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- DrummerManiac
New off-screen replay footage:
Looks Fantastic, and replays are full screen again.
New off-screen replay footage:
You mean those artificial "gunshot" sounds? Not really backfires though. I mean backfires similar to what Forza Horizon 3 has now, not the off-throttle pops.
Why are they using black bars in the first place anyway?Looks Fantastic, and replays are full screen again.
Dunno. Maybe for cinematic effect or something? Like a sort of letterbox type view. It never looked right, though. If you watch the Direct Feed video Polyphony uploaded to their site after E3, you can see the weird bars there.Why are they using black bars in the first place anyway?
More likely to save resources. Instead of a full image, they have to render 2/3 of it.Why are they using black bars in the first place anyway?
More likely to save resources. Instead of a full image, they have to render 2/3 of it.
Well that explains it, kind of remind me of The Order 1886 backlash though.More likely to save resources. Instead of a full image, they have to render 2/3 of it.
Already have it with the ps4 softwareWe need a video editor tool! It could be a good way to help the not so great popularity of GT in Youtube.
i think he meant to say replay editor and not video editor.Already have it with the ps4 software
I mean the sound of it backfiring.
Popping off throttle is what backfiring is, whether it shoots flames from the exhaust or not. That sound is fuel being burnt in the exhaust system. Just because it sounds different in the exhaust/turbo system of the GT S to what you expect doesn't mean you get to dismiss it. Those are real videos of the real car with real sounds.
Suck it up and admit you were wrong.
Exhaust pops would make much more sense in this case, since there is no, huh, fire.
There is a difference, a physical difference between those types of backfire. With and without flames. Next time you and your friend should simply add the word "sound". Other than that, it will sound like you just want the generic backfire that we see on Forza. See, use this simple sentence, "needs backfire sound", how simple is that huh?
The fact that, even I said the car lacks some pops and crackles, makes your comment redundant.
And what about the rest? Audio proof of all the things he expects to find on a road car? Transmission whine, suspension noise, braking noise, etc.
Dont ever judge framerate by off-screen captures.Just watched the new videos featuring the Renault RS 01 GT3 and Lexus RC-F. General feedback... I don't know if my eyes are deceiving me or is the framerate very, very smooth
Exhaust pops would make much more sense in this case, since there is no, huh, fire.
There is a difference, a physical difference between those types of backfire. With and without flames. Next time you and your friend should simply add the word "sound". Other than that, it will sound like you just want the generic backfire that we see on Forza. See, use this simple sentence, "needs backfire sound", how simple is that huh?
The fact that, even I said the car lacks some pops and crackles, makes your comment redundant.
Wha... What?!
Imari made perfect sense, you've just complicated it and tied yourself round in knots!
"Wow look at that... Sound."
Welcome to English, a language that makes little sense. I hope you learned something today.
I didn't want to, but now that you mention it.Good thing no one mentioned DSG Farts.
Oh no....
Does a stock road car do that? With a few exceptions (Aventador, depending on the conditions, for example), you won't see a stock Evo do that in any kind of normal conditions.
Yup, you're right in that. There could be, atleast in this case, a more logical term.
You're right, but I still meant the literal "backfire" (when there's actual fire), not the technical term.
I'd rather use the term "exhaust pops", instead of backfire. It's a much better way to distinguish both and avoid confusions like these.
I'm used to a much more complicated language, maybe that's why the confusion.
Not really, no.
Apart from being a bullshot generator for the marketing team? It's also the only mode where the game can truly show off some of the insane detail of the models, and where the players can get up in close with the cars. It's great for those people who care about the visual side of cars and car modifications, of which there are plenty. It's a nice little photography simulator for those who like photography, and it's a good way to practice taking great car photos.
I think it fits very well into a game that revels in it's graphical and modelling prowess, and a lot of the work that goes into the game would actually go to waste were it not there.
Variety in and of itself is not a positive thing. Every part of the game should have a purpose, or why spent time and money putting it there?
Rally as it stands offers what is essentially circuit racing with lower grip, which one can also get by driving in the rain. The rally stages are often comically unrealistic, and bear no real resemblance to any real world series.
Rallycross is close, but not that close.
You should watch real rally sometimes. It's quite exciting. I think you'd enjoy it.
If everyone thought his way we would have no drifting, supermotard or way too many other types of motorsport to list.
Of course they don't, for various excellent physical, efficiency and safety reasons.
It's not about logical or what you'd prefer. It's about language. The AMG GT S does backfire and you don't get to change the English language just because it doesn't make sense.
Does it spit flames? No. But it's road legal (and the government generally frowns on fire breathing machines in public), and it's got a relatively long exhaust with a couple of turbos and a cat or two in the way. To get enough fuel in the exhaust to actually burn at the exit you'd probably have to break something. Nobody sensible expects it to spit flames because the physics of the whole system makes it damn near impossible.
This is true of almost all road legal cars, which is why nobody really expects to see flames when talking about backfiring. One could say that asking whether a road legal car spits flames is a fairly dumb question to start with, if it spits flames it's probably not road legal.
Promote the game through gaming show pods and off screen video while avoiding a direct presence on YT or social media. Sort of like they've ripped a page from Introduction to Marketing for 5th Graders circa 1998Sony doesn't mention GTsport with the Ps4 pro. Horizon, Days Gone but not GT.
No words about GT for months from Poly or Sony. What is their strategy?
I think since racing games are often marketed using pre-rendered scenes and photomode shots, showcasing GT Sport for PS4 Pro wont be as easy as with other games.Sony doesn't mention GTsport with the Ps4 pro. Horizon, Days Gone but not GT.
No words about GT for months from Poly or Sony. What is their strategy?
Sony doesn't mention GTsport with the Ps4 pro. Horizon, Days Gone but not GT.
No words about GT for months from Poly or Sony. What is their strategy?
All Gtsport trailers are in game unlike Gt5-6, they even have aliasing!! Some tech from Driveclub could be use than's to the PS4 pro? Or simply better/more foliage, trackside objects.I think since racing games are often marketed using pre-rendered scenes and photomode shots, showcasing GT Sport for PS4 Pro wont be as easy as with other games.
I do fully expect near photomode-like IQ during gameplay, though.