GT Sport - Trailers, Videos and Screenshots

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Should never expect anything of PD, Chances are they fail to show off the beta until it's released. Such a crazy secretive company that seem a decade behind western devs.
 
Its Sony decision not PD. Yoshida already say that PSX was for indie and third part games... Except Unchared that is already in Beta test... Also Jordan says that PGW unveiling GT sport was little early but SCEE wanted so bad because FIA relationship and because FIA headquarter is in Paris also.
 
Amar won't be leaking/hinting stuff anymore out of respect to Polyphony.

It's not like his sources were 100% reliable any way. Not his fault of course, but it meant you still had to take any hints with a grain of salt. eg, his "Six skips the three" or whatever it was suggesting GT6 would be on PS4.

At least he is actually an insider of sorts though, Whistle Snap just has ways to look at data in stuff PD put into current games. Then people erroneously take that to mean he knows stuff and takes his guesses of the future as gospel.
 
Its Sony decision not PD. Yoshida already say that PSX was for indie and third part games... Except Unchared that is already in Beta test...

...I'm a bit sad that everyone seems to forget MLB The Show '16 being shown off too. That's a first party, AAA annual release.

...And yes, I enjoy Baseball. More than motorsports. :mischievous:
 
...I'm a bit sad that everyone seems to forget MLB The Show '16 being shown off too. That's a first party, AAA annual release.

...And yes, I enjoy Baseball. More than motorsports. :mischievous:
Indeed,but hey it's not so bad. It just makes MLB more unique.
 
ISn't that what he always did?

Not really, as I said above before GT6 was announced he posted some cryptic riddle that pointed to it being on PS4. Then obviously it wasn't the case and he said something changed. Can't remember exactly.
 
Not really, as I said above before GT6 was announced he posted some cryptic riddle that pointed to it being on PS4. Then obviously it wasn't the case and he said something changed. Can't remember exactly.

Exactly, at that time they were planning a PS4 release.
 
If I were to guess, I'd say Sony wanted to put the focus on Driveclub, which at the time was suppose to be a launch title and probably didn't like the prospects of launching a console with two first-party racing games.

Probably also didn't anticipate the sales of GT6 taking such a large hit because I don't think they expected the PS4 to sell like hotcakes either. Oh well, things happen that can't be predicted.
 
Probably also didn't anticipate the sales of GT6 taking such a large hit because I don't think they expected the PS4 to sell like hotcakes either. Oh well, things happen that can't be predicted.

I and others warned for years releasing GT6 close to the PS4 would result in disaster.

GT6 was right to be a PS3 title, but it should have came out (as I suggest years ago and not in hindsight) Q4 2012 and support (updates etc) of the title should have stopped shortly after the PS4's release. And GT7 PS4 should have been in our hands by now.

Polyphony is incompetent and its starting to show in the sales of their games. Theres very few 'honest mistakes' here. Its just a long sad history of one bad decision after another.
 
GT6 was right to be a PS3 title, but it should have came out (as I suggest years ago and not in hindsight) Q4 2012 and support (updates etc) of the title should have stopped shortly after the PS4's release.
I'm sure they couldn't with the game because GT6 wasn't nearly finished because they wanted to "start from scratch" supposably. Also it isn't that simple to just release a sequel that they knew themselves wasn't done in a earlier stage than when it was when we got it in our hands.

And GT7 PS4 should have been in our hands by now.
Really not that simple with the size of the staff...sure they are expanding,but we don't know currently how much. Could be a small or big expansion of the staff right now.

Polyphony is incompetent and its starting to show in the sales of their games.
I would say their decision making is incompetent and how they execute it as well,but it's not like they haven't considered or haven't heard the criticisms of the past 2 GT games,but they have shown what other developers aren't doing so much right now like free tracks or updates that include features that could be charged as DLC.

Theres very few 'honest mistakes' here. Its just a long sad history of one bad decision after another.
Long history of bad decision making??? Sure maybe the generation of the PS3 yes,but not like PD have done wrong for most of the time PD has been around.
 
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I'm sure they couldn't with the game because GT6 wasn't nearly finished because they wanted to "start from scratch" supposably. Also it isn't that simple to just release a sequel that they knew themselves wasn't done in a earlier stage than when it was when we got it in our hands.
What part of GT6 started from scratch? lol.

I would say their decision making is incompetent and how they execute it as well,but it's not like they haven't considered or haven't heard the criticisms of the past 2 GT games,but they have shown what other developers aren't doing so much right now like free tracks or updates that include features that could be charged as DLC.
They are hardly the pioneer for free DLC. While it is a very nice gesture, it didn't really amount to anything that different then what some of it's competition was/is doing. The time schedule was pretty bad as well.

Long history of bad decision making??? Sure maybe the generation of the PS3 yes,but not like PD have done wrong for most of the time PD has been around.
Which is irrelevant to the point.

This game very much could have the potential to make me waste money I shouldn't, but I can't help but feel like the ball is being dropped. Even taking into consideration how early it is, as well as the lack of information, it is something that is hard to just not think about.
 
What part of GT6 started from scratch? lol.
Uhh a couple things like physics,lighting,real world tracks looking more realistic since they laser scan world tracks now,etc..I mean you can't pretend things haven't been refined and such.

They are hardly the pioneer for free DLC. While it is a very nice gesture, it didn't really amount to anything that different then what some o
f it's competition was/is doing. The time schedule was pretty bad as well.
Maybe so,but free DLC offered without warning is neat eitherway and yes the schedule was done terribly with GT6,but that is the one who holds management fault.

This game very much could have the potential
It could have yes.

but I can't help but feel like the ball is being dropped.
But not everyone feels that way. We aren't the majority.

Even taking into consideration how early it is, as well as the lack of information, it is something that is hard to just not think about.
Yes.
 
Uhh a couple things like physics,lighting,real world tracks looking more realistic since they laser scan world tracks now,etc..I mean you can't pretend things haven't been refined and such.
None of which where started from scratch. Only one being laser scanned tracks, if they where scanned after GT5. Which I don't think was much?

Maybe so,but free DLC offered without warning is neat eitherway and yes the schedule was done terribly with GT6,but that is the one who holds management fault.
I agree that it is a nice gesture, but like I said, free dlc is not something that only PD does. Lot's of companies have done this, and still do this.

But not everyone feels that way. We aren't the majority.
Yeah, that's why it's my opinion.
 
What part of GT6 started from scratch? lol.

The framework of the game was started from scratch. The reason was to make the game easier to maintain and update.

The lighting was new as well, although they probably didn't build it themselves.

Certain aspects of the physics were probably started from scratch as well, such as suspension, aerodynamics and racing tyres.

And probably a lot more as well. Generally speaking it's often easier to write new code than to modify old code, mainly because when writing new code you can design the system to meet your goals. When you modify old code it's often the reverse: you need to change your goals to meet the system.
 
The framework of the game was started from scratch. The reason was to make the game easier to maintain and update.

The lighting was new as well, although they probably didn't build it themselves.

Certain aspects of the physics were probably started from scratch as well, such as suspension, aerodynamics and racing tyres.

And probably a lot more as well. Generally speaking it's often easier to write new code than to modify old code, mainly because when writing new code you can design the system to meet your goals. When you modify old code it's often the reverse: you need to change your goals to meet the system.
Anywhere I can read up on that? Your use of the word probably doesn't instill much faith from that post.
 
Anywhere I can read up on that? Your use of the word probably doesn't instill much faith from that post.

Depends on what you want to read up on. The new game engine, lighting and renderer were announced on the Gran Turismo website (here, for instance) and I believe it was mentioned in an interview as well.

As for the stuff where I say "probably", those are educated guesses and to read up on that stuff you need to educate yourself about programming and game development and one of the best ways to do that is to start programming. I can recommend Python, it's fun, easy to learn and it will quickly teach you the basics. (Edit: There are also many game developers being active on social media, they often have interesting things to share if you like discussing games and game design.)

Basically, if you're doing heavy modifications to a code it's usually best to start over from scratch. That way you can build the code according to your specifications, rather than having your specifications compromised to work with the code. You can still copy segments from the old code that would work fine in the new code, just like you don't have to reinvent the wheel every time you design a new car.
 
No.

No.

Subjective.
Okay.

None of which where started from scratch. Only one being laser scanned tracks, if they where scanned after GT5. Which I don't think was much?


I agree that it is a nice gesture, but like I said, free dlc is not something that only PD does. Lot's of companies have done this, and still do this.


Yeah, that's why it's my opinion.
Okay.
 
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