as iconic as it is (see Tokyo Xtreme Racer for one), it really is a dull place, and they've accurately captured its appearance.

Tokyo_EXP_way.JPG


It's like blaming Polyphony for the somewhat awkward, unpleasant look of the Alfa Romeo MiTo - it's an accurate representation of the source material, which is really what you should be blaming if you don't like the MiTo.
 
Err... Am I the only person who really likes this track? The layout looks like fun, for one thing, but I can't even complain about the visuals... because it reminds me of the Tokyo Highway Challenge/Tokyo Xtreme Racer/Shutokou Battle games! :D

Also, you can't really blame Polyphony for the bland, grey environment of the Tokyo Expressway, because as iconic as it is (see Tokyo Xtreme Racer for one), it really is a dull place, and they've accurately captured its appearance.

It's like blaming Polyphony for the somewhat awkward, unpleasant look of the Alfa Romeo MiTo - it's an accurate representation of the source material, which is really what you should be blaming if you don't like the MiTo.

The thing with the MiTo is that Polyphony has to model the vehicles as accurately as possible. This Tokyo track, on the other hand, is based off a real world location but they have full creative ability to alter the track and its surroundings as they like.
 
Err... Am I the only person who really likes this track? The layout looks like fun, for one thing, but I can't even complain about the visuals... because it reminds me of the Tokyo Highway Challenge/Tokyo Xtreme Racer/Shutokou Battle games! :D
Given how bland and smooth the track is and the fact that every corner on the track is relatively the same speed, I'm curious as to what looks like fun on this track. It's very narrow too, which is going to make passing cleanly very difficult, especially online. It's not a track I'd spend any time at in Sport mode if I want to keep my driver rating up that's for sure.
 
Also, you can't really blame Polyphony for the bland, grey environment of the Tokyo Expressway, because as iconic as it is (see Tokyo Xtreme Racer for one), it really is a dull place, and they've accurately captured its appearance.

You're correct, but people can still blame Polyphony for choosing this location over anything else. As @Ameer67 points out, Polyphony isn't beholden to it the same way they are when recreating a car or track that already exists. The layout is already a creation of the team's, so why saddle it with the sort of dingy, monotonous corridor feeling we expected of shooters in the 90's?

If it were being sold to us as an accurate recreation of Tokyo's highway system, sure I couldn't really fault PD: highways are pretty dull. But this lifeless track is what they've chosen to show off the new system — to say nothing of all the wall-grinding we've already witnessed. Now that wasn't what I expected when the comments came up about them looking back to GT1 for inspiration!
 
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Given how bland and smooth the track is and the fact that every corner on the track is relatively the same speed, I'm curious as to what looks like fun on this track. It's very narrow too, which is going to make passing cleanly very difficult, especially online. It's not a track I'd spend any time at in Sport mode if I want to keep my driver rating up that's for sure.

You're correct, but people can still blame Polyphony for choosing this location over anything else. As @Ameer67 points out, Polyphony isn't beholden to it the same way they are when recreating a car or track that already exists. The layout is already a creation of the team's, so why saddle it with the sort of dingy, monotonous corridor feeling we expected of shooters in the 90's?

If it were being sold to us as an accurate recreation of Tokyo's highway system, sure I couldn't really fault PD: highways are pretty dull. But this lifeless track what they've chosen to show off the new system — to say nothing of all the wall-grinding we've already witnessed. Now that wasn't what I expected when the comments came up about them looking back to GT1 for inspiration!

To be honest, it's probably just my TXR fanboyism showing through. That series was awesome, flawed in many respects, and certainly not a game with mass appeal, but I loved it to bits, so maybe my enthusiasm for a Tokyo highway type track overrides the faults with it. The dull looks don't really bother me, and it definitely doesn't show off the game's visuals like Willow Springs or the Nurburgring does, but, er, I just like TXR. That's really it. :D
 
I'd say the best part of that video was the GT-R realistically pulling away at the start. Other than that, not much to do. When I tried the track, the turns caught me a bit with decreasing radii and getting used to the wheel. It wouldn't matter ToD, weather or any signage. They maybe modelled the less enthusiastic stretch of highway. What's missing is, elevation change. It's no R246.
 
Gran Turismo has so many great tracks waiting to reappear in its PS4 glory (yet most of them werent remade to PS3 graphics standards!) and yet they MUST create new track(s). I dont understand.
On those real photos, there are at least red building, blue/azurre building/ad etc.

And if Tokyo, why not remake R246? In this track, there is much more life (trees, various buldings etc)
 
Gran Turismo has so many great tracks waiting to reappear in its PS4 glory (yet most of them werent remade to PS3 graphics standards!) and yet they MUST create new track(s). I dont understand.
On those real photos, there are at least red building, blue/azurre building/ad etc.

And if Tokyo, why not remake R246? In this track, there is much more life (trees, various buldings etc)
R246 is a masterpiece in comparison with the new poly tracks.
 
AI didn't seem that fast. The player was getting to grips with the physics and trying to keep it off the walls, as well as trying to make clean passes instead of bumping to pass(until the last pass).
 
AI didn't seem that fast. The player was getting to grips with the physics and trying to keep it off the walls, as well as trying to make clean passes instead of bumping to pass(until the last pass).
He startet 12th and only finished 8th, was behind the Jaguar several minutes - i guess thats a sign that the AI was pretty fast.

Everybody should drive clean and not make use of the opponents as bumper cars - as i see it the driver drove clean and pretty decent, obviously had much to do to keep the charger off the walls.
 
Also, you can't really blame Polyphony for the bland, grey environment of the Tokyo Expressway, because as iconic as it is (see Tokyo Xtreme Racer for one), it really is a dull place, and they've accurately captured its appearance.

Tokyo_EXP_way.JPG


It's like blaming Polyphony for the somewhat awkward, unpleasant look of the Alfa Romeo MiTo - it's an accurate representation of the source material, which is really what you should be blaming if you don't like the MiTo.

Sorta. But as others have said, they have a certain amount of creative freedom. There's also the fact that they could choose to make a track anywhere they want. There are plenty of locations in Tokyo that have far more character (and are probably better for racing). There are probably thousands of iconic locations in Japan that could be made into visually exciting racetracks, if they wanted to promote Japan. And worldwide there is more than anyone could count.

Which is why historically they've chosen to make tracks like Eiger Norwand and El Capitan, Grindelwald, Matterhorn, Tahiti Road, Citta di Aria, Costa di Amalfi, Paris, Hong Kong, London, Madrid, New York, Rome, Seoul, Chamonix, Toscana, Swiss Alps, and Seattle.

You have to admit that they're not shy about picking great locations and turning them into racetracks, and generally they have a pretty good eye. The Tokyo circuit is probably the worst choice they've made. It has no real redeeming features other than the "history" of that section of road.
 
Why doesnt anybody talk about the AI which seems pretty fast in that video?

I love the windscreen reflection by entering/leaving tunnels.

The driver is pretty average and makes a lot of mistakes, plus it's a very tight track. A slightly better driver on a wider track and it'd be same old. They were still exhibiting the same behaviour of ignoring the player, braking too much too early and giving up.
 
The driver is pretty average and makes a lot of mistakes, plus it's a very tight track. A slightly better driver on a wider track and it'd be same old. They were still exhibiting the same behaviour of ignoring the player, braking too much too early and giving up.

Yeah, that's your only argument now. But it doesn't work....

I have made no mistake at Gamescom, I drive properly and I have struggled to win.
 
The driver is pretty average and makes a lot of mistakes, plus it's a very tight track. A slightly better driver on a wider track and it'd be same old. They were still exhibiting the same behaviour of ignoring the player, braking too much too early and giving up.
But the track isnt wider and the driver drove pretty decent, struggling with the car but decent. And in the end he became 8th from starting 12th with an cautious and realistic driving style (apart the last car he overtook).

You really have your standpoint and wont ever get away from it, no matter what people will say or what videos will show.
 
The driver is pretty average and makes a lot of mistakes, plus it's a very tight track. A slightly better driver on a wider track and it'd be same old. They were still exhibiting the same behaviour of ignoring the player, braking too much too early and giving up.
And players who ignore AI as bumper cars ?
Where is your argue about, overtaking all the cars in 2 mins ?
Not to mention, they re fighting between them
 
Yeah, that's your only argument now. But it doesn't work....

I have made no mistake at Gamescom, I drive properly and I have struggled to win.

..which conveniently we have no evidence of. We do however have plenty of videos that show the opposite.

Also, see below comment regarding tight tracks.

But the track isnt wider and the driver drove pretty decent, struggling with the car but decent. And in the end he became 8th from starting 12th with an cautious and realistic driving style (apart the last car he overtook).

They were pretty average sliding the back out on the exit of many corners losing a lot of speed and was also very cautious. When they were alongside or right behind cars there was no defensive moves from the AI and they were easily passed as long as there was physically room.

It was harder to pass AI on the tighter tracks in previous GT games as well, it doesn't suddenly mean the AI was actually better. The "AI" of real racing drivers don't really change race to race but they still find it harder to overtake on certain tracks. That is on the track, it doesn't mean the drivers are suddenly much better.

You really have your standpoint and wont ever get away from it, no matter what people will say or what videos will show.

I will if I see something I like because if you've read my post history you'll know I have little interest in online racing and I therefore want great AI more than most. When I see what I believe is great or even just much better AI, I'll let you know. I've not seen anything yet.
 
The driver is pretty average and makes a lot of mistakes, plus it's a very tight track. A slightly better driver on a wider track and it'd be same old. They were still exhibiting the same behaviour of ignoring the player, braking too much too early and giving up.

I turned off all assists (including ABS) and the brake balance felt like it was too much on the rear, the tail kept kicking out every time I was braking harder. And I've tried new tire type, there are Comfort, Sport and Racing tires, and Soft, Medium and Hard compounds, but there is also new "Standard" compound for each type. Haven't really compared it to any of the old tires in the same car/track combo, so don't know where is that tire placed in terms of grip.

"Pretty average" driver would finish dead last here on the same settings, I've made a lot of mistakes, but I was also trying to play with the car. Unfortunately, they forgot to put setting for TC in the menus and it was consistently on, so I couldn't powerslide (you can see the usual GT red bar on the throttle indicator, that's TC).

Also, driving with barely any sound didn't help, either.
 
..which conveniently we have no evidence of. We do however have plenty of videos that show the opposite.

Plenty ? With new build and Pro mode ? No.

In any case, you are extremely active for a game that doesn't seem to be for you. I admit, you impress me. Or not.
 
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