GT Sport - Trailers, Videos and Screenshots

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Just a lap on the new dragon trail raceway in GT Sport on PS4 Pro. The game runs quite good with no frame drops. The last few corners of the track remind me a little bit of monaco.
The track is very fun to drive like almost every GT original track.
 
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Texture filtering is dreadful. Hills in the background are a smeared, low res mess. Aliasing issues abound. Seems like they're using some sort of custom solution that decreases jaggies, but creates a very dirty looking outline to objects, reminiscent of the custom AA used in Far Cry 4 on consoles. And I'm just not very impressed with the quality of the assets, at least on Dragon Trail.

It's not bad looking by any means, the lighting thankfully saves a lot, and I'll take reduced graphics for a solid 60fps anyday in a game like this, but I'm very far from wow'd and I was hoping for a bit more considering the stripping of weather, dynamic time of day and nighttime.

EDIT: Note, this is on base PS4 - direct PNG capture, transferred to PC via USB then converted to lossless JPG for filesize savings. This is exactly how it looks when playing, no quality loss from compression or anything.

You're right. DT is a good track for driving and it has some good scenery around it, but it's not mindblowing in it's quality. To my mind, it doesn't look that dissimilar to a PS3 era track running in the GTS engine. That's probably not true, but it's not a million miles away.

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They do what they have to do to hit 1080/60, but it's not really blowing away anything that Driveclub/FM6/FH3/pCARS2 has to offer, even with frame rates in mind.
 
Performance is on-point from what I got to play so far, though that was only one car on track. Seemed a perfect 60fps the entire time.

But gameplay graphics aren't that spectacular.

hysc.jpg


Texture filtering is dreadful. Hills in the background are a smeared, low res mess. Aliasing issues abound. Seems like they're using some sort of custom solution that decreases jaggies, but creates a very dirty looking outline to objects, reminiscent of the custom AA used in Far Cry 4 on consoles. And I'm just not very impressed with the quality of the assets, at least on Dragon Trail.

It's not bad looking by any means, the lighting thankfully saves a lot, and I'll take reduced graphics for a solid 60fps anyday in a game like this, but I'm very far from wow'd and I was hoping for a bit more considering the stripping of weather, dynamic time of day and nighttime.

EDIT: Note, this is on base PS4 - direct PNG capture, transferred to PC via USB then converted to lossless JPG for filesize savings. This is exactly how it looks when playing, no quality loss from compression or anything.
Performance is on-point from what I got to play so far, though that was only one car on track. Seemed a perfect 60fps the entire time.

But gameplay graphics aren't that spectacular.

hysc.jpg


Texture filtering is dreadful. Hills in the background are a smeared, low res mess. Aliasing issues abound. Seems like they're using some sort of custom solution that decreases jaggies, but creates a very dirty looking outline to objects, reminiscent of the custom AA used in Far Cry 4 on consoles. And I'm just not very impressed with the quality of the assets, at least on Dragon Trail.

It's not bad looking by any means, the lighting thankfully saves a lot, and I'll take reduced graphics for a solid 60fps anyday in a game like this, but I'm very far from wow'd and I was hoping for a bit more considering the stripping of weather, dynamic time of day and nighttime.

EDIT: Note, this is on base PS4 - direct PNG capture, transferred to PC via USB then converted to lossless JPG for filesize savings. This is exactly how it looks when playing, no quality loss from compression or anything.

I totally agree with you mate. The game looks insane in the replays, but the gameplay does not fit with that mindblowing graphics that we've seen these days on those gifs and videos (talking about replays).

During a gameplay, the game looks not too much better than GT6. The only thing that I must to say its awesome, is the quality of the decals of each car. I am used to pixeled decals, like gt6, pcars... nice job there PD.

Instead, the gameplay graphics look poor to me. Don't know why there is such difference between replays and gameplays.
 
I totally agree with you mate. The game looks insane in the replays, but the gameplay does not fit with that mindblowing graphics that we've seen these days on those gifs and videos (talking about replays).

During a gameplay, the game looks not too much better than GT6. The only thing that I must to say its awesome, is the quality of the decals of each car. I am used to pixeled decals, like gt6, pcars... nice job there PD.

Instead, the gameplay graphics look poor to me. Don't know why there is such difference between replays and gameplays.

Im on PS4 Pro and also expected more in imagine quality. Especially AA is really bad and shadow quality is also very jaggy makes the imagine not look very smooth.
About the dragon trail track I also completely agree, I am not very impressed by its graphics, side objects are very blury sometimes the mountains in the distance look also really low res. At least road textures and barriers are razor sharp.

Also there are tons of 2D trees which are always facing in your direction. There are a few 3D ones here and there but the huge majority are 2D. Same for grass, I hoped for some decent grass on the tracks but flat green textures are back. Oh well...
 
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