- 181
- Columbia, MD USA
- Laserbeak43
Breaks my heart to say that Gran Turismo is an arcade game compared to PCars...it really does.
And I see nothing wrong with that. PC2 for sim and GT for something more forgiving.Breaks my heart to say that Gran Turismo is an arcade game compared to PCars...it really does.
WHy does that break you heart? Is that bad?Breaks my heart to say that Gran Turismo is an arcade game compared to PCars...it really does.
And I see nothing wrong with that. PC2 for sim and GT for something more forgiving.
Yes, because I was expecting it to live up to its name as the real driving simulator eventually, but nothing's really changed.WHy does that break you heart? Is that bad?
depends on what you expect from the game. Not hating anyone for that.And I see nothing wrong with that. PC2 for sim and GT for something more forgiving.
While I understand your taste, I don't think Gran Turismo is the type of game for real simulation. It's a far reaching game. Racing games are already a niche market. When I found out Assetto Corsa was coming to ps4 I was ecstatic. I wanted a REAL simulation game, then I bought the game, and even after all the updates I quickly found out that that's not what I wanted at all because its just too much hassle wrestling the controls. Every nuance characteristic of each car is too much to control with a controller and I def wasn't about to spend money on a wheel just to enjoy the game. So I dropped it and never touched it, same with Pcars and Pcars 2 and so did alot of people similar to me. Is it possible to be great at the game and enjoy it with a controller ? Yes. Is it easy to pick up and play? No. Its hard to pick up and play and even harder to master. And that's cool if you're the type of person that likes that learning curve off the jump but the average consumer doesn't. Which is the crowd GT games have always been aim for. It's easy to pick and play, the controls are buttery smooth and the response curve to inputs are unmatched..but if you're interested in being great a the game then you have to work hard.Yes, because I was expecting it to live up to its name as the real driving simulator eventually, but nothing's really changed.
depends on what you expect from the game. Not hating anyone for that.
Completely true. I'm struggling with pCars2 Dirt Rally and I Haven't even touched AC for more than a half hour. Of all of the games in the list, for me GTSport has the most potential to be fun, I just can't find any multiplayer sessions( that I'm into) without dirty drivers. Project Cars is pretty hard for me, but I love what I'm learning from it. Like I said, I do love the game and almost feel like a deserter moving to pCars. I've always been a GT supporter, but it just seems like more of the same this time around. If I'm lucky, GT7 will be very impressive.While I understand your taste, I don't think Gran Turismo is the type of game for real simulation. It's a far reaching game. Racing games are already a niche market. When I found out Assetto Corsa was coming to ps4 I was ecstatic. I wanted a REAL simulation game, then I bought the game, and even after all the updates I quickly found out that that's not what I wanted at all because its just too much hassle wrestling the controls. Every nuance characteristic of each car is too much to control with a controller and I def wasn't about to spend money on a wheel just to enjoy the game. So I dropped it and never touched it, same with Pcars and Pcars 2 and so did alot of people similar to me. Is it possible to be great at the game and enjoy it with a controller ? Yes. Is it easy to pick up and play? No. Its hard to pick up and play and even harder to master. And that's cool if you're the type of person that likes that learning curve off the jump but the average consumer doesn't. Which is the crowd GT games have always been aim for. It's easy to pick and play, the controls are buttery smooth and the response curve to inputs are unmatched..but if you're interested in being great a the game then you have to work hard.
I feel you on that man. I hope you find what you're looking for in Pcars. I think the game is a great replacement for GT you just have to mess with the controls but once you find the right setup you'll be set for life.Completely true. I'm struggling with pCars2 Dirt Rally and I Haven't even touched AC for more than a half hour. Of all of the games in the list, for me GTSport has the most potential to be fun, I just can't find any multiplayer sessions( that I'm into) without dirty drivers. Project Cars is pretty hard for me, but I love what I'm learning from it. Like I said, I do love the game and almost feel like a deserter moving to pCars. I've always been a GT supporter, but it just seems like more of the same this time around. If I'm lucky, GT7 will be very impressive.
PC2 is a more thorough simulator in general. I would say that games like Forza and GTS fall into similar levels of accessibility and physics simulation, which is at a lower level than something like PC2 and AC, which isn't necessarily a bad thing though.so for a guy like me whos first time is reading this thread... I'm not gonna trawl through 77 pages but.... is PC2 more of a racing sim than GTS?
so for a guy like me whos first time is reading this thread... I'm not gonna trawl through 77 pages but.... is PC2 more of a racing sim than GTS?
Low Quality vs High Quality. Quality over quantity.MRS Forza vs GTS
Low Quality vs High Quality. Quality over quantity.
Unfortunately, we wont be able to get a comparison using their updated software/hardware as Toyota is not in Forza 7 as it sits. Like mentioned, this vehicle has been the bastard child of Forza for some time, along with a couple of other handful of vehicles. The current gen modeled vehicles are just about on par with GTS, but the lighting in GTS just really makes them pop. That's definitely an area that Forza has always fallen behind by a good bit.Low Quality vs High Quality. Quality over quantity.
By MotoGamesTV:
It's also easy to forget that most cars in forza also have modelled engines and trunks, some of the polygon and texture budget goes there, GT doesn't have to worry about that.
Not sure if serious...It's also easy to forget that in FM7 there are cars that looks like GT6 standard cars...
So it's somehow a bad thing that they did extra?That in the game you can not see but only in forzavista where you have a polygonal model different from the one in game.
It must be also easy to forget that no matter what game you prefer, neither of them are perfect. Looking pretty should never come at such a huge expense of content and time, at least not to this degree. GTS is a great game, but posts like this just tend to show how toxic its community can be.It's also easy to forget that in FM7 there are cars that looks like GT6 standard cars...
That in the game you can not see but only in forzavista where you have a polygonal model different from the one in game.
It's also easy to forget that in FM7 there are cars that looks like GT6 standard cars...
It's also easy to forget that in FM7 there are cars that looks like GT6 standard cars...
It's also easy to forget that in FM7 there are cars that looks like GT6 standard cars...
Do you have said GT6 shot for comparison? Since you asked for A110 pics in FM7, we can only assume you haven't taken this one yourself, meaning you don't actually own the game, nor have any idea what settings were used.
Another cherry-picked example, like the time a video was posted that used the Friction Assist and you passed it off as the game's usual physics?
Well, there will be some differences, as it's comparing a USDM to a JDM one, but yeah, the model quality itself is pretty pants.
The MR2 was one of a handful of outlier models in Forza. The "bones" are from as far back as FM1 or FM2, and it's just been tinkered with since. Other cars that suffer similar problems — meaning proportions aren't quite right — include the R32 Skyline, Chevy Chevelle, Subaru Impreza 22B, and NA-gen NSX. I believe the latter two were improved recently (T10/Playground mentioned something about gaining access to a 22B to remodel).
So essentially, this was the Forza equivalent of Standard models.