GT Sport - Trailers, Videos and Screenshots

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Just want to say. There is a reason IMHO DC graphics will always be superior to GTS in static/30 FPS video.

Again, DC compensates for its graphics by cutting into 30 FPS and AI count. Also mind that GTS is comparable to FM6 while DC is to FH2: The former focused on motorsport, reducing input lag and making it as smooth as possible (Semi-sim). While the latter is focussed on immersion and sense of speed (Arcade).
 
Just want to say. There is a reason IMHO DC graphics will always be superior to GTS in static/30 FPS video.

Again, DC compensates for its graphics by cutting into 30 FPS and AI count. Also mind that GTS is comparable to FM6 while DC is to FH2: The former focused on motorsport, reducing input lag and making it as smooth as possible (Semi-sim). While the latter is focussed on immersion and sense of speed (Arcade).
Design choice, all studios have to make them. Do you want 45 cars on track? Do you want 1080/60 at all times? Do you want 250k polys on all your cars with standing starts or tight pack rolling starts? Do you want lush, lifelike environments? You can't have everything, and between DC, PCars, XBone, and soon AC and GTS, we see the tradeoffs various devs make to achieve their goals.

Don't even bother. You know he's got goldlocks rose tints on for PD.
I think you could put up a captured 4k video of a real race, in true 4k, not compressed YT versions, and @Zlork would still say that 4 seconds of GTS trailer video looks better:sly: Let's hope we're not subjected to the cartoon like quality of DC in GTS:dunce::dunce::
driveclub%E2%84%A2_20151029152656-jpg.502411


Yeah, Driveclub looks just like Spongebob, so cartoon.
Is that a standard?:sly:
 
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Just want to say. There is a reason IMHO DC graphics will always be superior to GTS in static/30 FPS video.

Again, DC compensates for its graphics by cutting into 30 FPS and AI count. Also mind that GTS is comparable to FM6 while DC is to FH2: The former focused on motorsport, reducing input lag and making it as smooth as possible (Semi-sim). While the latter is focussed on immersion and sense of speed (Arcade).
I agree with you big time.👍 Also anybody saying DC looks cartoonish I cant agree from what I seen in DC Photomode. Even the picture above looks amazing!
 
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"Cartoon" isn't pejorative, at least not in France. "Cartoon" doesn't mean ugly.

I have Driveclub. Visually, this game is beautiful, really. To say otherwise would be lying.

But it doesn't look natural for me. I see immediately that this is a video game. This is even more true, when I drive in daylight.


So when I look GT Sport, I feel watching a replay of an real race because everything seems beautiful and natural to me : track, cars, environment, etc.

Also in Driveclub, I think there are too many effects "bling bling" or "exaggerated" if you prefer. For an arcade, I can forgive it but not on a simulation. I don't want artificial stuff but realism.

This is not your opinion? I respect.

Meanwhile, looking forward to new images and trailers GT Sport.
 
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"Cartoon" isn't pejorative, at least not in France. "Cartoon" doesn't mean ugly.

I have Driveclub. Visually, this game is beautiful, really. To say otherwise would be lying.

But it doesn't look natural for me. I see immediately that this is a video game. This is even more true, when I drive in daylight.



So when I look GT Sport, I feel watching a replay of an real race because everything seems beautiful and natural to me : track, cars, environment, etc.

Also in Driveclub, I think there are too many effects "bling bling" or "exaggerated" if you prefer. For an arcade, I can forgive it but not on a simulation. I don't want artificial stuff but realism.

This is not your opinion? I respect.

Meanwhile, looking forward to new images and trailers GT Sport.

I have to say, whilst GT6 is less aesthetically appealing, and pushing far less impressive visual effects, the movement of the cars and the cameras have such a smooth and natural action to them that really does make it feel like a replay of a race. Driveclub looks oddly stiff and stilted in its replay mode, and it's really off-putting knowing the last-gen GT6 does a far better job of it.

I sort of get what you're saying about DC. It's idealised, larger than life, sometimes. Designing fictional tracks on country roads gives you the freedom to make some truly stunning views, because you're in complete control of the landscape design and the features of it - you can have huge mountain ranges, sprawling forests, massive waterfalls, and so on. If you're modelling a real world race track, you have no option but to steadfastly recreate what exists in real life - if it's a ribbon of tarmac in the middle of a desert (like Willow Springs), it's never going to look the most exciting.
 
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"Cartoon" isn't pejorative, at least not in France. "Cartoon" doesn't mean ugly.

I have Driveclub. Visually, this game is beautiful, really. To say otherwise would be lying.

But it doesn't look natural for me. I see immediately that this is a video game. This is even more true, when I drive in daylight.
I'm not sure how Gt is convincing you that it's life like, but DC isn't. One major plus that DC has that helps it's realism, is the fact that everything is consistent and there are no glaring elephant-in-the-room differences that'll break the illusion.

They're both games, most anyone sees that before they even take the disc out of the casing.

So when I look GT Sport, I feel watching a replay of an real race because everything seems beautiful and natural to me : track, cars, environment, etc.

Also in Driveclub, I think there are too many effects "bling bling" or "exaggerated" if you prefer. For an arcade, I can forgive it but not on a simulation. I don't want artificial stuff but realism.
You keep using "bling bling" but give no example of anything you're talking about. Is it just because it's graphically better looking than GT, that it's giving you a reason to dislike it?

I have to say, whilst GT6 is less aesthetically appealing, and pushing far less impressive visual effects, the movement of the cars and the cameras have such a smooth and natural action to them that really does make it feel like a replay of a race. Driveclub looks oddly stiff and stilted in its replay mode, and it's really off-putting knowing the last-gen GT6 does a far better job of it.
I think that would boil down to the design choices, and the differences in the physics engine that will make GT seem more fluid. It's trying to be a sim, so it'll obviously look more natural. It's not necessarily something that should change depending on the console generation, as one is aiming for the utmost realism and the other is a more casual approach to racing/driving.
 
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"Cartoon" isn't pejorative, at least not in France. "Cartoon" doesn't mean ugly.

That's not the issue. The issue is that "cartoon" does not mean what you seem to be trying to make it mean.

There is nothing at all cartoon-like about Driveclub's visual style. If you were talking about Auto Modellista, nobody would bat an eye. That is, quite literally, a cartoon style.

For reference, just in case it isn't clear:

1750487-auto_modellista.jpg
 
That's not the issue. The issue is that "cartoon" does not mean what you seem to be trying to make it mean.

There is nothing at all cartoon-like about Driveclub's visual style. If you were talking about Auto Modellista, nobody would bat an eye. That is, quite literally, a cartoon style.

For reference, just in case it isn't clear:

1750487-auto_modellista.jpg

I see no difference from your shot to this

how-realistic-does-driveclub-look-ask-nissan-1117343.jpg
 
I see no difference from your shot to this

how-realistic-does-driveclub-look-ask-nissan-1117343.jpg
It's hard to believe anyone will call this shot, along with the Bentley shot posted by @Mike_grpA, "cartoony" unless one is referring DC to looking like those 3D cartoon movies. But not even that, IMO, compares to DC's visuals. DC is just so life-like everytime you look into it without (sometimes) looking close to the screen of your TV or PC. Insanely impressive. :D
 
God. If PD can make future GT look like that in 60 FPS and huge AI count (Wont happen on GTS and several years ahead i know), i will sell my soul for that GT.
GTS will be stunning I have no doubt.
It's hard to believe anyone will call this shot, along with the Bentley shot posted by @Mike_grpA, "cartoony" unless one is referring DC to looking like those 3D cartoon movies. But not even that, IMO, compares to DC's visuals. DC is just so life-like everytime you look into it without (sometimes) looking close to the screen of your TV or PC. Insanely impressive. :D

Yeah lets move on, not worth giving this more attention.

Does anyone know if Kojima visited PD?
 
Also in Driveclub, I think there are too many effects "bling bling" or "exaggerated" if you prefer. For an arcade, I can forgive it but not on a simulation. I don't want artificial stuff but realism.

I understand what you mean, it is "dramatic". Light shafts, cut landscapes with low clouds, colored sky.
Then on top of that there is the whole camera simulation with lens effects and so on. The "blings".

I'm not a fan of camera effects during gameplay either.
 
"Cartoon" isn't pejorative, at least not in France.

It's a pejorative when you're using it to refer to a game that is trying very hard to appear realistic.

You've got one trailer of GTS to go off that's likely heavily post-processed and potentially not even indicative of the final quality of the game (as many early trailers aren't these days). And it's not exactly different to Driveclub, the twenty odd seconds of actual CG footage in the GTS trailer has moments where it's just as overly shiny and sparkly as Driveclub, and moments where it dips into the "woah, that's incredible" range just like Driveclub.

The truth is that you've made up your mind long before we ever even saw footage of GTS, and this is all just you trying to justify an opinion for which you have absolutely no rational basis whatsoever.
 
The comparison is quite simply null and void right off the bat since it's verified in-game replay modes vs a totally unknown, rendered trailer.

I mean don't get me wrong, I expect GTS to look fantastic and it should look better than pCARS and Forza considering the first party budget and hardware, but you simply cannot compare trailers to genuine in game footage. You can't even trust gameplay videos shown by the developer as for how a game genuinely looks in-game on release.

 
Yes, a pre-rendered trailer running on who knows what hardware looks sort of similar to reality, if you squint a bit. Point well made.

There's a far better shot of the R8 LMS that more closely resembles the real image in the GTS trailer towards the end, as well - which hasn't been used. Really, we can draw an additional fact from this comparison - two very different images don't make for very useful comparisons. I'm pretty sure one of the fundamental basic elements of comparison is that the things being compared need to have some inherent degree of similarity in order to be worthy of comparing. That doesn't appear to have happened here...
 
There's a far better shot of the R8 LMS that more closely resembles the real image in the GTS trailer towards the end, as well - which hasn't been used. Really, we can draw an additional fact from this comparison - two very different images don't make for very useful comparisons. I'm pretty sure one of the fundamental basic elements of comparison is that the things being compared need to have some inherent degree of similarity in order to be worthy of comparing. That doesn't appear to have happened here...

Oh, yes : :)

n24.jpg


1445981774327.png
 
"Cartoon" isn't pejorative, at least not in France. "Cartoon" doesn't mean ugly.

I have Driveclub. Visually, this game is beautiful, really. To say otherwise would be lying.

But it doesn't look natural for me. I see immediately that this is a video game. This is even more true, when I drive in daylight.



So when I look GT Sport, I feel watching a replay of an real race because everything seems beautiful and natural to me : track, cars, environment, etc.

Also in Driveclub, I think there are too many effects "bling bling" or "exaggerated" if you prefer. For an arcade, I can forgive it but not on a simulation. I don't want artificial stuff but realism.

This is not your opinion? I respect.

Meanwhile, looking forward to new images and trailers GT Sport.
I agree. GT's lighting engine, even since GT5 Prologue, looks far too realistic. You just need to remember to those beautifull menu locations to know how realistic it was (although PD being PD, they threw these locations to bin)

Just look at this:
Notice that, although this is a trailer, all these images could be rendered exactly the same from the PS3 if you stayed in the menu for a long time.
 
I agree. GT's lighting engine, even since GT5 Prologue, looks far too realistic. You just need to remember to those beautifull menu locations to know how realistic it was (although PD being PD, they threw these locations to bin)

Just look at this:
Notice that, although this is a trailer, all these images could be rendered exactly the same from the PS3 if you stayed in the menu for a long time.


That still looks pretty good even today.

Although I don't remember a field of mid to high end sports cars (GT-Rs, TVRs, Audis and so on) sounding like '80s F1 cars. The mysteries of Polyphony Digital's audio department...
 
Driveclub-14.jpg


And yet the very best of an extremely short GTS video continues to be compared with the very worst that other games have to offer.

That's more like it. Although, I think I still come away with the feeling real life is better. :D

It's decent, but the weird haze around the lights (what were people saying about unnecessary bling?) and the dodgy road textures in the foreground mean that it's decent, not incredible. As Samus said, it's fine if you squint a bit which is about par for the course for all the current gen racing games.
 
Driveclub-14.jpg


And yet the very best of an extremely short GTS video continues to be compared with the very worst that other games have to offer.



It's decent, but the weird haze around the lights (what were people saying about unnecessary bling?) and the dodgy road textures in the foreground mean that it's decent, not incredible. As Samus said, it's fine if you squint a bit which is about par for the course for all the current gen racing games.

Oh come on... I can also throw you unedited pictures like this
yNgmvx


Or that
nY45qo


Or I can redirect you to this if you want to see for yourself: https://www.gtplanet.net/forum/threads/the-untouched-your-best-gt6-photos-without-editing.315695/

Photomode is capable of incredible things don't you think?
 
It's decent, but the weird haze around the lights (what were people saying about unnecessary bling?) and the dodgy road textures in the foreground mean that it's decent, not incredible. As Samus said, it's fine if you squint a bit which is about par for the course for all the current gen racing games.

I couldn't put my finger on what was off about that GTS photo, and you've hit the nail on the head - it's the weak road textures. They're a bit bland, a bit grey, and a bit featureless.
 
Oh come on... I can also throw you unedited pictures like this
yNgmvx


Or that
nY45qo


Or I can redirect you to this if you want to see for yourself: https://www.gtplanet.net/forum/threads/the-untouched-your-best-gt6-photos-without-editing.315695/

Photomode is capable of incredible things don't you think?
And what does this accomplish? Nothing, is what I can see. The point is that it's an unfair comparison to begin with, it should be about comparing gameplay to gameplay, not gameplay to a pre-rendered trailer(I can only guess that is what's going on with the Gif's, as they're still X's no matter what I do.) No one is downplaying GT's photomode.
 
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