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Well done, at least my crap headset is properly tuned and using correct signal and cables for audio.
I mean, I certainly hope you wouldn't try to plug in your headphones with, like, a 2600 power adapter or something.
Well done, at least my crap headset is properly tuned and using correct signal and cables for audio.
So where can I find the info regarding which sound systems PD supports and which ones they don't?View attachment 644439
"Ultimate tuning guide"' contains that information, just on next page after Assetto Corsa FFB guide part.
How dare you listen to the glorious sounds of Gran Turismo which such a pedestrian setup!? I suggest starting with some Kef R900's (assuming Kef is a brand supported by PD), only $5,000 per pair, and work up from there. This is the only way to enjoy the full and rich flavour of Gran Turismo audioI use a Yamaha A-S 300 stereo amplifier, which isn't high end, but has a fantastic quality for its price range.
My speakers are custom made and sound like something you'd find, compared with what I could hear so far, in the ~2500€ - 4000€ range. My headphones are Sennheiser HD650 and I have a ASUS Xonar Essence STX audiocard in my PC.
I worked on semi-professional CD recordings, game audio and sound effects of other stuff, I know what I'm talking about.
Recording with your cellphone from your headset and uploading to YouTube will only alter the sound to something not representative. Now go play some more on your 150€ 5.1 gaming headset and let grown up people talk about this stuff.
You recorded your headset (from which we don't know how good it is) with your cellphone (crappy microphone, already not even close to what you hear with your real ears and who knows in what codec), uploaded it to YouTube (even more compression on top), to prove that your sound system is better than the direct audio of the PS4 (which is actually what you're feeding your headset with) and now you want to argue with cable quality?
Amazing, a-effing-mazing.
So where can I find the info regarding which sound systems PD supports and which ones they don't?
So earlier it was PD that didn't support certain sounds systems and we should try a proper set up if we have issues and, if that didn't work, buy something supported by PD. Now it's Sony that we look towards for knowledge on Gran Turismo sound. How heavy are those goalposts?Sony has good knowledge base for PS4 audio setups, I'm using Sony products which are 1:1 compatible PS4 and only link out from Sony World is SPDIF.
I'm sure there are. There are millions of people that play every day and I'm certain many of them just plug and play and have no idea whether they are getting the best audio or not. However, we're not talking about them, we're talking about people in this thread who aren't overly thrilled with the sound and, with their supposedly incorrect setups, seem to enjoy the sound from other games just fine. Can you tell us which of them are pushing the wrong format on their audio systems?There's many people pushing wrong format to their audio systems, which isn't big deal when watching movie etc, but when there's games on case then situation changes a lot.
Hey, I didn't ask you to post further. I already stopped pointing out your nonesense.Good, no reason to continue this discussion.
I haven't played a game with my TV speakers since.... can't even remember. Would only make the sound crappier anyway.One little tip, always check your tv setting in the sound department. My Sony has some options that make for example the engine sound quieter and the gearbox whine much louder.
Feel free to apply that response every time.Good, no reason to continue this discussion.
PD tekes and uses all smallest details from Sony's PlayStation consoles, being part of Sony company they have all audio definitions on their hand, they're using those really wisely in terms of "getting everything out from it", sad part is that at those aren't audible to all. Non Sony linked companies rely on public information of Sony's encoder chips, using them only on standard specs and really often not even maximally by those specs, those sounds are simple to mix together on stereo output, PD uses nice method for i.e. Bass sound producing, really similar which is used on binaural sounds, this method is really easy recognize, just taking out either of your head phones and listening with one ear, no engine bass is audible, only when both ears are getting sound you're hearing engine/exhaust as it's done in game. If you're routing your sounds thru several de/encoding devices you have pretty big changes to loose this sound, it needs one device running even bit under or over clock and this effect is destroyed. All current audio formats are free flowing, there's no "parity bit" included, every device has freedom to bend sounds, and they're doing it, every minimal MHz difference on decoding/encoding is changing balance of channels.So earlier it was PD that didn't support certain sounds systems and we should try a proper set up if we have issues and, if that didn't work, buy something supported by PD. Now it's Sony that we look towards for knowledge on Gran Turismo sound. How heavy are those goalposts?
I'm sure there are. There are millions of people that play every day and I'm certain many of them just plug and play and have no idea whether they are getting the best audio or not. However, we're not talking about them, we're talking about people in this thread who aren't overly thrilled with the sound and, with their supposedly incorrect setups, seem to enjoy the sound from other games just fine. Can you tell us which of them are pushing the wrong format on their audio systems?
And yet they still can't get it right when others can.PD tekes and uses all smallest details from Sony's PlayStation consoles
Or only few can truly enjoy clear sounds.And yet they still can't get it right when others can.
Or only few can truly enjoy clear sounds.
Take direct 2 channel stereo output to normal stereo headset and listen what kind of sound you're getting.If that's the case than I've greatly over-estimated PD's intelligence.
Only an absolutely moronic company would make a mass-volume product with a major component only accessible to a very small portion of their base. Hell, even EA and Activision are smarter than that.
Take direct 2 channel stereo output to normal stereo headset and listen what kind of sound you're getting.
In this thread is not a lot of logic right now.GTPlanet: Where everyone talks about evidence and logic but no one provides it.
PD had this a year ago and for no reason, they "turn this off" I hope you read this back and realize how stupid this sounds, maybe next they will turn off the sound or physicBut they have smoke effects (even if it is basic)
Also no respect to SMS but PD are substantially more resourceful. I see your point, but some features should be there by default.
If that's the case than I've greatly over-estimated PD's intelligence.
Only an absolutely moronic company would make a mass-volume product with a major component only accessible to a very small portion of their base. Hell, even EA and Activision are smarter than that.
You are one of the few that can race in those god awful cockpit viewsThe arrogance in this topic is baffling.
Anyway, from someone who has the beta (me), I'd say the sounds have improved much from past GTs. There's much more going on in terms of the sound itself, so far I haven't heard samples copied from car to car, all the cars sound their own way. I use the tv speakers, in 'game' mode, no super expensive sound system. And in the past days, I've been using 12€ Pioneer headphones, which make the game sound even better. With those headphones I manage to hear more distinctive noises from each car, specially exhaust pops in interior view.
The N300 cars sound pretty good, mainly in cockpit view. There is much more of a rumble from the engine, unlike let's say GT6.
And people should really try the Gr3 WRX, because it sounds really really good, with that turbo blow off.
One little tip, always check your tv setting in the sound department. My Sony has some options that make for example the engine sound quieter and the gearbox whine much louder.
Major or not, but GPS Visualizer?
Entertaining thread, guys I have to contribute my comparison videos too, laughing to several videos shown here.
Guess which sound better, direct upload from PS4 to YouTube or lossy record with phone from real 5.1 headset?
Answer you can hear on your own, and that record from YouTube is far away how it sounds when headset is on my head.
Don't think at GTS is so bad sounding as few people over here are trying to say/show, if their audio systems are not producing quality sounds don't blame PD, buy better ones or ask kindly from PD if they're nice and add support to those crap sound systems. LOL
If you're using xxxxx €/$ sound system and it's not producing good sound on GTS try first to do proper setup on your system, or buy something what's supported by PD
Edit: few extras, sad at there was only mini oval for gr3 available today, but these few cars are giving slight example how different it actually sound comparing to previously shown videos:
Don't look how I drive, just listen.. (crap driving with R8 and C7)
You have direct cable from PS4 to DI capture? Leaves only DI capture decoding/encoding for final output, which accuracy you happened to know? Meaning clock speed of decoding/encoding is precise on standard and zero tolerance? I don't need answer for this, doesn't change my experience of game.However you are also now talking utter nonsense, please stop.
This is a DI capture of GTS audio (using LPCM as an output which means zero processing to alter PDs audio) and then compared to AC and Pcars.
Entertaining thread, guys I have to contribute my comparison videos too, laughing to several videos shown here.
Guess which sound better, direct upload from PS4 to YouTube or lossy record with phone from real 5.1 headset?
Answer you can hear on your own, and that record from YouTube is far away how it sounds when headset is on my head.
Don't think at GTS is so bad sounding as few people over here are trying to say/show, if their audio systems are not producing quality sounds don't blame PD, buy better ones or ask kindly from PD if they're nice and add support to those crap sound systems. LOL
If you're using xxxxx €/$ sound system and it's not producing good sound on GTS try first to do proper setup on your system, or buy something what's supported by PD
Edit: few extras, sad at there was only mini oval for gr3 available today, but these few cars are giving slight example how different it actually sound comparing to previously shown videos:
Don't look how I drive, just listen.. (crap driving with R8 and C7)
So we need magic Sony equipment to get the best out of the game but the bass is lacking because they want to avoid lawsuits?And still I'm agreeing on many complains of this audio case, PD/Sony should make channel/audio type more common, but they also should leave people possibility to chose this current binaural method, this binaural is giving freaking heavy bass effect without high db, ear friendly way to get huge rumble on bass. Maybe that's their reason? Trying to stay away from any legal cases, no-one can say at their game had so huge bass levels at those broke ears, binaural "cheats" you feel heavy bass without being actual high db bass.
Well to be bloodly honest as I have said multiple times, people just want their product to reach their expectations and it is called quality. I can go and buy the most expensive/best sound quality system and or headphones and still hear the exact same thing I am currently hearing EX: barely audible exhaust note (its there sorta), a weird synthetic sound when reaching the high revs, instant gear shift (with the controller) and those eary tire noise (which I clearly do not find annoying IMO).
So there you have it and no audio quality system is going to change my mind about it.
Ay? Lol nope, absolutely not. This is utter rubbish.So we need magic Sony equipment to get the best out of the game but the bass is lacking because they want to avoid lawsuits?
Yes I do have a capture card taking a direct LPCM feed from my PS4, and no your further attempt to claim its inaccuracy (which its not) don't show anything other than your massive confirmation bias.You have direct cable from PS4 to DI capture? Leaves only DI capture decoding/encoding for final output, which accuracy you happened to know? Meaning clock speed of decoding/encoding is precise on standard and zero tolerance? I don't need answer for this, doesn't change my experience of game.
Just for fun I ran a THX set-up and calibration disc on my AV system (both via PS4 and dedicated Blu-Ray player. No issues at all with my set-up. Not that I am surprised, I've run AV systems for over 20 years and have no issue with regard to the set-up and calibration of them. It was re-calibrated a few months back anyway when I got a new sofa unit.Sorry if you feel this as nonsense, I'll fade out from here (@Tornado 👍), audio data is really vulnerable in all current commonly used audio formats, no timing information transmitted with audio signal, so audio/channel quality depends how accurate clocksped encoder/decider chip is running, binaural audio breaks if timing fail, specially when there's several channels (surround) at once producing one big binaural experience breaking timing comes much easier, resulting famous vacuum cleaner sound.
One most often happen timing breaks come when some audio device report itself faulty, 5.1 device tells master at he's 7.1 and master sends 7.1 data which faulty reporting device then recodes to 5.1, problem is totally different result than 5.1 should be, sound placing would differ lot from situation where master sends 5.1 straight, again broken binaural audio. These cases PS4 needs to set manually on right audio format, many cases it still reverts against user will and starts to push whatever format slave pretends to handle.
So what audio format are they using that is causing so many issues for so many?And still I'm agreeing on many complains of this audio case, PD/Sony should make channel/audio type more common,
You are mixing up frequence of sound with the volume of sound, they are not the same.but they also should leave people possibility to chose this current binaural method, this binaural is giving freaking heavy bass effect without high db, ear friendly way to get huge rumble on bass. Maybe that's their reason? Trying to stay away from any legal cases, no-one can say at their game had so huge bass levels at those broke ears, binaural "cheats" you feel heavy bass without being actual high db bass.