GT Sport - Trailers, Videos and Screenshots

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Depends on what you want to read up on. The new game engine, lighting and renderer were announced on the Gran Turismo website (here, for instance) and I believe it was mentioned in an interview as well.

As for the stuff where I say "probably", those are educated guesses and to read up on that stuff you need to educate yourself about programming and game development and one of the best ways to do that is to start programming. I can recommend Python, it's fun, easy to learn and it will quickly teach you the basics. (Edit: There are also many game developers being active on social media, they often have interesting things to share if you like discussing games and game design.)

Basically, if you're doing heavy modifications to a code it's usually best to start over from scratch. That way you can build the code according to your specifications, rather than having your specifications compromised to work with the code. You can still copy segments from the old code that would work fine in the new code, just like you don't have to reinvent the wheel every time you design a new car.
Reading into it, I see that it does say how they worked with certain companies concerning their new physics engine, I can't recall there being too much of a difference between 5 and 6, although that could just be because I've only dabbled, and have yet to pick up 6.

I see it starting out saying that they have a new compact game engine, but then later down the line they say it's just refactored instead of outright new, started from scratch. However, I do not see one mention of the lighting engine, unless I over looked it.

Still, thanks for the post 👍

Okay.


Okay.
:lol:
 
Reading into it, I see that it does say how they worked with certain companies concerning their new physics engine, I can't recall there being too much of a difference between 5 and 6, although that could just be because I've only dabbled, and have yet to pick up 6.

I see it starting out saying that they have a new compact game engine, but then later down the line they say it's just refactored instead of outright new, started from scratch. However, I do not see one mention of the lighting engine, unless I over looked it.

Still, thanks for the post 👍

The physics difference from 5 to 6 is quite big actually, especially when it comes to suspension, weight transfer and race tyres. The aerodynamics have changed as well, some for the better (increased drag from downforce) and some for the worse (too little drag in general).

As for the new lighting, they call it an HDR rendering engine, you can read about it here: http://www.gran-turismo.com/us/products/gt6/technology/
 
When did he say that? he literally leaked GT Sport this year.
No he didn't. He commented on the game popping up on that Czech distributor's page, but it had supposedly been up there for a month before he did so according to other members.
 
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Long history of bad decision making??? Sure maybe the generation of the PS3 yes,but not like PD have done wrong for most of the time PD has been around.

To be fair, the PS3 generation is a significant proportion of the time that PD has been around. If you count it from GTHD until now (considering that GT6 has only just finished), the PS3 generation has been 9 years for them. Polyphony has only been around as Polyphony Digital since 1998, 18 years.

You could argue that Polyphony has existed in some sense since 1992 when development of GT1 started, but even being that generous that's 9 years out of the last 24 that have had some pretty questionable design and development decisions.

I'm not sure that I'd agree with the phrase "long history of bad decision making" either, but if that's what one was to call it then it's been going on for a decent amount of their history. GT5 and GT6 both dragged on for far, far too long.
 
To be fair, the PS3 generation is a significant proportion of the time that PD has been around. If you count it from GTHD until now (considering that GT6 has only just finished), the PS3 generation has been 9 years for them. Polyphony has only been around as Polyphony Digital since 1998, 18 years.
Yeah I haven't thought of it like that. I forgot about GTHD to be honest..so yes you are right for them being around for 9 years on the PS3 generation.

You could argue that Polyphony has existed in some sense since 1992 when development of GT1 started, but even being that generous that's 9 years out of the last 24 that have had some pretty questionable design and development decisions.
That is pretty fair and agreeable,but it's not like they have done mistakes all the time and do bad decisions like they haven't considered that what affect the decisions they might make to dev team,fan base,and their games. Though the most controversial one is the standard cars decision to have ported PSP cars from GTPSP and trim them up a bit to "PS3 level" type of quality. Of course was the worst decision they could have ever made including poor quality tracks like grand valley,have features hold back and have them added later through updates when the last game had them since launch,and to have career modes worse than previous games. So I would agree they have done bad decision making,but they have considered and realize the mistakes of these decisions and are trying the best to make up and fix the issues on GTSport and GT7 whenever it comes.

I'm not sure that I'd agree with the phrase "long history of bad decision making" either, but if that's what one was to call it then it's been going on for a decent amount of their history. GT5 and GT6 both dragged on for far, far too long.
No argument there...
 
...but they have considered and realize the mistakes of these decisions and are trying the best to make up and fix the issues on GTSport and GT7 whenever it comes.

This bit we honestly just don't know.

People said the same sort of things after GT5. Things like the shonky frame rate, and there was some evidence that they were unhappy with it. They made adjustments via patch during GT5 to optimise and adjust the framerate to be less unstable.

Then we got GT6, where they once again prioritised prettiness over stability.

We have no idea whether the things that we consider mistakes are the same things that they consider mistakes. After GT5 and GT6, one could reasonably say that they're totally happy with an unstable frame rate, poor quality sounds, standard cars and tracks, weak and inflexible AI, et cetera. Once might be a mistake, twice is...probably not.

Whether they've changed their mind about these things and others for GTS, we'll have to wait and see. But it seems a little optimistic to say that they're fixing them all, or even that they consider them problems.
 
This bit we honestly just don't know.
Yes we can agree on that,but there is hope. Change comes a long way.

eople said the same sort of things after GT5. Things like the shonky frame rate, and there was some evidence that they were unhappy with it.
I am in the same boat when it came to GT6,but man the Vision GT trailer when I was giggling and excited to drive in Ronda,Spain's streets..you know in the Vision GT trailer at least,but I am unhappy to the core. Yes the funky framerate kills it for me to. Silverstone seems to run best for me,but I try the other new tracks and oh my disasterous framerate...

Then we got GT6, where they once again prioritised prettiness over stability.
We got talk all day about this. You have no idea how much I agree with you.

We have no idea whether the things that we consider mistakes are the same things that they consider mistakes.
Sounds and Damage. They get the idea. Forza's previous sound director is evidence for sound issues being fixed. The standard cars however...we have no idea and PD desperately hiring and I use desperately losely because I don't know how much they are hiring currently or any of us don't know. Framerate...I have no idea why they don't consider it,but I hope they do. They praised 60FPS on GTPSP on trailers. Ironic huh?

one could reasonably say that they're totally happy with an unstable frame rate, poor quality sounds, standard cars and tracks, weak and inflexible AI, et cetera.
I hope PD are unhappy. Who would be nowadays with inconsistent experience? Shooters and Simulators are genres they are neccessary for high framerate.

Once might be a mistake, twice is...probably not.
EA is most hated gaming company next to Capcom and Konami. People still buy their games. I just think majority of people should give PD more of a chance to proof themselves than some developers who treat their consumers like total garbage and people give them to many chances and in some cases still do.

Whether they've changed their mind about these things and others for GTS, we'll have to wait and see. But it seems a little optimistic to say that they're fixing them all, or even that they consider them problems.
I'm pessimistic on many things,but PD I try to give them a chance. GTSport for at least for me is the last game to proof themselves. I am not happy with GT5 and GT6. I spent most of my free time as a teen playing GT5 and 6,but it falls short still for me.
 
Sounds and Damage. They get the idea. Forza's previous sound director is evidence for sound issues being fixed. The standard cars however...we have no idea and PD desperately hiring and I use desperately losely because I don't know how much they are hiring currently or any of us don't know. Framerate...I have no idea why they don't consider it,but I hope they do. They praised 60FPS on GTPSP on trailers. Ironic huh?
PD hiring the Forza sound guy is not evidence of sound issues being fixed. Sound issues being fixed is evidence of sound issues being fixed. You have no idea what his mandate is, what limitations he's been given or what his priorities are. He might have been hired just because the previous sound guy left. We won't know it's fixed until it's fixed.
 
After GT5 and GT6, one could reasonably say that they're totally happy with an unstable frame rate, poor quality sounds, standard cars and tracks, weak and inflexible AI, et cetera. Once might be a mistake, twice is...probably not.
Someone pointed out that it might be good to keep standards to help VR reach its target of 90 FPS.
 
Forza's previous sound director is evidence for sound issues being fixed.

I dunno, man. They've got this bee in their bonnet about sound simulation, and that could well go the way that the graphics went on the PS3 gen. A great idea that's not able to actually be supported by the hardware.

EA is most hated gaming company next to Capcom and Konami. People still buy their games. I just think majority of people should give PD more of a chance to proof themselves than some developers who treat their consumers like total garbage and people give them to many chances and in some cases still do.

I'm not entirely sure where this is coming from. People still buy EA games because EA still make some pretty good games.

However, EA don't get a free pass from me and many consumers because of some of the dodgy things that they have done and still do. They have to prove with each and every new game that it's worthy of the cash.

I think it's absolutely fair that Polyphony is in that situation now too. They made GT5, and it had a lot of problems and it had some pretty anti-consumer stuff going on. GT6 didn't really change any of that. Once they show me that they've actually addressed the problems then possibly there will be a purchase.

There's no way I'd go in day one, just like there's no way I'd go in day one with any EA game. I just don't know what sort of wacky stuff they might think was a good idea. There are companies that I would absolutely buy their games sight unseen: Naughty Dog, CDPR, Rockstar. Pretty much everyone else is somewhere on the spectrum from "show me a good trailer" to "I need to see lots gameplay footage, several in-depth reviews from various sources who I trust, a demo, and signed testimony from the Queen".

PD and EA don't need testimony from Her Majesty, but they need everything else.

I'm pessimistic on many things,but PD I try to give them a chance. GTSport for at least for me is the last game to proof themselves. I am not happy with GT5 and GT6. I spent most of my free time as a teen playing GT5 and 6,but it falls short still for me.

I spent most of my free time as a teen playing GT1. And 2. And 3. PD have had their chance with me. I'll believe that they've fixed it when they show me that they've fixed it. Before that is speculation.

Someone pointed out that it might be good to keep standards to help VR reach its target of 90 FPS.

Use the lower LOD versions of the premiums. They're the same thing. All standards do is remove the ability to look good in situations where higher LOD versions could be rendered, along with any benefits to a multipart model that they might need for damage simulation or other things.

Standards don't help frame rate in any way that a premium model couldn't if used appropriately. All they do is boost car count.
 
Standards don't help frame rate in any way that a premium model couldn't if used appropriately. All they do is boost car count.
They could still be useful in frame rate, by limiting their maximum about of polygons, and its more difficult to work with cars with lots of LOD.
 
They could still be useful in frame rate, by limiting their maximum about of polygons, and its more difficult to work with cars with lots of LOD.

I don't think you understand what I'm saying.

Say a standard car has 4000 polys at it's highest level of detail.

A premium car might have 500,000 at its highest level, but that doesn't get used in race anyway because it's way too much. Nobody needs to see the tiny ridges on the headlights in race. It might also have a 100,000 version that is used for super close up, a 50,000 version that is used at close distances, a 10,000 version that used at medium to far distances, and a 4000 version that is used when the car is way the 🤬 over there and you can barely see it.

So actually, instead of using standard cars to improve frame rate, one could just use the "way the 🤬 over there" version of the model and get the same result in the game. And still have higher LOD versions available to fill in situations where the graphics engine isn't getting pummelled.

All standard cars are is premium cars but without any of the higher LODs. It's not about difficult, the graphics engines are already designed to work with these because they have to be. There's nothing "easier" about using a standard model or a low definition premium, because they're the same thing.

I'll say it again. Standards don't help frame rate in any way that a premium model couldn't if used appropriately. All they do is boost car count. If you disagree, please provide a specific example of a way in which a similar poly count version of a premium car couldn't do what a standard car does.
 
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I dunno, man. They've got this bee in their bonnet about sound simulation, and that could well go the way that the graphics went on the PS3 gen. A great idea that's not able to actually be supported by the hardware.
Yes indeed,but we'll see soon enough...all I can say that well I'll break it down. We'll we see some things new and refined to the table on the next GT? No doubt. Will those things be delivered and executed well? We wait to see.

People still buy EA games because EA still make some pretty good games.
I am aware people still buy their games because they're good,*but* the way they treat their games and customers like they're money machines is just..well I know your answer already.

I spent most of my free time as a teen playing GT1. And 2. And 3. PD have had their chance with me.
I don't blame you. Hard earned money spent should be a quality game on the table and if it's really the same thing or toned down..who can blame you at the end of the day? At least we have alternatives,right?
 
This is what amazon showed on the information of GT Sport:
Screenshot 2015-12-15 at 07.23.41.png


http://www.amazon.com/gp/product/B01771L7BU/?tag=gtplanet-20
We possibly could be seeing it maybe aound the time GT games are normally released.
 
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This seems to pop up on every single page of this thread. Seems legit right? I mean, just look at that game art.
It'd be white and gold, surely :lol:
Did that have to be posted here?
Kinda. Maybe less about the information Amazon doesn't have, but more "Hey pre-orders are open!" because some people (me included) might not know that.
 
Not the right thread though, this is "Trailers, Videos & Screenshots". That fits none of the criteria.
Well most of this thread needs deleted then, seeing as it's also not fitting the criteria :lol:
 
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