GT Sport - Trailers, Videos and Screenshots

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Plenty ? With new build and Pro mode ? No.

In any case, you are extremely active for a game that doesn't seem to be for you. I admit, you impress me. Or not.
Please point us to the video that shows a decent driver, in Pro Mode, with AI challenging for positions, not quitting when passed, not braking early, not being caught and then finding a ton of speed when they get passed (rubber banding) etc. who runs a clean race with good pace and good racing skill and still struggles to advance position.

Everything I've seen shows the same old AI behaviour above and the only thing that changes is the skill level of the driver, and the worse the skill level the better the AI look, which is what I think is fooling you.
 
Please point us to the video that shows a decent driver, in Pro Mode, with AI challenging for positions, not quitting when passed, not braking early, not being caught and then finding a ton of speed when they get passed (rubber banding) etc. who runs a clean race with good pace and good racing skill and still struggles to advance position.

Everything I've seen shows the same old AI behaviour above and the only thing that changes is the skill level of the driver, and the worse the skill level the better the AI look, which is what I think is fooling you.
How about the last video we where talking about?

 
AI at this stage doesn't have the same pace at every track, but at Pro mode they're faster than anything in GT6. We recorded footage from Willow Springs in GT3 car, but then we were told we can't record direct feed, while earlier we asked and the answer was "yes". So while we have the footage, we can't show it :dunce:
 
Ok I'll break it down. I'll use YT video timing, not the in-game one.

0:45 player pulls to the inside lane. AI car makes zero attempt to cover him.

Around 1:10 the player makes two pretty big errors hitting the wall and loses speed, AI doesn't pass.

1:33 the player makes up several car lengths on the car ahead through the corner as it braked too much.

2:25 player is much faster but the track is too tight to pass

2:55 more big errors, still unpunished

3:56 catching, then makes a big error to lose time again

4:20 already caught up again

4:33 huge catch up in the corner. Then it gives it the nudge on the rear and it gives up.

It's also worth noting that the Jag didn't deviate from the racing line once, unless physically forced to. Yes, the AI are faster than GT6 but with clean driving on an open track they're still no match from what I've seen. Not yet, anyway.

Plenty ? With new build and Pro mode ? No.

In any case, you are extremely active for a game that doesn't seem to be for you. I admit, you impress me. Or not.

So once again you're saying that conveniently all of the videos showing Pro Mode are not running a new build and there is a better, unseen AI in this newer build? That nobody could video? Because all of the confirmed pro videos that I have actually seen, there is little improvement.

As for my posting, I'm free to do so as are you. This game will be for me IF the AI are improved and they add more offline content. So I'll stick around, if it's all the same to you.
 
Ok I'll break it down. I'll use YT video timing, not the in-game one.

0:45 player pulls to the inside lane. AI car makes zero attempt to cover him.
IMO thats called fair racing..

Around 1:10 the player makes two pretty big errors hitting the wall and loses speed, AI doesn't pass.
Thats because there wasnt enough space to overtake the players car...

1:33 the player makes up several car lengths on the car ahead through the corner as it braked too much.
But still couldnt overtake the Jag..

2:25 player is much faster but the track is too tight to pass
The player is faster on the straight because he has more power under the hood...

2:55 more big errors, still unpunished
Those wherent big errors, a big error would be if the player would slam in the wall an loosing way more speed than by sliding

3:56 catching, then makes a big error to lose time again
Its a Charger Hellcat, you would expect it to be faster on the straight and looser in turns.

4:20 already caught up again
He got a bit nearer because the Jaguars back drifted away (which is great to see from the AI) but the Jag then kept distance.

4:33 huge catch up in the corner. Then it gives it the nudge on the rear and it gives up.
The Jag didnt give up, it slowed because the players car slammed into it, moving the Jag into the wall...


In the end, the player had a great and challenging race with the AI (by driving in a realistic manner without wall and car slamming)
 
Thats because there wasnt enough space to overtake the players car...
So the track limited the AI's behaviour. We've seen this same non-overtaking when there was no limitations provided by the track as well.
The player is faster on the straight because he has more power under the hood...
He is? Can you explain why then, at the beginning of the race, accelerating from 0-200 km/h the Hellcat doesn't make up any gap to the field until the first corner?
Its a Charger Hellcat, you would expect it to be faster on the straight and looser in turns.
Is it? See above. What are the lateral acceleration figures for the Hellcat vs. the other cars in the field?
The Jag didnt give up, it slowed because the players car slammed into it, moving the Jag into the wall...
In the end, the player had a great and challenging race with the AI (by driving in a realistic manner without wall and car slamming)
So the Jag slowed because the player's car slammed into it allowing him to pass but in the end the player had a great race because he drove in a realistic manner without wall and car slamming. No contradiction there at all.
 
IMO thats called fair racing..

Not defending is fair racing? Eh? Defending is a very fair part of racing, some would even call it integral.

Thats because there wasnt enough space to overtake the players car...

Oh so now the track is a factor is it?

But still couldnt overtake the Jag..

Because there wasn't enough space.....See how that works both ways? The track is playing a huge role in the outcome of this race. If this were a real race, with real drivers, I would predict very few overtakes irrespective of how good the drivers in front were. Remember Enrique Bernoldi holding up Coulthard in a McLaren at Monaco for 44 laps? That doesn't mean the Arrows and Bernoldi were suddenly much better and likewise not having many opportunities to pass on this track doesn't mean the AI are great.

The player is faster on the straight because he has more power under the hood...

How do you know? Cars are supposed to be balanced, aren't they?

Those wherent big errors, a big error would be if the player would slam in the wall an loosing way more speed than by sliding

They were big errors. Having a huge slide, twice, is a big error in real racing. You lose a huge chunk of time. Hitting a wall would be pretty catastrophic but alas GTS has no damage (yet).

Its a Charger Hellcat, you would expect it to be faster on the straight and looser in turns.

Again, how do you know? Aren't the cars balanced? Even if they're not that doesn't negate the fact that the loss to the AI was through driver error, not because the AI were purely faster.

Also just checking I wasn't even referring to the straight there, I was referring to the point the player hit the back of the Jaguar because of how slow it was taking the CORNER.


In the end, the player had a great and challenging race with the AI (by driving in a realistic manner without wall and car slamming)

If that was your opinion, you're entitled to it. I'm entitled to mine. Put that AI on a track that isn't extremely tight with limited clean passing opportunities and it would be very different, just as we have seen on the other tracks. Even at the ring, a similarly very tight track we've seen easy passing on the "Pro" AI.
 
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So the track limited the AI's behaviour. We've seen this same non-overtaking when there was no limitations provided by the track as well.

The player himself could overtake too because of the nature of the track...

He is? Can you explain why then, at the beginning of the race, accelerating from 0-200 km/h the Hellcat doesn't make up any gap to the field until the first corner?
Have you seen "Worlds greatest drag race 2016"? A Hellcat by far isnt the fastest from a standing start due to its "tire to hp" ratio..

Is it? See above. What are the lateral acceleration figures for the Hellcat vs. the other cars in the field?
A Hellcat IS very fast when it hasnt to deal with grip!

So the Jag slowed because the player's car slammed into it allowing him to pass but in the end the player had a great race because he drove in a realistic manner without wall and car slamming. No contradiction there at all.
It slowed down because it was going to hit the wall and then got knocked once more to end up in the wall.
The player DID drove in a realistic manner without wall and car slamming with exception of the that one slam before the end of the race.

Not defending is fair racing? Eh? Defending is a very fair part of racing, some would even call it integral.
I would indeed call it very unfair if the charger in front of the player would have swiped in front of the player on that straight line.


How do you know? Cars are supposed to be balanced, aren't they?
...
Again, how do you know? Aren't the cars balanced? Even if they're not that doesn't negate the fact that the loss to the AI was through driver error, not because the AI were purely faster.
Its a Charger Hellcat with 707 hp, therefore it will be faster on straight bits of the track (except a standing start). And the cars are balanced, as you see the "faster" Hellcat for a long time couldnt manage to overtake the "slower" Jaguar which is way faster in turns ;)

If that was your opinion, you're entitled to it. I'm entitled to mine. Put that AI on a track that isn't extremely tight with limited clean passing opportunities and it would be very different, just as we have seen on the other tracks. Even at the ring, a similarly very tight track we've seen easy passing on the "Pro" AI.
The thing is, it seems you wont ever say anything else. Even when we have a video where the AI does pretty well you are talking about how it would be "if that would be on a different track".
 
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It's interesting that the same folks taking @Samus to task for apparently being resolutely negative are the same few members that are the other side of the coin: staunchly positive that there are improvements, even in the face of things like facts, or evidence, to the contrary.

I don't see any AI behaviour in that video that implies it's much — if any — different than GT6's. Maybe we'll see something better soon, but so far, nope. Though to be honest, I'm not expecting massive improvements in that area, what with the focus seemingly on online gaming.

Actually, what stands out to me is how unruly the Charger seems to be. The guy behind MotoGamesTV is a pretty good driver, so I'm wondering why the car was such a handful. I'm hoping it's not due to a GT6-like binary tire model that just instantly goes from grip to slip. Comments on the Copper Box build by @Scaff make me think that's not the case, so maybe he's just not getting the signals from the game that the car is getting out of shape, which doesn't seem too unbelievable considering the event environment.
 
The player himself could overtake too because of the nature of the track...


Have you seen "Worlds greatest drag race 2016"? A Hellcat by far isnt the fastest from a standing start due to its "tire to hp" ratio..


A Hellcat IS very fast when it hasnt to deal with grip!


It slowed down because it was going to hit the wall and then got knocked once more to end up in the wall.
The player DID drove in a realistic manner without wall and car slamming with exception of the that one slam before the end of the race.


I would indeed call it very unfair if the charger in front of the player would have swiped in front of the player on that straight line.



Its a Charger Hellcat with 707 hp, therefore it will be faster on straight bits of the track (except a standing start). And the cars are balanced, as you see the "faster" Hellcat for a long time couldnt manage to overtake the "slower" Jaguar which is way faster in turns ;)


The thing is, it seems you wont ever say anything else. Even when we have a video where the AI does pretty well you are talking about how it would be "if that would be on a different track".
You're just making up your facts as you go. I suggest you check the Hellcat's 0-60 and quarter mile times and then let me know if it's not fast in a standing start(hint...it is. ..very).

Again, claiming he drove realistically right after claiming he ran a car into the wall kind of negates your point about a clean race.
 
You're just making up your facts as you go. I suggest you check the Hellcat's 0-60 and quarter mile times and then let me know if it's not fast in a standing start(hint...it is. ..very).


A Hellcat IS fast from a standing start - WHEN you put drag tires on it! (Quarter mile is 10,8 sec i think) But as you see in the video it cant make use of its 707hp with its 275er street tires and gets beaten by nearly every other car.

Again, claiming he drove realistically right after claiming he ran a car into the wall kind of negates your point about a clean race.

He drove very fair and clean the whole race APART from the one case! And because of his careful driving (which you would do in real life) he couldnt manage to get further than to 9th place, starting from 12th.
 
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"There is now definitive proof that the AI is greatly improved over previous games!"

*video of guy sliding all over the track and constantly hitting walls*


Yeah, that's your only argument now. But it doesn't work....

I have made no mistake at Gamescom, I drive properly and I have struggled to win.

I'm sure your experiences will represent 99% of the populace.
 
And I've tried new tire type, there are Comfort, Sport and Racing tires, and Soft, Medium and Hard compounds, but there is also new "Standard" compound for each type. Haven't really compared it to any of the old tires in the same car/track combo, so don't know where is that tire placed in terms of grip.

I don't remember seeing anything about that yet. So, inside of each type of tire, there is a 4th compound called "Standard"?
 
You're just making up your facts as you go. I suggest you check the Hellcat's 0-60 and quarter mile times and then let me know if it's not fast in a standing start(hint...it is. ..very).

Again, claiming he drove realistically right after claiming he ran a car into the wall kind of negates your point about a clean race.
In fact not really
 
I would indeed call it very unfair if the charger in front of the player would have swiped in front of the player on that straight line.

Who said anything about "swiping"? There was plenty of time for the AI to cover the line, it didn't. I've never seen an AI car covering the inside line on any videos, they just stick to the racing line unless you physically force them off it. If you've seen something that resembles defensive driving from the AI please show it, I'd genuinely like to see it.

Its a Charger Hellcat with 707 hp, therefore it will be faster on straight bits of the track (except a standing start). And the cars are balanced, as you see the "faster" Hellcat for a long time couldnt manage to overtake the "slower" Jaguar which is way faster in turns

So if it's balanced does it still have 707hp? I'd imagine not. Anyway like I said, I wasn't pointing out it catching on the straight, it was a corner where it caught and hit the AI because it was slow. Watch again from 2:20. The player catches on the straight, they both brake for the corner and for a second the gap is steady then mid corner the AI brakes harder/again, and the player hits it.

The thing is, it seems you wont ever say anything else. Even when we have a video where the AI does pretty well you are talking about how it would be "if that would be on a different track".

Have I not explained the rationale behind that? You even said yourself, the reason the player struggled to pass a car and be passed was because of the extremely tight track that prevented it. That doesn't inherently mean the AI are better, does it? The track is so narrow you could probably prevent overtakes doing half the speed of that AI in the corners, as long as you kept up on straights and defended well.

If in this video we saw the AI cars going through corners quickly and taking defensive lines I'd be impressed and happy. But we don't, we see the player car catching the AI significantly in corners, enough to hit them on several occasions, just as we see on other videos. We see no defensive moves, just rigidly sticking to the racing line unless forced off it. This is largely the same behaviour as past GT games.

If I see something different, I'll say something different.
 
Who said anything about "swiping"? There was plenty of time for the AI to cover the line, it didn't. I've never seen an AI car covering the inside line on any videos, they just stick to the racing line unless you physically force them off it. If you've seen something that resembles defensive driving from the AI please show it, I'd genuinely like to see it.
I really dont see a reason why the charger in front of the player should have covered the line - i mean, i would be pissed of if a car would do that in front of me just the prevent me from overtaking it even that i am approaching at plenty more speed - in my means i would call that unfair behavior.

So if it's balanced does it still have 707hp? I'd imagine not.
I really hope the stock cars arent balanced the way you mean it (and i am sure the wont be)! Why should the alter the specs of stock cars?


If I see something different, I'll say something different.
In my opinion we saw something different yet you say the same old stuff.

It's interesting that the same folks taking @Samus to task for apparently being resolutely negative are the same few members that are the other side of the coin: staunchly positive that there are improvements, even in the face of things like facts, or evidence, to the contrary.
For your point of me being staunchly positive:
- i dont like the concept of "GT Sport" - i would rather have a full blown GT7 in the classic style of GT
- i dont like the idea of those offline challenges
- i dont like the fact that we seemingly wont get older cars to drive
- + other stuff

i am not staunchly positive - i just aint staunchly negative. I review the things i see and experience objectivly - other than the obvious people like @Samus, @Johnnypenso, some other guys and you, @SlipZtrEm who are constantly and only being on that one side...
 
Careful driving doesn't mean the AI has improved.
Each player have their own behaviour
If you play carefully the same way on all the franchise and you notice the difference, so yes it s improved
I played Gts, like I did on the previous GT, and it s different with GTS, maybe not the way you expected but it s improved even slightly, but saying it s the same, it s BS
 
I really dont see a reason why the charger in front of the player should have covered the line - i mean, i would be pissed of if a car would do that in front of me just the prevent me from overtaking it even that i am approaching at plenty more speed - in my means i would call that unfair behavior.

Do you watch much real motor racing, out of interest? In most disciplines you are allowed one defensive move, irrespective of how much faster they are. You can still force them to go around the outside, it's pretty valid racing and the basics of defensive driving. GT AI just let you go up the inside every time. No, you don't do it at the last second (Unless you're Max Verstappen) but the AI had plenty of time to move over, it chose not to. It always chooses not to from what I've seen.

I really hope the stock cars arent balanced the way you mean it (and i am sure the wont be)! Why should the alter the specs of stock cars?

How else would they do it? Power limiting is how they've always done it.

In my opinion we saw something different yet you say the same old stuff.

Well I'm allowed to have different opinions, aren't I? Besides I never said that wasn't totally different, they did look a little faster on the whole that GT6, but it's not enough for me.

When you posted your own video of what you described as better AI I had a different opinion and you actually agreed with me on many points.
 
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He drove very fair and clean the whole race APART from the one case! And because of his careful driving (which you would do in real life) he couldnt manage to get further than to 9th place, starting from 12th
A fair and clean race eh? In 3 laps he managed to contact the walls at least 8 times, he made contact with other cars 5 or 6 times including rubbing out a car into the wall for a pass on the final lap. You realize that if you did that in Sport mode your driver rating would be destroyed right? We have completely different definitions of what a "clean" race is. If that's what passes for a clean race in judging AI performance then pretty much anything goes in that regard.
 
Each player have their own behaviour
If you play carefully the same way on all the franchise and you notice the difference, so yes it s improved
I played Gts, like I did on the previous GT, and it s different with GTS, maybe not the way you expected but it s improved even slightly, but saying it s the same, it s BS
I can also say careful driving in that video doesn't mean the AI was fast.

The player even mentions the settings were not to their liking. The sound wasn't on so it was hard to judge what the car was doing. Those variables do not mean AI was fast.

So, had the settings and sound been on, the driver may have been quicker to overtake.

Another thing, I'm sure a GT-R has more grip than a Hellcat. Once it got slowed down at the first few sweepers, it was never to be seen again. Even with a 150hp defecit, the GT-R is no slouch. Don't know if it was due to avoiding the player, when the car is as sliding, but the AI didn't keep up.
 
Why would they do the thing that they have done since GT4?
Do you watch much real motor racing, out of interest? In most disciplines you are allowed one defensive move, irrespective of how much faster they are. You can still force them to go around the outside, it's pretty valid racing and the basics of defensive driving. GT AI just let you go up the inside every time. No, you don't do it at the last second (Unless you're Max Verstappen) but the AI had plenty of time to move over, it chose not to. It always chooses not to from what I've seen.



How else would they do it? Power limiting is how they've always done it.



Well I'm allowed to have different opinions, aren't I? Besides I never said that wasn't totally different, they did look a little faster on the whole that GT6, but it's not enough for me.

When you posted your own video of what you described as better AI I had a different opinion and you actually agreed with me on many points.
I am pretty sure no GT ever altered the specs of your car in arcade mode.
 
I can also say careful driving in that video doesn't mean the AI was fast.

The player even mentions the settings were not to their liking. The sound wasn't on so it was hard to judge what the car was doing. Those variables do not mean AI was fast.

So, had the settings and sound been on, the driver may have been quicker to overtake.

Another thing, I'm sure a GT-R has more grip than a Hellcat. Once it got slowed down at the first few sweepers, it was never to be seen again. Even with a 150hp defecit, the GT-R is no slouch. Don't know if it was due to avoiding the player, when the car is as sliding, but the AI didn't keep up.
Did i talk about fast AI ? Just by experience, it s different, it means, something has change, so it s improved, still improved by little, it s still an improving
That s what i m just saying
And i'm not into your theory, cause it s not about which car is the best, or which driver is the best, or who is the fastest
 
Did i talk about fast AI ? Just by experience, it s different, it means, something has change, so it s improved, still improved by little, it s still an improving
That s what i m just saying
And i'm not into your theory, cause it s not about which car is the best, or which driver is the best, or who is the fastest
Where is the change? Where is the little bit of improvement?
 
Where is the change? Where is the little bit of improvement?
You ll experience it by playing it, it s the feeling of an more enjoying race i raced than these from previous GT
Explain to you is a lost time ( because i already give my impression of my session) , and you will not believe, or tell some proof but i played it once, and i dont have another opportunity until release date
It good to analyze like you did, nothing wrong here, but when you play, you don't analyze like you do here, or maybe you re a data whore, but i doubt it
 
You ll experience it by playing it, it s the feeling of an more enjoying race i raced than these from previous GT
Explain to you is a lost time ( because i already give my impression of my session) , and you will not believe, or tell some proof but i played it once, and i dont have another opportunity until release date
It good to analyze like you did, nothing wrong here, but when you play, you don't analyze like you do here, or maybe you re a data whore, but i doubt it
I'm a majority offline player, so I have experience since GT1. As I've mentioned in the General Discussion and GT Academy thread, I played the GT Academy build a couple months ago. That was a special build only for that event.

And uh, no, please strike that data whore comment. I only play to have fun.
 
I'm a majority offline player, so I have experience since GT1. As I've mentioned in the General Discussion and GT Academy thread, I played the GT Academy build a couple months ago. That was a special build only for that event.

And uh, no, please strike that data whore comment. I only play to have fun.
That's why "but i doubt it"
But it s not seem the case for the other
 

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