GT Sport - Trailers, Videos and Screenshots

  • Thread starter sk8er913
  • 17,667 comments
  • 2,111,929 views
Yes, they need to decide is it RX or rally, because now its just nothing right. RX would be the least work as the track looks now.
I have very good memories of old GT rally tracks like Swiss Alps or Tahiti tracks. I know what to expect with rally mode in a GT but the new track looks boring with zero scenery. It's not only this track, the new Tokyo has the same problem.
 
Still, to do all that photography for Pikes Peak and The Grand Canyon. To bin it all and present bland dirt racing, reset to Gran Turismo on a new system and this is be the rally reveal? It's just not right.
 
There's a direct feed capture of the AMG GT on the front page and it's just as sterile.

And what exactly is missing in this specific car? The only thing "sterile" to me is the downshifting and off-throttle sound. Apart from that, is just nitpicking.
Maybe could use some off-throttle burble, but apart from that, I'd rather have them focus on the rest of the cars to bring them to this level of quality, and change the tire noise.
 
And what exactly is missing in this specific car? The only thing "sterile" to me is the downshifting and off-throttle sound. Apart from that, is just nitpicking.
Maybe could use some off-throttle burble, but apart from that, I'd rather have them focus on the rest of the cars to bring them to this level of quality, and change the tire noise.
I posted above what's missing. That's not nitpicking, it's 2016 and I expect a racing game with such a budget to deliver, especially after they didn't over a whole console generation. There's no excuse anymore, especially not after cutting down the car count to ~150.
 
Yes. Theres no variation, never mind the load, no gear wobble, no mechanical noises aside from transmission whine and blow-off, no burbling, no pops, no limiter noise, no traction control rattling, no suspension noises...

Oh, this? Would you mind showing us audio proof that the AMG GT S actually has any of those noises you mentioned? Apart from the burbling, which is missing (although in bumper cam it's much harder to ear that kind of noise), nothing else really matters and/or is barely noticeable in the real car.
Suspension noise? Traction control rattling? Gear wobble? What do you thing this is? A race car?

I posted above what's missing. That's not nitpicking, it's 2016 and I expect a racing game with such a budget to deliver, especially after they didn't over a whole console generation. There's no excuse anymore, especially not after cutting down the car count to ~150.

Well, yes, that's nitpicking when you want noises that are barely noticeable at all in a modern road car, to be present in the game. You won't hear suspension noise when there is engine noise present, because one is ten times louder than the other. People these days get delusional due to those games that exaggerate every single sound the car makes...
 
The only circuit based rallying in reality is Rallycross but they are short, technical tracks, not Fisherman's Ranch length.
This is why I wish the track was shorter. I'm dying to race rally cars on a short course. It'd be so much fun. Hopefully Fishermans Ranch has a shorter layout option.
 
Doesn't change my point either, there needs to be higher levels of AI for those who require it. We've seen people breezing by the current 'Pro' AI with ease at these game shows and clearly most of them aren't the best drivers.

Indeed, it's what I stated that I posted the same thing in regards to options. ;)
 
Oh, this? Would you mind showing us audio proof that the AMG GT S actually has any of those noises you mentioned? Apart from the burbling, which is missing (although in bumper cam it's much harder to ear that kind of noise), nothing else really matters and/or is barely noticeable in the real car.
Suspension noise? Traction control rattling? Gear wobble? What do you thing this is? A race car?



Well, yes, that's nitpicking when you want noises that are barely noticeable at all in a modern road car, to be present in the game. You won't hear suspension noise when there is engine noise present, because one is ten times louder than the other. People these days get delusional due to those games that exaggerate every single sound the car makes...
giphy.gif
 

Is it supposed to be funny?
What isn't noticeable isn't important to the car. Of all those things you mentioned, most of them aren't really audible while driving the car. Exaggeration is not the realistic route, just because you like all those little details in some cars, doesn't mean every car has to have them, even the ones where, in real life, these details aren't even noticed.
 
The audio quality (not the game itself) from the video is not the best. It may be direct capture but it still sounded off. Youtube at fault there?
 
The audio quality (not the game itself) from the video is not the best. It may be direct capture but it still sounded off. Youtube at fault there?

Yeah, the quality of the video is not the best as if we were listening to it from our own tv or headset. But that's not really the problem, the problem here is that some are demanding things that don't really exist in this specific car, like backfires. They probably played FH3, and since there everything backfires, it must mean that every car in the world does it...
 
If Toyota Crown Majesta is in a game like GT, it will be great example of how drastic a car can sound when driven from the driver point of view. The car is so quiet, you can barely hear it idle, drives so smooth on usual city streets, and the engine vibration can hardly be felt :lol: Every sound is damped to an extent when inside, similar luxury sports car would be not much different. Then R33 Skyline GTS-T, the 2.5 I6 Turbo FR, pretty loud and uncivilized compared to the Crown Majesta :lol:
 
Why is it a problem that PDs idea of rallying bears no resemblance to any real life form of rallying? Irrespective of whether you enjoy it or not what you described is what real rallying is. The only circuit based rallying in reality is Rallycross but they are short, technical tracks, not Fisherman's Ranch length.

You haven't really given the reasons why it's a problem as you seem to be assuming that following a real-life format is implicitly better, regardless of the question of their general suitability in a gaming context. As I stated before, there are also drawbacks to having such restrictive tracks.


Yeah, the quality of the video is not the best as if we were listening to it from our own tv or headset. But that's not really the problem, the problem here is that some are demanding things that don't really exist in this specific car, like backfires. They probably played FH3, and since there everything backfires, it must mean that every car in the world does it...

Yeah, it usually means the fuel-air mixture is off if your road car is backfiring :D
 
Last edited:
Yeah, the quality of the video is not the best as if we were listening to it from our own tv or headset. But that's not really the problem, the problem here is that some are demanding things that don't really exist in this specific car, like backfires. They probably played FH3, and since there everything backfires, it must mean that every car in the world does it...
Might wanna listen to the real car (see the videos above) and then feel sorry for the nonsense you post here.
 
Might wanna listen to the real car (see the videos above) and then feel sorry for the nonsense you post here.

Yes, I listened. And in any of them is there traction control rattling? Where are those backfires? And the transmission whine? Nowhere to be found.
Like I said, the off-throttle sound could be improved, and also the downshifting. The rest is pretty nice and is a major improvement over what we were used to in previous games (or even previous builds of GTS). You are the one with the nonses, claiming the car should backfire when not even in the real world does it.



Loving the car movement. Shame there is no direct feed of the sound. Hopefully that channel posts on direct feed of the Lexus.
 
You haven't really given the reasons why it's a problem as you seem to be assuming that following a real-life format is implicitly better, regardless of the question of their general suitability in a gaming context. As I stated before, there are also drawbacks to having such restrictive tracks.
If everyone thought his way we would have no drifting, supermotard or way too many other types of motorsport to list.
 
Couldn't "lacks a purpose" be said about many elements of the game?

Not really, no.

e.g. what purpose does photo-travel have?

Apart from being a bullshot generator for the marketing team? It's also the only mode where the game can truly show off some of the insane detail of the models, and where the players can get up in close with the cars. It's great for those people who care about the visual side of cars and car modifications, of which there are plenty. It's a nice little photography simulator for those who like photography, and it's a good way to practice taking great car photos.

I think it fits very well into a game that revels in it's graphical and modelling prowess, and a lot of the work that goes into the game would actually go to waste were it not there.

Some people like it, some don't, but it adds variety to the game.

Variety in and of itself is not a positive thing. Every part of the game should have a purpose, or why spent time and money putting it there?

Rally as it stands offers what is essentially circuit racing with lower grip, which one can also get by driving in the rain. The rally stages are often comically unrealistic, and bear no real resemblance to any real world series. Rallycross is close, but not that close.

The narrower the track the less overtaking opportunities there are, especially if half of the time the cars are sideways. It's a bit boring if the race is just a procession because overtaking is too difficult.

You should watch real rally sometimes. It's quite exciting. I think you'd enjoy it.

You are the one with the nonses, claiming the car should backfire when not even in the real world does it.

Type "AMG GT S backfire" into Youtube. You'll be astounded at the results! It's the one crazy trick that experts don't want you to know!
 
Last edited:
Type "AMG GT S backfire" into Youtube. You'll be astounded at the results! It's the one crazy trick that experts don't want you to know!

You mean those artificial "gunshot" sounds? Not really backfires though. I mean backfires similar to what Forza Horizon 3 has now, not the off-throttle pops.
 
I've heard an AMG GT-S in real life, in full swing and that car has a burble/fart during its shifts. It also has a diesely sound to the engine.

Not only that, there's subtle turbo blow off noise too.

I managed to capture videos however I haven't posted them onto Youtube.

In my opinion, the GT Sound is a step forward definitely but they still have a long way to go. The way the AMG changes gears just doesn't sound right, it's not a continuous tone of sorts like in real life.

Assetto Corsa although I have a problem with some sounds, mainly the earlier access build cars (Playing on PS4 by the way). With the recent update with that Maserati SUV and listening for the other sounds, I do have to say those other sounds like TCS, brake noise, road noise etc, it makes a load of difference.

The gear shift sounds in GT5P were actually on the right track from what I remember then I dunno why things suddenly changed.
 

Latest Posts

Back