GT Sport - Trailers, Videos and Screenshots

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Not yet ready for departure.
 
Easy. Try DriveClub level visuals, 45 cars on track offline, standing start, in the rain, with 500k polygons, while maintaining 1080p/60fps. DriveClub can't even come close to that number of cars on track with 250k polygons and is only 30 fps, while PCars can achieve that car count but only with 80k polygons and with less visual detail. The PS4 is a mid-range gaming pc at best. I'm sure PD will do great things with it, but it's not all powerful.
45 cars is a waste in my opinion. I would rather PDi go with 24. Secondly, Driveclub may be 30fps and have just 8 cars on track, but if a badly optimized pc port PCars can look good and play the way it does on PS4, dont underestimate PD.
Some may argue as to why I say PCars is badly optimised but in my opinion, going foward, if a game isnt using GPU compute/GPGPU its badly optimized for PS4.
Furthermore, Pcars has been optimized for Nvidia cards that are TERRIBLE with GPGPU or ansynchronous compute and even its sequel wouldnt be made with it in mind. Driveclub also doesnt use asynchrnonous compute.

Seeming as we know PDi are going to, and there have been articles of pc devs getting up to 30% increases in gpu performance using GPGPU, imagine what PDi could do with PS4 with it.

www.wccftech.com/async-shaders-give-amd-big-advantage-dx12-performance-oxide-games/

" Oxide Games dev:
Our use of Async Compute, however, pales with
comparisons to some of the things which the console guys
are starting to do. Most of those haven’t made their way to
the PC yet, but I’ve heard of developers getting 30% GPU
performance by using Async Compute. Too early to tell, of
course"
 
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I would believe that. I get the feeling PDI kind of gave up on the PS3 to an extent, in order to go for broke on the PS4, a system architecture they can pull way more performance out of, with comparatively less effort. Most of the changes made for GT6 were under the hood, almost more for Polyphony's benefit than for ours.

GT6 felt as though it had two purposes:
1. Make some quick cash.
2. Work on elements for the future. You see, aside from the physics, a lot of the stuff that was advertised for GT6 was not stuff that excites the end user, but I imagine it would be the sort of thing enormously useful for a developer. Things like a compact, fast code base, that can easily be updated with significant changes on the fly are critical to streamlined game development, but aren't huge news for us in the same way that "new cars" and "more tracks" would be.
3. Follows 2 GT per PS tradition.
 
45 cars is a waste in my opinion. I would rather PDi go with 24. Secondly, Driveclub may be 30fps and have just 8 cars on track, but if a badly optimized pc port PCars can look good and play the way it does on PS4, dont underestimate PD.
Some may argue as to why I say PCars is badly optimised but in my opinion, going foward, if a game isnt using GPU compute/GPGPU its badly optimized for PS4.
Furthermore, Pcars has been optimized for Nvidia cards that are TERRIBLE with GPGPU or ansynchronous compute and even its sequel wouldnt be made with it in mind. Driveclub also doesnt use asynchrnonous compute.

Seeming as we know PDi are going to, and there have been articles of pc devs getting up to 30% increases in gpu performance using GPGPU, imagine what PDi could do with PS4 with it.

www.wccftech.com/async-shaders-give-amd-big-advantage-dx12-performance-oxide-games/

" Oxide Games dev:
Our use of Async Compute, however, pales with
comparisons to some of the things which the console guys
are starting to do. Most of those haven’t made their way to
the PC yet, but I’ve heard of developers getting 30% GPU
performance by using Async Compute. Too early to tell, of
course"
I don't underestimate PD, I'm well aware of what they achieved on the PS3. But it's going to take a lot more than 30% to get close to DC visuals, 60 fps and life sized car grids. We shall see what happens.
 
I don't underestimate PD, I'm well aware of what they achieved on the PS3. But it's going to take a lot more than 30% to get close to DC visuals, 60 fps and life sized car grids. We shall see what happens.

Driveclub isnt beautiful all the time, and lots of pics online are taken from the photo mode which does add some post processing effects. There are times during the replays and gameplay where the game does look worse in Driveclub than GT6 even. So like I said, it isnt beautiful all the time, its the amazing lighting system their using. In any case, as long as PDi arent forced to do something stupid like push for 4K to market Sony t.vs (I'd take a prettier game > more pixels than 1080P any day" they'd be fine.
I really think the glass has a higher chance of being half full than half empty at the moment.
 
Anyone didnt notice how sacrificial Driveclub is to have that graphics? 30 FPS, 12 car grid. And thats on PS4.

Try Forza 6 for graphics. PD can fill the gap by making weather and time dynamic.

FM6 graphics is exactly what I'd be expecting from GT7. Except PD always seem to be very good at realistic lighting, and small details, so perhaps FM6 poly count, but with nicer textures and lighting.
 
Anyone didnt notice how sacrificial Driveclub is to have that graphics? 30 FPS, 12 car grid. And thats on PS4.

Try Forza 6 for graphics. PD can fill the gap by making weather and time dynamic.

I think Pcars is better benchmark. Forza6 looks beautiful and has better car models than Pcars I think. But I do not know why it goes for aesthetic look than realistic one. GT7 to be more polished Pcars with better car models :)
 
45 cars is a waste in my opinion. I would rather PDi go with 24. Secondly, Driveclub may be 30fps and have just 8 cars on track, but if a badly optimized pc port PCars can look good and play the way it does on PS4, dont underestimate PD.
Some may argue as to why I say PCars is badly optimised but in my opinion, going foward, if a game isnt using GPU compute/GPGPU its badly optimized for PS4.
Furthermore, Pcars has been optimized for Nvidia cards that are TERRIBLE with GPGPU or ansynchronous compute and even its sequel wouldnt be made with it in mind. Driveclub also doesnt use asynchrnonous compute.

Seeming as we know PDi are going to, and there have been articles of pc devs getting up to 30% increases in gpu performance using GPGPU, imagine what PDi could do with PS4 with it.

www.wccftech.com/async-shaders-give-amd-big-advantage-dx12-performance-oxide-games/

" Oxide Games dev:
Our use of Async Compute, however, pales with
comparisons to some of the things which the console guys
are starting to do. Most of those haven’t made their way to
the PC yet, but I’ve heard of developers getting 30% GPU
performance by using Async Compute. Too early to tell, of
course"
I would like to see randomly generated traffic on the nordschleife for a track day... However, I had this idea 3 years ago, and I have grown considerably as a driver... Although it would still be a fun feature


I don't underestimate PD, I'm well aware of what they achieved on the PS3. But it's going to take a lot more than 30% to get close to DC visuals, 60 fps and life sized car grids. We shall see what happens.

I think you might be slightly overestimating PDs abilities today... we will see soon. I guess. :)
 
I would like to see randomly generated traffic on the nordschleife for a track day... However, I had this idea 3 years ago, and I have grown considerably as a driver... Although it would still be a fun feature

There's no reason PDI couldn't do it. Remember the AMG Driving Academy from GT5? That had a sort of track day thing going on. The Sierra Time Rally also has a system whereby cars can be unloaded from the game and new ones can be loaded in, giving the impression of far more than 16 cars being present on track. Combine the two, and hey presto, there you go.
 
I would like to see randomly generated traffic on the nordschleife for a track day... However, I had this idea 3 years ago, and I have grown considerably as a driver... Although it would still be a fun feature

As @chzsln485 says, the Sierra event kind of has that atmosphere, and if PD improve the AI for GT7, they could just use GT6's AI for the track day feel, since none of them actually try to race you, it'll be just like passing normal people on the Nordschleife. :lol:
 
As @chzsln485 says, the Sierra event kind of has that atmosphere, and if PD improve the AI for GT7, they could just use GT6's AI for the track day feel, since none of them actually try to race you, it'll be just like passing normal people on the Nordschleife. :lol:
And it would be nice to have generation parameters, similar to the search cars function... so that the cars fit with what you're trying to emulate... imagine having this feature on online lobbys at the nordschleife. :lol:

Considering PDs closeness to the nurburgring 24h, maybe they will implement more of the ring. :)



Do you want GT7s trailer to showcase improvements like GT6s trailer did? I thought that was a very useful strategy to get the point across to us and seed further speculation.
 
And it would be nice to have generation parameters, similar to the search cars function... so that the cars fit with what you're trying to emulate... imagine having this feature on online lobbys at the nordschleife. :lol:

Considering PDs closeness to the nurburgring 24h, maybe they will implement more of the ring. :)



Do you want GT7s trailer to showcase improvements like GT6s trailer did? I thought that was a very useful strategy to get the point across to us and seed further speculation.

That track day thing would be awesome... :drool:

Yes, I would like GT7 to showcase specific improvements in the usually criticised areas of sound and AI. At this stage, it's a given GT will have good physics, good graphics, and lots of tracks and cars, but the expectation is that GT games also have poor AI and sound - which is completely understandable. Showcasing improvements in the criticised areas will make people far more confident in the overall package of GT7, rather than the usual "look at how pretty this game is" thing.

Maybe the FIA championship thing will teach PDI a thing or two about what actual racing looks like...
 
At this moment, the train has no clear direction.

There is too many questions, silence and possibilities that can mean anything could be in GT7.

I predict it'll continue in the direction that the PS3 GTs are taken in which most of the "good" racing is really only possible online and the only re-playability available will be for those who like to drive by their lonesome around a track. Single Player will again be only their so you get Credits. If you look at GT6, it is actually a step down Single Player wise than GT5 with much more rabbit chasing, easier A.I and not even an in-depth B-Spec mode. However, it is a Step-up Online and Driving wise (MOSTLY, GT6 appears to have ruined quite a few MR Cars), if you excuse the Remote Racing from GT5 being removed.
 
That track day thing would be awesome... :drool:

Yes, I would like GT7 to showcase specific improvements in the usually criticised areas of sound and AI. At this stage, it's a given GT will have good physics, good graphics, and lots of tracks and cars, but the expectation is that GT games also have poor AI and sound - which is completely understandable. Showcasing improvements in the criticised areas will make people far more confident in the overall package of GT7, rather than the usual "look at how pretty this game is" thing.

Maybe the FIA championship thing will teach PDI a thing or two about what actual racing looks like...
I'm beginning to think that AJs GTPES is involved with the FIA thing somehow. But maybe that's just an over active imagination although on his page it says
I have run online sim-racing championships and events for over seven years, promoted sim-racing as the new grassroots of motorsport, and worked with both the motorsport governing bodies and racing sim developers.

Isn't that quote so interesting?
At this moment, the train has no clear direction.
That's the best part. :D
confusing-street-sign1.jpg


edit:
Also when you board the hype train... please tell the conductor to drive slowly... the hype train has no brakes...

371337-Road-Sign-Sends-Confusing-Message-to-Motorists.jpg
 
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:lol: Oh this thread. Gone for 13 hours and I'm now reading from then to now. It's so clear this thread is on the hypetrain to everywhere. No direction as mentioned. The hypetrain stops at every station possible. Which is why I love this thread. So many things to concider and speculate about. :D
 
:lol: Oh this thread. Gone for 13 hours and I'm now reading from then to now. It's so clear this thread is on the hypetrain to everywhere. No direction as mentioned. The hypetrain stops at every station possible. Which is why I love this thread. So many things to concider and speculate about. :D

It's a ludicrous melting pot of hope, despondency, joy, anger, excitement, frustration, dreaming, and rational thought. The hype train is going 1,000,000 mph to nowhere certain, and everyone here is along for the ride, where ever it's going, when ever it gets there. Some of us can't wait to get there, some of us can wait, and some of us aren't even sure whether we want to go at all.
 
:lol: Oh this thread. Gone for 13 hours and I'm now reading from then to now. It's so clear this thread is on the hypetrain to everywhere. No direction as mentioned. The hypetrain stops at every station possible. Which is why I love this thread. So many things to concider and speculate about. :D
So we went to the moon in GT6, what planet are we heading to in GT7? Either way, I cant wait!
 
:lol: Oh this thread. Gone for 13 hours and I'm now reading from then to now. It's so clear this thread is on the hypetrain to everywhere. No direction as mentioned. The hypetrain stops at every station possible. Which is why I love this thread. So many things to concider and speculate about. :D

Try about 48 hours.. :eek: can believe how many pages I had to go back to read where I left off. Nice to see it's mostly positive vibes spun off from the Bugatti VGT. I would love to see some tech demo on PS4 that includes whatever this FIA collaberation will bring with a handful of cars and tracks. There's nothing wrong if it's a bit of a test/beta to see how everything they have done so far works in the real world online, they'll be quick to feed us the usual updates, and with that they could really finalize GT7 for the big release.

The Bugatti trailer that includes the faint hints of PS4 hardware and sound is definitely interesting, although I'd think that they will still finish the rest of the project on PS3, there's no reason they can't keep adding them via updates, hopefully they all get transferred to GT7 as well though. I still believe, even when GT is out on PS4, they will maintain GT6 well into 2017, there are way too many people around the world that won't have a PS4 for a few more years, but a new disc version is very neccessay to prevent people from having the aweful long updating time before they can actually play. I'm certain they could sell several hundred thousand copies of 'GT6:XL/Academy Edition' until PS3 game sales completely dissapear from store shelves, which is probably in 2018. 👍
 
Try about 48 hours.. :eek: can believe how many pages I had to go back to read where I left off. Nice to see it's mostly positive vibes spun off from the Bugatti VGT. I would love to see some tech demo on PS4 that includes whatever this FIA collaberation will bring with a handful of cars and tracks. There's nothing wrong if it's a bit of a test/beta to see how everything they have done so far works in the real world online, they'll be quick to feed us the usual updates, and with that they could really finalize GT7 for the big release.

The Bugatti trailer that includes the faint hints of PS4 hardware and sound is definitely interesting, although I'd think that they will still finish the rest of the project on PS3, there's no reason they can't keep adding them via updates, hopefully they all get transferred to GT7 as well though. I still believe, even when GT is out on PS4, they will maintain GT6 well into 2017, there are way too many people around the world that won't have a PS4 for a few more years, but a new disc version is very neccessay to prevent people from having the aweful long updating time before they can actually play. I'm certain they could sell several hundred thousand copies of 'GT6:XL/Academy Edition' until PS3 game sales completely dissapear from store shelves, which is probably in 2018. 👍
I doubt that the PS3 will be supported for much longer to be honest. Once course maker is launched, PD will most likely move its priorities over to PS4 (the sooner the better to be perfectly honest). As much as I loved the PS3, games like GT6 prove that there really isn't that much left that can be achieved. The franchise needs to move on and catch up with the opposition.
 
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