GT Sport vs Other Games: Comparison Video Thread

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"Ultimate tuning guide"' contains that information, just on next page after Assetto Corsa FFB guide part.
So where can I find the info regarding which sound systems PD supports and which ones they don't?
I use a Yamaha A-S 300 stereo amplifier, which isn't high end, but has a fantastic quality for its price range.
My speakers are custom made and sound like something you'd find, compared with what I could hear so far, in the ~2500€ - 4000€ range. My headphones are Sennheiser HD650 and I have a ASUS Xonar Essence STX audiocard in my PC.
I worked on semi-professional CD recordings, game audio and sound effects of other stuff, I know what I'm talking about.
Recording with your cellphone from your headset and uploading to YouTube will only alter the sound to something not representative. Now go play some more on your 150€ 5.1 gaming headset and let grown up people talk about this stuff.
How dare you listen to the glorious sounds of Gran Turismo which such a pedestrian setup!?:sly: I suggest starting with some Kef R900's (assuming Kef is a brand supported by PD), only $5,000 per pair, and work up from there:lol:. This is the only way to enjoy the full and rich flavour of Gran Turismo audio:sly:
 
You recorded your headset (from which we don't know how good it is) with your cellphone (crappy microphone, already not even close to what you hear with your real ears and who knows in what codec), uploaded it to YouTube (even more compression on top), to prove that your sound system is better than the direct audio of the PS4 (which is actually what you're feeding your headset with) and now you want to argue with cable quality?

Amazing, a-effing-mazing.

Lol, it actually doesn't matter, you can hear how much clearer sound is on phone record, which isn't recording on its internal Mic.
There's many people pushing wrong format to their audio systems, which isn't big deal when watching movie etc, but when there's games on case then situation changes a lot.
PS4 is known for few problems on audio side, or preferably "features", you might end up choosing "right" setup without knowing at that's just not working on PS4.
Which audio formats are transmitted over which version of HDMI lossless, what formats you can use with SPDIF, how vulnerable SPDIF fibres are and how damaged fibre effect your sound quality, what happens to your audio if you use HDMI splitter, is your top of line stereo truly transmitting audio data 1:1 thru, which are changes after its de/encoding.. List is long, sadly there's many times one or more weakest links on people audio configuration, pushing format higher in than actually is coming out, channel configuration changes dramatically and different channel sounds are mixed together and audio starts to blur...??
This is just basic stuff, everyone knows this, everyone have correct cable setup and no-one is pushing signal thru devices which are decoding/encoding again before actual sound is audible to user, so no need to discuss this, I'm happy with my setup which gives way different sounds than few here seen videos, my game car engine has lot of bass rumble and my boxer cars sound boxers, I'm happy, rest of you must be also happy with your super duper audio equipments and you're enjoying game sounds as well as I'm. Good, no reason to continue this discussion. :)

So where can I find the info regarding which sound systems PD supports and which ones they don't?

Sony has good knowledge base for PS4 audio setups, I'm using Sony products which are 1:1 compatible PS4 and only link out from Sony World is SPDIF.
 
The arrogance in this topic is baffling.

Anyway, from someone who has the beta (me), I'd say the sounds have improved much from past GTs. There's much more going on in terms of the sound itself, so far I haven't heard samples copied from car to car, all the cars sound their own way. I use the tv speakers, in 'game' mode, no super expensive sound system. And in the past days, I've been using 12€ Pioneer headphones, which make the game sound even better. With those headphones I manage to hear more distinctive noises from each car, specially exhaust pops in interior view.

The N300 cars sound pretty good, mainly in cockpit view. There is much more of a rumble from the engine, unlike let's say GT6.

And people should really try the Gr3 WRX, because it sounds really really good, with that turbo blow off.

One little tip, always check your tv setting in the sound department. My Sony has some options that make for example the engine sound quieter and the gearbox whine much louder.
 
Sony has good knowledge base for PS4 audio setups, I'm using Sony products which are 1:1 compatible PS4 and only link out from Sony World is SPDIF.
So earlier it was PD that didn't support certain sounds systems and we should try a proper set up if we have issues and, if that didn't work, buy something supported by PD. Now it's Sony that we look towards for knowledge on Gran Turismo sound. How heavy are those goalposts?

There's many people pushing wrong format to their audio systems, which isn't big deal when watching movie etc, but when there's games on case then situation changes a lot.
I'm sure there are. There are millions of people that play every day and I'm certain many of them just plug and play and have no idea whether they are getting the best audio or not. However, we're not talking about them, we're talking about people in this thread who aren't overly thrilled with the sound and, with their supposedly incorrect setups, seem to enjoy the sound from other games just fine. Can you tell us which of them are pushing the wrong format on their audio systems?
 
Good, no reason to continue this discussion.
Hey, I didn't ask you to post further. I already stopped pointing out your nonesense.
One little tip, always check your tv setting in the sound department. My Sony has some options that make for example the engine sound quieter and the gearbox whine much louder.
I haven't played a game with my TV speakers since.... can't even remember. Would only make the sound crappier anyway.
 
So earlier it was PD that didn't support certain sounds systems and we should try a proper set up if we have issues and, if that didn't work, buy something supported by PD. Now it's Sony that we look towards for knowledge on Gran Turismo sound. How heavy are those goalposts?

I'm sure there are. There are millions of people that play every day and I'm certain many of them just plug and play and have no idea whether they are getting the best audio or not. However, we're not talking about them, we're talking about people in this thread who aren't overly thrilled with the sound and, with their supposedly incorrect setups, seem to enjoy the sound from other games just fine. Can you tell us which of them are pushing the wrong format on their audio systems?
PD tekes and uses all smallest details from Sony's PlayStation consoles, being part of Sony company they have all audio definitions on their hand, they're using those really wisely in terms of "getting everything out from it", sad part is that at those aren't audible to all. Non Sony linked companies rely on public information of Sony's encoder chips, using them only on standard specs and really often not even maximally by those specs, those sounds are simple to mix together on stereo output, PD uses nice method for i.e. Bass sound producing, really similar which is used on binaural sounds, this method is really easy recognize, just taking out either of your head phones and listening with one ear, no engine bass is audible, only when both ears are getting sound you're hearing engine/exhaust as it's done in game. If you're routing your sounds thru several de/encoding devices you have pretty big changes to loose this sound, it needs one device running even bit under or over clock and this effect is destroyed. All current audio formats are free flowing, there's no "parity bit" included, every device has freedom to bend sounds, and they're doing it, every minimal MHz difference on decoding/encoding is changing balance of channels.
 
Which would mean they still can't get it right when others can. Unless you think PD producing their games so the sound they are outputting can only be properly reproduced on theoretical (Sony) sound hardware that meets strict (Sony) specifications that you so happen to have, that they are doing it right.



I'm guessing you do, since it's in line with the other cock and bull stuff that I've seen you just essentially make up; just like when Zer0 or Tenacious D used to do it.
 
If that's the case than I've greatly over-estimated PD's intelligence.

Only an absolutely moronic company would make a mass-volume product with a major component only accessible to a very small portion of their base. Hell, even EA and Activision are smarter than that.
Take direct 2 channel stereo output to normal stereo headset and listen what kind of sound you're getting.
 
Take direct 2 channel stereo output to normal stereo headset and listen what kind of sound you're getting.

Not gonna lie, I have no clue what you just said. Which is the problem, nobody should have to have above-basic audio know-how just for a game to not sound like crap.

Plus, headsets (or anything else that sits on my head) drives me crazy so that's not a solution.
 
But they have smoke effects (even if it is basic)

Also no respect to SMS but PD are substantially more resourceful. I see your point, but some features should be there by default.
PD had this a year ago and for no reason, they "turn this off" I hope you read this back and realize how stupid this sounds, maybe next they will turn off the sound or physic
 
If that's the case than I've greatly over-estimated PD's intelligence.

Only an absolutely moronic company would make a mass-volume product with a major component only accessible to a very small portion of their base. Hell, even EA and Activision are smarter than that.

Major or not, but GPS Visualizer? Oh. Looks like you over-estimated their intelligence. They must be morons but don't quote ME on that.
 
:lol::lol:
The arrogance in this topic is baffling.

Anyway, from someone who has the beta (me), I'd say the sounds have improved much from past GTs. There's much more going on in terms of the sound itself, so far I haven't heard samples copied from car to car, all the cars sound their own way. I use the tv speakers, in 'game' mode, no super expensive sound system. And in the past days, I've been using 12€ Pioneer headphones, which make the game sound even better. With those headphones I manage to hear more distinctive noises from each car, specially exhaust pops in interior view.

The N300 cars sound pretty good, mainly in cockpit view. There is much more of a rumble from the engine, unlike let's say GT6.

And people should really try the Gr3 WRX, because it sounds really really good, with that turbo blow off.

One little tip, always check your tv setting in the sound department. My Sony has some options that make for example the engine sound quieter and the gearbox whine much louder.
You are one of the few that can race in those god awful cockpit views:lol::lol:
 
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Major or not, but GPS Visualizer?

Which is completely different as it's not taking anything away from the main experience by not being able to fully utilize it. Sound on the other hand does have an effect on every player that isn't deaf or hard of hearing.

Try again though. :cheers:
 
Entertaining thread, guys I have to contribute my comparison videos too, laughing to several videos shown here.

Guess which sound better, direct upload from PS4 to YouTube or lossy record with phone from real 5.1 headset?
Answer you can hear on your own, and that record from YouTube is far away how it sounds when headset is on my head.




Don't think at GTS is so bad sounding as few people over here are trying to say/show, if their audio systems are not producing quality sounds don't blame PD, buy better ones or ask kindly from PD if they're nice and add support to those crap sound systems. LOL
If you're using xxxxx €/$ sound system and it's not producing good sound on GTS try first to do proper setup on your system, or buy something what's supported by PD :lol::gtpflag:

Edit: few extras, sad at there was only mini oval for gr3 available today, but these few cars are giving slight example how different it actually sound comparing to previously shown videos:


Don't look how I drive, just listen.. (crap driving with R8 and C7)

I run through a grands worth of Sony ES series reciever, so I guess PD would support that.

However you are also now talking utter nonsense, please stop.

This is a DI capture of GTS audio (using LPCM as an output which means zero processing to alter PDs audio) and then compared to AC and Pcars.

https://www.gtplanet.net/forum/thre...audio-comparison-and-level-correction.355491/

Then further looked at by equalising the levels against the native zero decibel meter values for each.

Plenty of people on here know audio and AV kit, the nonsense you are spouting is quite frankly embarrassing and starting to be borderline AUP violating as well.
 
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However you are also now talking utter nonsense, please stop.

This is a DI capture of GTS audio (using LPCM as an output which means zero processing to alter PDs audio) and then compared to AC and Pcars.
You have direct cable from PS4 to DI capture? Leaves only DI capture decoding/encoding for final output, which accuracy you happened to know? Meaning clock speed of decoding/encoding is precise on standard and zero tolerance? I don't need answer for this, doesn't change my experience of game.
Sorry if you feel this as nonsense, I'll fade out from here (@Tornado 👍), audio data is really vulnerable in all current commonly used audio formats, no timing information transmitted with audio signal, so audio/channel quality depends how accurate clocksped encoder/decider chip is running, binaural audio breaks if timing fail, specially when there's several channels (surround) at once producing one big binaural experience breaking timing comes much easier, resulting famous vacuum cleaner sound.
One most often happen timing breaks come when some audio device report itself faulty, 5.1 device tells master at he's 7.1 and master sends 7.1 data which faulty reporting device then recodes to 5.1, problem is totally different result than 5.1 should be, sound placing would differ lot from situation where master sends 5.1 straight, again broken binaural audio. These cases PS4 needs to set manually on right audio format, many cases it still reverts against user will and starts to push whatever format slave pretends to handle.

And still I'm agreeing on many complains of this audio case, PD/Sony should make channel/audio type more common, but they also should leave people possibility to chose this current binaural method, this binaural is giving freaking heavy bass effect without high db, ear friendly way to get huge rumble on bass. Maybe that's their reason? Trying to stay away from any legal cases, no-one can say at their game had so huge bass levels at those broke ears, binaural "cheats" you feel heavy bass without being actual high db bass.
 
Just to share my 2 cents :

Listening game through tv speakers vs headphones vs home theatre speakers gives different experience.

I find that the tv speakers sounds the worst I often just the volume at enough being audible, while headphones can give better clarity on little details without bothering others ( reasonable volume ), whereas with home theatre, to listen all the little details I often have to crank the volume high ( loud ) and risking annoying other people around.

I have several headphones, not really expensive ones, a Philips full size DJ monitor style, and several Sony variety, vanilla full size and Extra Bass in ear. Quality varies a lot with headphones, depending on the impedance, construction design, frequency range response, power, driver size and quality. I like natural sound with some good bass, so I often used the Philips, and it does have it's good points when playing games like Battlefield, Dead Space, Uncharted, Alien Isolation where I can hear still everything clearly and still having good low range kick, especially with DTS Stereo down mix from AVR ( ran a bypass mode ). I prefer DTS over PCM or DD, there's more low range oomph in DTS compared to DD, depending on games, PCM can also sound "flat" in stereo.

Sometimes I used Wipeout HD/Fury to listen to my mp3 collection, use DTS 5.1 ( DD sounds worse in this game ), disable sound effect, music 100%, pick eliminator, 600 point, park the craft, pick a playlist, crank up the AVR volume.

Wipeout has the best music playback among my games, even GT couldn't match it on same DTS 5.1 + small/large theatre. GT music playback sounds duller than Wipeout ( IMO ), might have to do with the game music playback process.
 
Entertaining thread, guys I have to contribute my comparison videos too, laughing to several videos shown here.

Guess which sound better, direct upload from PS4 to YouTube or lossy record with phone from real 5.1 headset?
Answer you can hear on your own, and that record from YouTube is far away how it sounds when headset is on my head.




Don't think at GTS is so bad sounding as few people over here are trying to say/show, if their audio systems are not producing quality sounds don't blame PD, buy better ones or ask kindly from PD if they're nice and add support to those crap sound systems. LOL
If you're using xxxxx €/$ sound system and it's not producing good sound on GTS try first to do proper setup on your system, or buy something what's supported by PD :lol::gtpflag:

Edit: few extras, sad at there was only mini oval for gr3 available today, but these few cars are giving slight example how different it actually sound comparing to previously shown videos:


Don't look how I drive, just listen.. (crap driving with R8 and C7)

Well to be bloodly honest as I have said multiple times, people just want their product to reach their expectations and it is called quality. I can go and buy the most expensive/best sound quality system and or headphones and still hear the exact same thing I am currently hearing EX: barely audible exhaust note (its there sorta), a weird synthetic sound when reaching the high revs, instant gear shift (with the controller) and those eary tire noise (which I clearly do not find annoying IMO).

So there you have it and no audio quality system is going to change my mind about it.
 
And still I'm agreeing on many complains of this audio case, PD/Sony should make channel/audio type more common, but they also should leave people possibility to chose this current binaural method, this binaural is giving freaking heavy bass effect without high db, ear friendly way to get huge rumble on bass. Maybe that's their reason? Trying to stay away from any legal cases, no-one can say at their game had so huge bass levels at those broke ears, binaural "cheats" you feel heavy bass without being actual high db bass.
So we need magic Sony equipment to get the best out of the game but the bass is lacking because they want to avoid lawsuits?:lol:
 
Well to be bloodly honest as I have said multiple times, people just want their product to reach their expectations and it is called quality. I can go and buy the most expensive/best sound quality system and or headphones and still hear the exact same thing I am currently hearing EX: barely audible exhaust note (its there sorta), a weird synthetic sound when reaching the high revs, instant gear shift (with the controller) and those eary tire noise (which I clearly do not find annoying IMO).

So there you have it and no audio quality system is going to change my mind about it.

With the instant gear shift, that's the way PD doing the auto clutch + shift time ( no damage simulation on drivetrain also an offender here ), allowing flat shift ( no lift ), which I don't like. I often just shift like I would with clutch, lift the gas quickly and shift, then blip on downshift, sounds a bit better.
 
You have direct cable from PS4 to DI capture? Leaves only DI capture decoding/encoding for final output, which accuracy you happened to know? Meaning clock speed of decoding/encoding is precise on standard and zero tolerance? I don't need answer for this, doesn't change my experience of game.
Yes I do have a capture card taking a direct LPCM feed from my PS4, and no your further attempt to claim its inaccuracy (which its not) don't show anything other than your massive confirmation bias.

I also downloaded and extracted the audio from your direct vs headphones videos and ran them through a DAW to take a look at any differences.

The only differences is that the headphones one is around 7.2db louder (on a zero peak db scale) and suffers from clipping and distortion, add 7.2db gain to the direct audio and ensure it doesn't clip and not only does it sound pretty much the same, it gets rid of a lot of the annoying distortion you get from a phone recording.




Sorry if you feel this as nonsense, I'll fade out from here (@Tornado 👍), audio data is really vulnerable in all current commonly used audio formats, no timing information transmitted with audio signal, so audio/channel quality depends how accurate clocksped encoder/decider chip is running, binaural audio breaks if timing fail, specially when there's several channels (surround) at once producing one big binaural experience breaking timing comes much easier, resulting famous vacuum cleaner sound.
One most often happen timing breaks come when some audio device report itself faulty, 5.1 device tells master at he's 7.1 and master sends 7.1 data which faulty reporting device then recodes to 5.1, problem is totally different result than 5.1 should be, sound placing would differ lot from situation where master sends 5.1 straight, again broken binaural audio. These cases PS4 needs to set manually on right audio format, many cases it still reverts against user will and starts to push whatever format slave pretends to handle.
Just for fun I ran a THX set-up and calibration disc on my AV system (both via PS4 and dedicated Blu-Ray player. No issues at all with my set-up. Not that I am surprised, I've run AV systems for over 20 years and have no issue with regard to the set-up and calibration of them. It was re-calibrated a few months back anyway when I got a new sofa unit.

I would also like a source for your claim that decoding errors between 7.1 and 5.1 are the cause of the 'vacuum cleaner sounds'.

It also doesn't explain why such an error (if it even were the cause) doesn't affect other titles and why it persists across different listening devices.

Now I run a PS4 Pro out through a number of routes:
  • via HDMI to either my AV receiver (a Sony DA2400ES) to a set of Monitor Audio Radius speakers and sub
  • via HDMi to an elgato HD60 capture card (and set to mid 250kbps - bit rate that is more than acceptable - for comparison your 'headphone' capture is 132kbps).
  • via optical to a set of Turtle Beach 520p 7.1 headphones.
They all give the same basic characteristics in terms of audio, now what exactly is it that you are using that makes all three of these routes so flawed?


And still I'm agreeing on many complains of this audio case, PD/Sony should make channel/audio type more common,
So what audio format are they using that is causing so many issues for so many?

Oh and I'm going to want a source for it as well.


but they also should leave people possibility to chose this current binaural method, this binaural is giving freaking heavy bass effect without high db, ear friendly way to get huge rumble on bass. Maybe that's their reason? Trying to stay away from any legal cases, no-one can say at their game had so huge bass levels at those broke ears, binaural "cheats" you feel heavy bass without being actual high db bass.
You are mixing up frequence of sound with the volume of sound, they are not the same.

Now in terms of low frequency sound (to the degree that you feel it) GTS is not bad at all.

In terms of feedback I get from my tactile rig GTS is on a par with Driveclub and Assetto Corsa in this regard, its well below Project Cars and Dirt Rally, but above F1 2016, Seb Loeb Rally Evo and WRC6.

However its not anything 'special' in that regard.

Note that I am talking about true LFE here, 10 to 300hz, with anything below 32 being lower than the range of human hearing.



Now I have to be honest and expand my reply to not just the content of your post, but to the behavior pattern it typifies.

The audio in the GTS Beta is an improvement on the audio from past titles, with for example the new Porsche's sounding more than acceptable for me. Some cars still sound poor, but its also a beta. Now while I would ideally love GTS to have genre leading audio, the hard fact is that it doesn't. That alone doesn't make it a bad title.

Project Cars has had incorrect samples used for at least one car (that they did then patch), Seb Loeb Rally Evo has the worst sound of any sim I have ever played, Assetto Corsa is still hit and miss, with some sounding great and others still needing a lot of work.

Do you see how easy it was for me to honestly and openly accept that other titles I like have issues with either elements of the audio or in the case of Seb Loeb, everything about the audio.

What you are doing however is a trait that unfortunately seems (from my experience) to define an uncomfortably high number of GT fans, the inability to accept that flaw and issues may well exist within your 'chosen' series.

Its quite frankly absurd, as it leads to more and more outlandish claims to try and support your own internal bias. No one is going to judge you for being OK with the sounds as they are in GTS, but to try and claim that no issue exists and that the problem is simply with how everyone else is listening to it is just 'odd'.

I'm listening to the GTS audio through three different route (four if you include tactile - which you sound - its still part of the audio output), all of which total around £2,500 worth of kit, a £1k of which was for a single bit of Sony kit. Yet according to you the reason why I have issue with some elements of GTS' audio is because all of it is either not set-up correctly, broken or not compatible.

Its an insane argument to even start to make, but you seem to want to make it.

So as I have already said, I've shown you mine, lets see yours. What do we need to have to be able to experience what you are?
 
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Crappy engine and exhaust notes enhanced by good audio systems.

Means the sound might be more powerful or what ever. The crap being played doesnt change though.

If I listen some extremely bad recorded or produced Audio Track and play it through my phone speakers or a high end sound system wont change the fact that the source the Audio Track is crap. Can have a Million Dollar Sound System. Still sounds like crap because its the source not the audio system to blame.
 
Comparing apples to apples is the key.

I listen to all audio through the same setup. Regardless as to whether my audio setup is good or not, I can still clearly hear the difference between what i believe is good and bad sound reproduction.

GTS can't match PCARS and that's a crying shame.
 
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