That is true. As impressive and fun as Forza is, you realise how much is sacrificed for consistency. Static weather conditions (although those puddles
), a damage system that is, although perfectly acceptable and functional, is not really on the same level as PCARS, and that sort of thing. I do wonder if Polyphony developing beyond the limitations of the PS3 for so long, and thereby appearing in some ways on the back foot compared to Forza on X360, especially in terms of framerate, actually put them in good stead for PS4. GT6 puts up one heck of a fight against FM5 and FM6, considering the gulf in hardware and ease of development for it. I remember Eurogamer's Digital Foundry analysis of GT6's performance said something along the lines of "if Polyphony were to port GT6 to the PS4, thereby freeing the engine from the constraints of the PS3, it would be on the way to the makings of an impressive PS4 title". Simply taking GT6's engine and cranking it all up to 11 on PS4, would already provide a quite impressive game with a minimum of effort.