Visually it looks good, but I would have expected hooking your inside wheel on a solid looking curb like that would have more impact on the movement of the car.
Visually it looks good, but I would have expected hooking your inside wheel on a solid looking curb like that would have more impact on the movement of the car.
I think this GIF was already posted earlier in this thread. It's also from a pre-1.06 beta update considering that there are no skid marks or tire smoke present whatsoever.
I have my doubts. If what happened with the inside front wheel was irrelevant, the car wouldn't move up and down like that because there'd be no load on that side. I'm more concerned though about what appears to be the car hooking it's left front on the inside of a near vertical curb. Hard to tell though because I can't slow down the video.I think that could happen if the car's load wasn't almost entirely on the right hand side wheels. In this situation, what happens with the front left wheel is almost irrelevant - its suspension is close to being 100% free to move around without an impact in the car's stability. You can be easily see it in WRC dirt stages.
the only extra thing I could see happening there is having a flat tire by the end of the corner.
Not entirely new, but it has a lot of recent videos:
That's a great find. Some pretty decent Audio as well all around. Shame I'm not gonna spend any time in any other car aside from the Viper.
Not entirely new, but it has a lot of recent videos:
Definitely a dumb idea if there was no infield course.I hope Blue Moon Bay has an infield course, because an Oval track in a game with GT cars makes no sense.
Audio comparison between exterior and interior sounds. Also, I think this video is the same footage used in one of IGN first impression video featuring Z4 GT3 :
I also noticed this replay was captured in 60fps. Could be just an interpolation but it looks smooth. Wonder if PD will unlocked replays in 60fps or give an options to play between 30 or 60fps. Imo replay look superb in 60fps, it feels alive and much realistic. Reminds me the glory days of GT4 replay.
It was running on the PS4 Pro. The PS4 Pro runs replays at 60fps, while the base PS4 are capped at 30fps.
30 pages in 1 day! I've seen that happenman, on release, this photomode/scapes thread is going to be the bomb
man, on release, this photomode/scapes thread is going to be the bomb
There will be so many scapes the forums will be absolutely flooded with them, with multiple multiple posts containing scape dumps. Anything that is remotely artistic or interesting will just get buried.If we don't have a separate thread for scapes, I'm out. I love seeing inventive use of photomode, but I just can't see how anyone can be inventive with scapes, and we'll be flooded with them.
Where is the scenery?! I miss the Tahiti landscapes and the sceneries of the old rally tracks...
If we don't have a separate thread for scapes, I'm out. I love seeing inventive use of photomode, but I just can't see how anyone can be inventive with scapes, and we'll be flooded with them.
And that's where you'd be wrong. If you ever ventured into the GT6 Photomode forum, you'd definitely see how many artistic things that people can do with just 4 Phototravel locations. So with the amount of scape locations there are, and the amount of talented artists we have here, there will definitely be some truly incredible photos.If we don't have a separate thread for scapes, I'm out. I love seeing inventive use of photomode, but I just can't see how anyone can be inventive with scapes, and we'll be flooded with them.