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Reading into it, I see that it does say how they worked with certain companies concerning their new physics engine, I can't recall there being too much of a difference between 5 and 6, although that could just be because I've only dabbled, and have yet to pick up 6.Depends on what you want to read up on. The new game engine, lighting and renderer were announced on the Gran Turismo website (here, for instance) and I believe it was mentioned in an interview as well.
As for the stuff where I say "probably", those are educated guesses and to read up on that stuff you need to educate yourself about programming and game development and one of the best ways to do that is to start programming. I can recommend Python, it's fun, easy to learn and it will quickly teach you the basics. (Edit: There are also many game developers being active on social media, they often have interesting things to share if you like discussing games and game design.)
Basically, if you're doing heavy modifications to a code it's usually best to start over from scratch. That way you can build the code according to your specifications, rather than having your specifications compromised to work with the code. You can still copy segments from the old code that would work fine in the new code, just like you don't have to reinvent the wheel every time you design a new car.
I see it starting out saying that they have a new compact game engine, but then later down the line they say it's just refactored instead of outright new, started from scratch. However, I do not see one mention of the lighting engine, unless I over looked it.
Still, thanks for the post 👍
Okay.
Okay.