GT Sport - Trailers, Videos and Screenshots

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It is not cherry picking. I have PCars and it feels just right, exactly the weird graphics it has. I have watched a lot of Forza 6 videos, and this is its graphics. They both have nice angles, so I don't see what you mean.

I'm not sure what the point of comparing two retail games' regular replay modes to a trailer for an unreleased game is. We have no idea if that clip is representative of actual gameplay/replays.

The other issue; while I'm not sure about PCARS, I know for a fact there are plenty of aerial angles similar to the GTS clip in FM6. So yes, picking a near motionless trackside camera is indeed "cherry picking".
 
Love that Gaf thread, but PCARS is not a looker on consoles, F6 does really well considering the hardware, NFS and DC are in a different league. Where will GTS fit in those? will reserve judgment but I'd bet it's slightly under DC.
Slightly under DC doesn't really seem like a realistic goal. If anything, slighly above Forza would sound more reasonable. I would hope they don't try to achieve something like that of DC's level, as I imagine we would have a pretty watered down game, if that was the case.
 
Love that Gaf thread, but PCARS is not a looker on consoles, F6 does really well considering the hardware, NFS and DC are in a different league. Where will GTS fit in those? will reserve judgment but I'd bet it's slightly under DC.

Yeah, pretty much this. I expect GTS to look good – PD have a knack for that stuff, so long as they don't sully it with PS2 assets again – but I'll wait to see how the final product actually looks instead of going off one trailer that was undoubtedly poured over before being presented to the public.

It can't really look as stunning as DC given PD will likely have to contend with both more cars on track and twice the framerate, but PCARS is nothing special on consoles. FM6 can look great, though it falls down in some of the smaller details.

What will be the most interesting, is if PD can make everything feel less sterile. GT6 tracks feel lifeless. Driveclub again has the edge, with the environments feeling lived in. FM6 has gotten a little better over older titles, with nice touches like gusts of dirt at Laguna or COTA, and leaves blowing across the track on others, but it goes too far in other ways. There's something like five helicopters surrounding Sebring, which just feels silly when you're running around in hatchbacks. :lol:
 
IMO, lighting make GTS and DC look awesome. Apart of the motion sense effect (DC looks like a slo-mo preppared cam, GTS looks like a helicopter cam).
 
@ImaRobot @SlipZtrEm The smart money would be on PD not getting close to DC but I still think they will, more time in the oven (and that extra core) plus they're one of the best in this area. I'm mainly basing my guess on their work with GT5P which was gorgeous.
 
What will be the most interesting, is if PD can make everything feel less sterile. GT6 tracks feel lifeless. Driveclub again has the edge, with the environments feeling lived in. FM6 has gotten a little better over older titles, with nice touches like gusts of dirt at Laguna or COTA, and leaves blowing across the track on others, but it goes too far in other ways. There's something like five helicopters surrounding Sebring, which just feels silly when you're running around in hatchbacks. :lol:
I completely disagree. They have all the little details sorted and they're by no means sterile.
 
I completely disagree. They have all the little details sorted and they're by no means sterile.

Explain tracks like Red Bull Ring in GT6 then, empty grandstands and all.
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For fun (source : Neogaf)

You can see gifs in your answer case thanks to quote fonction

PCars
jzunwyikcj.gif


F6
jdymoaatgh.gif


GTS
egialyuglo.gif
I'm curious as to why you left the DriveClub gif out of your post, since it was in the original post from Neogaf where you got the other three?

tysjrcwllm.gif

and this:
dcbikes20rtv.gif
 
Little details? Such as?
Elevation changes, track width, grandstand placement, ripple strip placement, runoff areas, trackside monuments and scenery. One track that stands out is the Bull Ring - it's a fantastic track to drive on and doesn't feel lifeless because the recreation of the track is so good.
 
Elevation changes, track width, grandstand placement, ripple strip placement, runoff areas, trackside monuments and scenery. One track that stands out is the Bull Ring - it's a fantastic track to drive on and doesn't feel lifeless because the recreation of the track is so good.

I don't think you understand what we're talking about. We're talking about atmosphere. Most tracks - the Norsdschleife excepted - have no atmosphere. Red Bull Ring is a great example of precisely this.
GT Sport is clearly the most realistic one. The lighting engine is phenomenal and unparalleled.

Again, you're basing it off of one trailer. Not a release copy of the game.

Not that I expect anything even resembling objectivity from you, but come on.

DriveClub looks like a nickelodeon cartoon and the other 2 are just depressing.

Which sort of Nickelodean cartoons are you watching that look like this?

dcbikes20rtv.gif


No really. I'm curious.
 
DriveClub looks like a nickelodeon cartoon and the other 2 are just depressing.

I've always wondered when people use words like this if they actually understand what the words actually mean.




To say nothing how dumb it is to begin with to make sweeping graphics judgments using comparisons between a game that isn't out and a handful that are using bitcrushed low resolution animated GIFs.
 
I don't think you understand what we're talking about. We're talking about atmosphere. Most tracks - the Norsdschleife excepted - have no atmosphere. Red Bull Ring is a great example of precisely this.
I guess you're right when you have no crowds in the stands...
 
I don't think you understand what we're talking about. We're talking about atmosphere. Most tracks - the Norsdschleife excepted - have no atmosphere. Red Bull Ring is a great example of precisely this.


Again, you're basing it off of one trailer. Not a release copy of the game.

Not that I expect anything even resembling objectivity from you, but come on.



Which sort of Nickelodean cartoons are you watching that look like this?
---

No really. I'm curious.

I am sure at 99% it will be very very close in-game.

And I have DriveClub and yes, it look "cartoonish", "bling bling" to me. But it's still beautiful.
 
DriveClub looks like a nickelodeon cartoon and the other 2 are just depressing.
I'm sorry but you are blind if you think that. This is too funny. Seriously DC looking like Nickelodeon? Can you actually explain in detail without sounding like a try-hard?

I am sure at 99% it will be very very close in-game.
You don't know that. Stop pretending you do, or do you like, work under PD?

And I have DriveClub and yes, it look "cartoonish", "bling bling" to me. But it's still beautiful.
Saids DC looks "cartoonish", yet saids it's "beautiful"... Irony.
 
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I am sure at 99% it will be very very close in-game.

And I have DriveClub and yes, it look "cartoonish", "bling bling" to me. But it's still beautiful.

Are you really that arrogant that you call DC's graphics cartoonish? In places, Driveclub looks probably more realistic than GTS.
 
For fun (source : Neogaf)

You can see gifs in your answer case thanks to quote fonction

PCars
jzunwyikcj.gif


F6
jdymoaatgh.gif


GTS
egialyuglo.gif

Of the three, I think PCARS edges ahead in terms of overall visual quality. I'm not aj expert and I can't pin it down as to why without further consideration, it's just am impression I get that the overall image "comes together" better than the other two. FM6 and GTS are hardly behind it, really, and are very closely matched. I think the detailing of the road is superior in FM6, but I prefer the more lushly detailed and realistic foliage and trees from GTS. I would imagine there's barely anything in it when it comes to the accuracy and level of detail of the actual cars.

Mind you, it's very difficult to say, seeing as each GIF shows different cars, in different lighting, in different weather conditions, on different parts of the course, all viewed through completely different camera angles. So, considering that it's an unfair and largely unrepresentative way to compare the three, that is my opinion of their visuals. I generally think FM6 looks better than that in my experience, and PCARS doesn't always look that good, so...
 
GT Sport is clearly the most realistic one. The lighting engine is phenomenal and unparalleled.

DriveClub looks like a nickelodeon cartoon and the 2 others are just depressing.

What kind of joke is this, Driveclub's tech is all with a purpose of realism (global illumination, PBR, etc)

I know you are a GT fan but dear me this is just incredible.
 
GT Sport is clearly the most realistic one. The lighting engine is phenomenal and unparalleled.

DriveClub looks like a nickelodeon cartoon and the 2 others are just depressing.

"The lighting engine is phenomenal and unparalleled". That's a massive statement to make about a pre-rendered trailer for a game we've seen literally no in game footage of.

Yeah, Driveclub looks just like Spongebob, so cartoon.
 
Harsh midday lighting can make DC (and GT6, and other stuff) look cartoonish, but that's just light rendering shortcomings for real time illumination, especially in games. Clicky. You can't make every object occlude, radiate, diffuse and what not with multiple passes either, so you'll get situations like the grass in the gif above too.

Its lighting rendering excels in every other situation though (as if I've seen all of them).
What may happen is that the contrast of situations where it works really well, and situations where it breaks get perceptually starker.

DC has another great advantage. It can populate the frame really well while having great "visual parity" or unity to it all. Lots of trees, grass, mountains, roadside objects with natural randomness and character (different types of trees for different regions, and uh, geomorphology?).
Environment artists did an excellent job.

Plenty of circuits don't have that luxury.
 
About the atmosphere in GT tracks. Yes, they are empty, but, to me, it isn't a big issue. I rather have some power saved for other stuff. But in the end of the day, i like GT's tracks.

And about that Driveclub's gif of the Kawasaki ZX10R and Ducati... OW!! Just OW!!
 
About the atmosphere in GT tracks. Yes, they are empty, but, to me, it isn't a big issue. I rather have some power saved for other stuff. But in the end of the day, i like GT's tracks.

And about that Driveclub's gif of the Kawasaki ZX10R and Ducati... OW!! Just OW!!

It shouldn't take much in the way of resources to give the tracks a bit of life. I doubt GTS will have such lifeless tracks anyway, PD has shown they are more than capable of creating the feeling of a real race circuit, in the Nurburgring 24h circuit, despite the PS3 being stretched to it's absolute limits.
 
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