GT Sport vs Other Games: Comparison Video Thread

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FM7
ultpsvL.jpg


GTS
f5JwD6.gif
here, try this for more realistic comparison. to forza6 though..
 
The older titles such as PC and Forza 6 are not that far behind GTS graphically wise. In this comparison Forza looks like if you are playing on an old monitor that is going dim compared to the clear and colourful presentation in GTS, different time of day perhaps? Forza exhibits way more aliasing on track. It is especially obvious when you look ahead on the coming parts of the track, while GTS looks really nice and smooth in this aspect.

Inside the car it seems as the forza car has more "touches" as the digital gauges on the centre console works and it seems forza exhibits less aliasing than GTS when we compare the interior. Then when we see the car in third person view GTS shows who is the boss, but the geometry of the cars are quite similar. Lighting reflections, the rear lights and way less aliasing is obvious for me that GTS shows who is the boss, a bit cool to see the dirt on the Forza car though.

Anyway, GTS looks nice but it is a new title in the making and if you start to compare older titles with GTS and probably the other newer title it is clear that it is an small evolution and not revolution graphically wise, well lighting is superb but yet in this show-off it is not that epic as we have seen in other videos.

Just my 2cents, :P
 
here, try this for more realistic comparison. to forza6 though..


In GTS all the graffiti and details of the track are the exact reproduction of the real ones, in FM are different from the real ones or totally invented.
In GTS most of the trees are 3D in FM are all 2D.
In FM the light system looks like a fantasy game, not a simulation of the reality
The interiors in these compressed videos strangely seems better in FM but live on tv or in not compressed screenshots are clearly better in GTS, like in the screen below

zlvVJB.png

yZWk8m.png
 
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about your comments:

graffiti:
you are wrong on your graffiti comment, I wonder why? because forza has more texured road, that's gotta be "imagined", right? :D
well in fact road graffiti in forza is LESS than the real road, I remember Turn10 saying that they went and removed every single piece of graffiti they scanned that was painted on the real road that was -or could be viewed as- offensive. (you know, dicks, swearing, offensive symbols etc)
so, there you go about your "invented graffiti" lol

trees:
many trees in GTS have this very disturbing LOD and shade change as you approach, like shape-shifting. forza backdrops are clear like a painting.
did you miss that?

light:
also lighting runtime is more flat in gts, on forza you have those patches of light etc small details. I guess you missed that too.

compression on GTS youtbe video, but no compression on forza other half of screen?
I won't even answer that. in fact it seems that forza footage was synced on gts footage, which was the base footage.
You might have to consider at some point, that forza video is also compressed and looks clearer runtime.
Plus your pics are of a different car/dashboard, I guess you missed that too.


also, I have to notice that 3rd person view, GTS car shades on road is pretty low texture-blocky, spoils the view.
car model has less jaggies though, and road edges sometimes smoother too than f6
 
about your comments:

graffiti:
you are wrong on your graffiti comment, I wonder why? because forza has more texured road, that's gotta be "imagined", right? :D
well in fact road graffiti in forza is LESS than the real road, I remember Turn10 saying that they went and removed every single piece of graffiti they scanned that was painted on the real road that was -or could be viewed as- offensive. (you know, dicks, swearing, offensive symbols etc)
so, there you go about your "invented graffiti" lol

trees:
many trees in GTS have this very disturbing LOD and shade change as you approach, like shape-shifting. forza backdrops are clear like a painting.
did you miss that?

light:
also lighting runtime is more flat in gts, on forza you have those patches of light etc small details. I guess you missed that too.

compression on GTS youtbe video, but no compression on forza other half of screen?
I won't even answer that. in fact it seems that forza footage was synced on gts footage, which was the base footage.
You might have to consider at some point, that forza video is also compressed and looks clearer runtime.
Plus your pics are of a different car/dashboard, I guess you missed that too.


also, I have to notice that 3rd person view, GTS car shades on road is pretty low texture-blocky, spoils the view.
car model has less jaggies though, and road edges sometimes smoother too than f6

graffiti on FM are totally fake:

gts
Cj0Rqd.png

real
mdrFzC.jpg


this below is the same wall in FM (opposite view) and is totally different.... not only the graffiti but also the kind of barriers, the gravel of the asphalt, etc. everything is different from the real nurb

hPFwkL.png


Here another example...

fm
vaVOk0.png

gts
25Ntli.png

real
jJshqy.png



About trees....

c7B43y.png

2dQ720.png

l2oObk.png



Lmn1PJ.png

GfyWuD.png

qt1Hud.png


The difference is so obvious and huge that is embarrassing have to explain it


In conclusion, FM is a nice video game, but if you want something more realistic GT is the right choice
 
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2013 version (Forza) and 2016 version (GTSport) : a lot of things can change like graffiti, trees, barriers... The Nurb isn't a picture in real life.
 
you do realise that the track has its maintainance? road gets patches, paints get refreshed, etc.
its not hard to imagine... we are talking about one of the most famous tracks in the world.
forza's lazer scan was first-to-market lets remember, so that makes it some years old.

a "football+cars" graffiti on a wall -that probably wont be there next year- vs a clean wall -that may not even be the same spot is somehow proof to you that ...forza has ...imaginery graffiti, like -lets break down what you are saying here: they discard what they got from recorded material and laser scans, and they sit down and say: "Ahh! today lets paint some road graffiti ourselves".. :D great thought! funny

then about trees, you post cherry picked bad fm6 tree shots and great gts shots. BUT you seem to forget again what my observation was:
IN MOTION, many gts trees have this nasty and distracting habbit of shape-shifting.
how about that? can you bring me some more still fotos to tell me wrong? :D
 
2013 version (Forza) and 2016 version (GTSport) : a lot of things can change like graffiti, trees, barriers... The Nurb isn't a picture in real life.

The problem is not the year, is that almost all the graffiti on FM are fake, drawn by the fantasy of turn 10 e randomly placed on the track

you do realise that the track has its maintainance? road gets patches, paints get refreshed, etc.
its not hard to imagine... we are talking about one of the most famous tracks in the world.
forza's lazer scan was first-to-market lets remember, so that makes it some years old.

a "football+cars" graffiti on a wall -that probably wont be there next year- vs a clean wall -that may not even be the same spot is somehow proof to you that ...forza has ...imaginery graffiti, like -lets break down what you are saying here: they discard what they got from recorded material and laser scans, and they sit down and say: "Ahh! today lets paint some road graffiti ourselves".. :D great thought! funny

then about trees, you post cherry picked bad fm6 tree shots and great gts shots. BUT you seem to forget again what my observation was:
IN MOTION, many gts trees have this nasty and distracting habbit of shape-shifting.
how about that? can you bring me some more still fotos to tell me wrong? :D

if the graffiti/trees/everything else are so perfect in FM, can you catch this shots from the same points on FM6?

4SjFrK.png

V3L09g.png

QHtTcL2.png


So we can see if you're right :)
 
well, thank you, you just proved me right again

QHtTcL2.png


you see, this one on top is the same one you used to discredit forza previously

mdrFzC.jpg


so in fact it says "dickheads+football+cars" :D
which is exactly what i wrote above, that dicks, dickpics, swearing, symbols, and possibly offensive (and why not commercial too?) content in general was carefully removed from forza's version.

so, however removed (lets call it "censored") , forza still overall looks to still have more textured asphalt than gts. and that made you come to conclusion that it is imaginery. :D
I think your own pics above should set you straight.
lesson for you and guys like you: even cherry picking can backfire ;)

edit:
of course stuff like "Die?" (even if its german) won't stay at forza's version, aaand I have a feeling that it would take more $$$ for GoPRO to be inside a forza game than having a couple of employees throw a quick sprayjob on the road. ;)
 
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well, thank you, you just proved me right again

QHtTcL2.png


you see, this one on top is the same one you used to discredit forza previously

mdrFzC.jpg


so in fact it says "dickheads+football+cars" :D
which is exactly what i wrote above, that dicks, dickpics, swearing, symbols, and possibly offensive (and why not commercial too?) content in general was carefully removed from forza's version.

so, however removed (lets call it "censored") , forza still overall looks to still have more textured asphalt than gts. and that made you come to conclusion that it is imaginery. :D
I think your own pics above should set you straight.
lesson for you and guys like you: even cherry picking can backfire ;)

edit:
of course stuff like "Die?" (even if its german) won't stay at forza's version, aaand I have a feeling that it would take more $$$ for GoPRO to be inside a forza game than having a couple of employees throw a quick sprayjob on the road. ;)

Stop with the mirror climbing, post screenshots from the same point or admit that the nurb on FM is totally different from the real one
 
here, try this for more realistic comparison. to forza6 though..


Apart from the shadows in the exterior view GTS beta has more detail and better lighting. Codemasters game used to have that yellow filter in all their racing games. I hated it. Looks like Forza is using that. I am glad PD is having more natural look to the game. Also the track looks wider in Forza.
 
In GTS all the graffiti and details of the track are the exact reproduction of the real ones, in FM are different from the real ones or totally invented.
In GTS most of the trees are 3D in FM are all 2D.
In FM the light system looks like a fantasy game, not a simulation of the reality


zlvVJB.png

yZWk8m.png
All right buddy settle down, on behalf of your quote that the graffitis are invented in FM it is a false statement. Why? Because Dan Greenawalt himself said they have completely laser scanned the track and added all the details they could as accurate as possible (due to the track constantly chnaging and they need to update it) including bumps, uneveness, grafittis and removed the one that was more innapropiate in order to fit in for the more casual audience (back in Forza 5 that was in an interview)

Most trees in GTS have that "3D look" however not all (hence the famous trees that follows you) and if you take a closer look most trees behind the 3D looking trees are merely an image 2D that helps the forresty look.

In the images above you have shown you seem to have missed the point that the TOD was different in both images where you can see it gives GT the advantage in capturing the lighting whereas in a sunny day some details will look darker (due to the shading) than they should in GTS, plus you have not placed the car (not the same car also) in the exact same spot (if it is the same track that is).

about your comments:

graffiti:
you are wrong on your graffiti comment, I wonder why? because forza has more texured road, that's gotta be "imagined", right? :D


trees:
many trees in GTS have this very disturbing LOD and shade change as you approach, like shape-shifting. forza backdrops are clear like a painting.
did you miss that?

light:
also lighting runtime is more flat in gts, on forza you have those patches of light etc small details. I guess you missed that too.
The part where you said that the road is more detail rich in texture all comes down to personal preference, I on the other hand see more detail in the GTS road than Forza if the car is on stand still ofcourse :sly:.

About the trees yes you are right, but you also have seemed to miss that some trees pop in Forza when you are driving/running the car so every game has its flaws.

graffiti on FM are totally fake:

gts
Cj0Rqd.png

real
mdrFzC.jpg


this below is the same wall in FM (opposite view) and is totally different.... not only the graffiti but also the kind of barriers, the gravel of the asphalt, etc. everything is different from the real nurb

hPFwkL.png


Here another example...

fm
vaVOk0.png

gts
25Ntli.png

real
jJshqy.png



About trees....

c7B43y.png

2dQ720.png

l2oObk.png



Lmn1PJ.png

GfyWuD.png

qt1Hud.png


The difference is so obvious and huge that is embarrassing have to explain it


In conclusion, FM is a nice video game, but if you want something more realistic GT is the right choice
First image of the Forza you have shown was in the opposite direction plus with a different time of day again (sunsetting).
As for it goes the second example you can see very clear all the details on the road due to the TOD for both in real life as in GT Sport leaving Forza again with a different TOD causing the shadow of the trees to block or darken some of the details (not to mention that the build is old back in 2015 and tracks get updated).

For the trees you seemed to have a point but you are missing that the TOD could make a huge difference in capturing the tiny little details so for your quote saying the difference are so huge and embarassing, no it is not (the trees in Forza have a swaying effect causing it to move with the wind while in GT sport they are just static).

The problem is not the year, is that almost all the graffiti on FM are fake, drawn by the fantasy of turn 10 e randomly placed on the track



if the graffiti/trees/everything else are so perfect in FM, can you catch this shots from the same points on FM6?

4SjFrK.png

V3L09g.png

QHtTcL2.png


So we can see if you're right :)
Once again you stated in your sentence that the year does not affect the "fake" graffiti but you clearly and once again missed the point that the year determines how many graffitis where added and that Forza 5 was released in 2013 and Forza 6 in 2015 ( one year lots of things can happen).

Stop with the mirror climbing, post screenshots from the same point or admit that the nurb on FM is totally different from the real one
He is clearly stating out some aspects or facts that you do not simply get or understand (want to undertand). Yes I admit that Forza is totally different than the real life version because it is from 2013/2015. We are in 2017 💡
 
...
1 The part where you said that the road is more detail rich in texture all comes down to personal preference, I on the other hand see more detail in the GTS road than Forza if the car is on stand still ofcourse :sly:.

2 About the trees yes you are right, but you also have seemed to miss that some trees pop in Forza when you are driving/running the car so every game has its flaws.
(I quoted only those that are towards me)
1 more detail rich in graffiti textures, to be exact. but please note that I dont have beta access myself, so of course I have not seen gts in its best quality, that is runtime on my ps4.

2 of course I agree on the most basic rule of all, that no game is perfect. in which game though the lod/draw background problem is far more pronounced? plus, lets not forget I was only responding to our Italian friend about trees. and about graffiti too :D
 
All right buddy settle down, on behalf of your quote that the graffitis are invented in FM it is a false statement. Why? Because Dan Greenawalt himself said they have completely laser scanned the track and added all the details they could as accurate as possible (due to the track constantly chnaging and they need to update it) including bumps, uneveness, grafittis and removed the one that was more innapropiate in order to fit in for the more casual audience (back in Forza 5 that was in an interview)

Most trees in GTS have that "3D look" however not all (hence the famous trees that follows you) and if you take a closer look most trees behind the 3D looking trees are merely an image 2D that helps the forresty look.

In the images above you have shown you seem to have missed the point that the TOD was different in both images where you can see it gives GT the advantage in capturing the lighting whereas in a sunny day some details will look darker (due to the shading) than they should in GTS, plus you have not placed the car (not the same car also) in the exact same spot (if it is the same track that is).


The part where you said that the road is more detail rich in texture all comes down to personal preference, I on the other hand see more detail in the GTS road than Forza if the car is on stand still ofcourse :sly:.

About the trees yes you are right, but you also have seemed to miss that some trees pop in Forza when you are driving/running the car so every game has its flaws.


First image of the Forza you have shown was in the opposite direction plus with a different time of day again (sunsetting).
As for it goes the second example you can see very clear all the details on the road due to the TOD for both in real life as in GT Sport leaving Forza again with a different TOD causing the shadow of the trees to block or darken some of the details (not to mention that the build is old back in 2015 and tracks get updated).

For the trees you seemed to have a point but you are missing that the TOD could make a huge difference in capturing the tiny little details so for your quote saying the difference are so huge and embarassing, no it is not (the trees in Forza have a swaying effect causing it to move with the wind while in GT sport they are just static).


Once again you stated in your sentence that the year does not affect the "fake" graffiti but you clearly and once again missed the point that the year determines how many graffitis where added and that Forza 5 was released in 2013 and Forza 6 in 2015 ( one year lots of things can happen).


He is clearly stating out some aspects or facts that you do not simply get or understand (want to undertand). Yes I admit that Forza is totally different than the real life version because it is from 2013/2015. We are in 2017 💡

2013 nurb's graffiti are totally different from FM6 nurb's graffiti too..... 💡

FM6 vs nurb 2013
Khbi7c.png


 
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thats very encouraging, thank you! :cheers:

do you have a beta code btw? lol :D
Hehe!
Just to clarify, I like AC a lot, but I haven't had this fun in online races for ages. And it's just the beta.
Let's hope everything goes well and we get a great start for GTS when it arrives.
 
Hehe!
Just to clarify, I like AC a lot, but I haven't had this fun in online races for ages. And it's just the beta.
Let's hope everything goes well and we get a great start for GTS when it arrives.
Personally I'm pretty sure its gonna have a special flare. kaz dude has spent too much time behind wheels of racing cars and had plenty of time to make game.
The only thing I'm worried, is if performance will be stellar on my day1 machine,as I dont plan to get a pro right now.
 
you do realise that the track has its maintainance? road gets patches, paints get refreshed, etc.
its not hard to imagine... we are talking about one of the most famous tracks in the world.
forza's lazer scan was first-to-market lets remember, so that makes it some years old.

a "football+cars" graffiti on a wall -that probably wont be there next year- vs a clean wall -that may not even be the same spot is somehow proof to you that ...forza has ...imaginery graffiti, like -lets break down what you are saying here: they discard what they got from recorded material and laser scans, and they sit down and say: "Ahh! today lets paint some road graffiti ourselves".. :D great thought! funny

2013 nurb's graffiti are totally different from FM6 nurb's graffiti too..... 💡

FM6 vs nurb 2013
Khbi7c.png

You should be able to tell there are a lot of inconsistencies in Forza 6 from the real track side details of the Nurburgring. Some of those graffiti have been there for years. And that wall, Forza doesnt even try to get that right. I believe AC does a better job and GT getting the closest to its real life counterpart. At least with that wall section, I think AC has the most accurate curb heights they seem a bit too low in other games.

What will be interesting is if Forza 7 still leaves it like that. And if PCars2 updates theirs as well.
 
2013 nurb's graffiti are totally different from FM6 nurb's graffiti too..... 💡

FM6 vs nurb 2013
Khbi7c.png

dude!! I really can't believe that you are still throwing around pics of the exact same spot!
real
mdrFzC.jpg


this below is the same wall in FM (opposite view) and is totally different.... not only the graffiti but also the kind of barriers, the gravel of the asphalt, etc. everything is different from the real nurb

hPFwkL.png

The problem is not the year, is that almost all the graffiti on FM are fake, drawn by the fantasy of turn 10 e randomly placed on the track

QHtTcL2.png

:D :D :D :D :D :D even after all the talk about this specific thing thats been going on...!!!
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
I guess your brain is kind of rigged against some things, does not budge a bit, no matter what :D
oh well... :cheers:
 
@marcvic, I think this would be a better spot for the videos we were talking about.

Yeah, I've seen his videos reviewing the beta physics, but those shouldn't be taken as stone regarding GT Sport's final build. Especially when we've seen stuff like this:





Yes, there is still the idea of the "Hand of God" "Skid Recovery Force" to be put to rest, but these are some of the most natural physics I've visibly witnessed in a driving game. But then again, I haven't seen too many games scrutinized to this degree (I'd actually be interested to see them if there are). Not saying they don't exist, only that I have not seen them.



You're exactly right - but GT Sport seems to have evolved quite a bit from what it used to be, so in a way, it's kinda making itself very unique compared to Forza. So yeah, the comparison could be made, but they do seem vastly different.

Also, it seems the comparison is usually made only to highlight the difference in car count.


Ok, so I've come to find out that I absolutely hate Forza's replay angles. They leave a lot to be desired. That, as well as the fact that the Ring was mostly covered in shadows, making it harder to get a clear video lol.





What I've noticed is that the tire compound really makes a difference in how much deformation there is. I noticed while playing the Evora, it wasn't as prominent as the GTR was with the slicks. What I need to do is find a good place to get some air off, Going off regular track boundaries, there wasn't many instances introducing themselves, so I'll have to hunt that down later.

As it sits, I think GTSs is represented better visually. I haven't tested FM through a jump yet, but I don't imagine in being too different than what I already posted with these two videos.

As for the Evora with changes of camber during air-time, like mentioned I didn't find any good area to get good air off of within normal track boundaries so I'll keep an eye out for this as well. I did find a tiny area to get some slight air off of, camber did revert to 0, and went slightly positive. I think if I can get a better jump the results would have been slightly better.



Also, I'm not sure why I didn't use a road-going GTR, instead of the Production vehicle lol.
 
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dude!! I really can't believe that you are still throwing around pics of the exact same spot!




:D :D :D :D :D :D even after all the talk about this specific thing thats been going on...!!!
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
I guess your brain is kind of rigged against some things, does not budge a bit, no matter what :D
oh well... :cheers:

I'm still waiting for the FM6 vs real screenshots comparison ... I've also provided a video from nurb in 2013 so you have no more excuses ...

PS my brain is ok, don't worry
 
Surely there's something better to compare between these games besides things as useless as an area of graffiti being different? This is as much a waste of time as the tree discussions.

I understand that you speak the truth when you say the Graffiti is different, and that the tree's are 2d, but I don't understand these next two points.

In FM the light system looks like a fantasy game, not a simulation of the reality
What exactly do you mean by fantasty game?

Looking at the two, GT is the one that has a lot more vibrancy this time around, it seems like it adopted into some of that "Fantasy" color pallet that everyone would usually try to bring down Forza about. Not that there is a major difference between the two anyways. Lighting and color pallet has always been top notch in GT, but it seems like they're trying to be just as colorful as well.

The interiors in these compressed videos strangely seems better in FM but live on tv or in not compressed screenshots are clearly better in GTS, like in the screen below
So they're both equally as good than, from the sounds of it.
 
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I'm still waiting for the FM6 vs real screenshots comparison ... I've also provided a video from nurb in 2013 so you have no more excuses ...

PS my brain is ok, don't worry
I reeeally think we should be driniking alcohol instead of trying to agree on this..
fm6 vs real... ok, here you go:


Looking at the two, GT is the one that has a lot more vibrancy this time around, it seems like it adopted into some of that "Fantasy" color pallet that everyone would usually try to bring down Forza about. Not that there is a major difference between the two anyways. Lighting and color pallet has always been top notch in GT, but it seems like they're trying to be just as colorful as well.
yeah, I never mentioned it, but its funny how the "plastic cars" narrative completely disappeared after so many years, in what seems a matter of an instance :)
 
I reeeally think we should be driniking alcohol instead of trying to agree on this..
fm6 vs real... ok, here you go:



yeah, I never mentioned it, but its funny how the "plastic cars" narrative completely disappeared after so many years, in what seems a matter of an instance :)


well, thank you, you just proved me right again (cit.)

the graffiti (and a lot of other particulars) ar totally different from the real nurb
 
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