@marcvic, I think this would be a better spot for the videos we were talking about.
Ok, so I've come to find out that
I absolutely hate Forza's replay angles. They leave a lot to be desired. That, as well as the fact that the Ring was mostly covered in shadows, making it harder to get a clear video lol.
What I've noticed is that the
tire compound really makes a difference in how much deformation there is. I noticed while playing the Evora, it wasn't as prominent as the GTR was with the slicks. What I need to do is find a good place to get some air off, Going off regular track boundaries, there wasn't many instances introducing themselves, so I'll have to hunt that down later.
As it sits, I think GTSs is represented better visually. I haven't tested FM through a jump yet, but I don't imagine in being too different than what I already posted with these two videos.
As for the Evora with changes of camber during air-time, like mentioned I didn't find any good area to get good air off of within normal track boundaries so I'll keep an eye out for this as well. I did find a
tiny area to get some slight air off of, camber did revert to 0, and went slightly positive. I think if I can get a better jump the results would have been slightly better.
Also, I'm not sure why I didn't use a road-going GTR, instead of the Production vehicle lol.