GT Sport - Trailers, Videos and Screenshots

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You mean those artificial "gunshot" sounds? Not really backfires though. I mean backfires similar to what Forza Horizon 3 has now, not the off-throttle pops.

I mean the sound of it backfiring.

Popping off throttle is what backfiring is, whether it shoots flames from the exhaust or not. That sound is fuel being burnt in the exhaust system. Just because it sounds different in the exhaust/turbo system of the GT S to what you expect doesn't mean you get to dismiss it. Those are real videos of the real car with real sounds.

Suck it up and admit you were wrong.
 
Just watched the new videos featuring the Renault RS 01 GT3 and Lexus RC-F. General feedback... I don't know if my eyes are deceiving me or is the framerate very, very smooth :eek: Also, I'm liking what I'm seeing so far, especially with the AI. It reminds me of NFS Shift: being aggressive while not being stupid 👍👍 The AI cars try their best to not hit you while trying to pass you. I love it :D
 
More likely to save resources. Instead of a full image, they have to render 2/3 of it.

Wouldn't surprise me, I know GT Sport had a few issues with polish and refinement early on (framerate, flickering, aliasing, etc.) which seem to be largely sorted now. I suppose one way to fix that (back when the game was less far along in development) would be to cut the rendered image down in an graphically intensive replay.
 
I mean the sound of it backfiring.

Popping off throttle is what backfiring is, whether it shoots flames from the exhaust or not. That sound is fuel being burnt in the exhaust system. Just because it sounds different in the exhaust/turbo system of the GT S to what you expect doesn't mean you get to dismiss it. Those are real videos of the real car with real sounds.

Suck it up and admit you were wrong.

Exhaust pops would make much more sense in this case, since there is no, huh, fire.
There is a difference, a physical difference between those types of backfire. With and without flames. Next time you and your friend should simply add the word "sound". Other than that, it will sound like you just want the generic backfire that we see on Forza. See, use this simple sentence, "needs backfire sound", how simple is that huh?
The fact that, even I said the car lacks some pops and crackles, makes your comment redundant.

And what about the rest? Audio proof of all the things he expects to find on a road car? Transmission whine, suspension noise, braking noise, etc.

Well, back on important stuff:
The problem with the gear changes noise, is that there's no generic solution for it. Cars with the exact same engine, but with different gearboxes, will sound different (in gear change). Even between the major 4 types of gearboxes (manual, sequential, single clutch automatice and double clutch automatic), there are differences. Some are faster, others clunky, others with some nice mechanical noise to it, others without, and so on. In a worst case scenario, they should get a generic sound and changing time, for each type of gearbox, instead of the generic "system" that we have for all of the cars.
 
Exhaust pops would make much more sense in this case, since there is no, huh, fire.
There is a difference, a physical difference between those types of backfire. With and without flames. Next time you and your friend should simply add the word "sound". Other than that, it will sound like you just want the generic backfire that we see on Forza. See, use this simple sentence, "needs backfire sound", how simple is that huh?
The fact that, even I said the car lacks some pops and crackles, makes your comment redundant.

English is a funny language. Just because a word contains the letters "fire" doesn't actually mean that the thing it describes has to be fire. It could, it could not.

When an exhaust pops like that, it is backfiring. That is what the word backfire means. You can argue with me if you like, but you're wrong. It's not about what would be a sensible term for it, it's about what the actual English word means.

https://en.wikipedia.org/wiki/Back-fire


There's all sorts of weird examples of this in English. Notice how when you overtake someone you are not literally over them. You are beside. Yet it's a word, and everyone understands it despite the words that it's made up of having little relevance.

Welcome to English, a language that makes little sense. I hope you learned something today.

And what about the rest? Audio proof of all the things he expects to find on a road car? Transmission whine, suspension noise, braking noise, etc.

I've got nothing to do with that. You made a silly comment about the car not backfiring in real life. It does. That's all you get out of me for two cents.
 
Just watched the new videos featuring the Renault RS 01 GT3 and Lexus RC-F. General feedback... I don't know if my eyes are deceiving me or is the framerate very, very smooth :eek:
Dont ever judge framerate by off-screen captures.

Those are 30fps videos, so I'm not sure what you're seeing anyways.
 
Exhaust pops would make much more sense in this case, since there is no, huh, fire.
There is a difference, a physical difference between those types of backfire. With and without flames. Next time you and your friend should simply add the word "sound". Other than that, it will sound like you just want the generic backfire that we see on Forza. See, use this simple sentence, "needs backfire sound", how simple is that huh?
The fact that, even I said the car lacks some pops and crackles, makes your comment redundant.

Wha... What?!

Imari made perfect sense, you've just complicated it and tied yourself round in knots!

car-photo-2003-mitsubishi-evo-8-advan-race-track-backfire-exhaust-fire.jpg


"Wow look at that... Sound." ;)
 
Wha... What?!

Imari made perfect sense, you've just complicated it and tied yourself round in knots!

car-photo-2003-mitsubishi-evo-8-advan-race-track-backfire-exhaust-fire.jpg


"Wow look at that... Sound." ;)

Does a stock road car do that? With a few exceptions (Aventador, depending on the conditions, for example), you won't see a stock Evo do that in any kind of normal conditions.

Welcome to English, a language that makes little sense. I hope you learned something today.

Yup, you're right in that. There could be, atleast in this case, a more logical term.

You're right, but I still meant the literal "backfire" (when there's actual fire), not the technical term.

I'd rather use the term "exhaust pops", instead of backfire. It's a much better way to distinguish both and avoid confusions like these.

I'm used to a much more complicated language, maybe that's why the confusion.
 
I think with the sound of that AMG Merc, it's similar to the AES audio VGTs from GT6. A significant, dramatic improvement over any normal GT sound, but it's still not quite there. I think the very basic gear changes are the result of GT's relatively simplistic transmission modelling. Until that changes, the sound will probably remain a little synthetic. It's a similar issue in Forza, actually, there appears to be no distinction between DSG, auto, and manual aside from shifting speed. They all change gear in the same sort of way. I do agree there needs to be a little less cleanness in the sound generally, like more crackling and backfire. I think that's a problem in GT generally, think about how mediocre the damage modelling has been, for instance. The game has always had an ultra-refined, picture perfect look at times. Compare that with the somewhat more visceral Project CARS and Driveclub...
 
Does a stock road car do that? With a few exceptions (Aventador, depending on the conditions, for example), you won't see a stock Evo do that in any kind of normal conditions.

Of course they don't, for various excellent physical, efficiency and safety reasons.

Yup, you're right in that. There could be, atleast in this case, a more logical term.

You're right, but I still meant the literal "backfire" (when there's actual fire), not the technical term.

I'd rather use the term "exhaust pops", instead of backfire. It's a much better way to distinguish both and avoid confusions like these.

I'm used to a much more complicated language, maybe that's why the confusion.

It's not about logical or what you'd prefer. It's about language. The AMG GT S does backfire and you don't get to change the English language just because it doesn't make sense.

Does it spit flames? No. But it's road legal (and the government generally frowns on fire breathing machines in public), and it's got a relatively long exhaust with a couple of turbos and a cat or two in the way. To get enough fuel in the exhaust to actually burn at the exit you'd probably have to break something. Nobody sensible expects it to spit flames because the physics of the whole system makes it damn near impossible.

This is true of almost all road legal cars, which is why nobody really expects to see flames when talking about backfiring. One could say that asking whether a road legal car spits flames is a fairly dumb question to start with, if it spits flames it's probably not road legal.
 
Not really, no.

Apart from being a bullshot generator for the marketing team? It's also the only mode where the game can truly show off some of the insane detail of the models, and where the players can get up in close with the cars. It's great for those people who care about the visual side of cars and car modifications, of which there are plenty. It's a nice little photography simulator for those who like photography, and it's a good way to practice taking great car photos.

I think it fits very well into a game that revels in it's graphical and modelling prowess, and a lot of the work that goes into the game would actually go to waste were it not there.

Variety in and of itself is not a positive thing. Every part of the game should have a purpose, or why spent time and money putting it there?

Rally as it stands offers what is essentially circuit racing with lower grip, which one can also get by driving in the rain. The rally stages are often comically unrealistic, and bear no real resemblance to any real world series.

Rallying and driving in the rain don't seem that similar to me at all, not least because a racetrack is relatively extremely smooth. Photo travel and photo mode on the other hand are quite similar.

Rallycross is close, but not that close.

Well, the rally part of rallycross is fairly close.

You should watch real rally sometimes. It's quite exciting. I think you'd enjoy it.

I do ... and I do. :D
But spectating in the real world , and playing a game, are fairly dissimilar experiences. :P


If everyone thought his way we would have no drifting, supermotard or way too many other types of motorsport to list.

On the contrary, I was saying it shouldn't necessarily stick to only existing prescribed motorsport formats.
 
I'm all for new ideas and things that don't exist in reality IF they are fun. The rally action we've seen in GTS does not look in the slightest bit fun to me, it's an uninspiring, long, dull circuit with concrete tape barriers and one AI car to 'race'. When you compare it to Dirt Rally or even the rallycross races of the older DIRT games it pales in comparison when it comes to fun factor.

That is what me and @Imari are saying, what does the rally format in GTS offer? Where is the fun factor and exciting racing coming from that makes it a worthwhile addition and better than if they followed a real world format?
 
Of course they don't, for various excellent physical, efficiency and safety reasons.

That's why I find it weird that every car in FH3 spits fire from the exhaust. It's something that's not even road legal. Hell, there are even noise limitations, let alone something that is potentialy dangerous.

And you still missed the point of my answer to him. He showed a picture of a modified Evo, spitting fire out of the exhaust, implying that it's something normal for a car to backfire with flames popping out of the exhaust.

It's not about logical or what you'd prefer. It's about language. The AMG GT S does backfire and you don't get to change the English language just because it doesn't make sense.

No, it's not, but if it makes it easier to distinguish, why not trying to use, atleast here in text both of the situations? Keep in mind that not everyone here is a native english speaker, and words that have double meaning (in this case, technical and literal), might generate confusion, so why not something like "backfire (without actually fire coming out of the exhaust)? Is it that hard?

Does it spit flames? No. But it's road legal (and the government generally frowns on fire breathing machines in public), and it's got a relatively long exhaust with a couple of turbos and a cat or two in the way. To get enough fuel in the exhaust to actually burn at the exit you'd probably have to break something. Nobody sensible expects it to spit flames because the physics of the whole system makes it damn near impossible.

So, are you assuming that I expect flames coming out of the exhaust? When I said that never happens in real life (and was the main point from all this discussion)? Or are you calling the guys from the studio that makes FH3, non-sensible, since they provided a game full of something that, as you explained yourself, makes no sense?

This is true of almost all road legal cars, which is why nobody really expects to see flames when talking about backfiring. One could say that asking whether a road legal car spits flames is a fairly dumb question to start with, if it spits flames it's probably not road legal.

And that was exactly why there was this discussion. Due to the technical term that makes little sense, as you already stated, and generates confusion. I don't expect a road car spitting flames, unless it gets some sort of aftermarket exhaust instaled in the game. I took the term literally, not technically, so I was saying exactly that, no flames should be expected from this road car.
 
Sony doesn't mention GTsport with the Ps4 pro. Horizon, Days Gone but not GT.
No words about GT for months from Poly or Sony. What is their strategy?
 
Sony doesn't mention GTsport with the Ps4 pro. Horizon, Days Gone but not GT.
No words about GT for months from Poly or Sony. What is their strategy?
Promote the game through gaming show pods and off screen video while avoiding a direct presence on YT or social media. Sort of like they've ripped a page from Introduction to Marketing for 5th Graders circa 1998:lol:
 
Sony doesn't mention GTsport with the Ps4 pro. Horizon, Days Gone but not GT.
No words about GT for months from Poly or Sony. What is their strategy?
I think since racing games are often marketed using pre-rendered scenes and photomode shots, showcasing GT Sport for PS4 Pro wont be as easy as with other games.

I do fully expect near photomode-like IQ during gameplay, though.
 
Sony doesn't mention GTsport with the Ps4 pro. Horizon, Days Gone but not GT.
No words about GT for months from Poly or Sony. What is their strategy?

I think it's smart not doing so.
It would be like presenting a game on a ultra expensive PC, with top end graphics, 100% stability, and then the average gaming computer would play the game with huge stability problems.

Since the playerbase for the PS4 is huge on the non-Pro version, PD has to show that the game works fine for those consoles.

The main focus should be the standard PS4. The game has to look good and be stable on that system.
 
I think since racing games are often marketed using pre-rendered scenes and photomode shots, showcasing GT Sport for PS4 Pro wont be as easy as with other games.

I do fully expect near photomode-like IQ during gameplay, though.
All Gtsport trailers are in game unlike Gt5-6, they even have aliasing!! Some tech from Driveclub could be use than's to the PS4 pro? Or simply better/more foliage, trackside objects.
 

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