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Yep, and I also know how that signal is encoded via my receiver.
What audio format did you use ? PCM, DTS ? Does the capture card received the audio unaltered ?
Yep, and I also know how that signal is encoded via my receiver.
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I use LPCM, as it means the audio files as included by the dev are used directly. If they have used uncompressed lossless audio then that's what will get, if its been compressed (as both Dolby Digital and DTS do, and unless its HD versions of those it would also be lossy audio as well).What audio format did you use ? PCM, DTS ? Does the capture card received the audio unaltered ?
Have zero hands on experience with RaceRoom, but that game sounds like its devs might be at the forefront of replicating a true race car. Not only does the car sound better, but you can hear all sorts of faint details like small debris bouncing off the under carriage, or how the chassis bumps over rumble strips.
This is the same thing that has been said for every previous GT title, when will this end. If you don't demand more you will never see it.
I can't believe I actually agree with you on something...No. No it hasn't. Gran Turismo 1 and 2 were pretty decent for their time. GT 3 and 4 were fine, they were largely equivalent to other console games of the era, although it was starting to become obvious that they didn't really sound that much like the real thing.
GTHD and GT5P were really the start of people noticing that while the graphics were incredible, the sounds had barely progressed beyond what GT3 was doing in 2001 and were starting to feel horribly out of place. The fact that Polyphony was using dubbed sounds in trailers was painfully obvious. GT5 had it's sound panned at release, and GT6 got a relative kicking for being hardly any different at all.
GTS is the first significant step in the right direction since GT3. It's not enough to keep up with other racing games yet, but it's not a million miles away either. What they've got is unbalanced, but it sounds OK. If they decide to add more layers of effects and work on the tyre sounds and how shifting gear affects the engine I suspect it will be quite good.
We demanded more, and we're starting to see it. I don't think anyone is under the misapprehension that what we've got now is all we want to see, but by the same token to refuse to see the improvement is just myopic. Give Polyphony (ie. Mike Caviezel) credit for what he's achieved so far, and we can all hope that we will continue to see more improvements to really put Gran Turismo at or near the top of the list of games that sound :censored:ing great.
No. No it hasn't. Gran Turismo 1 and 2 were pretty decent for their time. GT 3 and 4 were fine, they were largely equivalent to other console games of the era, although it was starting to become obvious that they didn't really sound that much like the real thing.
GTHD and GT5P were really the start of people noticing that while the graphics were incredible, the sounds had barely progressed beyond what GT3 was doing in 2001 and were starting to feel horribly out of place. The fact that Polyphony was using dubbed sounds in trailers was painfully obvious. GT5 had it's sound panned at release, and GT6 got a relative kicking for being hardly any different at all.
GTS is the first significant step in the right direction since GT3. It's not enough to keep up with other racing games yet, but it's not a million miles away either. What they've got is unbalanced, but it sounds OK. If they decide to add more layers of effects and work on the tyre sounds and how shifting gear affects the engine I suspect it will be quite good.
We demanded more, and we're starting to see it. I don't think anyone is under the misapprehension that what we've got now is all we want to see, but by the same token to refuse to see the improvement is just myopic. Give Polyphony (ie. Mike Caviezel) credit for what he's achieved so far, and we can all hope that we will continue to see more improvements to really put Gran Turismo at or near the top of the list of games that sound :censored:ing great.
The one thing I take from that is just how much more real everything seems in PCars. The sound is the obvious one. But looking at GTS, particularly from cockpit view, the car seems to be floating a couple of feet above the ground because the ride is just so, so smooth. In PCars the car is moving and pitching on the surface of the track as you would expect.
Let me make it simple you use the terms "pretty decent", GT 3 and 4 "were fine "and not even going to talk about 5 and 6 and no were did you type good or great. People keep saying its good enough will never get PD to be better.
If you drive the F40 backwards and turn the wheel hard, it doesn't whip around. I didn't do this test on a lot of cars, I noticed it backing onto the track.Sorry what?
Reality is exactly the benchmark.So reality is, for you, the wrong benchmark to use to see how accurate (to reality) a sim is?
I never suggested you should. But why do you automatically assume (conveniently I say) I'm talking about full-tilt racing? I'm talking about simply breaking the back end loose with power for fun. People do it all the time.Couple of problems you make with the rather broad assumptions you make here.
The first being that I don't drive on the road as if i'm an immortal going full pelt on the 'ring, nor do I drive on a track or at a proving ground as if I'm immune from death. Doing so would make me a moron.
Racing? Drifting? Joyfully powersliding? What do you mean exactly?Secondly I don't spin out and lose control 90% of the time in AC.
I'm pretty sure that F40 is, too.Some of its based on personal perspective (and therefore subjective), some of its not. That GTS beta mid-engine cars are breaking the basic laws of physics, isn't subjective.
I "think" you haven't seen me drive.Hmm. How interesting. It's almost as if all phases of cornering affect each other.
You claimed oversteer is impossible to catch in AC. The only situation in which that is really true is if you fling it at a corner way too fast. Or if you simply plant your foot and hope, but I did decide to give you credit for not being that stupid. One doesn't get to D1G without learning throttle control. On the other hand, how GT deals with braking and corner entry is significantly different to something like AC.
I rather think you'd find that your oversteer "problem" would be solved if you stopped driving like you expect to be able to catch everything. That's not how cars work. You can absolutely get enough rotation on that a spin is unsaveable. Generally, you can avoid the situation by slowing down on corner entry and not getting yourself out of shape to start with. But I wouldn't know, I'm not as fast as you.
It's not abuse. At a certain point it's called "whining".Cool. Abuse.
It's almost like in Gran Turismo you can just pick a point and hammer the brakes, yet in AC it's really important how you apply them and come off them too. But I wouldn't know, I'm not as fast as you.
Which you've determined based only on the fact that I disagree with you on the game.Certainly am assuming a lot of things, but you're not exactly proving me wrong here. You're still appealing to your own authority as if because you find it difficult it's the game doing things wrong instead of you not being able to drive the way the game requires you to.
To which you've determined on nothing, again.So? It doesn't make any difference. There will be some similarities between what you know already and some completely new things. You still have to spend the time to figure out the correct set of skills for the specific game, even if they're all known to you already individually.
I know, the second anyone says they're good at something we have to knock them down. We complain about abuse and bullying, but really, we are micro-aggressive bullies ourselves. That's the love of GTPlanet. I could name 10 of you off the top of my head.Of course you are, dear. I don't know why I doubted you. You are the gaming love child of a threesome between Fangio, Senna and Schumacher. Frankly, I think you're wasted on these petty video games and it's criminal that you're not driving a Mercedes in F1 instead of Lewis Hamilton. Your driving brilliance dazzles me even through that system of pipes that we call the internet, and I'm not sure that I'm even worthy to play the same games as a leading light such as yourself.
I know, I said I'm good at something, and that isn't possible! Nobody is ever good at anything!I certainly was wrong to have attempted to call you on an appeal to your own authority. I should have made it an appeal to your own godhood, although that might be underselling it a bit.
Do you find that you bump your ego on doors when you go through, or does it fit all right?
I never asked or wanted it to be like GT. You've seen me complain about GT physics a bunch of times.Ridiculous compared to what? Gran Turismo? Or real life?
Because Assetto Corsa is trying to replicate real life, where under some circumstances you have to counter steer very, very quickly indeed if you want to have any hope at all of holding it. Or some spins just cannot be saved. That's a thing too.
It's very different, driving a simulation that tries to replicate real driving instead of a game that is trying to bend the rules and flatter you that you're an amazing driver.
Am I Animera? Why do I have to be exactly like Animera? Why can't I just have a different opinion than you? Why can't I believe that powersliding is significantly easier in real life?Go right ahead. I hope you enjoy the feeling of righteous anger being sure that you know better. Clearly being D1G entitles you to win any argument about how a game should work simply because of your incredible hot lapping speed. Anyone who dares to disagree should immediately wilt under the pressure of your amazing speed, regardless of whether you can muster a cogent and logically consistent argument or not.
If you had a solid argument to stand on, you'd have presented it. You don't like AC and how it drives, but you can't explain why that's not accurate to real life. Only that it doesn't match up with your peerless driving experience in Gran Turismo, a game which is known for not really being that great a sim.
See what Animera, another D1G, had to say about unlearning bad habits from Gran Turismo. He said basically what I did, but with less words.
You decided it was about my ego. Because YOU decided how I was driving and what I must be doing wrong, all based on the sole principal that I don't think this game is realistic in this particular way.How interesting. It's almost like he learned what you haven't.
If you want to discard your ego and have a real conversation about Assetto Corsa and it's physics compared to GTS, then I'd be happy to do that. I know that you actually have some good experience and knowledge in there behind the ego. But as long as you keep trying to sell your opinions based purely on your speed in GT6, I will continue to point out how ridiculous that is.
You just don't know how to drive. I spent a couple of hours last night driving Porsches round the Ring. I had lots of oversteer moments. The majority I caught and it all felt very natural. I did spin a few times but every time I did it was my own fault, I hit a curb too hard or asked too much of the rear tyres for too long. Which wheel do you use?If you drive the F40 backwards and turn the wheel hard, it doesn't whip around. I didn't do this test on a lot of cars, I noticed it backing onto the track.
Reality is exactly the benchmark.
If you drive into a corner and purposely break the rear loose, and immediately counter steer to opposite lock, you should spin back the other way and crash. In AC, you continue spinning almost as if you never counter steered at all. Even if you completely lift throttle.(which can help or hurt, but either way doesn't work)
That's wrong.
I never suggested you should. But why do you automatically assume (conveniently I say) I'm talking about full-tilt racing? I'm talking about simply breaking the back end loose with power for fun. People do it all the time.
If I'm somehow in a room full of people so sheltered they don't know people powerslide all over the world every day, what's going on? You guys like cars? U got 2 b kiddng m3
Racing? Drifting? Joyfully powersliding? What do you mean exactly?
I can drive fast(ish) laps, but that doesn't mean the cars are predictable or rational in their response to over steer and counter steer. It just means I can avoid it.
I'm pretty sure that F40 is, too.
Shift2 will helmet cam I loved it for some 20-30mins. It was like I am really inside the car but soon realized the lag in control. It was a broken mess. I really like Pcars FOV, cockpit but other than that there is nothing good about Pcars games
I do know how to drive. Here's some fun facts for you guys, which might burst the bubble on braking.You just don't know how to drive. I spent a couple of hours last night driving Porsches round the Ring. I had lots of oversteer moments. The majority I caught and it all felt very natural. I did spin a few times but every time I did it was my own fault, I hit a curb too hard or asked too much of the rear tyres for too long. Which wheel do you use?
I do know how to drive. Here's some fun facts for you guys, which might burst the bubble on braking.
I'm using a G920, and the brake pedal is so stiff I have a really hard time reaching even 90% brake power. I drive with ABS off and almost never have I locked the brakes, because braking modulation is something I'm actually pretty good at, and then this pedal makes it really hard to brake that hard. Anything over 50% takes significant effort, with or without shoes.
I'm not diving into corners. I was never talking about corner entry.
Corner entry is really excellent in AC. (shocked face)
It's the exit oversteer snapping entirely too fast. Just because you can learn to catch it, doesn't make it accurate, and that's actually a pretty ridiculous notion, if you think about it.
You guys keep talking about getting used to it. If it were that real, you wouldn't have to get used to it. That's the whole point.
You guys keep talking about getting used to it. If it were that real, you wouldn't have to get used to it. That's the whole point.
That's not rear wheel steering.If you drive the F40 backwards and turn the wheel hard, it doesn't whip around. I didn't do this test on a lot of cars, I noticed it backing onto the track.
Sorry, but your explanation here reads as a bit of a jumble.Reality is exactly the benchmark.
If you drive into a corner and purposely break the rear loose, and immediately counter steer to opposite lock, you should spin back the other way and crash. In AC, you continue spinning almost as if you never counter steered at all. Even if you completely lift throttle.(which can help or hurt, but either way doesn't work)
That's wrong.
I never suggested you should. But why do you automatically assume (conveniently I say) I'm talking about full-tilt racing? I'm talking about simply breaking the back end loose with power for fun. People do it all the time.
Even in humour don't do this.If I'm somehow in a room full of people so sheltered they don't know people powerslide all over the world every day, what's going on? You guys like cars? U got 2 b kiddng m3
All of them added up, I do not lose control 90% of the time.Racing? Drifting? Joyfully powersliding? What do you mean exactly?
I can drive fast(ish) laps, but that doesn't mean the cars are predictable or rational in their response to over steer and counter steer. It just means I can avoid it.
Excellent you will have no problem at all describing what ts doing, why it breaks the laws of physics and what it should be doing.I'm pretty sure that F40 is, too.
If it were real, you wouldn't have to get used to it if you were a trained race driver in reality.
If you're a guy who spends a lot of time going really fast in not so accurate simulations, you may well have to get used to it. Or if you're a guy whose head isn't so big that he assumes that anything he can't deal with is physically inaccurate.
Play it. Learn to deal with it. Then come back and tell us how the responses required to deal with oversteer are inaccurate. People here are telling you that it can be done, and if you can't do it then that sort of negates the complaint. The rest of us can catch countersteer quite naturally, and in my limited experience with real cars it feels remarkably similar. I'm not the only one, as you can see from this thread.
Here is a video that may be of use to you:
Here's a video with Slaptrain (who admittedly does a lot of drifting in various games) but you can see his hands and what he's doing with them. Doesn't look too unnatural to me:
There are many more of these on Youtube if you want to see other people sliding around in AC. It's quite popular with sim drifters.
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Is it just me or did GTS gets a graphics downgrade? The E3 Demo have much better lighting and the trees are actually 3D.
Is it just me or did GTS gets a graphics downgrade? The E3 Demo have much better lighting and the trees are actually 3D.
Is it just me or did GTS gets a graphics downgrade? The E3 Demo have much better lighting and the trees are actually 3D.
I didn't have to get used to it. It feels incredibly natural. The vast majority of the time it happens with zero thought process. I'm looking at the track, feeling what the car is doing through my wheel and my 30 years of real world driving and sim racing experience do the rest.
You tell us you are a racing God, yet I, who am a decent racer but not close to being a deity like yourself, find it easy to deal with oversteer in AC as I do in all the multiple sims I play. Don't you think that's a bit odd? Can you give us a run down of your sim racing history? What games have you spent a lot of time with?
You tell us you are a racing God, yet I, who am a decent racer but not close to being a deity like yourself, find it easy to deal with oversteer in AC as I do in all the multiple sims I play. Don't you think that's a bit odd? Can you give us a run down of your sim racing history? What games have you spent a lot of time with?
The E3 demo had much worse trees and performance, if anything, it's an upgrade. Keep in mind that a beta is targeting performance -- hence graphical intensive effects like smoke particles and skid marks are disabled.
It is something I'm noticing with Sony's First Party studios then generation, they're doing a reverse-Ubisoft.
In reverse, yes, cars drive as though they have rear wheel steering. I'm not arguing that.That's not rear wheel steering.
Now please explain, with reference to real world physics, what it does, why its wrong and what it should be doing.
Why? So you can change my words and argue a strawman? I'll mention flugplatz and you'll talk about Laguna Seca? I think not.Sorry, but your explanation here reads as a bit of a jumble.
Could you state a car and corner and break into down into what you are doing, what happens and why its wrong.
No, it's not. If you can read, that is.You gave no other context and provided how fast you are in GT6 as a reference. Its a reasonable assumption to make given that.
Even in humor don't enforce the AUP on only one member.Even in humour don't do this.
Oh, so my exaggerations don't fly? Two-sided much?All of them added up, I do not lose control 90% of the time.
But you would have a problem listening, and not twisting my words.Excellent you will have no problem at all describing what ts doing, why it breaks the laws of physics and what it should be doing.
Gonna pull that fictitious claim / AUP stuff.I didn't have to get used to it. It feels incredibly natural. The vast majority of the time it happens with zero thought process. I'm looking at the track, feeling what the car is doing through my wheel and my 30 years of real world driving and sim racing experience do the rest.
You tell us you are a racing God, yet I, who am a decent racer but not close to being a deity like yourself, find it easy to deal with oversteer in AC as I do in all the multiple sims I play. Don't you think that's a bit odd? Can you give us a run down of your sim racing history? What games have you spent a lot of time with?
If it were real, you wouldn't have to get used to it if you were a trained race driver in reality.
If you're a guy who spends a lot of time going really fast in not so accurate simulations, you may well have to get used to it. Or if you're a guy whose head isn't so big that he assumes that anything he can't deal with is physically inaccurate.
Play it. Learn to deal with it. Then come back and tell us how the responses required to deal with oversteer are inaccurate. People here are telling you that it can be done, and if you can't do it then that sort of negates the complaint. The rest of us can catch countersteer quite naturally, and in my limited experience with real cars it feels remarkably similar. I'm not the only one, as you can see from this thread.
Here is a video that may be of use to you:
Here's a video with Slaptrain (who admittedly does a lot of drifting in various games) but you can see his hands and what he's doing with them. Doesn't look too unnatural to me:
There are many more of these on Youtube if you want to see other people sliding around in AC. It's quite popular with sim drifters.
Gt5: 130.000km
Gt6: 20.000km
PCars: ca. 350h plus countless hours in the development
AC: 60h
F1 2016: 90h
Raceroom: tested once for a few hours
Race07: 30h
PCars 2: not as much as I want to
GTS: yes, I have the beta
I have won online leagues in gt6, pCars and held a WR on pCars on road America in gt3 and I am 100% with @PzR Slim and @Scaff regarding the physics.
Is that enough sim racing history?
Isn't everyone doing just that? I mean we are comparing a beta game to full blown games that have been updated. Nobody knows what the final product is going to be but we are still debating.Those are big bold statement having no clue what the final product is going to be. Hoping and wishing is not the same as FACT
Gonna pull that fictitious claim / AUP stuff.
If you're going to lie we're going to have problems.
Retract statement please and thank you.