GT Sport Update 1.22 Discussion Thread

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I apologize but I do not understand your logic. What is the issue with aero mods in one make races? If the user wants a wing, they are only a couple hundred mileage pts away from buying one and equipping it. Aero mods don't always have to be allowed (that isnt what I am suggesting)

It could be turned off like PD has done lately with tuning and tire compounds. Occasionally it would be nice to have a "tuner" version of one makes with the option to beef up the cars.

The user simply needs to return the wing to the default option when aero mods are not allowed. Reapplying the wing later at no additional cost.

Changing a Gr3 or 4 wing is an aesthetic change and should always be allowed. If the default wing applies X amount of downforce, the new wing applies the same amount of downforce. It does exactly what the other wing does, but it looks different. It is an aesthetic change and there is no need to adjust the BoP.

You would have to code that for one which can provide a host of issues.
 
But if the wings etc etc don't provide any performance benefit then whats the point?

The Gr wing would provide the same benefit as the default wing. What's the point of changing the rims, color, and/or livery of a car if it does not provide a performance issued? Self expression. A wing change is just another way to do that. This was an option in GT5.

You would have to code that for one which can provide a host of issues.

You have to code for anything you add to the game. By that logic we shouldn't have anymore updates because "it might mess something up".

Coding is a very hard, complex process, but of all the things users are asking for? I don't think what I have proposed would be the most intensive for PD.
 
The Gr wing would provide the same benefit as the default wing. What's the point of changing the rims, color, and/or livery of a car if it does not provide a performance issued? Self expression. A wing change is just another way to do that. This was an option in GT5.



You have to code for anything you add to the game. By that logic we shouldn't have anymore updates because "it might mess something up".

Coding is a very hard, complex process, but of all the things users are asking for? I don't think what I have proposed would be the most intensive for PD.
A wing has different benefits depending on how tall wide etc it is so by having them give the same amount of performance is pointless. Whats the point of livery changes etc etc ? simply none but unlike aero mods these are not meant/made to have one + these are already in the game . Also If you remember in GT5 wings etc had different performance's.
 
Just a thought... Could it be set in Croatia, near Frankopan Castle on the island of Krk?

Capture.PNG
 
A wing has different benefits depending on how tall wide etc it is so by having them give the same amount of performance is pointless. Whats the point of livery changes etc etc ? simply none but unlike aero mods these are not meant/made to have one + these are already in the game . Also If you remember in GT5 wings etc had different performance's.

After thinking about what you said I'll take a half step back.

What if the different wings had an effect offline, but then online they all have the same effect as the default? At least then it gives some options for self expression and offers performance offline.
 
After thinking about what you said I'll take a half step back.

What if the different wings had an effect offline, but then online they all have the same effect as the default? At least then it gives some options for self expression and offers performance offline.
Then you’re only fooling yourself and rendering any offline practice useless as it doesn’t translate to online...
 
After thinking about what you said I'll take a half step back.

What if the different wings had an effect offline, but then online they all have the same effect as the default? At least then it gives some options for self expression and offers performance offline.
Thats slightly better but i disagree again because if we go with this the effect of the wings on online lobbys that will be totally wrong causing confusion whining etc.
 
I wasted several moments of my life reading through this thread. No real information so far.

A quick tip - always go the last page on threads such as these. You’ll only waste 1 moment as opposed to several.

Should this thread contain "wish lists" and such?

Why not. It’s not like there’s anything concrete to go on, apart from a suspension bridge.
 
Has anyone even asked Kaz in interviews about bringing the track editor to GTS?

That's a no no. FIA demanded PD to get rid of the track editor so Gran Turismo could become a FIA licensed game,i heard a rumor that the FIA partnership would happen sooner if GT6 didn't have a track editor.

If it is a real place, it would be recognized fairly quickly. Unless someone pinpoints it very soon, I'd be betting on a fictional location.

Here's the problem,that teaser wasn't in game footage,GT Sport doesn't look that good.
 
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The Gr wing would provide the same benefit as the default wing. What's the point of changing the rims, color, and/or livery of a car if it does not provide a performance issued? Self expression. A wing change is just another way to do that. This was an option in GT5.



You have to code for anything you add to the game. By that logic we shouldn't have anymore updates because "it might mess something up".

Coding is a very hard, complex process, but of all the things users are asking for? I don't think what I have proposed would be the most intensive for PD.

Yes but your examples don't have performance figures to begin with so coding visuals isn't as hard. I code quite a bit so I can understand how complicated it gets. I also play a lot of esport type games and new items that actually effect game play tend to be a source of bugs/glitches or unintentional gain or opposite. The points have been said, you clearly want something that has a very narrow chance of being added to begin with, I don't see any point to it other than having a slight visual difference that can be greatly gained via livery creation. All without issue.
 
It may not be game footage captured from a Playstation, but it’s definitely not real life aerial footage.
 
That's a no no.For FIA demanded PD to get rid of the track editor so Gran Turismo could become a FIA licensed game,if i'm not mistaken the FIA partnership would happen sooner if GT6 didn't have a track editor.

Hmmm, is there an official statement from them for this? I don't get why this would hinder the implementation of the track path editor, because FIA and PD could just simply choose to not use user-created tracks for FIA racing. They already basically choose what tracks to use in the championships and qualifiers as it wouldn't work if it was randomized. I think what took so long for the FIA GT is PD needed to re-do a bunch of licenced tracks for FIA approval plus completely revamp the car classes, model all of the group 3 and 4 racing cars which has new body panels/parts, implement the BoP and penalty system and gameplay balance, at which point it was probably better just to move to next-gen Gran Turismo since PS4 was already out by the time GT6 released.
 
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bridge is too large to be Grand Valley. Looks like a real-life location.
 
Maybe, if this track turns out to be GVS, then it might be the one with the longer bridge section as seen on the original Gran Turismo demo and game files on the retail copy (and as a Time Trial icon for the track for the latter version.)
 

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Thought I had found it.... in Belgorod-Dnestrovskiy, Odessa, Ukraine.
http://ukrainaincognita.com/odeska-...-dnistrovskyi/bilgorod-dnistrovskyi-fortetsya
The Castle/Fortress looks spot-on, but the surrounding landscape and geography do not match....
I assumed the Twitter video was real footage based on the minute detail, but maybe it's a composite of various different real-life videos?

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old-fortress-sailboat-5438810.jpg

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It looks pretty much spot on, nice find. The long and tall bridge could be fictional. Really intriguing.The video teaser is CGI obviously rendered in game engine.

Also I wonder if this road course would make it into the game at some point:

 
How would it be recognized quickly? There are tons of random locations that PD seems to survey and has done so over the years that I doubt not to many people would be able to pin point unless they live around said locations. The idea that people can claim one of the other - fictional or nonfictional - is interesting since neither side has good evidence to make such a decisive claim.
I'm making the claim that if it is a real location, it will be discovered quickly, because of the size and resourcefulness of the GT community. Fans have done an amazing job figuring out the past teasers, so I wouldn't expect any less of this one. There are a lot of clues in this teaser, so I have faith that it will be found if real and think it's a reasonable conclusion that it's fictional if not found.

If a real track worthy of inclusion in GT Sport is coming and this teaser is near it, there is no reason to think people wouldn't figure it out.

If it's a fictional track "inspired" by a real area (like Dragon Trail,) it's still fictional.

Here's the problem,that teaser wasn't in game footage,GT Sport doesn't look that good.
Did I see the low quality version? It didn't look that good to me. Like others have said, it doesn't have to be dynamically created in game.
 
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