Had a pretty fun race in the Alfa 4C against a sea of GT-R's started 6th, got pushed wide and fell back through the pack to 12th, and fought hard to finish 4th.
Texture filtering is dreadful. Hills in the background are a smeared, low res mess. Aliasing issues abound. Seems like they're using some sort of custom solution that decreases jaggies, but creates a very dirty looking outline to objects, reminiscent of the custom AA used in Far Cry 4 on consoles. And I'm just not very impressed with the quality of the assets, at least on Dragon Trail.
It's not bad looking by any means, the lighting thankfully saves a lot, and I'll take reduced graphics for a solid 60fps anyday in a game like this, but I'm very far from wow'd and I was hoping for a bit more considering the stripping of weather, dynamic time of day and nighttime.
EDIT: Note, this is on base PS4 - direct PNG capture, transferred to PC via USB then converted to lossless JPG for filesize savings. This is exactly how it looks when playing, no quality loss from compression or anything.
Performance is on-point from what I got to play so far, though that was only one car on track. Seemed a perfect 60fps the entire time.
But gameplay graphics aren't that spectacular.
Texture filtering is dreadful. Hills in the background are a smeared, low res mess. Aliasing issues abound. Seems like they're using some sort of custom solution that decreases jaggies, but creates a very dirty looking outline to objects, reminiscent of the custom AA used in Far Cry 4 on consoles. And I'm just not very impressed with the quality of the assets, at least on Dragon Trail.
It's not bad looking by any means, the lighting thankfully saves a lot, and I'll take reduced graphics for a solid 60fps anyday in a game like this, but I'm very far from wow'd and I was hoping for a bit more considering the stripping of weather, dynamic time of day and nighttime.
EDIT: Note, this is on base PS4 - direct PNG capture, transferred to PC via USB then converted to lossless JPG for filesize savings. This is exactly how it looks when playing, no quality loss from compression or anything.
Performance is on-point from what I got to play so far, though that was only one car on track. Seemed a perfect 60fps the entire time.
But gameplay graphics aren't that spectacular.
Texture filtering is dreadful. Hills in the background are a smeared, low res mess. Aliasing issues abound. Seems like they're using some sort of custom solution that decreases jaggies, but creates a very dirty looking outline to objects, reminiscent of the custom AA used in Far Cry 4 on consoles. And I'm just not very impressed with the quality of the assets, at least on Dragon Trail.
It's not bad looking by any means, the lighting thankfully saves a lot, and I'll take reduced graphics for a solid 60fps anyday in a game like this, but I'm very far from wow'd and I was hoping for a bit more considering the stripping of weather, dynamic time of day and nighttime.
EDIT: Note, this is on base PS4 - direct PNG capture, transferred to PC via USB then converted to lossless JPG for filesize savings. This is exactly how it looks when playing, no quality loss from compression or anything.
Wow, photomode quality! Can you upload these in original resolution?
Blue Moon Bay raceway 1080p60 footage, with the M6 and 458 Italia.
I totally agree with you mate. The game looks insane in the replays, but the gameplay does not fit with that mindblowing graphics that we've seen these days on those gifs and videos (talking about replays).
During a gameplay, the game looks not too much better than GT6. The only thing that I must to say its awesome, is the quality of the decals of each car. I am used to pixeled decals, like gt6, pcars... nice job there PD.
Instead, the gameplay graphics look poor to me. Don't know why there is such difference between replays and gameplays.
* out of focus.
Better shot
Exactly. I don't mind when there are hundreds of trees in a landscape like in Driveclub.If you can drive next to it it shouldnt be like that, and on brands hatch almost every tree is like this