GT Sport vs Other Games: Comparison Video Thread

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And I see nothing wrong with that. PC2 for sim and GT for something more forgiving.

If you use roadcars with comfort tyres (I find this tyres the closest to common road tyres in real life ), is not that unrealistic actually. Maybe has less depth in most of aspects of simulation than (PC2, Iracing, Raceroom, Assetto..). But it is Less forgiving than you'd expect I think
 
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WHy does that break you heart? Is that bad?
Yes, because I was expecting it to live up to its name as the real driving simulator eventually, but nothing's really changed.

And I see nothing wrong with that. PC2 for sim and GT for something more forgiving.
depends on what you expect from the game. Not hating anyone for that.
 
Yes, because I was expecting it to live up to its name as the real driving simulator eventually, but nothing's really changed.


depends on what you expect from the game. Not hating anyone for that.
While I understand your taste, I don't think Gran Turismo is the type of game for real simulation. It's a far reaching game. Racing games are already a niche market. When I found out Assetto Corsa was coming to ps4 I was ecstatic. I wanted a REAL simulation game, then I bought the game, and even after all the updates I quickly found out that that's not what I wanted at all because its just too much hassle wrestling the controls. Every nuance characteristic of each car is too much to control with a controller and I def wasn't about to spend money on a wheel just to enjoy the game. So I dropped it and never touched it, same with Pcars and Pcars 2 and so did alot of people similar to me. Is it possible to be great at the game and enjoy it with a controller ? Yes. Is it easy to pick up and play? No. Its hard to pick up and play and even harder to master. And that's cool if you're the type of person that likes that learning curve off the jump but the average consumer doesn't. Which is the crowd GT games have always been aim for. It's easy to pick and play, the controls are buttery smooth and the response curve to inputs are unmatched..but if you're interested in being great a the game then you have to work hard.
 
While I understand your taste, I don't think Gran Turismo is the type of game for real simulation. It's a far reaching game. Racing games are already a niche market. When I found out Assetto Corsa was coming to ps4 I was ecstatic. I wanted a REAL simulation game, then I bought the game, and even after all the updates I quickly found out that that's not what I wanted at all because its just too much hassle wrestling the controls. Every nuance characteristic of each car is too much to control with a controller and I def wasn't about to spend money on a wheel just to enjoy the game. So I dropped it and never touched it, same with Pcars and Pcars 2 and so did alot of people similar to me. Is it possible to be great at the game and enjoy it with a controller ? Yes. Is it easy to pick up and play? No. Its hard to pick up and play and even harder to master. And that's cool if you're the type of person that likes that learning curve off the jump but the average consumer doesn't. Which is the crowd GT games have always been aim for. It's easy to pick and play, the controls are buttery smooth and the response curve to inputs are unmatched..but if you're interested in being great a the game then you have to work hard.
Completely true. I'm struggling with pCars2 Dirt Rally and I Haven't even touched AC for more than a half hour. Of all of the games in the list, for me GTSport has the most potential to be fun, I just can't find any multiplayer sessions( that I'm into) without dirty drivers. Project Cars is pretty hard for me, but I love what I'm learning from it. Like I said, I do love the game and almost feel like a deserter moving to pCars. I've always been a GT supporter, but it just seems like more of the same this time around. If I'm lucky, GT7 will be very impressive.
 
Completely true. I'm struggling with pCars2 Dirt Rally and I Haven't even touched AC for more than a half hour. Of all of the games in the list, for me GTSport has the most potential to be fun, I just can't find any multiplayer sessions( that I'm into) without dirty drivers. Project Cars is pretty hard for me, but I love what I'm learning from it. Like I said, I do love the game and almost feel like a deserter moving to pCars. I've always been a GT supporter, but it just seems like more of the same this time around. If I'm lucky, GT7 will be very impressive.
I feel you on that man. I hope you find what you're looking for in Pcars. I think the game is a great replacement for GT you just have to mess with the controls but once you find the right setup you'll be set for life.
 
so for a guy like me whos first time is reading this thread... I'm not gonna trawl through 77 pages but.... is PC2 more of a racing sim than GTS?
 
so for a guy like me whos first time is reading this thread... I'm not gonna trawl through 77 pages but.... is PC2 more of a racing sim than GTS?
PC2 is a more thorough simulator in general. I would say that games like Forza and GTS fall into similar levels of accessibility and physics simulation, which is at a lower level than something like PC2 and AC, which isn't necessarily a bad thing though.
 
so for a guy like me whos first time is reading this thread... I'm not gonna trawl through 77 pages but.... is PC2 more of a racing sim than GTS?

Yes. Not that that's necessarily a pro for it, nor a con for GTS though — it depends on your tastes.

There isn't another game out there on the market that covers the living, breathing real-world race weekend for as many series as PCARS2. You have to be mindful of your tire wear and selection, and LiveTrack 3.0 really is awesome. Tuning is very in-depth, which is another good/bad thing: if you want to get stuck in, it's fantastic, but it's sure to scare away casuals. Luckily, there's the Crew Chief feature.

GT Sport might include a handful of real race cars, but it eschews any real racing championships for its own take. With the DR/SR system, you can (in theory) always run races against similarly-skilled people, at least in Sport Mode. I've actually found it's become more of a pick-up-and-play game for me, which isn't a bad thing. It has better controller implementation than PCARS2, but due to the very limited options for wheel users to customize their experience, I'd say PCARS2 has the advantage there.

Sport is looking to turn racing games into a genuine esport, not simply mirroring real-world motorsports. That may offend purists, who want their sim racers to be carbon copies of real world racing, but with audience numbers dwindling for the real thing, it seems unwise to imitate it.
 
I use GTS so far to have fun with mates on a pad but PC2 I use a wheel.

I still need to get around to trying GTS with a wheel but there hasn't been the incentive yet. Maybe online racing will be the push
 
Low Quality vs High Quality. Quality over quantity.

Well, there will be some differences, as it's comparing a USDM to a JDM one, but yeah, the model quality itself is pretty pants.

The MR2 was one of a handful of outlier models in Forza. The "bones" are from as far back as FM1 or FM2, and it's just been tinkered with since. Other cars that suffer similar problems — meaning proportions aren't quite right — include the R32 Skyline, Chevy Chevelle, Subaru Impreza 22B, and NA-gen NSX. I believe the latter two were improved recently (T10/Playground mentioned something about gaining access to a 22B to remodel).

So essentially, this was the Forza equivalent of Standard models.

If/when Toyota returns to the franchise, I'm sure many hope that some of these models get a much-needed ground-up redo. Modern Forza models are on a whole other level than the batch of cars I mentioned above. I found some of them so distracting that I'd just avoid using them, in much the same way my GT6 garage was predominantly Premiums.
 
Low Quality vs High Quality. Quality over quantity.
Unfortunately, we wont be able to get a comparison using their updated software/hardware as Toyota is not in Forza 7 as it sits. Like mentioned, this vehicle has been the bastard child of Forza for some time, along with a couple of other handful of vehicles. The current gen modeled vehicles are just about on par with GTS, but the lighting in GTS just really makes them pop. That's definitely an area that Forza has always fallen behind by a good bit.

However, a handful of vehicles doesn't automatically mean that there is no quality, that would just ridiculous to assume so. Both games seem to have some issues with quality, but that doesn't detract from the whole game.
 
It's also easy to forget that most cars in forza also have modelled engines and trunks, some of the polygon and texture budget goes there, GT doesn't have to worry about that.

It's also easy to forget that in FM7 there are cars that looks like GT6 standard cars...

Qiu94e.jpg
 
I think the very minor drop in quality is worth the bump up by hundreds of percent in content. The differences at the models are minor at best if the only way you get around to noticing every detail of the inaccuracies is by zooming in as much as you can in the game. I think if Forza had a better lighting model in general the differences in models would be much more harder to point out. I think that's the biggest part that needs improvement, and would be content even if the models stayed the same in the process.

That in the game you can not see but only in forzavista where you have a polygonal model different from the one in game.
So it's somehow a bad thing that they did extra?

It's also easy to forget that in FM7 there are cars that looks like GT6 standard cars...

Qiu94e.jpg
It must be also easy to forget that no matter what game you prefer, neither of them are perfect. Looking pretty should never come at such a huge expense of content and time, at least not to this degree. GTS is a great game, but posts like this just tend to show how toxic its community can be.

It's funny how you get mad at people when they do something just as asinine as this about GTS. I don't understand how you can be such a hypocrite about things like this, cry on your thread when it gets pointed out, and then turn around and do it in countless other threads. So much for you pretending to be looking at this in equal light.
 
That in the game you can not see but only in forzavista where you have a polygonal model different from the one in game.

So just like Scapes then.

Considering both modes are practically made for eye-candy purposes, it seems strange to only hold it against one.

It's also easy to forget that in FM7 there are cars that looks like GT6 standard cars...

Qiu94e.jpg

Do you have said GT6 shot for comparison? Since you asked for A110 pics in FM7, we can only assume you haven't taken this one yourself, meaning you don't actually own the game, nor have any idea what settings were used.

Another cherry-picked example, like the time a video was posted that used the Friction Assist and you passed it off as the game's usual physics?
 
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It's also easy to forget that in FM7 there are cars that looks like GT6 standard cars...

I think you should to go back to GT6 and take a look at the standard cars again, then make the comparison side-by-side in comparable screenshots. It's easy to pick bad screenshots from a particular game to try and make a point and it's also easy to forget that Forza 7 features dynamic weather, and this can change how cars appear. That same car on a different track in the rain with all the nice reflections would look completely different.
 
It’s also the same person in all these comparison threads getting picked apart for his hypocrisy. You’d think by now said member would get his act together with realizing both games trade these gorgeous models for in-game LOD examples that can easily alter just how detailed the cars are in motion.
 
People like emula are proof that in the dick measuring contest between GT and Forza, the GT side is desperate for a flawless victory when there is really no need - hell there's no competition. GT is the best looking racing game on consoles, full stop. Why do this when the vast majority of Forza fans on this forum do not care for graphics as much as the GT fans do?
 
Do you have said GT6 shot for comparison? Since you asked for A110 pics in FM7, we can only assume you haven't taken this one yourself, meaning you don't actually own the game, nor have any idea what settings were used.

Another cherry-picked example, like the time a video was posted that used the Friction Assist and you passed it off as the game's usual physics?

But by your own admission in FM there are cars that are the equivalent of standard cars models...

Well, there will be some differences, as it's comparing a USDM to a JDM one, but yeah, the model quality itself is pretty pants.

The MR2 was one of a handful of outlier models in Forza. The "bones" are from as far back as FM1 or FM2, and it's just been tinkered with since. Other cars that suffer similar problems — meaning proportions aren't quite right — include the R32 Skyline, Chevy Chevelle, Subaru Impreza 22B, and NA-gen NSX. I believe the latter two were improved recently (T10/Playground mentioned something about gaining access to a 22B to remodel).

So essentially, this was the Forza equivalent of Standard models.

now I say the same thing and immediatly I became a cherry picker.... lol
 
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