GT Sport vs Other Games: Comparison Video Thread

  • Thread starter GTPNewsWire
  • 2,529 comments
  • 216,453 views
Which country?


Nor am I, feel free to take a look at my PSN profile, you tube channel or posts here for more than enough evidence of that. However I would then expect that to be reciprocal.


Would you like quotes from drivers for every sim on the market saying that?

They are not difficult to find, nor are they worth a damn. Comparisons to how real work physics work are.

It will also be interesting to hear from him how much better it is that the sim system that he's paid to promote!

http://www.race-sims.com/
http://racingfuel.biz/simulation


You make far too many assumptions (but I'm still interested to know how I can try and M4 in PC2) and woudl do well to know little about the people you are talking to before doing so.

You also seem to keep forgetting that I have already shown a comparisons of a pretty big hole in GTS's tyre model with a video looking at reality (with my own car), GTS, AC and PC2.

So far you have shown nothing, provided nothing more than 'because I say so' and cited a source that you can't back up.

However lets haved some fun with a head to head of the M4 in GTS and AC.
When I said I tried M4 I did not mean the game, I tried the real M4 quite enough times to know and feel which game was transferred to the digital form the best ... I believe only what I try ! ,Again I say I do not have time to search and flip video from you tube, I do not know which car you drive and tried in real life that you can found a connection with pCars:D, do you have a driver's license in general ???No one paid him to promote the GTS .
 
When I said I tried M4 I did not mean the game, I tried the real M4 quite enough times to know and feel which game was transferred to the digital form the best ... I believe only what I try ! ,Again I say I do not have time to search and flip video from you tube, I do not know which car you drive and tried in real life that you can found a connection with pCars:D, do you have a driver's license in general ???No one paid him to promote the GTS .
I have a licence.

I've had one for 30 years.

I've also worked in the motor industry for twenty years, I've taught vehicle dynamics, run product launch training sessions, driven road and race cars on track and proving grounds ( logging more hours than I can recall).

So yes I have a licence.

Now I've been kind enough to answer your questions, you seem to owe me the answer to quite a few.
 
I have a licence.

I've had one for 30 years.

I've also worked in the motor industry for twenty years, I've taught vehicle dynamics, run product launch training sessions, driven road and race cars on track and proving grounds ( logging more hours than I can recall).

So yes I have a licence.

Now I've been kind enough to answer your questions, you seem to owe me the answer to quite a few.
What is unbelievable is that after everything that you have passed and the work you are doing you are so wrong about GTS ??? Unless you are paid to promote pCars? This is the only reasonable explanation :(
 
What is unbelievable is that after everything that you have passed and the work you are doing you are so wrong about GTS ???
And yet you are still unable to say why I'm wrong or provide anything to support such a claim.

Your not even able to answer basic questions you have been asked.


Unlessss you are paid to promote pCars? This is the only reasonable explanation :(
I'm going to refer you back to the AUP again, make claims like that and you better be able to support them.

It's also odd then that I still rate AC as a better sim overall (PC2 does get closer than PC did).
 
And yet you are still unable to say why I'm wrong or provide anything to support such a claim.

Your not even able to answer basic questions you have been asked.



I'm going to refer you back to the AUP again, make claims like that and you better be able to support them.

It's also odd then that I still rate AC as a better sim overall (PC2 does get closer than PC did).
You are a hater of GTS and thats ok, I will not answer any more questions because I tried a certain car many times that can be found in the game, you give evidence from you tube videos, come on, we're not kids...On the contrary, I do not claim that the GTS is without any fault as any other simulation, but it is nothing that can not be ripped by a upgrade. Try a few real sport cars and you will have the most relevant evidence that exists. Until then, move one racing driver ...
 
Sorry to interrupt guys but I guess we should moving on to relevant topic shall we? Here is comparison of Swift Sport between GT6 and GTS :
Don't worry I have a new video in the works. Porsche 919 at Nurburgring GP, AC vs GTS.

You are a hater of GTS and thats ok,
Nope, and don't try and assign positions to other people.

I will not answer any more questions because I tried a certain car many times that can be found in the game,
A refusal to answer perfectly resonable questions, not a good trait if you wish to be taken seriously.

you give evidence from you tube videos, come on, we're not kids...
Drop the attitude and insults, you have been asked to do so already. For someone that has provided nothing at all in the way of supporting evidence you really should stop an reconsider how you wish to come across.

I've provided examples that not only directly compare multiple titles, but also reality. You may also want to re-read the title of teh thread before complaining about people posting content they have created from youtube!

On the contrary, I do not claim that the GTS is without any fault as any other simulation, but it is nothing that can not be ripped by a upgrade.
Many of these issue have existed within the series for a long time and across many releases, we are also talking about GTS and other titles as they exist right now, not how we hope they will be. You can't make a comparison based on wishes.


Try a few real sport cars and you will have the most relevant evidence that exists. Until then, move one racing driver ...
I have, and again drop the attitude.
 
Last edited:
I'll just grab some more popcorn.
Note to self: Don't get into an argument about physics with @Scaff because he won't back down when you make an "unreasonable" claim. If one guy feels that GTS is better, can't he express that? You wonder why people get pissed off and make dumb remakes when you basically force your opinion on someone! We know that Project Cars is your baby, and no-one can say than any game feels better. Who's the fanboy now?
 
I'll just grab some more popcorn.
Note to self: Don't get into an argument about physics with @Scaff because he won't back down when you make an "unreasonable" claim. If one guy feels that GTS is better, can't he express that?
Anyone can feel anything they like, they can prefer anything they like, I've never said anything other.

"GTS is absolutely on top" is not however an opinion.

You wonder why people get pissed off and make dumb remakes when you basically force your opinion on someone! We know that Project Cars is your baby, and no-one can say than any game feels better. Who's the fanboy now?

Odd because I say another game feels better and did so a few posts ago:

"It's also odd then that I still rate AC as a better sim overall"

Don't let any of that get in the way of personal attacks however.......................
 
Last edited:
Gt Sport has not the best physics in the racing genre, PC 2 may have better physics but it could be weak in other aspects. End of story. I tried the PC2 demo and I liked the option to change the field of view and overall seemed good to me. I have in mind to buy it at some point. Racing cars were harder to control with DS4 than in GT but I felt road cars (Huracán) very stable and easy to control with different setups I tried.

Changing the physics theme, I want to make a request for someone that could have any other racing game, simcade or pure simulator (PC 2, Forza 7, Assetto etc..) as you want it to call them.

I have a replay of a fully stock F40 (Sport hard tires) vs an N1000 (professional difficulty) La Ferrari @nurburgring 24h. I expected a tough time trying to catch La Ferrari but it wasn't at all. I know graphics and sound are really good in GT sport but the AI is really horrible most of time. Specially at the nordschleife segment.

I would like to ask someone to make some kind of VS between these 2 cars in other games and see how the IA LaFerrari behave, and how hard to overtake the IA would be in other games. LaFerrari was so slow that I had to wait a bit before the carrousel. I think that could be an interesting comparison.

 
I'll just grab some more popcorn.
Note to self: Don't get into an argument about physics with @Scaff because he won't back down when you make an "unreasonable" claim. If one guy feels that GTS is better, can't he express that? You wonder why people get pissed off and make dumb remakes when you basically force your opinion on someone! We know that Project Cars is your baby, and no-one can say than any game feels better. Who's the fanboy now?
You're serious?

:lol: oh man.

It's one thing to like one game and post about it, it's another to make up things and tell people they're wrong without any shed if evidence and absolutely do nothing to show it. The guys obviously blowing smoke. Did you even read the thread before your reply? Looking at what you just wrote, I would assume no :lol:

Also if you haven't noticed, this thread was specifically set up to discuss these things. That you came in writing that is a bit ridiculous.
 
You're serious?

:lol: oh man.

It's one thing to like one game and post about it, it's another to make up things and tell people they're wrong without any shed if evidence and absolutely do nothing to show it. The guys obviously blowing smoke. Did you even read the thread before your reply? Looking at what you just wrote, I would assume no :lol:

Also if you haven't noticed, this thread was specifically set up to discuss these things. That you came in writing that is a bit ridiculous.
When they share false evidence, this means that they are right, and evidence that is not relevant and have nothing to do with real life ??? If you believe in such evidence then you do not have a clue about real driving.
 
When they share false evidence, this means that they are right, and evidence that is not relevant and have nothing to do with real life ??? If you believe in such evidence then you do not have a clue about real driving.
If you keep making claims without any supporting evidence its going to start to be treated as spamming.

Make your next post about this please:

"Tomorrow I will explain in more detail that you have the wrong conviction that mechanical and aero grip and the transfer weight is right on pCars or AC"

As you promised yesterday.
 
Last edited:
If you keep making claims without any supporting evidence its going to start to be treated as spamming.

Make your next post about this please:

"Tomorrow I will explain in more detail that you have the wrong conviction that mechanical and aero grip and the transfer weight is right on pCars or AC"

As you promised yesterday.
Since I've seen that there are no need for further evidence and discussion here ( to many fans ), the fans who understand so much in the driving dynamics so much that hurts , everything is explained! Keep dreaming and hold your head in the cloud that's the only thing I can conclude at the end.
 
Since I've seen that there are no need for further evidence and discussion here ( to many fans ), the fans who understand so much in the driving dynamics so much that hurts , everything is explained! Keep dreaming and hold your head in the cloud that's the only thing I can conclude at the end.
So you can't then.

OK.

To be clear the only person who holds this view is you, the only person who has refused to engage in discussion is you. I have answered every question you have asked, you have refused to answer any. You have asked for examples and have been given them, then refused to discuss them.

Don't attempt to project your own refusal to engage in discussion onto others, you have been given every opportunity to provide your perspective, views and to back them up, you have refused to do so.
 
So you can't then.

OK.

To be clear the only person who holds this view is you, the only person who has refused to engage in discussion is you. I have answered every question you have asked, you have refused to answer any. You have asked for examples and have been given them, then refused to discuss them.

Don't attempt to project your own refusal to engage in discussion onto others, you have been given every opportunity to provide your perspective, views and to back them up, you have refused to do so.
Have you ever wondered if your explanation is wrong? The problem is that you think that you are right, but you did not .... I say again that I would present the facts, it would take me too long time because it is a detailed analysis, not "you tube" videos. I occasionally join the forum only to see who will bump something that is not even close to reality.
 
Have you ever wondered if your explanation is wrong? The problem is that you think that you are right, but you did not .... I say again that I would present the facts, it would take me too long time because it is a detailed analysis, not "you tube" videos. I occasionally join the forum only to see who will bump something that is not even close to reality.

Which is exactly why I asked you to explain you view on what should happen when a car comes off aero and onto mechanical grip under threshold braking.

So why not do so, it doesn't need a detailed explanation, its actually very simple and quick to do so.

Then I'm more than happy to get into the details of it (and I do know the details, quite well, I used to teach them).
 
Which is exactly why I asked you to explain you view on what should happen when a car comes off aero and onto mechanical grip under threshold braking.

So why not do so, it doesn't need a detailed explanation, its actually very simple and quick to do so.

Then I'm more than happy to get into the details of it (and I do know the details, quite well, I used to teach them).
I said that I do not want to explain anything anymore. You detailed explain everything to us so that everyone on this forum is clear about what is happening.With a racing car, I drive more kilometers into the reverse, than you are drive forward, so I dont want to explain you anything, you just do not understand some things related to dring dynamics and physics.
 
I drive more kilometers into the reverse, than you are drive forward,
car-driving-backwards-highway.jpg

:lol:
 
I said that I do not want to explain anything anymore. You detailed explain everything to us so that everyone on this forum is clear about what is happening.With a racing car, I drive more kilometers into the reverse, than you are drive forward, so I dont want to explain you anything, you just do not understand some things related to dring dynamics and physics.
:lol: it's laughable how much you're bobbing and weaving inbetween everything asked. The only thing you're making it seem like is that you likely have no clue about the things you've brought up. You've cornered yourself, and don't know how to explaining anything, which is a bit ironic given all the insults you've thrown out
 
I said that I do not want to explain anything anymore. You detailed explain everything to us so that everyone on this forum is clear about what is happening.With a racing car, I drive more kilometers into the reverse, than you are drive forward, so I dont want to explain you anything, you just do not understand some things related to dring dynamics and physics.
*Sigh* why are you even trying to keep discussing when @Scaff has told you to prove what you claim that is wrong while you keep negating to do so.

Do you have any facts to prove what you claim and if so? Can you not simply give a valuable source (and not just any source) to redirect what you claim to be wrong.

Or your simply trying to keep finding contradictions (bases on no evidence/facts) just so you wont look bad infront of everyone?
 
I said that I do not want to explain anything anymore. You detailed explain everything to us so that everyone on this forum is clear about what is happening.With a racing car, I drive more kilometers into the reverse, than you are drive forward, so I dont want to explain you anything, you just do not understand some things related to dring dynamics and physics.
You never explained anything in the first place. You came in this thread touting that you know a famous race car driver who thinks GT Sport is the best, and now you've ascended to a point where you seemingly can hold the same view as him. The difference is that viewpoint has been challenged, and he's not here to explain his view. You are however, but you haven't backed it up. All you've done is call out Scaff's argument, but like the argument for why GT Sport is better, you haven't actually challenged anything he said with facts. Just thrown cheap shots questioning his credibility over and over without a lick of credibility presented yourself.

Basically, this has been your time in this thread:
"I know a race car driver. He says GT Sport is best".
"You are not race car driver. How do you know? You are wrong & I will not explain myself because I am race car driver too, now."
 
You never explained anything in the first place. You came in this thread touting that you know a famous race car driver who thinks GT Sport is the best, and now you've ascended to a point where you seemingly can hold the same view as him. The difference is that viewpoint has been challenged, and he's not here to explain his view. You are however, but you haven't backed it up. All you've done is call out Scaff's argument, but like the argument for why GT Sport is better, you haven't actually challenged anything he said with facts. Just thrown cheap shots questioning his credibility over and over without a lick of credibility presented yourself.

Basically, this has been your time in this thread:
"I know a race car driver. He says GT Sport is best".
"You are not race car driver. How do you know? You are wrong & I will not explain myself because I am race car driver too, now."
What you consider to be facts is, at the very least, very funny, why should someone explain something to you when you do not know whether it's true or not? When I see what you consider the truth, it comes to me to cry :D .Take an hour on the real track with a real car and try it yourself, feel physics, do not let someone get into you wrong.Only fools believe everything that read, I believe in what I see and what I feel on the "real track with a real car".
 
I said that I do not want to explain anything anymore.
Then you're far less liekly to be taken seriously.

You detailed explain everything to us so that everyone on this forum is clear about what is happening.
No problem at all, I have do so before, more than happy to do so again.

Lets pick a few that are easily seen and testable by anyone, I expect you to tell me exactly what points are wrong and why.

Standing Starts

Now the video I posted actually contains everything you need to see on this one, but feel free to recreate any element of it you like.
Reality shows that with a wide open throttle and TC turned off, when you dump the clutch the engine revs will drop (as the engine overcomes the tyres rolling resistance) and then the revs build smoothly again to the red line. As the road surface (a closed road I have access to in this case - don't do this on a public road) was damp in this case a degree of torque steer was also present.

PC2 and AC fall short on the degree of torque steer encountered (however some of this will be down to the use of a dry track to keep things fair for GTS), but in terms of how the rolling resistance was overcome and the engine revs build once the car starts moving they both react as they should.

GTS has no noticeable torque steer, however that is not the most noticeable issue. That would be that while the revs do drop initially then bounce off the rev limiter repeatedly, in a manner that bears no resemblance to reality.

The affect of aero on threshold braking

Aerodynamics and downforce have a significant effect on the available load that can be used for braking. Lets say we have a car that weights in at 1,000kgs and generates 1,500kgs of downforce at 180 mph, and assume downforce ends at around 60mph. If you hit the brakes to the limit (threshold braking) at 180mph you have 2,500kgs of load on the tyres to use (assuming a tyre/road mU of 1.0 to keep things simple), that will reduce to 1,000kgs at 60mph.

If you keep the same level of braking force applied throughout that period you will very quickly be applying more braking force than the tyres can manage (as the load available to them is reducing and doing so very quickly). so you need to bleed off the level of braking force you apply as the aero grip (downforce) reduces and you move to the load of the vehicle only (mechanical grip). Fail to do so, or get it wrong and you will lock up your tyres.

PC2 and to a greater degree AC replicate this and do so in an accurate manner. With AC going as far as to flat-spotting your tyres if you lock up too hard, which then has an effect on both the tyres performance as instability in the steering.

GTS does not replicate this in an accurate manner, with brake force able to be applied consistently throughout he braking phase and lock-up only occurring if you apply more force (not from a failure to reduce the force in line with the reducing level of grip as aero bleeds of due to the car slowing), nor does GTS replicate flatspots at all.

The affect of surface changes on braking stability

Cars are never balanced symmetrically, regardless of the plane you are looking at, even when static. Fore and aft and left and right load distributions are never equal, and this changes dramatically once you start moving. Add in the changes in contact patch size and shape due to differing suspension loading and position and you will never get the same level of available grip across the four corners of a car.

All of which can and will have an effect on braking, its not noticeable at lower speeds, particularly if you are braking below the limit of the tyre (which is why its rarely noticed when driving on the road). However as speeds increase and you are braking closer to the limit of the tyres it does become very noticeable, resulting in the car 'wiggling' when braking on the limit.

Now that's assuming the car is tracking straight, thrown in a directional change and the potential for the car to become unstable under heavy braking increases significantly. Its what makes many seemingly innocent corners very tricky at speed, even more so if you throw in a compression or hump in the braking zone.

Two good examples of this exist in the three sims being discussed, Sheene Curves at Brands Hatch GP and the kink between Conrod straight and The Chase at Bathurst, with the later being the most clear example. Should you not get the corner right in reality and be straight and with the car settled when you hit the braking zone you will face a very unstable car (and its caused many an accident at the track over the years). Its why the run-off area to the left of the track is used to straighten the corner.

In PC2 you have to ge tthis right or you risk the car getting very out of shape in the braking zone. However in GTS the right line is not anywere close to being as critical and its very, very difficult to get the car out of shape when braking.

AC and PC2 both also demonstrate this in the braking zone for Sheene Curves, while in GTS the car remains unrealistically stable.

With a racing car, I drive more kilometers into the reverse, than you are drive forward, so I dont want to explain you anything, you just do not understand some things related to dring dynamics and physics.
Citation required.
 
Last edited:
What you consider to be facts is, at the very least, very funny, why should someone explain something to you when you do not know whether it's true or not?
Are you serious? That is literally the exact reason why you should explain something to someone :lol:
When I see what you consider the truth, it comes to me to cry :D
Well that's a load of bull, because you don't know what any of these people consider the truth.

Take an hour on the real track with a real car and try it yourself, feel physics, do not let someone get into you wrong.Only fools believe everything that read, I believe in what I see and what I feel on the "real track with a real car".
Good thing you didn't post anything of relevance, or use any facts whatsoever to make a point. You just keep dodging because you have no knowledge on any of the subjects that you bring up. Ironic that you said that though, because the only reason you've stated for thinking that is because someone else thinks it.
At the moment, I do not have the time to describe what you are looking for,
It's embarassing that you used this as a reason to back out of the discussion that you got yourself into, because of how clueless you seem to be on these subjects, yet here you are nearly a dozen posts later. If anything, we should all just read "at the moment, I do not have the knowledge to be able to describe what you're looking for."
 
Then you're far less liekly to be taken seriously.


No problem at all, I have do so before, more than happy to do so again.

Lets pick a few that are easily seen and testable by anyone, I expect you to tell me exactly what points are wrong and why.

Standing Starts

Now the video I posted actually contains everything you need to see on this one, but feel free to recreate any element of it you like.
Reality shows that with a wide open throttle and TC turned off, when you dump the clutch the engine revs will drop (as the engine overcomes the tyres rolling resistance) and then the revs build smoothly again to the red line. As the road surface (a closed road I have access to in this case - don't do this on a public road) was damp in this case a degree of torque steer was also present.

PC2 and AC fall short on the degree of torque steer encountered (however some of this will be down to the use of a dry track to keep things fair for GTS), but in terms of how the rolling resistance was overcome and the engine revs build once the car starts moving they both react as they should.

GTS has no noticeable torque steer, however that is not the most noticeable issue. That would be that while the revs do drop initially then bounce off the rev limiter repeatedly, in a manner that bears no resemblance to reality.

The affect of aero on threshold braking

Aerodynamics and downforce have a significant effect on the available load that can be used for braking. Lets say we have a car that weights in at 1,000kgs and generates 1,500kgs of downforce at 180 mph, and assume downforce ends at around 60mph. If you hit the brakes to the limit (threshold braking) at 180mph you have 2,500kgs of load on the tyres to use (assuming a tyre/road mU of 1.0 to keep things simple), that will reduce to 1,000kgs at 60mph.

If you keep the same level of braking force applied throughout that period you will very quickly be applying more braking force than the tyres can manage (as the load available to them is reducing and doing so very quickly). so you need to bleed off the level of braking force you apply as the aero grip (downforce) reduces and you move to the load of the vehicle only (mechanical grip). Fail to do so, or get it wrong and you will lock up your tyres.

PC2 and to a greater degree AC replicate this and do so in an accurate manner. With AC going as far as to flat-spotting your tyres if you lock up too hard, which then has an effect on both the tyres performance as instability in the steering.

GTS does not replicate this in an accurate manner, with brake force able to be applied consistently throughout he braking phase and lock-up only occurring if you apply more force (not from a failure to reduce the force in line with the reducing level of grip as aero bleeds of due to the car slowing), nor does GTS replicate flatspots at all.

The affect of surface changes on braking stability

Cars are never balanced symmetrically, regardless of the plane you are looking at, even when static. Fore and aft and left and right load distributions are never equal, and this changes dramatically once you start moving. Add in the changes in contact patch size and shape due to differing suspension loading and position and you will never get the same level of available grip across the four corners of a car.

All of which can and will have an effect on braking, its not noticeable at lower speeds, particularly if you are braking below the limit of the tyre (which is why its rarely noticed when driving on the road). However as speeds increase and you are braking closer to the limit of the tyres it does become very noticeable, resulting in the car 'wiggling' when braking on the limit.

Now that's assuming the car is tracking straight, thrown in a directional change and the potential for the car to become unstable under heavy braking increases significantly. Its what makes many seemingly innocent corners very tricky at speed, even more so if you throw in a compression or hump in the braking zone.

Two good examples of this exist in the three sims being discussed, Sheene Curves at Brands Hatch GP and the kink between Conrod straight and The Chase at Bathurst, with the later being the most clear example. Should you not get the corner right in reality and be straight and with the car settled when you hit the braking zone you will face a very unstable car (and its caused many an accident at the track over the years). Its why the run-off area to the left of the track is used to straighten the corner.

In PC2 you have to ge tthis right or you risk the car getting very out of shape in the braking zone. However in GTS the right line is not anywere close to being as critical and its very, very difficult to get the car out of shape when braking.




Citation required.
Absolutely amazing
Then you're far less liekly to be taken seriously.


No problem at all, I have do so before, more than happy to do so again.

Lets pick a few that are easily seen and testable by anyone, I expect you to tell me exactly what points are wrong and why.

Standing Starts

Now the video I posted actually contains everything you need to see on this one, but feel free to recreate any element of it you like.
Reality shows that with a wide open throttle and TC turned off, when you dump the clutch the engine revs will drop (as the engine overcomes the tyres rolling resistance) and then the revs build smoothly again to the red line. As the road surface (a closed road I have access to in this case - don't do this on a public road) was damp in this case a degree of torque steer was also present.

PC2 and AC fall short on the degree of torque steer encountered (however some of this will be down to the use of a dry track to keep things fair for GTS), but in terms of how the rolling resistance was overcome and the engine revs build once the car starts moving they both react as they should.

GTS has no noticeable torque steer, however that is not the most noticeable issue. That would be that while the revs do drop initially then bounce off the rev limiter repeatedly, in a manner that bears no resemblance to reality.

The affect of aero on threshold braking

Aerodynamics and downforce have a significant effect on the available load that can be used for braking. Lets say we have a car that weights in at 1,000kgs and generates 1,500kgs of downforce at 180 mph, and assume downforce ends at around 60mph. If you hit the brakes to the limit (threshold braking) at 180mph you have 2,500kgs of load on the tyres to use (assuming a tyre/road mU of 1.0 to keep things simple), that will reduce to 1,000kgs at 60mph.

If you keep the same level of braking force applied throughout that period you will very quickly be applying more braking force than the tyres can manage (as the load available to them is reducing and doing so very quickly). so you need to bleed off the level of braking force you apply as the aero grip (downforce) reduces and you move to the load of the vehicle only (mechanical grip). Fail to do so, or get it wrong and you will lock up your tyres.

PC2 and to a greater degree AC replicate this and do so in an accurate manner. With AC going as far as to flat-spotting your tyres if you lock up too hard, which then has an effect on both the tyres performance as instability in the steering.

GTS does not replicate this in an accurate manner, with brake force able to be applied consistently throughout he braking phase and lock-up only occurring if you apply more force (not from a failure to reduce the force in line with the reducing level of grip as aero bleeds of due to the car slowing), nor does GTS replicate flatspots at all.

The affect of surface changes on braking stability

Cars are never balanced symmetrically, regardless of the plane you are looking at, even when static. Fore and aft and left and right load distributions are never equal, and this changes dramatically once you start moving. Add in the changes in contact patch size and shape due to differing suspension loading and position and you will never get the same level of available grip across the four corners of a car.

All of which can and will have an effect on braking, its not noticeable at lower speeds, particularly if you are braking below the limit of the tyre (which is why its rarely noticed when driving on the road). However as speeds increase and you are braking closer to the limit of the tyres it does become very noticeable, resulting in the car 'wiggling' when braking on the limit.

Now that's assuming the car is tracking straight, thrown in a directional change and the potential for the car to become unstable under heavy braking increases significantly. Its what makes many seemingly innocent corners very tricky at speed, even more so if you throw in a compression or hump in the braking zone.

Two good examples of this exist in the three sims being discussed, Sheene Curves at Brands Hatch GP and the kink between Conrod straight and The Chase at Bathurst, with the later being the most clear example. Should you not get the corner right in reality and be straight and with the car settled when you hit the braking zone you will face a very unstable car (and its caused many an accident at the track over the years). Its why the run-off area to the left of the track is used to straighten the corner.

In PC2 you have to ge tthis right or you risk the car getting very out of shape in the braking zone. However in GTS the right line is not anywere close to being as critical and its very, very difficult to get the car out of shape when braking.

AC and PC2 both also demonstrate this in the braking zone for Sheene Curves, while in GTS the car remains unrealistically stable.


Citation required.
Absolutely amazing how wrong you are. End of discussion!
 
Back